"zone" hitting question

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  • MuffinMcFluffin
    Banned
    • Feb 2003
    • 4215

    #31
    Re: \"zone\" hitting question

    </font><blockquote><font class="small">Quote:</font><hr />
    RatBastard said:
    </font><blockquote><font class="small">Quote:</font><hr />
    MuffinMcFluffin said:
    </font><blockquote><font class="small">Quote:</font><hr />
    RatBastard said:
    Are you saying this from experience with the DEMO or cuz you THINK that is how it will be?


    <hr /></blockquote><font class="post">

    This is based on what FatPitcher said.

    <hr /></blockquote><font class="post">

    Cool..

    Also, You spend FAR too much time on these forums.. Please go outside once in awhile.

    <hr /></blockquote><font class="post">

    Don't worry, I'm at school, my baseball practices/games, my little sister's softball practices/games, skating, hangin' with friends (really used to do a lot with Tim... outside baseball, we would go golfing about every 5 days), etc. I get out enough, it's just that when I'm on the computer, I'm here, on OS.

    Comment

    • RatBastard
      Rookie
      • Mar 2003
      • 353

      #32
      Re: \"zone\" hitting question

      </font><blockquote><font class="small">Quote:</font><hr />
      MuffinMcFluffin said:
      </font><blockquote><font class="small">Quote:</font><hr />
      RatBastard said:
      </font><blockquote><font class="small">Quote:</font><hr />
      MuffinMcFluffin said:
      </font><blockquote><font class="small">Quote:</font><hr />
      RatBastard said:
      Are you saying this from experience with the DEMO or cuz you THINK that is how it will be?


      <hr /></blockquote><font class="post">

      This is based on what FatPitcher said.

      <hr /></blockquote><font class="post">

      Cool..

      Also, You spend FAR too much time on these forums.. Please go outside once in awhile.

      <hr /></blockquote><font class="post">

      Don't worry, I'm at school, my baseball practices/games, my little sister's softball practices/games, skating, hangin' with friends (really used to do a lot with Tim... outside baseball, we would go golfing about every 5 days), etc. I get out enough, it's just that when I'm on the computer, I'm here, on OS.

      <hr /></blockquote><font class="post">

      I worry about you baby..

      Anyway, I searched and found what you were talking about.. it sounds PERFECT.. Thanks.

      Here is what FP had to say on the subject awhile back:

      "So anyway, back to the hitting system and how it works. Pretend your left thumbstick, when centered, is in the middle of the strike zone. You aim the stick at the ball where it is relative to the center of the strike zone. So if it's up and in on a righty, you aim up and left with your stick. Wait! you say. That's just zone hitting! Not exactly. Let's say the pitch was more up than in. You'd need to aim more up than in to make the best possible contact. So it's still "point the stick at the ball" but instead of 9 possible directions to aim, you have 360 degrees to work with. I prefer this system over the 9-zone system because it relies on your skill instead of us rolling dice to determine if you got a good hit or not. It's too easy to aim "perfectly" when you only have nine zones to choose from, so games with this system have to force you to gets outs even when you did everything right.) This system doesn't have that weakness--chances are, you aren't going to get it just right, so if you do, you'll be rewarded with solid contact."

      Sounds like a perfect system if implemented properly.

      I wonder how far off the batting animations will be with this year. Hopefully better than last year.

      Comment

      • RatBastard
        Rookie
        • Mar 2003
        • 353

        #33
        Re: \"zone\" hitting question

        </font><blockquote><font class="small">Quote:</font><hr />
        MuffinMcFluffin said:
        </font><blockquote><font class="small">Quote:</font><hr />
        RatBastard said:
        </font><blockquote><font class="small">Quote:</font><hr />
        MuffinMcFluffin said:
        </font><blockquote><font class="small">Quote:</font><hr />
        RatBastard said:
        Are you saying this from experience with the DEMO or cuz you THINK that is how it will be?


        <hr /></blockquote><font class="post">

        This is based on what FatPitcher said.

        <hr /></blockquote><font class="post">

        Cool..

        Also, You spend FAR too much time on these forums.. Please go outside once in awhile.

        <hr /></blockquote><font class="post">

        Don't worry, I'm at school, my baseball practices/games, my little sister's softball practices/games, skating, hangin' with friends (really used to do a lot with Tim... outside baseball, we would go golfing about every 5 days), etc. I get out enough, it's just that when I'm on the computer, I'm here, on OS.

        <hr /></blockquote><font class="post">

        I worry about you baby..

        Anyway, I searched and found what you were talking about.. it sounds PERFECT.. Thanks.

        Here is what FP had to say on the subject awhile back:

        "So anyway, back to the hitting system and how it works. Pretend your left thumbstick, when centered, is in the middle of the strike zone. You aim the stick at the ball where it is relative to the center of the strike zone. So if it's up and in on a righty, you aim up and left with your stick. Wait! you say. That's just zone hitting! Not exactly. Let's say the pitch was more up than in. You'd need to aim more up than in to make the best possible contact. So it's still "point the stick at the ball" but instead of 9 possible directions to aim, you have 360 degrees to work with. I prefer this system over the 9-zone system because it relies on your skill instead of us rolling dice to determine if you got a good hit or not. It's too easy to aim "perfectly" when you only have nine zones to choose from, so games with this system have to force you to gets outs even when you did everything right.) This system doesn't have that weakness--chances are, you aren't going to get it just right, so if you do, you'll be rewarded with solid contact."

        Sounds like a perfect system if implemented properly.

        I wonder how far off the batting animations will be with this year. Hopefully better than last year.

        Comment

        • RatBastard
          Rookie
          • Mar 2003
          • 353

          #34
          Re: \"zone\" hitting question

          </font><blockquote><font class="small">Quote:</font><hr />
          MuffinMcFluffin said:
          </font><blockquote><font class="small">Quote:</font><hr />
          RatBastard said:
          </font><blockquote><font class="small">Quote:</font><hr />
          MuffinMcFluffin said:
          </font><blockquote><font class="small">Quote:</font><hr />
          RatBastard said:
          Are you saying this from experience with the DEMO or cuz you THINK that is how it will be?


          <hr /></blockquote><font class="post">

          This is based on what FatPitcher said.

          <hr /></blockquote><font class="post">

          Cool..

          Also, You spend FAR too much time on these forums.. Please go outside once in awhile.

          <hr /></blockquote><font class="post">

          Don't worry, I'm at school, my baseball practices/games, my little sister's softball practices/games, skating, hangin' with friends (really used to do a lot with Tim... outside baseball, we would go golfing about every 5 days), etc. I get out enough, it's just that when I'm on the computer, I'm here, on OS.

          <hr /></blockquote><font class="post">

          I worry about you baby..

          Anyway, I searched and found what you were talking about.. it sounds PERFECT.. Thanks.

          Here is what FP had to say on the subject awhile back:

          "So anyway, back to the hitting system and how it works. Pretend your left thumbstick, when centered, is in the middle of the strike zone. You aim the stick at the ball where it is relative to the center of the strike zone. So if it's up and in on a righty, you aim up and left with your stick. Wait! you say. That's just zone hitting! Not exactly. Let's say the pitch was more up than in. You'd need to aim more up than in to make the best possible contact. So it's still "point the stick at the ball" but instead of 9 possible directions to aim, you have 360 degrees to work with. I prefer this system over the 9-zone system because it relies on your skill instead of us rolling dice to determine if you got a good hit or not. It's too easy to aim "perfectly" when you only have nine zones to choose from, so games with this system have to force you to gets outs even when you did everything right.) This system doesn't have that weakness--chances are, you aren't going to get it just right, so if you do, you'll be rewarded with solid contact."

          Sounds like a perfect system if implemented properly.

          I wonder how far off the batting animations will be with this year. Hopefully better than last year.

          Comment

          • Anaxamander
            Imperator
            • Mar 2003
            • 2795

            #35
            Re: \"zone\" hitting question

            Guys, I'm pretty sure I read that MVP has the 360 degrees of zone as well, not just 9 zones. I believe it was in the beta impressions thread. So the two systems sound similar and, IMO, probably the best way to go.

            Comment

            • Anaxamander
              Imperator
              • Mar 2003
              • 2795

              #36
              Re: \"zone\" hitting question

              Guys, I'm pretty sure I read that MVP has the 360 degrees of zone as well, not just 9 zones. I believe it was in the beta impressions thread. So the two systems sound similar and, IMO, probably the best way to go.

              Comment

              • Anaxamander
                Imperator
                • Mar 2003
                • 2795

                #37
                Re: \"zone\" hitting question

                Guys, I'm pretty sure I read that MVP has the 360 degrees of zone as well, not just 9 zones. I believe it was in the beta impressions thread. So the two systems sound similar and, IMO, probably the best way to go.

                Comment

                • MuffinMcFluffin
                  Banned
                  • Feb 2003
                  • 4215

                  #38
                  Re: \"zone\" hitting question

                  </font><blockquote><font class="small">Quote:</font><hr />
                  Anaxamander said:
                  Guys, I'm pretty sure I read that MVP has the 360 degrees of zone as well, not just 9 zones. I believe it was in the beta impressions thread. So the two systems sound similar and, IMO, probably the best way to go.

                  <hr /></blockquote><font class="post">

                  No, it doesn't.

                  I actually don't know WHAT it has, but it has to do with the zones.

                  Comment

                  • MuffinMcFluffin
                    Banned
                    • Feb 2003
                    • 4215

                    #39
                    Re: \"zone\" hitting question

                    </font><blockquote><font class="small">Quote:</font><hr />
                    Anaxamander said:
                    Guys, I'm pretty sure I read that MVP has the 360 degrees of zone as well, not just 9 zones. I believe it was in the beta impressions thread. So the two systems sound similar and, IMO, probably the best way to go.

                    <hr /></blockquote><font class="post">

                    No, it doesn't.

                    I actually don't know WHAT it has, but it has to do with the zones.

                    Comment

                    • MuffinMcFluffin
                      Banned
                      • Feb 2003
                      • 4215

                      #40
                      Re: \"zone\" hitting question

                      </font><blockquote><font class="small">Quote:</font><hr />
                      Anaxamander said:
                      Guys, I'm pretty sure I read that MVP has the 360 degrees of zone as well, not just 9 zones. I believe it was in the beta impressions thread. So the two systems sound similar and, IMO, probably the best way to go.

                      <hr /></blockquote><font class="post">

                      No, it doesn't.

                      I actually don't know WHAT it has, but it has to do with the zones.

                      Comment

                      • Metman24
                        D*d*c*t*d M*t f*n
                        • Feb 2003
                        • 141

                        #41
                        Re: \"zone\" hitting question

                        It suprises me that with all the talk of 'zone' hitting, and the comparisons to High Heats method of hitting. That no one has come up with the comparison to "VR Baseballs" method of zone hitting. The strike zone was basically broken up into 9 zones, and each zone was broken up into 9 zones. It really gave a feeling of variety to both the placement of pitches and hits. I also thought the pitching was the most intuitive of all the systems I've tried. You picked a pitch with a zone, and chose a pitch speed with a anothe choice of zone, so you really had 81 different areas you could throw to. It was quick and easy, I really wish one of the new generation of games would adopt this method.

                        Comment

                        • Metman24
                          D*d*c*t*d M*t f*n
                          • Feb 2003
                          • 141

                          #42
                          Re: \"zone\" hitting question

                          It suprises me that with all the talk of 'zone' hitting, and the comparisons to High Heats method of hitting. That no one has come up with the comparison to "VR Baseballs" method of zone hitting. The strike zone was basically broken up into 9 zones, and each zone was broken up into 9 zones. It really gave a feeling of variety to both the placement of pitches and hits. I also thought the pitching was the most intuitive of all the systems I've tried. You picked a pitch with a zone, and chose a pitch speed with a anothe choice of zone, so you really had 81 different areas you could throw to. It was quick and easy, I really wish one of the new generation of games would adopt this method.

                          Comment

                          • Metman24
                            D*d*c*t*d M*t f*n
                            • Feb 2003
                            • 141

                            #43
                            Re: \"zone\" hitting question

                            It suprises me that with all the talk of 'zone' hitting, and the comparisons to High Heats method of hitting. That no one has come up with the comparison to "VR Baseballs" method of zone hitting. The strike zone was basically broken up into 9 zones, and each zone was broken up into 9 zones. It really gave a feeling of variety to both the placement of pitches and hits. I also thought the pitching was the most intuitive of all the systems I've tried. You picked a pitch with a zone, and chose a pitch speed with a anothe choice of zone, so you really had 81 different areas you could throw to. It was quick and easy, I really wish one of the new generation of games would adopt this method.

                            Comment

                            • SoxFan
                              Rookie
                              • Feb 2003
                              • 481

                              #44
                              Re: \"zone\" hitting question

                              </font><blockquote><font class="small">Quote:</font><hr />
                              RatBastard said:

                              "So anyway, back to the hitting system and how it works. Pretend your left thumbstick, when centered, is in the middle of the strike zone. You aim the stick at the ball where it is relative to the center of the strike zone. So if it's up and in on a righty, you aim up and left with your stick. Wait! you say. That's just zone hitting! Not exactly. Let's say the pitch was more up than in. You'd need to aim more up than in to make the best possible contact. So it's still "point the stick at the ball" but instead of 9 possible directions to aim, you have 360 degrees to work with. I prefer this system over the 9-zone system because it relies on your skill instead of us rolling dice to determine if you got a good hit or not. It's too easy to aim "perfectly" when you only have nine zones to choose from, so games with this system have to force you to gets outs even when you did everything right.) This system doesn't have that weakness--chances are, you aren't going to get it just right, so if you do, you'll be rewarded with solid contact."

                              Sounds like a perfect system if implemented properly.


                              <hr /></blockquote><font class="post">

                              So, isn't this basically cursor batting without the cursor? Essentially that's exactly what you try to do when aiming the cursor on the ball. I'm not trying to be wise, i'm just trying to understand this batting system.

                              Comment

                              • SoxFan
                                Rookie
                                • Feb 2003
                                • 481

                                #45
                                Re: \"zone\" hitting question

                                </font><blockquote><font class="small">Quote:</font><hr />
                                RatBastard said:

                                "So anyway, back to the hitting system and how it works. Pretend your left thumbstick, when centered, is in the middle of the strike zone. You aim the stick at the ball where it is relative to the center of the strike zone. So if it's up and in on a righty, you aim up and left with your stick. Wait! you say. That's just zone hitting! Not exactly. Let's say the pitch was more up than in. You'd need to aim more up than in to make the best possible contact. So it's still "point the stick at the ball" but instead of 9 possible directions to aim, you have 360 degrees to work with. I prefer this system over the 9-zone system because it relies on your skill instead of us rolling dice to determine if you got a good hit or not. It's too easy to aim "perfectly" when you only have nine zones to choose from, so games with this system have to force you to gets outs even when you did everything right.) This system doesn't have that weakness--chances are, you aren't going to get it just right, so if you do, you'll be rewarded with solid contact."

                                Sounds like a perfect system if implemented properly.


                                <hr /></blockquote><font class="post">

                                So, isn't this basically cursor batting without the cursor? Essentially that's exactly what you try to do when aiming the cursor on the ball. I'm not trying to be wise, i'm just trying to understand this batting system.

                                Comment

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