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RatBastard said:
"So anyway, back to the hitting system and how it works. Pretend your left thumbstick, when centered, is in the middle of the strike zone. You aim the stick at the ball where it is relative to the center of the strike zone. So if it's up and in on a righty, you aim up and left with your stick. Wait! you say. That's just zone hitting! Not exactly. Let's say the pitch was more up than in. You'd need to aim more up than in to make the best possible contact. So it's still "point the stick at the ball" but instead of 9 possible directions to aim, you have 360 degrees to work with. I prefer this system over the 9-zone system because it relies on your skill instead of us rolling dice to determine if you got a good hit or not. It's too easy to aim "perfectly" when you only have nine zones to choose from, so games with this system have to force you to gets outs even when you did everything right.) This system doesn't have that weakness--chances are, you aren't going to get it just right, so if you do, you'll be rewarded with solid contact."
Sounds like a perfect system if implemented properly.
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So, isn't this basically cursor batting without the cursor? Essentially that's exactly what you try to do when aiming the cursor on the ball. I'm not trying to be wise, i'm just trying to understand this batting system.
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