The game stops at the hitting and pitching interfaces.

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  • FreeCeLL
    Rookie
    • Jun 2003
    • 7

    #16
    Re: The game stops at the hitting and pitching interfaces.

    Originally posted by liftheavy
    quit being a bitch
    Ouch.

    Dude. Ouch.

    Comment

    • FreeCeLL
      Rookie
      • Jun 2003
      • 7

      #17
      Re: The game stops at the hitting and pitching interfaces.

      Originally posted by liftheavy
      quit being a bitch
      Ouch.

      Dude. Ouch.

      Comment

      • jim416
        Banned
        • Feb 2003
        • 10606

        #18
        Re: The game stops at the hitting and pitching interfaces.

        Poor AI? Well, ain't gonna get into with you, but when I play, all runners advance when they should, pitchers are pulled, pinch hitters come in, the game has some flaws (not enough bunting), but I'm loving this game. All I have to say as the pros and cons have been gone over time and time again.

        Comment

        • jim416
          Banned
          • Feb 2003
          • 10606

          #19
          Re: The game stops at the hitting and pitching interfaces.

          Poor AI? Well, ain't gonna get into with you, but when I play, all runners advance when they should, pitchers are pulled, pinch hitters come in, the game has some flaws (not enough bunting), but I'm loving this game. All I have to say as the pros and cons have been gone over time and time again.

          Comment

          • baa7
            Banned
            • Jul 2004
            • 11691

            #20
            Re: The game stops at the hitting and pitching interfaces.

            Originally posted by jim416
            the game has some flaws (not enough bunting)
            The CPU pulled off a successful squeeze in back-to-back games yesterday, and that's with the Squeeze slider @ 5. Might have to lower that to 1 :-)

            I agree with brudjazz about the scripted stuff. Just Like NFL 2K5, it's there, it doesn't belong, and it can't be eliminated. I assume that's what he meant by "bad AI".

            Comment

            • baa7
              Banned
              • Jul 2004
              • 11691

              #21
              Re: The game stops at the hitting and pitching interfaces.

              Originally posted by jim416
              the game has some flaws (not enough bunting)
              The CPU pulled off a successful squeeze in back-to-back games yesterday, and that's with the Squeeze slider @ 5. Might have to lower that to 1 :-)

              I agree with brudjazz about the scripted stuff. Just Like NFL 2K5, it's there, it doesn't belong, and it can't be eliminated. I assume that's what he meant by "bad AI".

              Comment

              • Chitown1211
                Pro
                • Nov 2004
                • 762

                #22
                Re: The game stops at the hitting and pitching interfaces.

                What exactly do you guys think is scripted? I dont see this .
                Chicago Cubs
                Chicago Bears
                Minnesota Timberwolves
                Minnesota Wild

                Comment

                • Chitown1211
                  Pro
                  • Nov 2004
                  • 762

                  #23
                  Re: The game stops at the hitting and pitching interfaces.

                  What exactly do you guys think is scripted? I dont see this .
                  Chicago Cubs
                  Chicago Bears
                  Minnesota Timberwolves
                  Minnesota Wild

                  Comment

                  • baa7
                    Banned
                    • Jul 2004
                    • 11691

                    #24
                    Re: The game stops at the hitting and pitching interfaces.

                    Originally posted by Chitown1211
                    What exactly do you guys think is scripted? I dont see this .
                    The tons of "web gems" where the CPU takes control of your fielders and catches the ball before you've even have a chance to blink. Also, turn AI Skill up. What you'll see are the same small handful of CPU hits, over and over again.

                    Comment

                    • baa7
                      Banned
                      • Jul 2004
                      • 11691

                      #25
                      Re: The game stops at the hitting and pitching interfaces.

                      Originally posted by Chitown1211
                      What exactly do you guys think is scripted? I dont see this .
                      The tons of "web gems" where the CPU takes control of your fielders and catches the ball before you've even have a chance to blink. Also, turn AI Skill up. What you'll see are the same small handful of CPU hits, over and over again.

                      Comment

                      • fossen
                        Bl*bfl*th z*p!
                        • Jul 2002
                        • 7098

                        #26
                        Re: The game stops at the hitting and pitching interfaces.

                        Originally posted by liftheavy
                        quit being a bitch
                        Consider this a warning ... any more posts like that and you're banned.

                        Comment

                        • fossen
                          Bl*bfl*th z*p!
                          • Jul 2002
                          • 7098

                          #27
                          Re: The game stops at the hitting and pitching interfaces.

                          Originally posted by liftheavy
                          quit being a bitch
                          Consider this a warning ... any more posts like that and you're banned.

                          Comment

                          • jim416
                            Banned
                            • Feb 2003
                            • 10606

                            #28
                            Re: The game stops at the hitting and pitching interfaces.

                            where the CPU takes control of your fielders and catches the ball before you've even have a chance to blink

                            But baa7, isn't that just the assisted fielding kicking in. Assisted fielding will automatically set your fielder off towards the ball and then at some point you have to take over the fielding.

                            Comment

                            • jim416
                              Banned
                              • Feb 2003
                              • 10606

                              #29
                              Re: The game stops at the hitting and pitching interfaces.

                              where the CPU takes control of your fielders and catches the ball before you've even have a chance to blink

                              But baa7, isn't that just the assisted fielding kicking in. Assisted fielding will automatically set your fielder off towards the ball and then at some point you have to take over the fielding.

                              Comment

                              • baa7
                                Banned
                                • Jul 2004
                                • 11691

                                #30
                                Re: The game stops at the hitting and pitching interfaces.

                                Originally posted by jim416
                                But baa7, isn't that just the assisted fielding kicking in. Assisted fielding will automatically set your fielder off towards the ball and then at some point you have to take over the fielding.
                                Is that the issue? How could I miss that, because I've looked to see if that was the problem? I'll check again... but why is it only every dozen or so infield plays? The rest of the time the infielders just stand there and the ball rolls by their feet if I don't manually move them.

                                IF my assisted fielding is already turned off: what I’m saying about the web gems and goofy outfield slide-dives is similar to what they programmed into NFL 2K5 with the INT’s and DB animations (and subsequently ruined the game as a result). EA started doing this with their sports games a few years ago, and now VC seems to be picking up on it. They’re trying to program “exciting plays!” into these sports games – the type of diving grabs you can see on the opening credits with the MLB film footage. It’s almost as if that footage inspired them to program the game in such a way that the CPU will take control of your fielders every once in a while and make that spectacular grab. Even John and Joe seem to have special sound bytes to describe these “great grabs”.

                                There’s more and more of this sort of pre-programmed, CPU-takes-control nonsense in console games these days, and it’s one of the reasons I haven’t bought an EA game in three years. Unfortunately, it looks like VC / T2 / Kush is also going this route.

                                Comment

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