OS & BFJ Breakdown of the 2K10 Slider Theory...

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  • Kennedys
    Rookie
    • Apr 2010
    • 3

    #346
    Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

    What i'm doing for the "too few walk" from human pitcher is i just remove the strike zone box. It make the game harder overall and this box is not there in real life anyway :P

    Also the computer hit enough HR even with power setting at 60-70. Thing is most people throw only strikes when they are pitching and get ahead in the count so the cpu never get chance to use his power swing. Just start throwing balls intentionally and get behind 2-0 or 3-0 to test you'll see the cpu hit HR's even with power setting fairly low ^^

    So the trick for me is no strike zone box so you don't really know where the corners are (more balls), that mean more chance to get behind in the count (more HR's by the cpu).
    Last edited by Kennedys; 04-13-2010, 05:44 AM.

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    • rudyjuly2
      Cade Cunningham
      • Aug 2002
      • 14815

      #347
      Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

      Originally posted by Kennedys
      What i'm doing for the "too few walk" from human pitcher is i just remove the strike zone box. It make the game harder overall and this box is not there in real life anyway :P

      Also the computer hit enough HR even with power setting at 60-70. Thing is most people throw only strikes when they are pitching and get ahead in the count so the cpu never get chance to use his power swing. Just start throwing balls intentionally and get behind 2-0 or 3-0 to test you'll see the cpu hit HR's even with power setting fairly low ^^

      So the trick for me is no strike zone box so you don't really know where the corners are (more balls), that mean more chance to get behind in the count (more HR's by the cpu).
      I have the strike zone box turned off and cpu power at 100 and I still don't issue walks and don't give up many HRs to the cpu at all. There is a real problem with this game when you learn the system well. It doesn't affect everyone but it does affect some of us. The fact there are no sliders to allow you to finetune your accuracy is a big mistake. Far too much of the accuracy depends on the gesture as opposed to the pitcher ratings.

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      • derekjeter76
        Rookie
        • Mar 2008
        • 131

        #348
        Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

        ya the only thing accuracy is for is it makes the green zone for your 2nd gesture smaller which really does absolutely nothing to me unless the pitcher is on the verge of exhaustion and the green zone is a thin line.

        I love the pitching mechanics but they need to work on it so we can't pin point every pitch..

        Comment

        • rudyjuly2
          Cade Cunningham
          • Aug 2002
          • 14815

          #349
          Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

          Dontrelle Willis, who has struggled mightily with control and is only rated a 67 I believe, is great for me. I can pinpoint all my pitches with him and there is no slider currently available to keep me from doing it. Ratings need to matter more.

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          • MoleDude
            Rookie
            • Apr 2010
            • 461

            #350
            Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

            Originally posted by rudyjuly2
            Dontrelle Willis, who has struggled mightily with control and is only rated a 67 I believe, is great for me. I can pinpoint all my pitches with him and there is no slider currently available to keep me from doing it. Ratings need to matter more.
            Just looked at your sliders in your sig...might wanna turn the pitch meter speed up to 100, and the composure influence up...maybe to 75, or even 100 if you're really wanting a challenge.

            I still don't walk that many guys, and you are totally right that the ratings should effect it more, but at least with the settings turned up I might walk 1-2 in a game (still a lot of 0's though)...especially if I'm throwing where the catcher wants it.

            Comment

            • DonkeyJote
              All Star
              • Jul 2003
              • 9173

              #351
              Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

              Yeah, pitch meter has got to be at 100, or it becomes too easy. At 100, you'll overthrow more which will result in more missed spots. And composure higher makes a big difference as well. And having pitch break at 100 makes it harder for the cpu to hit and layoff pitches, I believe, which will cause less HR's and less walks.

              Comment

              • rudyjuly2
                Cade Cunningham
                • Aug 2002
                • 14815

                #352
                Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                Originally posted by MoleDude
                Just looked at your sliders in your sig...might wanna turn the pitch meter speed up to 100, and the composure influence up...maybe to 75, or even 100 if you're really wanting a challenge.

                I still don't walk that many guys, and you are totally right that the ratings should effect it more, but at least with the settings turned up I might walk 1-2 in a game (still a lot of 0's though)...especially if I'm throwing where the catcher wants it.
                I've got the pitch meter speed at 85. I tried experimenting with it but I don't think it does much other than when you get tired. I've got the pitch break at 100 but I think that slider is largely broken. 0 or 100 - doesn't do much.

                I do keep composure for both me and the cpu down at 30. I think composure is just too different from calm.

                Bottom line: Hitting your spots should never be as easy as this game allows. Ratings need to matter more.

                Comment

                • DonkeyJote
                  All Star
                  • Jul 2003
                  • 9173

                  #353
                  Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                  Originally posted by rudyjuly2
                  I've got the pitch meter speed at 85. I tried experimenting with it but I don't think it does much other than when you get tired. I've got the pitch break at 100 but I think that slider is largely broken. 0 or 100 - doesn't do much.

                  I do keep composure for both me and the cpu down at 30. I think composure is just too different from calm.

                  Bottom line: Hitting your spots should never be as easy as this game allows. Ratings need to matter more.
                  You made a comment about a closer walking in a run. Well that was his composure leaving him more than his control. That's what the composure slider does. It's still possible to throw strikes, but you command is more erratic, depending on the players composure rating. So at 30, you rarely lose your cool, so your command will stay fine. Most guys start getting wild when they are rattled not when they've been rolling.

                  Pitch Meter speed up a little more makes you lose control earlier in the game. So it gets harder to get max effort in the 4th or 5th instead of the 6th and 7th. But you are saying pitching is too easy, and there needs to be more sliders, but you don't have the sliders we do have maxed out.

                  As far as pitch break, it doesn't do much, but it probably helps. I think it keeps breaking pitches from being too dominant. But if you are complaining about the cpu offense being too weak, maybe you should give it an extended try at 50 or 0 and see what happens. It's worth a shot.

                  Comment

                  • rudyjuly2
                    Cade Cunningham
                    • Aug 2002
                    • 14815

                    #354
                    Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                    I understand what you are saying but I shouldn't have to be rattled in order to lose pinpoint control. I can tweak the sliders to make it a bit better but the fundamental system is flawed. If the game had an accuracy slider it would be so much better. As for composure, until they fix it so mound visits don't automatically calm you down it's not that much worse. I just don't believe there should be that much difference between calm and rattled.

                    I like the confidence system in the Show a LOT better. It's a gradual system that also affects your pitches differently throughout the game. Some games you start missing with the 2-seamer and you can't rely on it later on. You have to use your other pitches. Plus this game doesn't really punish you for using your 4th or 5th best pitch because ratings have so little effect. They really, really, really need to have ratings effect pitch accuracy more. Gestures seem to have 95% of the effect.

                    Look, the game is what it is - a flawed but fun game. I've accepted it. If you don't you will go crazy. The game will never be realistic in certain areas and no slider tweaking will fix it. I just jack up the cpu hitting sliders to produce decent run totals and I have fun when I play. I'll walk the cpu once every 7 or 8 games but that's OK. I either relax and live with it or trade the game in.
                    Last edited by rudyjuly2; 04-16-2010, 07:31 PM.

                    Comment

                    • rma2
                      Rookie
                      • Jan 2010
                      • 20

                      #355
                      Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                      Why is Throw Meter Influence: 0

                      Doenst that make it so everyone has the same arm strenght and accuracy.
                      And with it at zero when should i release the ball there is still a white line at the halfway
                      point so should i always release to throw at that point?

                      thanks

                      Comment

                      • rudyjuly2
                        Cade Cunningham
                        • Aug 2002
                        • 14815

                        #356
                        Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                        Originally posted by rma2
                        Why is Throw Meter Influence: 0

                        Doenst that make it so everyone has the same arm strenght and accuracy.
                        And with it at zero when should i release the ball there is still a white line at the halfway
                        point so should i always release to throw at that point?

                        thanks
                        Everyone has virtually perfect accuracy regardless of where you have the slider. Hopefully the patch will fix that whenever it's released.

                        Arm strength is still driven by ratings. Just play with Johnny Damon if you disagree.

                        Comment

                        • rma2
                          Rookie
                          • Jan 2010
                          • 20

                          #357
                          Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                          I play with the tigers so i KNOW about johhny, lol

                          so when do i release, is it still the halfway point or if i want a fast throw just dont hold it long at all.

                          Also since i actully have someone answering questions how do you hit your home runs. Im 20 games with the tigers have 2 by Avilla 1 with maggs and cabrara. 3 were just regular swings and one with alvilla i just held up the trigger cuz i wanted a fly ball for a sac fly.


                          THANKS AGAIN

                          Comment

                          • rudyjuly2
                            Cade Cunningham
                            • Aug 2002
                            • 14815

                            #358
                            Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                            Originally posted by rma2
                            I play with the tigers so i KNOW about johhny, lol

                            so when do i release, is it still the halfway point or if i want a fast throw just dont hold it long at all.

                            Also since i actully have someone answering questions how do you hit your home runs. Im 20 games with the tigers have 2 by Avilla 1 with maggs and cabrara. 3 were just regular swings and one with alvilla i just held up the trigger cuz i wanted a fly ball for a sac fly.


                            THANKS AGAIN
                            I release when the meter is at the halfway point. I think you might throw it harder in the red though.

                            I've never hit a HR using the contact swing although I use the power swing a lot. I think I'm almost 30 games in and Cabrera is 2nd in the league in HRs for me. I'm doing well in the HR category but I strike out a ton.

                            Comment

                            • sdp30
                              Banned
                              • Feb 2008
                              • 82

                              #359
                              Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                              I Dont have the game yet do to disappointment of last year. Do the sliders have numbers on them this year or do we still have to count again.

                              Comment

                              • rudyjuly2
                                Cade Cunningham
                                • Aug 2002
                                • 14815

                                #360
                                Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                                Originally posted by sdp30
                                I Dont have the game yet do to disappointment of last year. Do the sliders have numbers on them this year or do we still have to count again.
                                They have numbers.

                                Comment

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