OS & BFJ Breakdown of the 2K10 Slider Theory...

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • daz
    Rookie
    • Jul 2002
    • 398

    #76
    Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

    Joe-
    Love the sliders. Of course any slider is going to have a bit of user preference. I upped the CPU contact to 50 and power to 75 and am seeing a good mix of hits. In my current franchise the Braves have had 14 hits and 10 in back to backs vs. my Cubbies. I guess I upped the contact a little because I was seeing too many Ks otherwise. I think letting the catcher call the game is the key to getting somewhat realistic pitch counts.
    I was really curious as to why you lowered power to 35 from the 50 until I hit four in my first game in 5 innings. Needless to say, 35 seems like a decent number. Thanks as always for the great base to start tweaking from.

    Comment

    • CrackinBacks
      Rookie
      • Jun 2004
      • 62

      #77
      Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

      played another game with these, and still seeing alot of offensive production. I don't see a tendency with the AI throwing alot more balls than strikes, from the games I've played it seems like the ratio is about 3:1 strikes to balls. I haven't seen an an AI error in either game. AI pitcher pulled in 7th down by 3. Don't know if it was due to losing or stamina. AI pitcher was at 80-82 pitches when he got yanked. I liked the pitch speed, but I'm having trouble adjusting to the Human pitch meter speed...thinking about dropping it to 90 to see if that helps.
      Seems like the CPU gets more hits when following my catchers calls, but when I throw what I want, and where I want, I'm getting lower AI hit results.

      Comment

      • rudyjuly2
        Cade Cunningham
        • Aug 2002
        • 14815

        #78
        Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

        I like the throwing meter at 0 when fielding. I think the only thing it does is slow down the throwing meter. Since there are no errors in the game it really doesn't affect that aspect at all. And since the throwing meter is slower it actually tones down the rocket arms imo since it takes longer to load a full powered throw. Just my two cents.

        Comment

        • AmazingMets
          Rookie
          • Aug 2009
          • 228

          #79
          Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

          These are awesome sliders! Games are all close and realistic. The AI is even making pitching changes correctly!

          Comment

          • Pmogs10
            Banned
            • Mar 2005
            • 468

            #80
            Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

            Originally posted by bigfnjoe96
            IMO no they aren't. If you look @ the sliders as soon as you start moving up in difficulty, the lower the User settings get & the higher the AI Settings get. @ PRO everything is even
            Joe remember the funny days of sliders when depending on where you started there were set "greyed out" sliders, lol that was annoying

            Comment

            • bigfnjoe96
              Hall Of Fame
              • Feb 2004
              • 11410

              #81
              Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

              Originally posted by Pmogs10
              Joe remember the funny days of sliders when depending on where you started there were set "greyed out" sliders, lol that was annoying
              Oh those were the days...

              Comment

              • jurr80
                Rookie
                • Mar 2010
                • 14

                #82
                Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                I have played three games with the sliders. My only tweak is upping power (otherwise it's nearly impossible to get realistic HR production with classic swing). I pitch TC, though.

                Fielding is MUCH better at 0. Pitching is just too easy. Maybe it's the fact that I've played with Buehrle/Peavy/Danks against the Indians. I gave up 4 runs in three games, the last one being a CG shutout with Danks. I hope the next series is a little more realistic.

                In a three game series, I gave up one homer and hit one. I'll give updates as to how it progresses.

                Comment

                • jurr80
                  Rookie
                  • Mar 2010
                  • 14

                  #83
                  Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                  Last one tonight. I was bemoaning the lack of hitting from the computer. Well, against my 4th starter, the Twins scored 4 early runs, two off of homers. I have the contact at 45 and power at 65.

                  I saw a pretty good mixture of hitting on my side. Balls in the gap, down the foul poul into the corner, and others. I hit two homers.

                  Fielding glitch....Thome hits a ball to the wall that should end the game, as Quentin is in range to catch it. A weird animation takes over, and the ball hits Quentin. No error charged, though the run scored to tie it.

                  The CPU changed pitchers in the fifth inning after giving up 5. This game came down to bullpens. An 8-7 win is good to see after the low scoring totals in the first three.

                  These sliders may be VERY playable.

                  Comment

                  • therizing02
                    MVP
                    • Apr 2003
                    • 4176

                    #84
                    Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                    CPU Power at 100 (Contact 50)

                    I decided to experiment with this to see if I could start getting harder hit balls and extra base hits from the CPU.

                    First off you may think this results in a HR fest from the CPU. In 3 games against the White Sox, Cardinals, and Yankees, I surrendered only 3 HR. One to Konerko, one to Kotsay, and a bomb to A-Rod on a mistake pitch that hasn't landed yet.

                    After 3 games I won't say that there has been a huge change, but there is a noticeable difference in how fast the ball comes off the CPU bats. This has resulted in multiple hard hit line drive base hits, hard ground balls, and more importantly line drives into the gaps and down the lines.

                    Maybe someone else can try this and post some results.

                    Additionally, while I have noticed the CPU fatigue resetting, it's not affecting pitching changes. In my game against the Yankees, I had Burnett up over 90 pitches into the 7th when he gave up a HR to Jason Kubel. At this point his stamina says 97. He was replaced by Marte, who came in and threw 7 straight balls. He worked out of the inning. A new pitcher was brought on in the 8th and then Rivera was brought in with 2 down in the 8th to get a 4 out save.

                    In the White Sox game I faced Gavin Floyd. They led my Cubs 4-0 into the 7th when his stamina reset to 99 even though he was approaching 100 pitches. The Sox ending up using 3 more pitchers and Jenks came on to get the save.

                    Where I do notice the problem is in My Player mode where I routinely see starters with 140+ pitch counts.

                    Comment

                    • AmazingMets
                      Rookie
                      • Aug 2009
                      • 228

                      #85
                      Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                      I agree with what therizing said. it seems to only affect the My Player mode when the fatigue resets.

                      Comment

                      • nld230
                        Rookie
                        • Apr 2009
                        • 292

                        #86
                        Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                        Originally posted by therizing02
                        CPU Power at 100 (Contact 50)

                        I decided to experiment with this to see if I could start getting harder hit balls and extra base hits from the CPU.

                        First off you may think this results in a HR fest from the CPU. In 3 games against the White Sox, Cardinals, and Yankees, I surrendered only 3 HR. One to Konerko, one to Kotsay, and a bomb to A-Rod on a mistake pitch that hasn't landed yet.

                        After 3 games I won't say that there has been a huge change, but there is a noticeable difference in how fast the ball comes off the CPU bats. This has resulted in multiple hard hit line drive base hits, hard ground balls, and more importantly line drives into the gaps and down the lines.

                        Maybe someone else can try this and post some results.

                        .
                        I have been experimenting with something much more drastic. CPU contact 75
                        CPU power 90

                        First game, opening day, Chris Carpenter vs. Edinson Volquez.

                        I was the Cardinals. Pujols launched a letter high fastball from Volquez in the top of the third. In the fifth, Jay Bruce responded with a 2 run homer to take the lead off Carpenter. I left Carp in until one out in the eighth (he allowed 8 hits and an intentional walk) and brought in the pen. No more hits for the 8th, and I went to the bottom of the ninth trying to close out a 2-1 victory.

                        Everything above was awesome. I thought I had potentially found the perfect sliders. Then, I brought in Ryan Franklin and he quickly gave up the leadoff tying home run and the game winning home run, both BOMBs to left center. Both were good location pitches.
                        ------

                        That all said, I see too many CPU base hits with these (my tweaked version, sorry) sliders, and too many extra base hits. I'm seeing around 12 CPU hits per game, and 2-3 homers per game. I'd like to lower that, slighlty.

                        .........But the problem: I'm only allowing 2-3 runs per game! I'm trying to get the 8-10 hits per game from the CPU and have them score runs, which means I need them to string together hits and not scatter them.

                        The real culprit is an issue that I can't fix: it's too easy to hit your spots, and I rarely walk any batters. 2 or 3 walks per game would fix this, but there is no control slider for pitching.

                        Thus, the issue I'm experimenting with now has high contact, higher power for the CPU. I'm trying to make it where I fear pitching in the zone with some of the bigger hitters, causing more balls thrown and more walks.
                        Last edited by nld230; 03-07-2010, 01:29 PM.

                        Comment

                        • TheRealGooch
                          Rookie
                          • Jul 2009
                          • 59

                          #87
                          Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                          Originally posted by bigfnjoe96
                          Alright OS it's that time of the year again. As always I will need the help of the OS Community to hopefully create a set of sliders that everyone can enjoy.

                          Couple of things. As always 2k sports has once again forced "CUSTOM" Sliders on everyone. Meaning as soon as you move 1 slider they become "CUSTOM" I have hated this for many years.

                          WHY, because 2k insist no matter where you adjust the sliders are a CUSTOM Set. Not Rookie/Pro/All-Star/Legend CUSTOM. But just CUSTOM.

                          I'm from a different thought. I believe you create a set starting @ CUSTOM then they are CUSTOM. If you adjust from LEGEND, then they are CUSTOM LEGEND.

                          This year I will be creating from the PRO Setting. My theory on PRO is it's the setting that allows the player to play to their rating. I have suspected this for many years & this year in the NBA 2K Slider Section PRO seemed to be the setting many sliders ere created from.

                          Right now this is what I have created. Remember that this is a BASE & will be changed as we go along..

                          OS & BFJ PRO REALISM SLIDERS

                          My Camera Settings are:

                          Batter 2: ZOOM 5/HEIGHT 7
                          Pitcher 3: ZOOM 1/ POSITION 5/HEIGHT 4/SIDE-RIGHT


                          Pitcher Fatigue is NOW set to 65. [I also have Inside Edge K-ZONE & Catcher Suggestion ON]

                          BATTING: (HUM/CPU)

                          Contact: 50/35
                          Power: 35/65
                          Bunt Contact: 50/50
                          Bunt Success: 50/50

                          PITCHING: (HUM)

                          Pitch Meter Speed: 100
                          Pitch Speed: 65-75
                          Pitch Break Influence: 50
                          Pitcher Composure Influence: 40

                          PITCHING: (CPU)

                          Pitch Success: 40
                          Strike Zone Tendency: 40
                          Pitcher Composure Influence: 65

                          FIELDING: (HUM/CPU)

                          Throw Meter Influence: 0
                          Fielder Speed: 25

                          RUNNING: (HUM)

                          Base Runner Speed: 40
                          Pickoff Success: 40
                          Catcher Throw-Out Success: 60

                          RUNNING: (CPU)

                          Hit 'N Run Tendency: 80
                          Sac Bunt Tendency: 65
                          Squeeze Bunt Tendency: 30
                          Base Running Aggression: 75
                          Steal Aggression: 65
                          Steal Success: 50

                          Have @ it everyone...
                          Did you notice a big jump in walks with these sliders? With pitch success and strike zone tendency at 40 I was getting at least 6 walks per team each game (over a 4 game stretch). I have since upped each of them to 45 and will see if that helps. Great sliders otherwise! Thanks for all the great work! I am playing "My Player" by the way.

                          Comment

                          • rudyjuly2
                            Cade Cunningham
                            • Aug 2002
                            • 14815

                            #88
                            Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                            Interesting thoughts on the cpu power. I may give it a test today myself.

                            Comment

                            • bwiggy33
                              MVP
                              • Jul 2006
                              • 2003

                              #89
                              Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                              Yeah I have found that you absolutely have to up the CPU hitting settings in order to make pitching harder. There is no other way. I saw that in the online league sliders there was a slider called pitch gesture. So that would mean if your gesture and meter don't come close to the way the pitch should really be done there would be a lot more error in your pitch. I find that the reason pitching is so easy, is because even if you miss your gesture and your meter doesn't come close to where it should be pitches are still being effective. That cannot happen. When you miss by a lot it should result in pitches the CPU can feast on. As it is now you have so much leniency its impossible to throw bad pitches. The pitching is the only thing ruining this game for me because it is so easy.
                              NHL-Minnesota Wild
                              NHL-San Jose Sharks
                              MLB-Minnesota Twins
                              NFL-Minnesota Vikings
                              NCAAF-Michigan Wolverines
                              NCAAH-St. Cloud State Huskies
                              Soccer-Chelsea

                              Comment

                              • joejccva71
                                Banned
                                • Mar 2008
                                • 1535

                                #90
                                Re: OS & BFJ Breakdown of the 2K10 Slider Theory...

                                Yea I just beat the Rockies with my Nats 15-0 with Scott Olsen on the mound getting the shutout. Once I got the hitting down pat, it seems a bit easy. These sliders are great, but the CPU hitting and User pitching needs a few tweaks.

                                So you guys are upping CPU contact to 50 or 75? And what about power? Also what User pitching seems to work well for you?

                                Thanks fellas.

                                Comment

                                Working...