Blazzen's MLB 2K11 Slider's

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  • Redemption
    Banned
    • Feb 2011
    • 136

    #16
    Re: Blazzen's MLB 2K11 Slider's

    Originally posted by mkharsh33
    appreciate it... i don't even own a ps3, so it's either this game or no baseball at all for me.

    my problem is that i'm too anal about playing video games. i end up in slider hell, and though i tell myself just to enjoy it, i can't.

    when i start seeing threads where sliders are all over the place, it makes me realize i'm in for a month (or 4) of misery...
    it really doesn't take too much to get a really solid game of baseball. Raise the cpu "throw ball" tendancy a little, up the power for both the cpu and human (if you're a contact swing 98% of the time kind of guy... otherwise you may be fine w/ the power swing) and you're pretty much good to go

    Like any sports game, you could nitpick it to death with sliders if you really wanted to (some people enjoy messing around with sliders and trying to get that elusive "perfect playing game") but if you just want to play, you really can get a very solid experience w/ just a couple minor tweaks.

    I'd also keep in mind that if you really want to get into sliders, because of the nature of cpu and human sides, plus hitting and pitching, there are a number of combinations that can be created with very similar results.

    For example, where one person ups human power, another could lower CPU effectiveness on the mound and lower human contact a tad to get essentially the same results
    Last edited by Redemption; 03-11-2011, 10:05 AM.

    Comment

    • Blazzen
      Pro
      • Mar 2008
      • 786

      #17
      Re: Blazzen's MLB 2K11 Slider's

      When I get home today I plan to lower base runner speed a tick to 45 and see how that feels. Hopefully it lowers the amount of triples. To compensate for that I plan to lower catcher arm strength and accuracy by a tick down to 45 each as well.

      If this seems to work I may lower infielder and outfielder speed down to 25. I don't think the outfielder speed was causing the triples as much as the slow gather/throwing animations which the speedy base runners were taking advantage of.

      I also plan to raise tuser errors as well as cpu errors to 60. The cpu did not make one error in the 4 games I played. I gave up untimely errors in two games that cost runs and was likely the difference in those games, but errors were still a little bit low compared to how bad the Braves D likely will be this year. I want to see the CPU making some costly errors too. It seemed like I just couldn't get a timely hit to get runs across but an untimely error would have the same effect.
      GamerTag: Blazzen85
      MLB: Atlanta Braves
      NFL: Carolina Panthers
      NBA: Charlotte Hornets
      NHL: Carolina Hurricanes

      Comment

      • bulls23
        Banned
        • Jan 2007
        • 1740

        #18
        Re: Blazzen's MLB 2K11 Slider's

        Originally posted by jake44np
        Open it, it plays a fun game of baseball.
        Does it have some flaws? Yes but they are minor.
        I too was sceptical after reading alot of the reviews.
        But I love baseball and dont have a PS3 so I went ahead and got it, I am glad I did.
        I am having a blast with it!
        Agreed, only 360 here and I love baseball. If you halfway liked MLB 2K10, 2k11 is much improved. The new fielding and injury system is worth it.

        Disclaimer: didn't pay full $60 for it (I don't pay full price for any video game) I paid $30 after gamestop trade-in credit. There are many ways that I know of (besides trade in credit) to get videogames for less than retail price.

        Comment

        • jake44np
          Post Like a Champion!
          • Jul 2002
          • 9563

          #19
          Re: Blazzen's MLB 2K11 Slider's

          Originally posted by bulls23
          Agreed, only 360 here and I love baseball. If you halfway liked MLB 2K10, 2k11 is much improved. The new fielding and injury system is worth it.

          Disclaimer: didn't pay full $60 for it (I don't pay full price for any video game) I paid $30 after gamestop trade-in credit. There are many ways that I know of (besides trade in credit) to get videogames for less than retail price.
          Trust me if you traded in games you paid retail price.
          Gamestop robs you when you trade in games.
          ND Season Ticket Holder since '72.

          Comment

          • Blazzen
            Pro
            • Mar 2008
            • 786

            #20
            Re: Blazzen's MLB 2K11 Slider's

            Guys lets keep this about sliders please...train is starting to get derailed...
            GamerTag: Blazzen85
            MLB: Atlanta Braves
            NFL: Carolina Panthers
            NBA: Charlotte Hornets
            NHL: Carolina Hurricanes

            Comment

            • sroz39
              The Man!
              • Apr 2006
              • 2802

              #21
              Re: Blazzen's MLB 2K11 Slider's

              Originally posted by mkharsh33
              appreciate it... i don't even own a ps3, so it's either this game or no baseball at all for me.

              my problem is that i'm too anal about playing video games. i end up in slider hell, and though i tell myself just to enjoy it, i can't.

              when i start seeing threads where sliders are all over the place, it makes me realize i'm in for a month (or 4) of misery...
              Take it from someone who plays both The Show and 2K11. Even though I am in love all over again with The Show, 2K11 is also a heck of game in it's own right and if I were in your shoes, without another option, being content with this game would be a huge understatement. I'd be perfectly happy with it and the work on Franchise/Progression/Regression really has me excited about starting one once they patch the fatigue.

              Open it, do the All-Star User/Pro A.I. batting you mentioned and enjoy it for what it is, a great playing game of baseball.

              Now, on to the topic of sliders. Anyone else noticing that it's unusually difficult to turn double plays at times? There seems to be a hitch in the throwing, whether you pre-load the throw or not.

              Comment

              • Blazzen
                Pro
                • Mar 2008
                • 786

                #22
                Re: Blazzen's MLB 2K11 Slider's

                Originally posted by sroz39

                Now, on to the topic of sliders. Anyone else noticing that it's unusually difficult to turn double plays at times? There seems to be a hitch in the throwing, whether you pre-load the throw or not.
                Yes, I think runner speed at 50 is too fast. I'm going to lower it to 45 once I get home and test it.

                Lower runner speed to 45 and raising infield throw speed from 50 to 60 should make double plays more realistic.
                GamerTag: Blazzen85
                MLB: Atlanta Braves
                NFL: Carolina Panthers
                NBA: Charlotte Hornets
                NHL: Carolina Hurricanes

                Comment

                • rudyjuly2
                  Cade Cunningham
                  • Aug 2002
                  • 14816

                  #23
                  Re: Blazzen's MLB 2K11 Slider's

                  Originally posted by Blazzen
                  Yes, I think runner speed at 50 is too fast. I'm going to lower it to 45 once I get home and test it.

                  Lower runner speed to 45 and raising infield throw speed from 50 to 60 should make double plays more realistic.
                  I believe in dropping runner speed a little. Too many hits in the gap are easily doubles and often triples. Triples should be more rare. It will probably help the double plays which seem a little harder to pre-load.

                  Comment

                  • Blazzen
                    Pro
                    • Mar 2008
                    • 786

                    #24
                    Re: Blazzen's MLB 2K11 Slider's

                    Made several changes before this game. Lowered baserunner speeds for both to 40. Lowered inf/outfielder speeds to 25. Raised errors for both cpu/user to 60. Lowered catcher arm str/accuracy to 40 to compensate for run speeds. I also raised cpu running aggression and hit n run tendencies to 75. All of this is noted in the first post.

                    Lost another one, I'm now 0-5.

                    Reds 3 10 0
                    Braves 1 9 0

                    Offense
                    Braves 6 singles, 3 doubles, 3 walks
                    Reds 9 singles, 1 triples, 2 walks

                    Pitching
                    Braves 43 balls 69 strikes 7ko 2 walks (one run walked in) 8ip
                    Reds 32 Balls 75 strikes 3ko 3 walks 9ip

                    Again, couldn't get the timely hit. Had runners second and third with two outs twice and couldn't drive them in. Only run came on back to back doubles. CPU dink and dunked lots of singles. After the one triple they had I lowered run speeds to 40.

                    I creamed the cpu in the demo. I think I may have to up user batting power to 50 though. I think the increased pitch success of the all star cpu pitching settings seriously effects the quality/strength of contact off the bat.

                    What do you guys think? Stick it out and try to get better or raise user power?

                    Also think I'm going to raise errors to 75. Still not seeing too many.
                    Last edited by Blazzen; 03-11-2011, 07:32 PM.
                    GamerTag: Blazzen85
                    MLB: Atlanta Braves
                    NFL: Carolina Panthers
                    NBA: Charlotte Hornets
                    NHL: Carolina Hurricanes

                    Comment

                    • nld230
                      Rookie
                      • Apr 2009
                      • 292

                      #25
                      Re: Blazzen's MLB 2K11 Slider's

                      Originally posted by Blazzen
                      What do you guys think? Stick it out and try to get better or raise user power?

                      Also think I'm going to raise errors to 75. Still not seeing too many.

                      It's a tough call. I tried 40 contact, 45 power and instantly started seeing multi-hit innings. Might be better to lower pitcher success, maybe?

                      As for the errors, I had a heck of a time with that one. Turns out that turning up CPU batting power leads to more errors. For whatever reason.

                      Comment

                      • nld230
                        Rookie
                        • Apr 2009
                        • 292

                        #26
                        Re: Blazzen's MLB 2K11 Slider's

                        And a quick question for you guys who are slider gurus....

                        in this situation: runner on second, base hit (single) into the OF, are the CPU runners even attempting to score from 2nd? I've got my runner aggression up to 85 now, and they just go station to station.

                        Comment

                        • Guffers
                          Glory to the Brave!
                          • Jan 2006
                          • 1015

                          #27
                          Re: Blazzen's MLB 2K11 Slider's

                          Originally posted by mkharsh33
                          appreciate it... i don't even own a ps3, so it's either this game or no baseball at all for me.

                          my problem is that i'm too anal about playing video games. i end up in slider hell, and though i tell myself just to enjoy it, i can't.

                          when i start seeing threads where sliders are all over the place, it makes me realize i'm in for a month (or 4) of misery...
                          I remember you struggling to tweak the hell out of 2K9 mk but this year feels very different. I've been playing on all star default with the fielder speed and CPU running aggression upped a little and am having great games.

                          I'll be more than happy to help tweak some sliders but I feel that 2K11 plays great if you just want to launch into a franchise and actually 'play' the game! This year feels like the first time that this franchise is truly finding its feet, the last few have felt like the devs have just been fixing all of the problems but now its actually becoming a strong game.

                          Comment

                          • nld230
                            Rookie
                            • Apr 2009
                            • 292

                            #28
                            Re: Blazzen's MLB 2K11 Slider's

                            Originally posted by Blazzen
                            Made several changes before this game. Lowered baserunner speeds for both to 40. Lowered inf/outfielder speeds to 25. Raised errors for both cpu/user to 60. Lowered catcher arm str/accuracy to 40 to compensate for run speeds. I also raised cpu running aggression and hit n run tendencies to 75. All of this is noted in the first post.

                            Lost another one, I'm now 0-5.

                            Reds 3 10 0
                            Braves 1 9 0

                            Offense
                            Braves 6 singles, 3 doubles, 3 walks
                            Reds 9 singles, 1 triples, 2 walks

                            Pitching
                            Braves 43 balls 69 strikes 7ko 2 walks (one run walked in) 8ip
                            Reds 32 Balls 75 strikes 3ko 3 walks 9ip

                            Again, couldn't get the timely hit. Had runners second and third with two outs twice and couldn't drive them in. Only run came on back to back doubles. CPU dink and dunked lots of singles. After the one triple they had I lowered run speeds to 40.

                            I creamed the cpu in the demo. I think I may have to up user batting power to 50 though. I think the increased pitch success of the all star cpu pitching settings seriously effects the quality/strength of contact off the bat.

                            What do you guys think? Stick it out and try to get better or raise user power?

                            Also think I'm going to raise errors to 75. Still not seeing too many.
                            Blazzen, I'm having the same issue, unfortunately. Run speed at 40 is too low, I'm afraid. CPU runners will not try to score from 2nd base on singles. And my home runs aren't happening enough with user power at 40. Back to the drawing board, for me.

                            Comment

                            • rudyjuly2
                              Cade Cunningham
                              • Aug 2002
                              • 14816

                              #29
                              Re: Blazzen's MLB 2K11 Slider's

                              Originally posted by nld230
                              Blazzen, I'm having the same issue, unfortunately. Run speed at 40 is too low, I'm afraid. CPU runners will not try to score from 2nd base on singles. And my home runs aren't happening enough with user power at 40. Back to the drawing board, for me.
                              I think the cpu base running aggressiveness slider is broken. They don't try to go home and I don't think it's the base running speed either. Even at 50 they stick to 3B too much. This is an area that will require some love in the next patch imo. I wouldn't worry about trying to correct this too much with sliders because I don't think you can.

                              Comment

                              • Frost33
                                Rookie
                                • Sep 2006
                                • 291

                                #30
                                Re: Blazzen's MLB 2K11 Slider's

                                Just played my first game using these sliders.

                                Padres 3 13 2
                                DBacks(Me) 2 6 1

                                Hitting
                                Padres: 13 hits all singles, 0 Hrs Team Batting Avg: .371
                                DBacks: 5 singles, 1 double 0 Hrs Team Batting Avg: .181

                                Pitching
                                Padres: 20 balls, 60 strikes, 4 K's
                                DBacks: 22 balls, 76 strikes 6 K's

                                This was a 0-0 game until the bottom of the 7th when I managed to drive in 2 runs only to give up the lead in the top of the 8th giving up 3 runs.

                                Still seems like the AI gets a lot of garbage hits, but I can deal with 13, that isn't too bad, but anything I hit was caught. I had a few drives up the middle that I think should have been hits (would have been if they were against me) that were caught by the SS on diving plays each time.

                                As for my own power, I tried a few times to hit for power and never reached the warning track with any. I'm going to try a different team with a bit more power and give it a go. Right now I feel like I MIGHT need to up user power.

                                Does anyone know, does user power affect how hard the ball is hit on ground ball? So the hits up the middle that were caught by the SS would have gotten through quicker? Or does power only affect the deep ball?

                                Comment

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