Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

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  • RogueHominid
    Hall Of Fame
    • Aug 2006
    • 10898

    #16
    Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

    I'd imagine that the CPU hitting sliders would be very important here. I use MK's, which are really tough. With these run and throw speeds the CPU batting will have to come down, but with anything lower than MK's CPU hitting sliders the CPU doesn't hit against me. Are you giving up a reasonable amount of runs with the 50/65 setting?

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    • The Bimmer
      Far from perfect
      • Oct 2006
      • 1236

      #17
      Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

      Originally posted by PMO
      Just changed to the 20 speed sliders and 60 throw speed for IF and 70 throw speed for OF and it is fantastic, great find man

      p.s. I also have the base running speed at 35
      Agree 100%! To my surprise these work great. 2 things that I noticed

      1. The OF/IF were not as slow as I thought they would be.

      2. I did see a couple of different animations that I did not see through 91 games. I also did notice that the players do move smoother and the animations didnt seem rushed as they do when they move faster.

      I would of never believed this, nice job!

      Also at this speed I believe adjusting the defensive alignment is more important, which is what I like the most about these changes.
      Last edited by The Bimmer; 07-10-2011, 01:35 PM.

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      • Th3Rush22
        Rookie
        • Sep 2010
        • 157

        #18
        Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

        I also like it and no need to change baserunner speed
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        • BlackBetty15
          MVP
          • Sep 2010
          • 1548

          #19
          Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

          Originally posted by Trojan Man
          I'd imagine that the CPU hitting sliders would be very important here. I use MK's, which are really tough. With these run and throw speeds the CPU batting will have to come down, but with anything lower than MK's CPU hitting sliders the CPU doesn't hit against me. Are you giving up a reasonable amount of runs with the 50/65 setting?
          See I use blazzens slider set as I hit and pitch with the stick. The only adjustment I made was CPU pitch success at 75. Thats just a personnel preference for me as the cpu really starts to battle with you at that point. I believe blazzen has his hit sliders for the CPU at contact 45 and power 75.
          "Im all jacked up on mountain dew!"
          " Im just a big hairy american winning machine"

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          • BlackBetty15
            MVP
            • Sep 2010
            • 1548

            #20
            Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

            Originally posted by The Bimmer
            Agree 100%! To my surprise these work great. 2 things that I noticed

            1. The OF/IF were not as slow as I thought they would be.

            2. I did see a couple of different animations that I did not see through 91 games. I also did notice that the players do move smoother and the animations didnt seem rushed as they do when they move faster.

            I would of never believed this, nice job!

            Also at this speed I believe adjusting the defensive alignment is more important, which is what I like the most about these changes.
            Hey man no problem! I, like many of yal,l are looking for the best possible gaming out of this game since its all we got so glad I could pitch in a little change here and there.
            "Im all jacked up on mountain dew!"
            " Im just a big hairy american winning machine"

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            • Fiddy
              Twitch/YouTube: Fiddy14
              • Jul 2002
              • 12639

              #21
              Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

              But having those speeds at 20 makes it default. On default the speed makes the players stutter it seems. It's not as smooth etc.

              I'm curious to what mkmarsh thinks about this after he tries it out.
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              • mkharsh33
                Hall Of Fame
                • Nov 2006
                • 12758

                #22
                Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

                I haven't tried these yet. I had some studying for work I had to get done last night (and my kids had the TV most of the day). After church today I spent the day with my wife, hanging out at Barnes/Noble and a bite to eat. I'm hopeful to plug these numbers in tonight (late) and see what happens. I'll admit I'm a bit skeptic...

                Here's the fear I have (personally): when I lower cpu power down to 75 the game becomes too easy. But I fear that leaving the cpu batting power at 80 that I'll never get to ground balls or balls in the gaps and it could turn into a nightmare. I'll withhold judgment until I play, but I'll admit that it's hard for me to want to change sliders this late in the game (pardon the pun).
                STEELERS INDIANS CELTICS

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                • bigfnjoe96
                  Hall Of Fame
                  • Feb 2004
                  • 11410

                  #23
                  Those #'s would fall in line with what was done to speed after the patch. (40 default base running)

                  OF throw speed @70 also is a good #. I've found too many base runners scoring from 2nd on singles with mine set @65.

                  As for base running speed I have it set to 30 & really like that #.

                  Thanks for testing this. Will give it go for a few & see how it goes



                  sent from my Awesome Phone via Tapatalk

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                  • BlackBetty15
                    MVP
                    • Sep 2010
                    • 1548

                    #24
                    Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

                    Originally posted by bigfnjoe96
                    Those #'s would fall in line with what was done to speed after the patch. (40 default base running)

                    OF throw speed @70 also is a good #. I've found too many base runners scoring from 2nd on singles with mine set @65.

                    As for base running speed I have it set to 30 & really like that #.

                    Thanks for testing this. Will give it go for a few & see how it goes



                    sent from my Awesome Phone via Tapatalk
                    Cool man, I thought about dropping the baserunning down to 30 myself but I havent really been conviced as of YET. I havent felt like I have been screwed in this department as the players who get triples...are go figure the ones who actually can run and or I screwed up in the OF to begin with
                    "Im all jacked up on mountain dew!"
                    " Im just a big hairy american winning machine"

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                    • The Bimmer
                      Far from perfect
                      • Oct 2006
                      • 1236

                      #25
                      Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

                      Originally posted by bigfnjoe96
                      Those #'s would fall in line with what was done to speed after the patch. (40 default base running)

                      OF throw speed @70 also is a good #. I've found too many base runners scoring from 2nd on singles with mine set @65.

                      As for base running speed I have it set to 30 & really like that #.

                      Thanks for testing this. Will give it go for a few & see how it goes



                      sent from my Awesome Phone via Tapatalk

                      Interesting Joe, because I was thinking if I adjusted anything it would be the speed to 30 at you pointed out. The game played real well at 35 speed, so I will go my usual 7-10 games before I change it.

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                      • The Bimmer
                        Far from perfect
                        • Oct 2006
                        • 1236

                        #26
                        Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

                        Originally posted by mkharsh33
                        I haven't tried these yet. I had some studying for work I had to get done last night (and my kids had the TV most of the day). After church today I spent the day with my wife, hanging out at Barnes/Noble and a bite to eat. I'm hopeful to plug these numbers in tonight (late) and see what happens. I'll admit I'm a bit skeptic...

                        Here's the fear I have (personally): when I lower cpu power down to 75 the game becomes too easy. But I fear that leaving the cpu batting power at 80 that I'll never get to ground balls or balls in the gaps and it could turn into a nightmare. I'll withhold judgment until I play, but I'll admit that it's hard for me to want to change sliders this late in the game (pardon the pun).
                        Take my word for it MK the players dont move as slow as you would think. I didnt go into my game today thinking positive about these settings, but I was wrong. With the increase in throw speed it works well. As I pointed out this makes defensive alignments more important(imo). I believe you will be happy when you try it out.

                        Comment

                        • Kernel Pie
                          Rookie
                          • Oct 2008
                          • 205

                          #27
                          Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

                          I don't know about this--just played 2 games and had CPU Konerko hit a triple, and saw outfielders really struggling to get to balls in the gap.

                          I think this is why most people had the fielder speeds over 30/35--outfielders cannot get to shots in the gap and you'll give up way too many hits if you play with high AI contact and power. And then gap shots that should be doubles, turn into triples. This is why the 20 fielder speed was always bumped, and why I can't play on 20.

                          Jury still out on the infield.

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                          • Th3Rush22
                            Rookie
                            • Sep 2010
                            • 157

                            #28
                            Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

                            Originally posted by Kernel Pie
                            I don't know about this--just played 2 games and had CPU Konerko hit a triple, and saw outfielders really struggling to get to balls in the gap.

                            I think this is why most people had the fielder speeds over 30/35--outfielders cannot get to shots in the gap and you'll give up way too many hits if you play with high AI contact and power. And then gap shots that should be doubles, turn into triples. This is why the 20 fielder speed was always bumped, and why I can't play on 20.

                            Jury still out on the infield.
                            I had one triple hit on me in 3 games and it was because garrett jones went to the yellow marker and just never tried to catch the ball and it was Hanley Ramirez running
                            Favorite Teams:
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                            NCAA-PSU
                            MLB-Pirates
                            NBA-Heat

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                            • mkharsh33
                              Hall Of Fame
                              • Nov 2006
                              • 12758

                              #29
                              Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

                              Sorry, but I don't think these will work for me. My cpu batting sliders are higher than most all other slider creators. I just played today's Cubs (cpu) at Pirates (me) matchup. I lost 7-0. I don't have a problem losing, But the Cubs had 17 hits against me. 2 doubles and 3 triples, and 2 of the triples were by Aramis Ramirez - whom in my rosters has a 59 speed rating.

                              I saw more bloops but they felt cheap. The arm strength feels (to me) a bit arcadish...balls thrown from outfielders just look too fast. Josh Harrison (with 79 speed in my roster file) had 2 balls just blow past him that looked really odd, and seemed like he should have had them.

                              I appreciate your work on these, but I think I'm going to stick with my sliders. Thanks, though!
                              STEELERS INDIANS CELTICS

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                              • BrianU
                                MVP
                                • Nov 2008
                                • 1565

                                #30
                                Re: Some things to consider w/OF/IF run speed sliders and OF throw speeds...Read

                                What about just using the infield speed at 20 The animations def look nicer and more varied. seperating good and bad fielders more is a good thing

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