mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

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  • mkharsh33
    Hall Of Fame
    • Nov 2006
    • 12780

    #361
    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

    Just played an INCREDIBLE game using the sliders below (but are NOT posted on page 1...YET). I changed the pitch speed down to 70. I saw soft hits, line drives, EVEN a BLOOP. Saw a ball hit to the wall the fielder bobbled his throw.

    Today's matchup: Twins (CPU) at Orioles (Me). I lost 7-4. Arrieta struggled early, but then settled down to go 6 2/3. Pavano had me off balance, but After I trailed 6-0, I got a solo HR following an RBI double. I can't say I'm 100% certain yet (as it was only one game), but this MIGHT be the way to go.

    FRIDAY / APRIL 6th / 8:15 P.M.


    Controller Setup:
    - Classic Batting
    - Total Control Pitching

    Controller Options:
    - Batter's Eye: Off (or user preference)
    - Pitch Aim: Breakpoint Aim

    **INJURY SLIDER FOR FRANCHISE MODE: 15


    Pitcher Fatigue: 45
    Active Bullpen: On
    Catcher Suggestion: On

    * * * * * * * * * *

    CAMERA SETTINGS:

    Batting: Batter 2, Zoom 7, Height 5, Pitch Zoom Off
    Fielding: Dynamic, Zoom 1, Height 1
    Base Running: Home Plate, Zoom 1, Height 10
    Pitching: Pitcher 3, Zoom 1, Position 5, Height 5, Side Right

    * * * * * * * * * *

    USER BATTING:
    Batting Contact: 30
    Batting Power: 55
    Bunt Contact: 5
    Bunt Success: 5
    Batter Eye Frequency: 0 (User preference - I have this off. Suggest reviewing other threads.)

    CPU BATTING:
    AI Batting Contact: 75
    AI Batting Power: 85
    AI Bunt Contact: 55
    AI Bunt Success: 55

    USER PITCHING:
    Pitch Meter Speed: 85
    Pitch Speed: 70
    Pitch Break Influence: 50
    Pitcher Composure Influence: 45
    Pitcher Control: 20

    CPU PITCHING:
    AI Pitch Speed: 70
    AI Pitch Success: 75
    AI Strike Zone Tendency: 40
    AI Pitch Break Influence: 50
    AI Pitcher Composure Influence: 15

    USER FIELDING:
    Throw Accuracy: 5
    Gather Error Frequency: 50

    Throwing Error Frequency: 50

    Outfield Throw Speed: 55
    Infield Throw Speed: 40
    Outfield Run Speed: 15
    Infield Run Speed: 15

    CPU FIELDING:
    AI Gather Error Frequency: 50
    AI Throwing Error Frequency: 50
    AI Outfield Throw Speeds: 55
    AI Infield Throw Speeds: 40
    AI Outfield Run Speed: 15

    AI Infield Run Speed: 15


    USER RUNNING:
    Base Runner Speed: 40
    Pickoff Success: 55
    Catcher Arm Strength: 40
    Catcher Arm Accuracy: 40

    CPU RUNNING:
    AI Base Runner Speed: 55
    AI Hit-n-Run Tendency: 85
    AI Sacrifice Bunt Tendency: 35
    AI Squeeze Tendency: 35
    AI Base Running Aggression: 55
    AI Steal Aggression: 50
    AI Catcher Arm Strength: 50
    AI Catcher Arm Accuracy: 50
    STEELERS INDIANS CELTICS

    Comment

    • RabidPanther
      Rookie
      • Feb 2012
      • 118

      #362
      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

      How are stealing bases with these slider settings? Does it seem right, (in considering a good jump) does your Michael Bourn get thrown out easily? your Adam Dunn steal like a champ? or is it right on que? I love stealing bases but like fairness too. I want to have the people who should be stealing bases to steal and those who dont dont. If you catch my drift, I wanna see Michael Bourn steal 2nd 8 out of 10 times and Adam Dunn steal 2nd 2 out of 10 times (thats a stretch lol) both with good jumps...

      Thanks in advance, Rabid.

      Comment

      • DonkeyJote
        All Star
        • Jul 2003
        • 9189

        #363
        I've gotten caught with Bourn, and been easily safe with Heyward. It depends a lot on your jump and the pitch.

        Sent from my SCH-I500 using Tapatalk

        Comment

        • Dungeoncrawler
          Rookie
          • Sep 2008
          • 91

          #364
          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

          How is the cpu batting for you guys with these sliders? Seems the ai is clobbering my pitchers. I'm going to need to lower the cpu power and contact I think.

          Comment

          • DonkeyJote
            All Star
            • Jul 2003
            • 9189

            #365
            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

            Originally posted by Dungeoncrawler
            How is the cpu batting for you guys with these sliders? Seems the ai is clobbering my pitchers. I'm going to need to lower the cpu power and contact I think.
            I wouldn't do that. Try raising user control. You're getting clobbered because you're throwing hittable pitches.

            Comment

            • BlingBling19
              Pro
              • May 2010
              • 658

              #366
              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

              Originally posted by DonkeyJote
              I wouldn't do that. Try raising user control. You're getting clobbered because you're throwing hittable pitches.
              That would be my suggestion as well. Also following the catchers "suggestion" can help IN SOME cases lol but I would not rely totally on that.

              Comment

              • BlingBling19
                Pro
                • May 2010
                • 658

                #367
                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                Another thing I have noticed is when I am having good success on offense so does the CPU. Same as if I am struggling most cases the CPU will struggle as well.

                Not sure if anybody else has noticed this but most times if I score and take the lead that next inning all of a sudden my pitcher will become wild give up a couple cheap singles or a home run and wham the CPU is right back in the game.

                Comment

                • Icelandair
                  Rookie
                  • Oct 2004
                  • 126

                  #368
                  Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                  Are you seeing too many triples with the cpu baserunning at 55? It seems like any ball hit in the gap against me is an automatic triple. I'm pretty sure after five games that i've given up more triples than doubles.

                  Comment

                  • Dolfan349
                    Rookie
                    • Apr 2005
                    • 179

                    #369
                    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                    Originally posted by RabidPanther
                    How are stealing bases with these slider settings? Does it seem right, (in considering a good jump) does your Michael Bourn get thrown out easily? your Adam Dunn steal like a champ? or is it right on que? I love stealing bases but like fairness too. I want to have the people who should be stealing bases to steal and those who dont dont. If you catch my drift, I wanna see Michael Bourn steal 2nd 8 out of 10 times and Adam Dunn steal 2nd 2 out of 10 times (thats a stretch lol) both with good jumps...

                    Thanks in advance, Rabid.
                    Stealing isn't right with human speed at 40. I've found it much more realistic at 50, and yes, speedsters can still get thrown out with a four step lead and a good jump. If you don't have a max lead, don't get a good jump, and go on a 95mph fastball, you're pretty much guaranteed to be thrown out if the catcher has a good throw. At human speed 40, I was thrown out 100% of the time using guys with 95+ speed unless the catcher botched the throw.

                    Comment

                    • Blazzen
                      Pro
                      • Mar 2008
                      • 786

                      #370
                      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                      Played the first 5 games of my franchise with the opening day rosters and settings:

                      Braves 5 12 1
                      Mets 3 9 0

                      Santana vs. Hanson - Santana went out in the 2nd inning with an arm injury. Mets had a double, stuck out 6 times, didnt walk. Braves 1 double, stuck out 4 times, didn't walk.

                      Braves 1 3 0
                      Mets 2 6 0

                      Mets walked once, stuck out 10 times, had 2 doubles. Braves walked 5 times, stuck out 6 times, hit only singles. Niese shut down the Braves but Jurrjens shut down the Mets through 8. Kimbrel gave up 2 in the 9th, walk off win on a Thole double.

                      Braves 1 8 0
                      Mets 2 7 0

                      I hit into tons of double plays. Gee kept wiggling off the hook. Mets had 1 walk, stuck out twice, hit 2 doubles and a triple. Braves had 8 singles, 3 walks, stuck out 5 times.

                      Braves 0 6 0
                      Astros 1 5 0

                      JA Happ threw a complete game shutout. I had a few chances to score just couldnt get them across. Astros had 5 singles, 2 walks and stuck out 5 times. Braves had 5 singles, 1 double, 4 walks, stuck out 4 times.

                      Braves 6 11 0
                      Astros 0 7 0

                      Finally some offense from the Braves. Astros spread out 6 singles and a double, walked once, stuck out 5 times. Freeman hit a 3 run homer. Braves had 2 doubles, 8 singles, 4 walks, stuck out twice.

                      Braves 4 12 2
                      Astros 3 9 0

                      Extra innings game. Braves were up 3-1 in the bottom of the 9th and Kimbrel blows another save. I did come back to win it in the 11th though. Braves had 11 singles, 1 double, stuck out 3 times and walked 4. Astros had 9 singles, no walks, 12 K's.

                      After 6 games averages are:
                      ME 2.83 runs, 8.6 hits, .8 doubles, .17 homeruns, 3.3 walks, 4 KO, .5 errors
                      CPU 1.83 runs, 7.2 hits, 1 double, .17 triple, 0 HR, .8 walks, 6.7 KO, 0 errors

                      PER MK's new sliders I'm going to lower outfield run speed by 5, I'm going to raise cpu power by 5 (it is the mets and astros after all), raise user power by 5, and lower pitch speed to 70. I'm also going to raise user run speed to 45 as there's too many double plays and not enough first to third and scoring from first on a double.
                      Last edited by Blazzen; 04-07-2012, 04:57 PM.
                      GamerTag: Blazzen85
                      MLB: Atlanta Braves
                      NFL: Carolina Panthers
                      NBA: Charlotte Hornets
                      NHL: Carolina Hurricanes

                      Comment

                      • mkharsh33
                        Hall Of Fame
                        • Nov 2006
                        • 12780

                        #371
                        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                        After more testing, I've found the key to hitting - PITCH SPEED is everything. There is a HUGE difference between what we've been using (75) and the new updated number (70). I am posting the CURRENT set below (which are also on page 1 - post 1). The only thing I MIGHT see happening is raising user hitting power up to 60 (from the current 55). But I want to hold off and see what this does. I checked the Legend default setting and pitch speed is 60. So by lowering pitch speed two things will happen: 1) hitting will become more difficult. 2) It will "soften" up the hits...you'll see fewer line drive outs and will see the ball sprayed around a bit more. You will also see some GREAT pitcher-batter duels, as there will be a few more foul balls (I had a 13 pitch at-bat in a test game I just played). So here's the current set, and the only change that might be given consideration is the user batting power. You might try a few games at 55 and then a few with 60 and see what you think. Thanks for the feedback!

                        SATURDAY / APRIL 7th / 1:05 P.M.


                        Controller Setup:
                        - Classic Batting
                        - Total Control Pitching

                        Controller Options:
                        - Batter's Eye: Off (or user preference)
                        - Pitch Aim: Breakpoint Aim

                        **INJURY SLIDER FOR FRANCHISE MODE: 15


                        Pitcher Fatigue: 45
                        Active Bullpen: On
                        Catcher Suggestion: On

                        * * * * * * * * * *

                        CAMERA SETTINGS:

                        Batting: Batter 2, Zoom 7, Height 5, Pitch Zoom Off
                        Fielding: Dynamic, Zoom 1, Height 1
                        Base Running: Home Plate, Zoom 1, Height 10
                        Pitching: Pitcher 3, Zoom 1, Position 5, Height 5, Side Right

                        * * * * * * * * * *

                        USER BATTING:
                        Batting Contact: 30
                        Batting Power: 55
                        Bunt Contact: 5
                        Bunt Success: 5
                        Batter Eye Frequency: 0 (User preference - I have this off. Suggest reviewing other threads.)

                        CPU BATTING:
                        AI Batting Contact: 75
                        AI Batting Power: 90
                        AI Bunt Contact: 55
                        AI Bunt Success: 55

                        USER PITCHING:
                        Pitch Meter Speed: 85
                        Pitch Speed: 70
                        Pitch Break Influence: 50
                        Pitcher Composure Influence: 45
                        Pitcher Control: 20

                        CPU PITCHING:
                        AI Pitch Speed: 70
                        AI Pitch Success: 75
                        AI Strike Zone Tendency: 40
                        AI Pitch Break Influence: 50
                        AI Pitcher Composure Influence: 15

                        USER FIELDING:
                        Throw Accuracy: 5
                        Gather Error Frequency: 50

                        Throwing Error Frequency: 50

                        Outfield Throw Speed: 55
                        Infield Throw Speed: 40
                        Outfield Run Speed: 15
                        Infield Run Speed: 15

                        CPU FIELDING:
                        AI Gather Error Frequency: 45
                        AI Throwing Error Frequency: 50
                        AI Outfield Throw Speeds: 55
                        AI Infield Throw Speeds: 40
                        AI Outfield Run Speed: 15

                        AI Infield Run Speed: 15


                        USER RUNNING:
                        Base Runner Speed: 40
                        Pickoff Success: 55
                        Catcher Arm Strength: 40
                        Catcher Arm Accuracy: 40

                        CPU RUNNING:
                        AI Base Runner Speed: 55
                        AI Hit-n-Run Tendency: 85
                        AI Sacrifice Bunt Tendency: 35
                        AI Squeeze Tendency: 35
                        AI Base Running Aggression: 55
                        AI Steal Aggression: 50
                        AI Catcher Arm Strength: 50
                        AI Catcher Arm Accuracy: 50
                        STEELERS INDIANS CELTICS

                        Comment

                        • BrianU
                          MVP
                          • Nov 2008
                          • 1565

                          #372
                          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                          1 question MK, pitch speed, does changing that affect the hit variety/physics? This is the one area I think I will differ from your set I like everything else, Ive been using 75 speed the entire time, but recently tried out 100 and I think I prefer it much more.

                          Someone else in another thread spoke about how pitch speed is very dependent on preference, for me, Ive realized how impatient I am and for some reason I cant stop swinging at pitches, like Ill overthink if its a ball or strike and just swing. It sounds wierd, probably slight ADD but putting it on 100 you have to make quick decisions and I find I swing much less and actually work the count which for me at 75 wasn't really possible. I just don't want to screw anything up, I will try pitch speed 0 vs 100 and see if the hit variety is any different to test but thought Id ask first. Thanks!

                          Edit: Also havnet tested but anyone know if raising or lower human pitch speed affects CPU strikeouts? I dont think it would id think CPU Contact rating would have more to do with that, im hoping it doesnt affect anything just the animation of the ball from the pitcher

                          Edit 2: lol wow i should have read your post above me! guess ill stick with what you got and just work on being more selective at the plate
                          Last edited by BrianU; 04-07-2012, 12:29 PM.

                          Comment

                          • Mickeyknoxx
                            Rookie
                            • Nov 2008
                            • 186

                            #373
                            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                            Yes i have said this before in other thread. I think that this game was designed to the pitch speed at least when we are pitching with speed at 60. The game seems more like real life. The batter takes more strikes in low counts and when ahead, work the count, you see more foul balls.

                            But that's a mistake by the 2k. Because the speed of the pitch will always says if it's 90, 95 or 80. The pitch speed should be just something visual. Like when we are batting, we adjust the pitch speed, because at 60 it's slow... at 75 or more, looks more like in real life, so you have to read and react quicker. So i think that the 2k should explain the mechanics that affects changing the pitch speed. Personally, i've been using pitch at 60 when i'm pitching and 70/75 when i'm batting. We should test more and see the results...One quick way...it's take a game with differences, like, good batting and not god pitching and the other team the opposite... One game you pitch for Both, the other you Go at bat for both.... Thanks.

                            Comment

                            • bugle987
                              Banned
                              • Apr 2011
                              • 1289

                              #374
                              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                              I was just wondering when you have pitch speed at 70 do you see less strikeouts since its easier to hit the ball because of it not coming in as fast. I know the hit variety will be different, but I was wondering if youve noticed anything with the strikeout rates.

                              Comment

                              • Mickeyknoxx
                                Rookie
                                • Nov 2008
                                • 186

                                #375
                                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                                Originally posted by bugle987
                                I was just wondering when you have pitch speed at 70 do you see less strikeouts since its easier to hit the ball because of it not coming in as fast. I know the hit variety will be different, but I was wondering if youve noticed anything with the strikeout rates.
                                Yes.. You tend to hit better, and defend the plate better..You can be more patient, work the count better. I play with contact at 35 and strike zone tendency at 45, planning to go to 50 and see how the counts go...and maybe could try pitch success at 70... and lower contact to 30.
                                Last edited by Mickeyknoxx; 04-07-2012, 08:06 PM.

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