mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

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  • Rdrunner
    Banned
    • Jan 2012
    • 263

    #586
    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

    Originally posted by wudl83
    To whom are you talking? With user contact sliders above 35 the AI won't strike me out more than 2-3 times per game on average.
    You have better eyes than I do I suppose.

    What I have found out is this.

    Without changing any pitcher sliders at all, when I lower contact and raise power we start missing a lot of pitches, and many of our swings become "very early" since the pitch speed is still the same while our batter is swinging harder. However, if I increase the pitch speed also the the "very early swing" begin to disappear. With contact at 35/power 70, the best pitch speed that I've found to cut out most of the very early swings is around 85. We still swing and miss alot but at least our timing is usually dead on.

    I have done lots and lots and lots of testing (more testing than actual game season play) with the contact/power settings, pitch settings, running settings and fielding settings in an effort to improve the number of doubles I see but I have not yet found the right combination.

    Basically with this game each individual has different eyesight, eye-hand coordination, etc, so one set of sliders may work for one person and not for another. Also the team and players they are controlling effects things so sliders that work for Texas probably won't work as well for Seattle.

    I feel that sliders settings are an individual preference thing which is why I start out with settings from someone else and tweak till I am satisfied. For the most part I have mine pretty good except for the inability to get doubles, but my sliders are not 100% of anyone else's but rather a mixture of everyone else's plus a couple of my own. However, just because they are fine for me doesn't mean they will be ok for anyone else.
    Last edited by Rdrunner; 04-27-2012, 10:24 AM.

    Comment

    • wudl83
      Pro
      • Jun 2011
      • 627

      #587
      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

      Originally posted by Rdrunner
      You have better eyes than I do I suppose.

      What I have found out is this.

      Without changing any pitcher sliders at all, when I lower contact and raise power we start missing a lot of pitches, and many of our swings become "very early" since the pitch speed is still the same while out batter is swinging harder. However, if I increase the pitch speed also the the "very early swing" begin to disappear. With contact at 35/power 70, the best pitch speed that I've found to cut out most of the very early swings is around 85. We still swing and miss alot but at least our timing is usually dead on.

      I have done lots and lots and lots of testing (more testing than actual game season play) with the contact/power settings, pitch settings, running settings and fielding settings in an effort to improve the number of doubles I see but I have not yet found the right combination.

      Basically with this game each individual has different eyesight, eye-hand coordination, etc, so one set of sliders may work for one person and not for another. Also the team and players they are controlling effects things so sliders that work for Texas probably won't work as well for Seattle.

      I feel that sliders settings are an individual preference thing which is why I start out with settings from someone else and tweak till I am satisfied. For the most part I have mine pretty good except for the inability to get doubles, but my sliders are not 100% of anyone else's but rather a mixture of everyone else's plus a couple of my own. However, just because they are fine for me doesn't mean they will be ok for anyone else.
      The bold part ist the most important in my opinion.
      For me Mkharsh's sliders seem to work really well since it seems that we have the same playing style somehow. But that does not automatically mean it will work for someone else.
      Also what works for others needs not to work for me.

      It is very difficult to find the right sliders because playing with different teams can cause some seemingely working sliders to be bad.

      And we come always back to the same common point. The reason for all this is not only because we all play differently, furthermore the game engine has big problems.

      If the engine would be better we wouldn't have to tweak sliders so much.

      Comment

      • exrxixxx
        Rookie
        • Mar 2009
        • 7

        #588
        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

        I was testing last changes from mkharsh33 today (was kindly surprised about pitch speed 85) and as result I was making changes to his sliders and found some very interesting things earlier missed.

        Speed. All runners (offense and deffense) were not running naturally. So. I have estimated how much time it takes to run from home to first base, watched the animation of outfielders and baserunners (you had to notice that initially first yards they run quickly, then after few steps suddendly they slow down).
        So... the true natural speed would be 70, but keeping in mind that CPU defenders know where the ball will land at the moment of contact (ball with a bat), we can slow down it to 65 due to unnatural reaction time.
        Now my runners runs like in real life. For the fast runners it takes near near 4 secs to reach first base, for big men it is +4,5 sec. Also running animations are now correct.
        Sure needed to adjust throwing speeds. Not sure yet, but it should be somewhere about 55.

        And what dramatic changes it brought to the game. Now hitters can hit doubles Everything looks so smooth and nice. Hope it remains in the next games too
        Looks like speed changes helps to balance the game.

        Last game I won was White Sox against Royals 3-2.
        With 2 outs in the 9th and being behind 2-1 I hit a walk off double for two runs .
        Earlier in the 9th they saved a homer (ball was already over the wall).
        6 singles, 3 doubles - but most import that ball travels really nice over the field.
        Great game.

        Still in the tweaking mode (as always), but hope some ideas I bring here will be usefull for somebody and you could offer even better ones.

        USER BAT
        Contact 40
        Power 45

        CPU Pitch
        85 75 40 50 15
        (pitch speed 85 looks really OK)

        USER / CPU Field
        - -
        - -
        - -
        55 55 (throwing)
        55 55 (throwing)
        65 65 (running)
        65 65 (running)

        USER / CPU Run
        65 65
        - -
        - -
        - -

        * (-) everything as in latest mkhars33 sliders
        Last edited by exrxixxx; 04-27-2012, 10:01 AM.

        Comment

        • Rdrunner
          Banned
          • Jan 2012
          • 263

          #589
          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

          Originally posted by wudl83

          And we come always back to the same common point. The reason for all this is not only because we all play differently, furthermore the game engine has big problems.

          If the engine would be better we wouldn't have to tweak sliders so much.
          Yeah, they definitely changed things. I was playing 2k11 last night and saw just what a difference there was.

          Comment

          • lere2001
            Pro
            • Jun 2010
            • 555

            #590
            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

            My first game with your new sliders was definitely interesting. I won 8-1. My pitcher was bidding for a CG shutout into the 9th, and with one out remaining he injured his shoulder and is out for 6-8 months. If I could swear on this forum I would right now x_x
            Last edited by lere2001; 04-27-2012, 02:36 PM.

            Comment

            • mkharsh33
              Hall Of Fame
              • Nov 2006
              • 12767

              #591
              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

              Originally posted by rbooher3030
              Playing latest slider set from mkharsh33. All I can say is 'terrible' Indians v. Mariners. Each have 10 hits in 5 innings and the score is Cle 9 - Sea 7. I hope this is a fluke but I doubt it. No K's in five innings and 4 HR's. It's just hit after hit after hit. how these have a five star rating I'll never understand.
              Then 1) raise the cpu pitching effectiveness to 75, 2) raise the cpu pitch break to 75, and 3) lower user batting power to 60.

              They're "terrible" because I'm taking too much reactionary feedback and making continual changes, trying to appease everyone. But thanks for your feedback...

              I won't be posting as much here at OS - the stupid PM's I get and the personal messages through xbox live are pretty dumb...it's easier to just not do anything for anyone, so please do what you must to get this game enjoyable for your liking...
              STEELERS INDIANS CELTICS

              Comment

              • wudl83
                Pro
                • Jun 2011
                • 627

                #592
                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                Originally posted by rbooher3030
                Playing latest slider set from mkharsh33. All I can say is 'terrible' Indians v. Mariners. Each have 10 hits in 5 innings and the score is Cle 9 - Sea 7. I hope this is a fluke but I doubt it. No K's in five innings and 4 HR's. It's just hit after hit after hit. how these have a five star rating I'll never understand.
                Because his sliders make the game better?

                One game is a too small sample size. Mkharsh can't do anything against predetermination.

                I started today on completely new sliders. I will post my impressions after I have a big enough sample size. I am trying to get the game faster and take a little bit of the power out. We'll see how it works out. The first game felt unaccustomed but good. I never had a inside the park HR before lol. But that was of a missed diving catch and a too slow reaction of the AI. Don't know why this guy was diving for the catch and lying there and looking how the ball rolled to the wall and my player made it home.

                Perhaps we were on the wrong track (no offense!). But at least it seems that pitch speed influences the hits and their power more than I thought.
                Last edited by wudl83; 04-27-2012, 03:16 PM.

                Comment

                • horrormaster
                  Rookie
                  • Feb 2009
                  • 216

                  #593
                  Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                  This is my explanation as to why some games have such high scores.

                  Right when you start the game, it's predetermined who's going to win. If the team you're facing is selected as the winner, no matter how many runs you score the game will compensate and make the other team score at least 1 more. So if you score 9 runs, the other team will at least have 10. No matter how well you play, you will always lose because the game deemed it so before the first pitch was ever thrown.

                  Comment

                  • Fiddy
                    Twitch/YouTube: Fiddy14
                    • Jul 2002
                    • 12657

                    #594
                    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                    Originally posted by mkharsh33
                    Then 1) raise the cpu pitching effectiveness to 75, 2) raise the cpu pitch break to 75, and 3) lower user batting power to 60.

                    They're "terrible" because I'm taking too much reactionary feedback and making continual changes, trying to appease everyone. But thanks for your feedback...

                    I won't be posting as much here at OS - the stupid PM's I get and the personal messages through xbox live are pretty dumb...it's easier to just not do anything for anyone, so please do what you must to get this game enjoyable for your liking...
                    dont do that mk, just hit the ignore button on those user names and you wont see or receive another message from them.

                    get back to what YOU like with you're sliders. period. then let everyone make their own changes. sure, we can talk about it etc here, but that doesnt mean you have to listen and make the change in the sliders.

                    i always enjoy seeing what changes you are making etc. keep up the great work!!
                    Twitch
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                    • DJ
                      Hall Of Fame
                      • Apr 2003
                      • 17756

                      #595
                      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                      Originally posted by Fiddy
                      dont do that mk, just hit the ignore button on those user names and you wont see or receive another message from them.

                      get back to what YOU like with you're sliders. period. then let everyone make their own changes. sure, we can talk about it etc here, but that doesnt mean you have to listen and make the change in the sliders.

                      i always enjoy seeing what changes you are making etc. keep up the great work!!
                      Yeah, the Ignore button is your friend. I've got over 50 users on my list, and it continues to grow.
                      Currently Playing:
                      MLB The Show 25 (PS5)

                      Comment

                      • lere2001
                        Pro
                        • Jun 2010
                        • 555

                        #596
                        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                        Wow just had another frustrating but interesting game. But trust me, the frustrating part has nothing to do with your sliders. I loved this game! I made a beautiful comeback, ending with an RBI single by my backup 3B. But as my closer comes in to make the save, with 2 outs, he injures his shoulder for 1-2 weeks. Right after my starter was injured the previous game. Frustrating, eh? So my non-warmed up pitcher comes up and blows the save. I did end up winning it in the 13th. Although I pitched every possible person in my bullpen I think you did a very good job with your sliders. But I'm lowering injuries to 10

                        Comment

                        • kchuskey
                          Pro
                          • Sep 2006
                          • 556

                          #597
                          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                          Originally posted by rbooher3030
                          I hope to not be ignored. I just stated a lot of runs and a lot of hits. I appreciate mkharsh33 ability to not run and hide from criticism but to acknowledge it and reply to it. I respect that. Only derogatory and insensitive posts should be ignored.
                          Dude...You really shouldn't touch anything, until after you have played about 5 games. It takes awhile for the sliders to pan out. It's still out of wack when you change, then play one game.

                          I am the Royals, and our overall record right now is 2-16. Our last 4 losses in a row are...7-6, 4-0, 5-3, 4-2. We have 9 HR's on the season. Hosmer-3, Gordon-3, Perez-1, Moustakas-1, Francoeur-1. We have 17 doubles as a team, and are hitting .231

                          This is with mk's sliders exactly like they are on the first post, with the exception of HUM catcher arm strength, and accuracy. I have them on 40 each..I believe.

                          My point is...The Royals are 5-14 in RL, and I am 2-16. Only a 3 game difference. Give them time.
                          XBOX Gamertag: KCHuskey
                          PSN Gamertag: KCHuskey

                          "I remember a day before sliders existed, when we would play an entire season, before dinner."

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                          • TrueBlue502
                            Rookie
                            • Apr 2012
                            • 70

                            #598
                            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                            I find it nearly impossible to throw pitches anywhere near where I aim them on the '5 setting' for user pitch control. Anyone else having any difficulty. I understand it's realistic to walk batters, but this setting seems a little over the top. (I may very well just suck at pitching.)

                            Comment

                            • DonkeyJote
                              All Star
                              • Jul 2003
                              • 9162

                              #599
                              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                              Originally posted by TrueBlue502
                              I find it nearly impossible to throw pitches anywhere near where I aim them on the '5 setting' for user pitch control. Anyone else having any difficulty. I understand it's realistic to walk batters, but this setting seems a little over the top. (I may very well just suck at pitching.)
                              mk is very good at the pitching. I personally keep it at 20. I can throw strikes at 15, but only if I don't throw any curves or sinkers, as I'm not good enough at the motions for those. So I stick at 20. I think very few people are going to be able to handle pitcher control at 5.

                              Comment

                              • vermont1998
                                Rookie
                                • Mar 2010
                                • 62

                                #600
                                Originally posted by TrueBlue502
                                I find it nearly impossible to throw pitches anywhere near where I aim them on the '5 setting' for user pitch control. Anyone else having any difficulty. I understand it's realistic to walk batters, but this setting seems a little over the top. (I may very well just suck at pitching.)
                                That 5 setting is for the same pitching camera mk is using.

                                If you are using a different one you should change that slider to what you need

                                Enviado desde mi LG-E510 usando Tapatalk 2

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