mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

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  • Yankees101
    Rookie
    • Aug 2008
    • 39

    #601
    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

    Originally posted by rbooher3030
    Playing latest slider set from mkharsh33. All I can say is 'terrible' Indians v. Mariners. Each have 10 hits in 5 innings and the score is Cle 9 - Sea 7. I hope this is a fluke but I doubt it. No K's in five innings and 4 HR's. It's just hit after hit after hit. how these have a five star rating I'll never understand.
    Hmm, funny you'd say that, because I had a different outcome, and I played with the exact same teams.

    I lost 6-1 to the Indians. The match-up was Hector Noesi vs. Ubaldo Jimenez. Was a 1-0 game until the 6th inning, when Noesi gave up 4 runs and had to be pulled. I couldn't hit Ubaldo much, as he was his usual wild, but still nasty, self, giving up 1 run on 6 hits in 7.1 IP, K'ing 7 times. I was sad I lost, but, it was far from unrealistic.

    You have to remember, you can't judge sliders on one game. Anything can happen in baseball, so, even if you drop or up slider values, it doesn't necessarily mean you can't still have a slug fest.

    Comment

    • Rdrunner
      Banned
      • Jan 2012
      • 263

      #602
      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

      Originally posted by kchuskey
      Dude...You really shouldn't touch anything, until after you have played about 5 games. It takes awhile for the sliders to pan out. It's still out of wack when you change, then play one game.

      I am the Royals, and our overall record right now is 2-16. Our last 4 losses in a row are...7-6, 4-0, 5-3, 4-2. We have 9 HR's on the season. Hosmer-3, Gordon-3, Perez-1, Moustakas-1, Francoeur-1. We have 17 doubles as a team, and are hitting .231

      This is with mk's sliders exactly like they are on the first post, with the exception of HUM catcher arm strength, and accuracy. I have them on 40 each..I believe.

      My point is...The Royals are 5-14 in RL, and I am 2-16. Only a 3 game difference. Give them time.
      Yeah, I noticed that I will play a game or 2 and there doesn't seem to be any difference when I change sliders, but then I'll close the game and come back later and it plays different. I thought it was just my imagination.

      Comment

      • kchuskey
        Pro
        • Sep 2006
        • 556

        #603
        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

        Originally posted by TrueBlue502
        I find it nearly impossible to throw pitches anywhere near where I aim them on the '5 setting' for user pitch control. Anyone else having any difficulty. I understand it's realistic to walk batters, but this setting seems a little over the top. (I may very well just suck at pitching.)

        The key to having this set on 5 and being successful is.... You really have to know your pitchers, and their tendencies. It almost mirrors real life, in the sense that, you have to locate your pitches. For example.... I am pitching with Danny Duffy. The catcher calls for a fastball on the low outside corner. So I place my cursor there, and if it ends up middle right, then I have an idea where his fastball is locating. So...if I want his fastball to go outside low, I aim it more to the middle low..etc.. Think of it as sighting in a scope with wind present. Make sense? Anyways...every pitcher is different, and that is why you have to get to know your pitching staff etc.... I personally like it that way, but it does take some practice.
        XBOX Gamertag: KCHuskey
        PSN Gamertag: KCHuskey

        "I remember a day before sliders existed, when we would play an entire season, before dinner."

        Comment

        • mkharsh33
          Hall Of Fame
          • Nov 2006
          • 12766

          #604
          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

          Regarding pitching...

          I have personally lowered my user pitch control down to 0 and I LOVE it!!

          I use the catcher recommendation ONLY for the PITCH TYPE but I do NOT always take their suggested location. Also, if I find I cannot locate a pitch (curveball, for example) I will (in essence) shake the catcher off and use a different pitch that I'm feeling.

          The final reason I do this is to keep me from using the SAME pitch over and over again...

          This is another deep element of realism that adds to the submersion of the game.
          STEELERS INDIANS CELTICS

          Comment

          • lere2001
            Pro
            • Jun 2010
            • 555

            #605
            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

            Originally posted by mkharsh33
            Regarding pitching...

            I have personally lowered my user pitch control down to 0 and I LOVE it!!

            I use the catcher recommendation ONLY for the PITCH TYPE but I do NOT always take their suggested location. Also, if I find I cannot locate a pitch (curveball, for example) I will (in essence) shake the catcher off and use a different pitch that I'm feeling.

            The final reason I do this is to keep me from using the SAME pitch over and over again...

            This is another deep element of realism that adds to the submersion of the game.
            I'm actually thinking of doing just that. I've been letting the catcher call my game (both location and type) but I will also shake off the catcher to a different pitch if I'm not comfortable. It's actually helped my pitchers tbh. Btw, a nice little footnote, I hit a homer with Yunel Escobar today! 52 power. Felt good.

            Comment

            • DetroitStyle
              Meow
              • May 2011
              • 1041

              #606
              Originally posted by rbooher3030
              Playing latest slider set from mkharsh33. All I can say is 'terrible' Indians v. Mariners. Each have 10 hits in 5 innings and the score is Cle 9 - Sea 7. I hope this is a fluke but I doubt it. No K's in five innings and 4 HR's. It's just hit after hit after hit. how these have a five star rating I'll never understand.
              This was a pretty asinine comment. Your better off not posting at all. It's been said a million times, if you don't like them, tweak them to your own liking.

              I'm sorry you have to deal with garbage like this as well as the pm's and live comments. I for one appreciate all the feedback and work you do across various different titles.

              Comment

              • niharjhatn
                Rookie
                • Dec 2009
                • 130

                #607
                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                Originally posted by mkharsh33
                Then 1) raise the cpu pitching effectiveness to 75, 2) raise the cpu pitch break to 75, and 3) lower user batting power to 60.

                They're "terrible" because I'm taking too much reactionary feedback and making continual changes, trying to appease everyone. But thanks for your feedback...

                I won't be posting as much here at OS - the stupid PM's I get and the personal messages through xbox live are pretty dumb...it's easier to just not do anything for anyone, so please do what you must to get this game enjoyable for your liking...
                Man, don't listen to such guys. Especially since he is basing it off one game...

                I wouldn't be playing the game at all if it wasn't for the ridiculous hours guys like you put in.

                You shouldn't give an eff to what anyone else thinks and just do as you see fit. They are YOUR siders for YOUR enjoyment, not his or mine.

                I find it unbelievable you even have the energy to come up with these revisions all the time.

                So yeah - a sincere thank you for the work you've put in so far/

                Comment

                • DetroitStyle
                  Meow
                  • May 2011
                  • 1041

                  #608
                  Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                  Another fun game! I use slightly modified sliders. Most notably, User Contact (30), Pitch Break (50) for both, and Strike Zone Freq at (40). Don't think it would have too large of an impact but it seems just right for me. I was Chicago, CPU was Baltimore.

                  I might lower user pitch control to 20 from 25. I do find myself hitting my spots too well.

                  Also, side note...If you do a play now game, (NOTE an MLB Today or MLB Today Season game) not only does it give you real stats during the game but AFTER as well! I hit a HR with Konerko and in the box score it showed him with (4) on the season! If you hit the RS on a player in the box score you can see their 2012 stats as well. I never knew this, but that's really awesome!

                  Comment

                  • DetroitStyle
                    Meow
                    • May 2011
                    • 1041

                    #609
                    Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                    You want variety, here it is. Mariners (user) v Twins (CPU). Liriano had a perfect game through 4, and a no hitter through 6. I came through with two doubles from miguel olivo. Millwood got rocked though, and only lasted 5 innings.

                    The AI is dumb as hell though. Liriano had 106 pitches with only 1 out remaining in the game. So the CPU yanks him for a reliever. Totally could've had a complete game. In fact, I see this dumb stuff all the time, where the cpu will get through one or two outs and then the pitcher will get yanked randomly for no reason.

                    Comment

                    • DonkeyJote
                      All Star
                      • Jul 2003
                      • 9162

                      #610
                      Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                      I've seen a lot of god awful managerial decisions in this game. Leaving a relief pitcher in to hit, only to pinch run for him when he gets to second, letting a relief pitcher hit in the 9th when they're down, etc. I wish there was a way to fix the manager AI.

                      Comment

                      • AKain
                        Rookie
                        • Sep 2011
                        • 46

                        #611
                        Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                        Mk, I appreciate your patience with some of the idiots on here. You need to only make changes based on what you think makes things better and more realistic. A 60 odd page thread with hundreds of suggestions isn't going to make this better. People need to have your patience and also do their own research on what suits them. I always found when I played any of your sliders for 2k games there was an adjustment time for myself and then I thought your settings were the best. If you want to beat the computers ***, don't use mk sliders. That's not what he does. If you want to help and you feel like your around his level, then by all means, contribute. But some of this has become somewhat absurd.

                        Comment

                        • Rdrunner
                          Banned
                          • Jan 2012
                          • 263

                          #612
                          Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                          Originally posted by DonkeyJote
                          I've seen a lot of god awful managerial decisions in this game. Leaving a relief pitcher in to hit, only to pinch run for him when he gets to second, letting a relief pitcher hit in the 9th when they're down, etc. I wish there was a way to fix the manager AI.
                          Thankfully I have seen the famous one from 2k11, bring in a pitcher to play catcher for 1 batter then bring in a real catcher and send the pitcher who played catcher to the dugout. I never understood that move at all.

                          Comment

                          • lere2001
                            Pro
                            • Jun 2010
                            • 555

                            #613
                            Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                            Wow just played some kind of game. I was destroyed by their starting pitcher until the 9th inning. I was down 1-0 going into it, but after a couple nice hits and an intentional walk, Adam Lind hit a 2 RBI single to take the lead 2-1 and Francisco Cordero came in for the save. It really was a pitchers duel In every sense of the word. They had 11 K's and I had 7.

                            Final score was 2-1

                            Comment

                            • wudl83
                              Pro
                              • Jun 2011
                              • 627

                              #614
                              Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                              I made a few test games where I was only hitting (5 innings for the away team and 4 innings for the home team) and the first thing I noticed was that the higher the CPU pitch success the much more groundballs occur.
                              I played against Joe Blanton (career 44% GB pitcher according to fangraphs and with a 41 GB tendency ingame), I wasn't able to get anything up from the ground. The same with Jake Arrieta (career 43% GB and ingame 45 tendency). Impossible to get anything up, even with the Yankees.
                              I also noticed a lack of pitched balls in general. I am not a person who doesn't know how to work the count, but when pitcher's throw 2 times right at the strike zone I go after it, especially when it seems to be in the center of the zone.
                              The lack of pitched balls seems to be a big reason for the lack of walks. And this is because at pitch success 75 they throw strike after strike after strike. In 2012 I have a really hard time to get the AI walking me. It was not such a problem for me in 2011. But in 2012 I am very lucky to get walked 3-4 times per game.
                              A AI strike pct. of 0,74 (bottom 0,66 and top 0,84) over a sample size of 45 batted innings is way too high IMO.
                              This was with AI pitch success at 75 and break influence at 50.
                              In reality you will see games where the pitch count after 9 IP is at 130-150 for one team, sometimes lower, sometimes even higher, but in 2k12 you see an average of about 100-110 pitches per 9 IP. This affects also a lot of pitcher related problems like too few relievers are used or SP pitching too many innings, etc.

                              Whole data:


                              The stats wouldn't have been to bad aside from the pitch counts and strike pct., but this HOU/CHC game killed everything. Both lineups have so weak hitting and Dempster and Wandy were strictly going at the zone all the time. You can see my low strikeout number but the high strike number with nearly no balls.

                              I am going to raise the AI Catcher Arm strength and accuracy by 5 and will lower the pitch success by 5 and see how it works out after 45 more batted innings.
                              Last edited by wudl83; 04-28-2012, 08:01 AM.

                              Comment

                              • wudl83
                                Pro
                                • Jun 2011
                                • 627

                                #615
                                Re: mkharsh33 MLB 2K12 Sliders: Classic Hitting / Total Control Pitching

                                CPU pitch success lowered to 70 doesn't help regarding groundballs. Perhaps it has something to do that I started of Legend sliders.

                                Uuuh this game...

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