Well naturally none of us can get too specific on sales figures, whether they be how many we'd think would sell OR how much it would take to break even. But the point is, porting an existing game is far less risky than creating an original one.
If you have 1.5GB of commentary there are plenty of things you can do. If it's 128k mp3 or something similar just knock it down to 64k, etc. The sound quality suffers but it's an easy process to do.
But that's not really the point. Ports are a pain for the people who work on them, but they are a far cry from developing the game from the ground up. I would also guess the GC would be easier to port to than the PS2. With every aspect of the game already in place, why shouldn't this be considered a relatively low-cost project?
I just think the GC was never given a fair shot right from the get go, and the result is the sports market it has now. This is partly because Nintendo doesn't try to market their own sports line (they actually started with a Basketball game, but failed to cover other sports). I think Sega's mistreatment of the GC has even created wariness among other companies--notice no MVP for Gamecube this year? What is up with that?
If Sega had decided to discontinue, say, NBA2K3 on the GC that would be one thing, but to make a blanket statement saying there will be no more Gamecube sports? That statement really ticks me off because of the way they've treated Gamecube sports all along, like it was the frickin' Atari Jaguar or something. It makes me want to not buy Sega stuff.
On a nearly unrelated note, anyone heard of a Baseball Advance sequel in the works? Me neither, what gives? I guess no one's buying portable baseball. This is a crappy video baseball year for me! Unless it turns out that I like High Heat for GC.
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