The ball physics are really startin to bug me in this game...

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  • Redbird
    Go Hogs
    • Oct 2002
    • 838

    #61
    Re: The ball physics are really startin to bug me in this game...

    "Redbird who ever said timing the meter right would let ANYONE throw the perfect pitch? That would be idiotic."

    I guess I just assumed that by reading the previews. I did read that if you didn't time the pitch right that the pitch would be a dead bird with some sort of a graphical warning that it was a bad pitch that if timed right with the hitting cursor you could nail it. So is it the opposite then 9if you dont button mash correctly you will throw a hanging curve ball or groove one down the middle?

    "I can only compare it to Home Run King since I haven't played MVP, but the only thing the meter does is to allow the pitcher to maximize his POTENTIAL, and that factors in fatigue and playing ability. So if a guy can throw 92mph tops while fresh, there's no way he'll throw that fast late in the game even if you time the meter perfectly. Same goes for accuracy I'd assume."

    That is good that the pitcher has fatigue but that isnt a new innovation.

    "If you can't even grasp the THEORY behind how it might be a good idea then you owe it to yourself to at least give it a try."

    I can grasp how the idea might be good.

    "This "no meters" philosophy is effectively a decree for "no skill"."

    What skill? Button mashing/releasing? I have never seen meters in the MLB.

    "All you want is tactics (which corner to pitch to, which base to throw to). According to that philosophy you should have auto fielding turned on. Do you? Probably not."

    Actually tactics and simulation that doesnt feature my skill over the players skill. Auto fielding? You found me out

    I would like to give it a try but out here in the sticks I cant run out and rent the game. Remember I live in AR now! City boy moved to the country. I live in one of the biggest towns around and has a population of 600+! Many of the folks around here only play video games in a town 30 miles away at Walmart!


    For a great Christian website check out http://www.gbntv.org/

    Comment

    • jasongst
      Rookie
      • Aug 2002
      • 123

      #62
      Re: The ball physics are really startin to bug me in this game...

      </font><blockquote><font class="small">Quote:</font><hr />
      What skill? Button mashing/releasing? I have never seen meters in the MLB.

      <hr /></blockquote><font class="post">

      Well until they make baseball shaped controllers that you can throw into a wall it's never going to be a simulation of pitching. It's nothing more than attempt to add skill to something that is otherwise tactical.

      You said it yourself: you prefer stuff like auto fielding. No shame in that. MVP's pitching meter would definitely not cater to you in that respect. But to most people it would (just like most people prefer not to use auto fielding). You're in the minority bub!

      Tell me this: why would you not want auto swinging as well? That would be the most accurate representation of batting, since even picking the zone and timing the swing is a twitch skill. Don't rule this out, you might like it! First you'd pick the direction/trajectory where you WANT to hit the ball, you tell it whether you want to do a hit and run or a bunt or whatever, then you let the batter do his own thing, just like a coach callin' the shots eh? Isn't there a game that has this?

      Comment

      • jasongst
        Rookie
        • Aug 2002
        • 123

        #63
        Re: The ball physics are really startin to bug me in this game...

        </font><blockquote><font class="small">Quote:</font><hr />
        What skill? Button mashing/releasing? I have never seen meters in the MLB.

        <hr /></blockquote><font class="post">

        Well until they make baseball shaped controllers that you can throw into a wall it's never going to be a simulation of pitching. It's nothing more than attempt to add skill to something that is otherwise tactical.

        You said it yourself: you prefer stuff like auto fielding. No shame in that. MVP's pitching meter would definitely not cater to you in that respect. But to most people it would (just like most people prefer not to use auto fielding). You're in the minority bub!

        Tell me this: why would you not want auto swinging as well? That would be the most accurate representation of batting, since even picking the zone and timing the swing is a twitch skill. Don't rule this out, you might like it! First you'd pick the direction/trajectory where you WANT to hit the ball, you tell it whether you want to do a hit and run or a bunt or whatever, then you let the batter do his own thing, just like a coach callin' the shots eh? Isn't there a game that has this?

        Comment

        • **DONOTDELETE**
          Hall Of Fame
          • Oct 2025
          • 19598

          #64
          Re: The ball physics are really startin to bug me in this game...

          very interesting observation....its a video game so certain sacrifice in realism have to be made to make the game play more like the real sport...meters give you more control...more control = good

          Comment

          • **DONOTDELETE**
            Hall Of Fame
            • Oct 2025
            • 19598

            #65
            Re: The ball physics are really startin to bug me in this game...

            very interesting observation....its a video game so certain sacrifice in realism have to be made to make the game play more like the real sport...meters give you more control...more control = good

            Comment

            • Redbird
              Go Hogs
              • Oct 2002
              • 838

              #66
              Re: The ball physics are really startin to bug me in this game...

              I believe that when simulating people you need less control. Now if we were simulating robots then you could have more control.

              simulating people=less control
              simulating robots=more control
              For a great Christian website check out http://www.gbntv.org/

              Comment

              • Redbird
                Go Hogs
                • Oct 2002
                • 838

                #67
                Re: The ball physics are really startin to bug me in this game...

                I believe that when simulating people you need less control. Now if we were simulating robots then you could have more control.

                simulating people=less control
                simulating robots=more control
                For a great Christian website check out http://www.gbntv.org/

                Comment

                • jasongst
                  Rookie
                  • Aug 2002
                  • 123

                  #68
                  Re: The ball physics are really startin to bug me in this game...

                  </font><blockquote><font class="small">Quote:</font><hr />
                  more control = good

                  <hr /></blockquote><font class="post">

                  No, that's not necessarily true. It's entirely a matter of preference. Too much control can compromise the realism of the results, and vice versa. With situations like MVP's pitching they are trying to add as much control as possible while maintaining a good tilt based on the MLB player's given abilities. "More control" is no good (for me at least) unless it does this effectively.

                  I think what most people want is a realistic spread of results, relatively speaking, meaning players who are good should be RELATIVELY better than players who are not, even if the home run statistics are too large, for example. Once you have a realistic spread of results you can apply difficulty levels to make them closer to real life statistics.

                  Comment

                  • jasongst
                    Rookie
                    • Aug 2002
                    • 123

                    #69
                    Re: The ball physics are really startin to bug me in this game...

                    </font><blockquote><font class="small">Quote:</font><hr />
                    more control = good

                    <hr /></blockquote><font class="post">

                    No, that's not necessarily true. It's entirely a matter of preference. Too much control can compromise the realism of the results, and vice versa. With situations like MVP's pitching they are trying to add as much control as possible while maintaining a good tilt based on the MLB player's given abilities. "More control" is no good (for me at least) unless it does this effectively.

                    I think what most people want is a realistic spread of results, relatively speaking, meaning players who are good should be RELATIVELY better than players who are not, even if the home run statistics are too large, for example. Once you have a realistic spread of results you can apply difficulty levels to make them closer to real life statistics.

                    Comment

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