NBA 2K26 Impressions Thread

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  • goma76
    Rookie
    • Apr 2017
    • 307

    #61
    2K needs to find a balance between drive and kick actions and finishing at the rim. The CPU always passes to the shooter in the corner 99% of the time, which ultimately becomes predictable.

    This seems to be the exact opposite of older versions, where the shooter always ended up at the rim.

    I'm not sure if this can be corrected via sliders or if a patch is needed.

    Comment

    • Rori Daed
      Rookie
      • Sep 2012
      • 75

      #62
      Originally posted by Fake Empire

      This sounds promising for the offline crowd using shot timing. It will need extensive testing though with many full games to compare results and stats. You're obviously bypassing to a degree the green window by increasing the success rate of shooting globally for your team. It's like making a custom low risk shot profile like the default one in 2k25.
      I believe with the combination of the timing slider you might be able to find the sweet spot based on your skill but you'll need to spend a lot of time testing it.
      It won't work because since it's globally boosting everyone's shooting success, it's also making it where guys who've never hit a three in their lives, can now splash from downtown. I practiced this with Mitchell Robinson and I immediately realized this can't work. Also, there is no timing slider. They just really screwed people this year. I don't play vs the CPU but I do like to play my good friend of many years and we usually like to collectively dial in sliders where the game plays as close to real life as possible and the end of game stats reflect that, and it seems like it's going to be nearly impossible to achieve now with the changes they've made that can't be altered even in private leagues. On top of all this, it's going on 48 hours where nobody has been able to even play crossplay, and my friend and I are on different consoles. So I paid $30 extra to essentially not be able to play early the way I usually play. Instead I've had to settle for playing PlayNow Online where every other player has a Zen and shoots every shot with one player and greens everything that isn't smothered because they have their device set to the timing of that player and that's it and can't shoot for nothing with anyone else on their roster without the help of a cheating device. Good times, happy labor day!

      Comment

      • Rori Daed
        Rookie
        • Sep 2012
        • 75

        #63
        I'm pretty sure I figured something else out through some testing I was doing this morning. The issue we are seeing where they're almost a forcefield that's widening our driving angles. It actually appears to be a mechanism to create space artificially for more dribble manipulation and shot creation in the mid range. So what I'm noticing is that on Rookie you will see that animation way more and a whole lot of space between the ball handler and the defender, even though the animations are as if the players should be touch (defender walling with forearm, ball handler shielding with off arm) and it looks ridiculous. As you turn the difficulty up you will see that animation turn up less and less and when it does you will see less space between the two players. On Hall of Fame you will mostly only get the animation when the players are actually touching. I've tried a bunch of different sliders to see if I could do anything else to close the artificial gap on the players when this ride animation triggers and none seem to work aside from just going up to HoF difficulty. I hope this is helpful, I'll post in the forum impressions thread as well

        Comment

        • Rori Daed
          Rookie
          • Sep 2012
          • 75

          #64
          Originally posted by Rori Daed

          It won't work because since it's globally boosting everyone's shooting success, it's also making it where guys who've never hit a three in their lives, can now splash from downtown. I practiced this with Mitchell Robinson and I immediately realized this can't work. Also, there is no timing slider. They just really screwed people this year. I don't play vs the CPU but I do like to play my good friend of many years and we usually like to collectively dial in sliders where the game plays as close to real life as possible and the end of game stats reflect that, and it seems like it's going to be nearly impossible to achieve now with the changes they've made that can't be altered even in private leagues. On top of all this, it's going on 48 hours where nobody has been able to even play crossplay, and my friend and I are on different consoles. So I paid $30 extra to essentially not be able to play early the way I usually play. Instead I've had to settle for playing PlayNow Online where every other player has a Zen and shoots every shot with one player and greens everything that isn't smothered because they have their device set to the timing of that player and that's it and can't shoot for nothing with anyone else on their roster without the help of a cheating device. Good times, happy labor day!
          I'm going back on this thought after further testing. I'm starting to think hall of fame with somewhere around 75 for all shot success could be a sweet spot. Starting with HoF as a base will make sure foul calls are most realistic and also eliminate the OD amount of forcefield space that happens on some hip rides. But Fake Empire may have actually been correct there. I can make shots with some non shooters but it's still rare and incredibly difficult. It would take more testing to know how viable this is but I think it could be a good solution, and if defenders are too good at cutting everything off, I think just lowering agility could resolve that pretty well.

          Comment

          • simbayless
            MVP
            • May 2011
            • 2011

            #65
            Originally posted by Rori Daed

            I'm going back on this thought after further testing. I'm starting to think hall of fame with somewhere around 75 for all shot success could be a sweet spot. Starting with HoF as a base will make sure foul calls are most realistic and also eliminate the OD amount of forcefield space that happens on some hip rides. But Fake Empire may have actually been correct there. I can make shots with some non shooters but it's still rare and incredibly difficult. It would take more testing to know how viable this is but I think it could be a good solution, and if defenders are too good at cutting everything off, I think just lowering agility could resolve that pretty well.
            Are you saying you put user shot timing at 75?🤔
            I was confused when it says shot timing for the CPU effictiness on the user side of sliders

            Comment

            • MiracleMet718
              Pro
              • Apr 2016
              • 1947

              #66
              Originally posted by Fake Empire

              No it's not that bad. The game is good but if you're playing offline only and you're not using Real Player% you're gonna have a very difficult time. You want to run a 30 team MyNBA with shot timing? Well, there's absolutely no way to do it unless you're some kind of superhuman with superpowers.
              I agree with the first part but disagree on the second. I play on HOF with default sliders and have no problem making shots, especially wide open shots.

              Comment

              • Rori Daed
                Rookie
                • Sep 2012
                • 75

                #67
                Okay so lowering agility to calm down stonewalling defenders isn't really viable because it also slows down the offensive off-ball movement, so even though you can get around defenders more, all your plays become way less effective because guys are jogging around. Going to have to test the defense specific sliders more. I just don't feel all of them really do all that great a job. The only way to not get constantly stonewalled seems to be to drop the difficulty

                Comment

                • Rori Daed
                  Rookie
                  • Sep 2012
                  • 75

                  #68
                  Originally posted by simbayless

                  Are you saying you put user shot timing at 75?🤔
                  I was confused when it says shot timing for the CPU effictiness on the user side of sliders
                  No, that slider seems to do nothing for the User side unless you're player locked and allowing your CPU teammates to shoot shots. I mean shot success for 3pt mid, close, inside.

                  Comment

                  • alabamarob
                    MVP
                    • Nov 2010
                    • 3320

                    #69
                    I hope the game is better when you play it, because the videos look like every NBA team running 5 out and isos. It doesn’t look very strategic at all. Plus open shot percentages look way too high.

                    Are open 3’s easy to make with anyone over 75 3p rating?
                    Psn: Alabamarob
                    Xbox: Alabama Rob

                    Youtube: 2k Hawks

                    Settings I play on.
                    Minutes: 12
                    Difficulty: HOF
                    Online or Offline player: Both
                    In a MLO: Yes

                    Comment

                    • scottyp180
                      MVP
                      • Jun 2007
                      • 2178

                      #70
                      Originally posted by alabamarob
                      I hope the game is better when you play it, because the videos look like every NBA team running 5 out and isos. It doesn’t look very strategic at all. Plus open shot percentages look way too high.

                      Are open 3’s easy to make with anyone over 75 3p rating?


                      This video has me very concerned. Makes it sound like every team plays exactly the same and players don't play like themselves at all. PGs and drivers giving up open lanes to kick out to shooters. Bigs and non-shooters hanging out by the 3 point line. A lack of off ball movement.

                      Maybe this video is an over reaction but it doesn't sound off from what I've heard and watched so far.

                      He also mentions frame rate issues on base PS5 when using broadcast. I've noticed it in some videos I've watched too.

                      Comment

                      • Fake Empire
                        Rookie
                        • Sep 2024
                        • 131

                        #71
                        Originally posted by MiracleMet718

                        I agree with the first part but disagree on the second. I play on HOF with default sliders and have no problem making shots, especially wide open shots.
                        If you're really so skilled I can't reallly say anything.
                        ​​My issue is that I have to run plays to get the open shot as always but afterwards I need to hit the green perfectly without any margin for error. This is way too overwhelming for me. 2k25 multiple shot profiles provided this room for user input error. And there's absolutely no way I will make successful shots under any defensive pressure. The meter changes under these conditions drastically.
                        In 2k25 I had the option to go to low risk profile when I didn't want to use real player%.
                        Unless you're so efficient finding the open man all the time, I would love to see a video of you hitting shots under pressure.

                        Comment

                        • MiracleMet718
                          Pro
                          • Apr 2016
                          • 1947

                          #72
                          Originally posted by Fake Empire

                          If you're really so skilled I can't reallly say anything.
                          ​My issue is that I have to run plays to get the open shot as always but afterwards I need to hit the green perfectly without any margin for error. This is way too overwhelming for me. 2k25 multiple shot profiles provided this room for user input error. And there's absolutely no way I will make successful shots under any defensive pressure. The meter changes under these conditions drastically.
                          In 2k25 I had the option to go to low risk profile when I didn't want to use real player%.
                          Unless you're so efficient finding the open man all the time, I would love to see a video of you hitting shots under pressure.
                          I wouldn’t say I’m really skilled, but I’ve always been pretty decent at 2k on default and I also play with meter off, so I look at the top of each players shot. When I play with meter I miss way too much in general, so I got rid of it and find it much better once I know each players release point. I do run plays or swing and drive to find the open guy.

                          Hitting contested shots is definitely harder this year so if that is what you are getting at, I agree. I also have only played a few games this year so I’m sure the more I play, I’ll have a better idea of how the game actually plays. But so far I don’t find it to be that much more difficult than 2k25.

                          Comment

                          • Fake Empire
                            Rookie
                            • Sep 2024
                            • 131

                            #73
                            Originally posted by scottyp180



                            This video has me very concerned. Makes it sound like every team plays exactly the same and players don't play like themselves at all. PGs and drivers giving up open lanes to kick out to shooters. Bigs and non-shooters hanging out by the 3 point line. A lack of off ball movement.

                            Maybe this video is an over reaction but it doesn't sound off from what I've heard and watched so far.

                            He also mentions frame rate issues on base PS5 when using broadcast. I've noticed it in some videos I've watched too.
                            This review is rubbish. Even the observations about the cpu play style are wrong based on some plays of the actual footage he shows. Teams play like they do in the NBA. You have the defensive options to prevent cpu from kicking out. You have the options to shrink the space both in paint and outside.
                            The guy allows cpu to drive leading to either an easy inside the paint basket or a pass outside. There are several defensive settings and instructions.

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                            Comment


                            • spinoff
                              spinoff commented
                              Editing a comment
                              You’re partially right, but he’s right too. Do you have the game? I’ve had it since Friday and have already put in over 23 hours testing everything, honestly, I’ve been testing more than actually playing. The AI is smart, both on offense and defense.

                              I’d say there are only two minor flaws: on offense, the plays repeat way too much, and on defense, the help can be a little too reactive and overbearing. But that’s not the main issue.

                              The main problem is that we don’t have the tools to properly control the AI. The offensive and defensive settings menus are either broken or really unintuitive (I shouldn’t have to leave the game by pressing pause just to adjust my strategies). You can’t even change your defense during the game using the OTFC menu. There are defensive presets in the timeout menu, and completely different presets in the Pause menu.

                              But it’s not just a menu problem, the AI also doesn’t adjust our defense quickly or correctly in Auto mode, so you end up having to do everything manually. It’s a shame, because the game has the tools for proper defense, but it simply doesn’t apply them.

                              Even more worrying, the game doesn’t use team playbooks. Plain and simple, your team never plays the playbook, even if you set everything to Auto and max out the playbook usage in the coach settings. Your team always defaults to the “Motion” freelance. You’re forced to do everything manually, which is frustrating if you just want a simple experience.

                              Even the AI underutilizes the team playbooks. You get more variety when playing with older teams that don’t rely on the Motion freelance.

                              In short, the problem isn’t the quality of offense or defense, it’s the tools we have to control them and how the AI applies them. They’re broken and poorly designed.
                          • Gotmadskillzson
                            Live your life
                            • Apr 2008
                            • 23426

                            #74
                            Another year with rebounding being completely one sided. I would say 99% of the rebounds are defensive. Been like this for years too. Telling your team to crash offensive boards don't help like it should.

                            Comment

                            • spinoff
                              Rookie
                              • Sep 2020
                              • 128

                              #75
                              I’ve already played 23 hours of NBA 2K26 in just 4 days… This game is like a big, overly sweet dessert : it looks tempting, but it’s way too sugary, and the sugar is just masking a lower-quality cookie underneath.

                              I don’t doubt it will still be successful because it’s more responsive : everything reacts faster now. Even double-teams trigger quicker, and the defense adapts faster (maybe even too fast). The only thing that ruins this speed and responsiveness is the dribbling, which is really choppy and ugly. You can chain completely unrealistic moves that would never happen in real life.

                              I could write a ton, but the bottom line is that the game still feels unfinished. The button mapping is worse than ever. For example, in triple threat position, it’s now impossible to advance your player with a dribble followed by a shot using the right stick. You can still do it with the shoot button, but not with the stick.

                              I also regret that hand-off passing is so underdeveloped. It’s still impossible to manually chain a hand-off pass into a roll or a fade.

                              And one last thing : your team always plays the same way on offense. I’ll repeat this because it’s just unbearable: your offense keeps repeating the same motions because the game constantly defaults to the “Motion” freelance. Even if you choose “Auto” in the menus, it never uses the team’s playbook : you have to do it manually. This is especially dumb for beginners, who end up playing the same offense over and over.

                              Overall, it feels like another unfinished game year, where microtransactions seem to be the only thing that really matters. NBA 2K isn’t the pinnacle it used to be. Back in the day, I genuinely felt motivated to play well : the game was first and foremost a basketball game, not just a video game.

                              PS: I’ve reported several bugs in the dedicated forum post, but I have a view counter linked to videos about these bugs, and nobody seems to watch them. I guess I’m wasting my time, and neither 2K, Beluba, nor Daczar actually look at what we write.

                              Comment

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