Defensive Settings Completely Removed from Next-Gen.

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  • dubplate
    MVP
    • Dec 2002
    • 3784

    #196
    Re: Defensive Settings Completely Removed from Next-Gen.

    I can't stop the CPU for the life of me since switching to next gen. It's almost to the point where this game is just unplayable for me.

    Comment

    • alabamarob
      MVP
      • Nov 2010
      • 3352

      #197
      Re: Defensive Settings Completely Removed from Next-Gen.

      Originally posted by dubplate
      I can't stop the CPU for the life of me since switching to next gen. It's almost to the point where this game is just unplayable for me.
      Are you Getting killed with corner threes while your defenders over committ?
      Psn: Alabamarob
      Xbox: Alabama Rob

      Youtube: 2k Hawks

      Settings I play on.
      Minutes: 12
      Difficulty: HOF
      Online or Offline player: Both
      In a MLO: Yes

      Comment

      • RangersCruz
        MVP
        • May 2012
        • 3275

        #198
        Re: Defensive Settings Completely Removed from Next-Gen.

        Originally posted by dubplate
        I can't stop the CPU for the life of me since switching to next gen. It's almost to the point where this game is just unplayable for me.
        Im not good at defense but its not that bad

        Comment

        • stillfeelme
          MVP
          • Aug 2010
          • 2407

          #199
          Re: Defensive Settings Completely Removed from Next-Gen.

          Originally posted by bamalam
          Having mentioned my displeasure for the off-court direction of NG 2k, I do think the on court game is enjoyable.

          With POA, it is interesting, and could work I guess, however, as is, I have to agree, it is less desirable than the individualized defensive strategy.

          It seem to me that there is too much CPU success when adjusting strategy to a change in my settings.

          If I am set to (as an example) "nothing inside" emphasis:


          it shouldnt mean there is no defense on perimeter players at all. While they dont score inside much,CPU teams light me up from perimeter, to the point of rediculousness. My players are no where near the CPU perimeter guys.
          So, experimenting I change the setting, and then CPU teams become unstoppable in the paint, as if my defensive player ratings dont matter,

          All of a sudden, every CPU player drives to the hoop and scores, every big is Olajuwon, etc. Even if I emphasize guard the perimeter, by bigs should not lose all defensive ability if they are still in the paint, challenging an inside shot.

          As another example "crash defensive boards" while on, I will control the boards, and hold CPU team to minimal offensive boards, but when I switch POA, all of a sudden CPU becomes rodman/love/howard rebounding machines on the offensive glass, getting multiple rebounds on same possession.

          Its not like all my players have taken off down the court, they are standing right there, and cant get a rebound to save their lives.


          I hope 2k continues to look at this and tone down CPU abilities as they "react" to the defense being played by human team.

          CPU should adjust its strategy, but success with which it does needs to be looked at, IMO
          Basically they coded the CPU to behave exactly like that if you do one thing they recognize what you are trying to do and will try what else should work. It is not random at all doesn't appear that way. The whole team knows almost instantly. It is the same way how they react if a zone is switched to. I have both current and next gen and the CPU is on some BS on next gen. I feel like my defensive ability is being dumbed down by warping when playing on ball defense, passes warping, passes going through my team. I hoped some of this would be fixed on next gen but it isn't. I can't play realistic defensive at all by that I mean what should work in real life against the CPU. The CPU is getting way too many high degree passes to the interior while my team stands around and looks dumb.

          Comment

          • Redog156
            Rookie
            • Nov 2013
            • 22

            #200
            Re: Defensive Settings Completely Removed from Next-Gen.

            Originally posted by Batum Shaka Laka
            Love that they're removed. Much more realistic with having coach priorities.

            They don't leave shooters unless you select "nothing inside" etc.

            This is real basketball - a coach doesn't go "play ray Allen deny ball/tight /over etc. That's arcade and is a joke. Players should play a player based on his tendencies etc. That's what's happening....


            Welcome to real basketball



            Sent from my SCH-R530C using Tapatalk


            Lmao. That's the silliest thing I've ever heard.

            Comment

            • Find_the_Door
              Nogueira connoisseur
              • Jan 2012
              • 4051

              #201
              Re: Defensive Settings Completely Removed from Next-Gen.

              Originally posted by Redog156
              Lmao. That's the silliest thing I've ever heard.
              If you'd read the whole thread you'd realize it was a joke.

              Glad you enjoyed it
              Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

              Comment

              • BegBy
                Banned
                • Feb 2009
                • 1212

                #202
                Re: Defensive Settings Completely Removed from Next-Gen.

                While still on topic I have some pretty interesting perspectives on game play post-patch since I recently decided to remove the patch. Obviously, defensive settings are available before tip-off. What I find more interesting and valuable to me is the overall feel and flow.

                Control and smoothness of both offensive and defensive players is a much better experience. I find less situations where I feel the actions of either predetermines the outcome. It's a very organic feel with lots of possibilities for animations to open up and allow a very realistic brand of basketball to be played. I never know what is going to happen because it's more realistic and defenders aren't mind readers that play perfectly and get away with too much contact.

                Physical play is minimized by a fair amount, but by no means in a bad way. As I just mentioned, currently with the patch installed, aside from every single defensive player being focused on the actual basketball and it's location/destination, their reactions are more human and therefore they aren't pushing you on the perimeter constantly. Being bodied up is one thing, but it's absurd right now, and it's unenjoyable because combined with having a mind reader glued to you, you also have to contend with the other 4 players being equally as good at predicting where you're going and how you're going to do it.

                The aesthetics of pre-patch is a true joy to behold. You don't see 5 guys react (often times using the same animation) as quickly as your button push was entered. Which opens up a very believable, very pleasing visual experience. Beating a guy could mean an open jumper or a wide open lane to the rim. Just as likely it could mean good, strong help defense or poor help defense resulting in an extra pass or a trip to the line.

                The defense in it's current state is (in my opinion) unrealistic on all levels and isn't a good experience at all. Pre-patch, however, whether you win or lose, makes the game organic and a visual gem! I encourage everyone to try it as it directly relates to this topic, because clearly game play has changed, and not for the better. If prior to the patch the product can look and feel (the feel is literally the best sports gaming experience of my life) that glorious, I'm convinced 2K need to hear we want it back.

                Comment

                • LorenzoDC
                  MVP
                  • Sep 2010
                  • 1857

                  #203
                  Re: Defensive Settings Completely Removed from Next-Gen.

                  Originally posted by BegBy
                  While still on topic I have some pretty interesting perspectives on game play post-patch since I recently decided to remove the patch. Obviously, defensive settings are available before tip-off. What I find more interesting and valuable to me is the overall feel and flow.

                  Control and smoothness of both offensive and defensive players is a much better experience. I find less situations where I feel the actions of either predetermines the outcome. It's a very organic feel with lots of possibilities for animations to open up and allow a very realistic brand of basketball to be played. I never know what is going to happen because it's more realistic and defenders aren't mind readers that play perfectly and get away with too much contact.

                  Physical play is minimized by a fair amount, but by no means in a bad way. As I just mentioned, currently with the patch installed, aside from every single defensive player being focused on the actual basketball and it's location/destination, their reactions are more human and therefore they aren't pushing you on the perimeter constantly. Being bodied up is one thing, but it's absurd right now, and it's unenjoyable because combined with having a mind reader glued to you, you also have to contend with the other 4 players being equally as good at predicting where you're going and how you're going to do it.

                  The aesthetics of pre-patch is a true joy to behold. You don't see 5 guys react (often times using the same animation) as quickly as your button push was entered. Which opens up a very believable, very pleasing visual experience. Beating a guy could mean an open jumper or a wide open lane to the rim. Just as likely it could mean good, strong help defense or poor help defense resulting in an extra pass or a trip to the line.

                  The defense in it's current state is (in my opinion) unrealistic on all levels and isn't a good experience at all. Pre-patch, however, whether you win or lose, makes the game organic and a visual gem! I encourage everyone to try it as it directly relates to this topic, because clearly game play has changed, and not for the better. If prior to the patch the product can look and feel (the feel is literally the best sports gaming experience of my life) that glorious, I'm convinced 2K need to hear we want it back.
                  Might be worth it's own thread topic about release day patch and defense?

                  Comment

                  • GisherJohn24
                    MVP
                    • Aug 2008
                    • 4611

                    #204
                    Re: Defensive Settings Completely Removed from Next-Gen.

                    I increased tendencies to 65 for mid range and 3 point shooting for CPU. And lowered closer to 30. I have a much more realistic and enjoyable experience.

                    Comment

                    • seanbarkley
                      MVP
                      • Sep 2008
                      • 2098

                      #205
                      Re: Defensive Settings Completely Removed from Next-Gen.

                      Originally posted by BegBy
                      While still on topic I have some pretty interesting perspectives on game play post-patch since I recently decided to remove the patch. Obviously, defensive settings are available before tip-off. What I find more interesting and valuable to me is the overall feel and flow.

                      Control and smoothness of both offensive and defensive players is a much better experience. I find less situations where I feel the actions of either predetermines the outcome. It's a very organic feel with lots of possibilities for animations to open up and allow a very realistic brand of basketball to be played. I never know what is going to happen because it's more realistic and defenders aren't mind readers that play perfectly and get away with too much contact.

                      Physical play is minimized by a fair amount, but by no means in a bad way. As I just mentioned, currently with the patch installed, aside from every single defensive player being focused on the actual basketball and it's location/destination, their reactions are more human and therefore they aren't pushing you on the perimeter constantly. Being bodied up is one thing, but it's absurd right now, and it's unenjoyable because combined with having a mind reader glued to you, you also have to contend with the other 4 players being equally as good at predicting where you're going and how you're going to do it.

                      The aesthetics of pre-patch is a true joy to behold. You don't see 5 guys react (often times using the same animation) as quickly as your button push was entered. Which opens up a very believable, very pleasing visual experience. Beating a guy could mean an open jumper or a wide open lane to the rim. Just as likely it could mean good, strong help defense or poor help defense resulting in an extra pass or a trip to the line.

                      The defense in it's current state is (in my opinion) unrealistic on all levels and isn't a good experience at all. Pre-patch, however, whether you win or lose, makes the game organic and a visual gem! I encourage everyone to try it as it directly relates to this topic, because clearly game play has changed, and not for the better. If prior to the patch the product can look and feel (the feel is literally the best sports gaming experience of my life) that glorious, I'm convinced 2K need to hear we want it back.
                      If you don't download the patch can you still download rosters or are you limited to the default one?


                      Enviado desde mi iPhone 5 con Tapatalk
                      If you like my work I appreciate any help: https://www.paypal.me/s3anbarkl3y

                      Comment

                      • Kaanyr Vhok
                        MVP
                        • Aug 2006
                        • 2248

                        #206
                        Re: Defensive Settings Completely Removed from Next-Gen.

                        Originally posted by BegBy
                        While still on topic I have some pretty interesting perspectives on game play post-patch since I recently decided to remove the patch. Obviously, defensive settings are available before tip-off. What I find more interesting and valuable to me is the overall feel and flow.

                        Control and smoothness of both offensive and defensive players is a much better experience. I find less situations where I feel the actions of either predetermines the outcome. It's a very organic feel with lots of possibilities for animations to open up and allow a very realistic brand of basketball to be played. I never know what is going to happen because it's more realistic and defenders aren't mind readers that play perfectly and get away with too much contact.

                        Physical play is minimized by a fair amount, but by no means in a bad way. As I just mentioned, currently with the patch installed, aside from every single defensive player being focused on the actual basketball and it's location/destination, their reactions are more human and therefore they aren't pushing you on the perimeter constantly. Being bodied up is one thing, but it's absurd right now, and it's unenjoyable because combined with having a mind reader glued to you, you also have to contend with the other 4 players being equally as good at predicting where you're going and how you're going to do it.

                        The aesthetics of pre-patch is a true joy to behold. You don't see 5 guys react (often times using the same animation) as quickly as your button push was entered. Which opens up a very believable, very pleasing visual experience. Beating a guy could mean an open jumper or a wide open lane to the rim. Just as likely it could mean good, strong help defense or poor help defense resulting in an extra pass or a trip to the line.

                        The defense in it's current state is (in my opinion) unrealistic on all levels and isn't a good experience at all. Pre-patch, however, whether you win or lose, makes the game organic and a visual gem! I encourage everyone to try it as it directly relates to this topic, because clearly game play has changed, and not for the better. If prior to the patch the product can look and feel (the feel is literally the best sports gaming experience of my life) that glorious, I'm convinced 2K need to hear we want it back.
                        Keeping with the tradition of patches that make the game less realistic.

                        Comment

                        • mythreesons
                          Rookie
                          • Dec 2006
                          • 114

                          #207
                          Re: Defensive Settings Completely Removed from Next-Gen.

                          Originally posted by BegBy
                          While still on topic I have some pretty interesting perspectives on game play post-patch since I recently decided to remove the patch. Obviously, defensive settings are available before tip-off. What I find more interesting and valuable to me is the overall feel and flow.

                          Control and smoothness of both offensive and defensive players is a much better experience. I find less situations where I feel the actions of either predetermines the outcome. It's a very organic feel with lots of possibilities for animations to open up and allow a very realistic brand of basketball to be played. I never know what is going to happen because it's more realistic and defenders aren't mind readers that play perfectly and get away with too much contact.

                          Physical play is minimized by a fair amount, but by no means in a bad way. As I just mentioned, currently with the patch installed, aside from every single defensive player being focused on the actual basketball and it's location/destination, their reactions are more human and therefore they aren't pushing you on the perimeter constantly. Being bodied up is one thing, but it's absurd right now, and it's unenjoyable because combined with having a mind reader glued to you, you also have to contend with the other 4 players being equally as good at predicting where you're going and how you're going to do it.

                          The aesthetics of pre-patch is a true joy to behold. You don't see 5 guys react (often times using the same animation) as quickly as your button push was entered. Which opens up a very believable, very pleasing visual experience. Beating a guy could mean an open jumper or a wide open lane to the rim. Just as likely it could mean good, strong help defense or poor help defense resulting in an extra pass or a trip to the line.

                          The defense in it's current state is (in my opinion) unrealistic on all levels and isn't a good experience at all. Pre-patch, however, whether you win or lose, makes the game organic and a visual gem! I encourage everyone to try it as it directly relates to this topic, because clearly game play has changed, and not for the better. If prior to the patch the product can look and feel (the feel is literally the best sports gaming experience of my life) that glorious, I'm convinced 2K need to hear we want it back.
                          This thread has officially been hijacked

                          Comment

                          • Sundown
                            MVP
                            • Oct 2010
                            • 3270

                            #208
                            Re: Defensive Settings Completely Removed from Next-Gen.

                            Originally posted by mythreesons
                            This thread has officially been hijacked
                            Haha. These observations are interesting but probably best served on its own thread unless there are observations about POEs.

                            Comment

                            • BegBy
                              Banned
                              • Feb 2009
                              • 1212

                              #209
                              Re: Defensive Settings Completely Removed from Next-Gen.

                              Originally posted by Sundown
                              Haha. These observations are interesting but probably best served on its own thread unless there are observations about POEs.
                              I apologize and had no intention on hijacking. I did start a separate thread. I merely gave my opinion on things because there is no doubt at all that defense, post-patch, is absurd. Poe's and sliders do little to combat how bad it's messed up. So, I figured that if the patch is responsible, I'd she'd light.

                              Sent from my SAMSUNG-SGH-I747 using Tapatalk

                              Comment

                              • Sundown
                                MVP
                                • Oct 2010
                                • 3270

                                #210
                                Re: Defensive Settings Completely Removed from Next-Gen.

                                Originally posted by BegBy
                                I apologize and had no intention on hijacking. I did start a separate thread. I merely gave my opinion on things because there is no doubt at all that defense, post-patch, is absurd. Poe's and sliders do little to combat how bad it's messed up. So, I figured that if the patch is responsible, I'd she'd light.

                                Sent from my SAMSUNG-SGH-I747 using Tapatalk
                                That's interesting. It'd be nice to get video or something so we know it's not a placebo thing.

                                Comment

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