NBA 2K15 New Shot Meter Explained
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Re: NBA 2K15 New Shot Meter Explained
First of all, that build is very old code. Second, there's no bad shot on Pro Default settings.
Really, I understand the concern... but I guarantee everything will be fine in the final product. But I also wouldn't advise any veteran 2K gamer to play on Pro Default. A lot of realism goes out the window on default settings.
Cool yep that is what I thought the game is on pro -default. The timing window for release is easier. I have watched enough of these videos to see how it is implemented.
From what I seen from the Gamescom's videos it appears to work exactly how you said
The meter in 2K14 had 4 or 5 bars I forgot at the moment. The more bars you had as you moved along the court the better you could shoot from the given areas. In 2k15 what you guys did is add a meter with a thin line that is the perfect release point line as well as a timing arcs as soon as you get the ball. The arc gets bigger or smaller depending on where you are on the court. The bars of 14 have been replaced with arcs in 15. The better you can shoot the wider your timing arc or the less you are penalized.
Examples I have seen:
- Wade has a small timing arc from center midrange and three left wing. Areas where he shot below average compared to league
- Danny Green put the ball on the floor and has a smaller left corner timing arc from three
- Tony Parker has a wide timing arc left baseline that lines up with a hot spot he shot like 48% from.
You can also see the arc getting bigger and smaller just like the bars as you move along the court. I see no problem with this. Sounds like Mike and his engineers tuned this thing right.Comment
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Re: NBA 2K15 New Shot Meter Explained
One thing I must say, it looks like I will finally be rewarded for learning my team. My time in practice mode will be well spent
Looks like "brick city " online for the people that play like idiots if this worksLast edited by thedream2k13; 08-17-2014, 08:29 PM.#SIMNATION
fighting for truth, justice and SIMULATION gameplayComment
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Re: NBA 2K15 New Shot Meter Explained
I've never seen this vid....the crowd looks good but I hope they finally got rid of the cabbage patch dance.Comment
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Re: NBA 2K15 New Shot Meter Explained
What I love most about this system is the fact that, I don't think people that are used to running offense for good looks will have to change much. Its just the people that jack shots and get bailed out by sig skills that will have to adjust the most.Sixers/Panthers/Tarheels
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Re: NBA 2K15 New Shot Meter Explained
First of all, that build is very old code. Second, there's no bad shot on Pro Default settings.
Really, I understand the concern... but I guarantee everything will be fine in the final product. But I also wouldn't advise any veteran 2K gamer to play on Pro Default. A lot of realism goes out the window on default settings.Comment
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Ironically tho, you guys had it in NBA 2k6 or 2k7. I use to drive to the hole and hold the ball almost until I touched the ground and let it go, and it goes in. Something similar to change shot feature in place now. The only difference was you could let it go where and when precisely you wanted to, especially if you got good with it.Comment
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When will defense become a focal point? Every year we get new features that are solely based upon offense and it's become pretty annoying at this point. The defender is always at a disadvantage in basketball games and they always seem to cater to the offensive player more often than not, what gives?PSN: January_SmokeComment
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Re: NBA 2K15 New Shot Meter Explained
When will defense become a focal point? Every year we get new features that are solely based upon offense and it's become pretty annoying at this point. The defender is always at a disadvantage in basketball games and they always seem to cater to the offensive player more often than not, what gives?
I wouldn't even call this a new feature as much as I would call it refinement of something already in place. Honestly hearing how much defensive influence plays a role in the shot meter makes me feel a bit better as I had no idea what the logic was before.
LD2K has hinted on some defensive changes though..hopefully we hear something soon.Comment
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Re: NBA 2K15 New Shot Meter Explained
When will defense become a focal point? Every year we get new features that are solely based upon offense and it's become pretty annoying at this point. The defender is always at a disadvantage in basketball games and they always seem to cater to the offensive player more often than not, what gives?
My role was just that a defensive force in the middle! I had ball hogging teammates and I didn't mind that I rarely scored. I would grab rebounds and turn away shots! It felt awesome....the newer 2k's I can still play as "defensive" center but I end up scoring more and getting less bocks/rebounds. MyPlayer is lvl 99 and he's more of a scorer than a defensive force in the middle.Comment
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I think this will be great for players online if it is available. It will help during slightly laggy gameplay.These are my opinions based off of my perspective. I don't expect everyone to agree with me, but if you disagree, we can still agree to disagree agreeably and not fight about it.Comment
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Re: NBA 2K15 New Shot Meter Explained
I wouldn't even call this a new feature as much as I would call it refinement of something already in place. Honestly hearing how much defensive influence plays a role in the shot meter makes me feel a bit better as I had no idea what the logic was before.
LD2K has hinted on some defensive changes though..hopefully we hear something soon.Comment
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Re: NBA 2K15 New Shot Meter Explained
My best guess is that the meter will work perfect and then the scripting kicks in and you miss every shot no matter how well you are at using the meter.INACTIVEComment
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