NBA 2K15 New Shot Meter Explained
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Re: NBA 2K15 New Shot Meter Explained
Thats not how i understand it. The meter only effects how big or small your timing windows. I always take smart shots, im just worried about losing to the guys who are timing masters' and take ******** shotsYour playing checkers, and im playing chess-Comment
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Re: NBA 2K15 New Shot Meter Explained
ugh...I know these types....they don't even need a meter since they know the shot animation by heart. They basically know when to release visually and it's usually money....Comment
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Re: NBA 2K15 New Shot Meter Explained
I watched a few descriptions of this. Here's how I understand it.
Last year, shot success probability was based first off your player's shot rating, then modified by other success factors related to the shot, such as if it was contested, degree of difficulty based on the type of shot, shot timing, etc.
So the baseline was set by the shooter's overall rating. In that scenario, if the dice roll was for a miss right from the beginning, the rest didn't matter, so even if you were taking an open uncontested 12 footer with your shooting guard whose mid range rating was 90, you could still miss more often than would happen in real life because the system wouod not recognize how easy the shot is once the initial dice roll was for a miss.
This year, the formula is reversed. The system first assesses how "easy" the shot is based on whether it's contested, the type of shot, etc. for the situation on the floor. Based on that, it will set how wide the timing is for the shot success window. So easy shots have a wider window, harder shots have a smaller one. Then the calculations about player attributes and the nature of shot difficulty kick in. The results should be more realistic.
So this new system should supposedly cut down on the freakish shots that should never be attempted, let alone made, going down for points, because the success probability will be calculated at the front end based on the shot situation on the floor, before player ratings kick in. And on the flip side, it should make it more common to make those wide open easy shots at a more reliable rate that player make when they are free and clear and in reasonably close range.
It's all in the implementation, but that's how I understand it.Comment
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Re: NBA 2K15 New Shot Meter Explained
I watched a few descriptions of this. Here's how I understand
This year, the formula is reversed. The system first assesses how "easy" the shot is based on whether it's contested, the type of shot, etc. for the situation on the floor. Based on that, it will set how wide the timing is for the shot success window. So easy shots have a wider window, harder shots have a smaller one. Then the calculations about player attributes and the nature of shot difficulty kick in. The results should be more realistic
It's all in the implementation, but that's how I understand it.Your playing checkers, and im playing chess-Comment
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Re: NBA 2K15 New Shot Meter Explained
I'm still not really understanding this shot meter. Online I've hit many shots on early and late releases. And also see my opponents hit some ridiculously shots with good defense on them.
To me I get the idea that this meter doesn't matter at all due to the types of shots that go on. Seems more random than SKILL to me.Comment
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Re: NBA 2K15 New Shot Meter Explained
Can anyone get a perfect release with Kyle Korver while attempting a three on superstar sim??? I'm dying to know because it seems almost impossible and he's suppose to be one of the best shooters in the nba. However, I am able to get a perfect release when shooting a mid range but when I attempt a three I'm ALWAYS a hair away from a perfect release, only getting it after A LOT of attemptsComment
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Re: NBA 2K15 New Shot Meter Explained
For all you who don't get the player attributes matter when it comes to the shot they take the perfect release is how close you come to his optimal output for the shot based on the conditions.
What I don't understand is that we have this shot fatigue but you only fatigue there seems to be no replenishing it. Example I make it a point to be the leading scorer on my team I get it I won't make every shot but when I take 25 shots the first half until I "Fatigue" I should be able to take at least 10 more the next half without getting a D+ on a open jump shot on the fast break. I honestly think that driving should take more of a hit then jump shots being towards the end of the game things get less physical because you have players are tired and thus look for those easy open jump shots.Comment
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Re: NBA 2K15 New Shot Meter Explained
I'm sorry guys but the shot meter is a disaster. I've been playing since the first 2K was released on the Dreamcast. This gives the feeling of trying to satisfy the meter rather than allowing us to enjoy playing the game, with very little room for error. My player has a 90 rating on all aspects of shooting, and I will release a shot right in front of the white line, almost a perfect shot, and will get a B/C and miss while being wide open. Due to the way NBA 2Ks simulation is designed, attempting to get a perfect timed shot in order to score is close to impossible. I would much rather focus on releasing at the top of my shot instead of looking at my players feet to score. I say this because different shot situations change your release factor, then you have to focus on a meter. In my opinion this has ruined the fluid mechanics of the 2K series for me. I also don't like the idea of knowing that if I get a "green" shot it's going to go in, that has taken away the element of surprise when the player shoots. I can tell you that if you are anywhere off of the white shot meter line you are more than likely going to miss. Some have claimed it's more forgiving online, why is that? Poor idea to make the game more realistic. The original poster of this thread says this can be turned off, does anyone know how on the 360?Comment
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Re: NBA 2K15 New Shot Meter Explained
I'm sorry guys but the shot meter is a disaster. I've been playing since the first 2K was released on the Dreamcast. This gives the feeling of trying to satisfy the meter rather than allowing us to enjoy playing the game, with very little room for error. My player has a 90 rating on all aspects of shooting, and I will release a shot right in front of the white line, almost a perfect shot, and will get a B/C and miss while being wide open. Due to the way NBA 2Ks simulation is designed, attempting to get a perfect timed shot in order to score is close to impossible. I would much rather focus on releasing at the top of my shot instead of looking at my players feet to score. I say this because different shot situations change your release factor, then you have to focus on a meter. In my opinion this has ruined the fluid mechanics of the 2K series for me. I also don't like the idea of knowing that if I get a "green" shot it's going to go in, that has taken away the element of surprise when the player shoots. I can tell you that if you are anywhere off of the white shot meter line you are more than likely going to miss. Some have claimed it's more forgiving online, why is that? Poor idea to make the game more realistic. The original poster of this thread says this can be turned off, does anyone know how on the 360?Comment
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Re: NBA 2K15 New Shot Meter Explained
I'm sorry guys but the shot meter is a disaster. I've been playing since the first 2K was released on the Dreamcast. This gives the feeling of trying to satisfy the meter rather than allowing us to enjoy playing the game, with very little room for error. My player has a 90 rating on all aspects of shooting, and I will release a shot right in front of the white line, almost a perfect shot, and will get a B/C and miss while being wide open. Due to the way NBA 2Ks simulation is designed, attempting to get a perfect timed shot in order to score is close to impossible. I would much rather focus on releasing at the top of my shot instead of looking at my players feet to score. I say this because different shot situations change your release factor, then you have to focus on a meter. In my opinion this has ruined the fluid mechanics of the 2K series for me. I also don't like the idea of knowing that if I get a "green" shot it's going to go in, that has taken away the element of surprise when the player shoots. I can tell you that if you are anywhere off of the white shot meter line you are more than likely going to miss. Some have claimed it's more forgiving online, why is that? Poor idea to make the game more realistic. The original poster of this thread says this can be turned off, does anyone know how on the 360?
For the record, I don't have the game so I don't know this answer, but I imagine it's either within the gameplay or presentation settings.Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60Comment
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I love 2K been playing for years. The concept of the shot meter is pretty awesome. I have been playing on Hall of Fame and it is basicly impossible to make open jump shots with anybody. I have played 10 games so far and I think had 3 perfect releases. Wide open shots off by a smidget from the center will end up being misses 9.9 times out of 10. It has also changed the way I play because every jump shot I find myself staring at the meter and not the actual shot animation. Best of both worlds here you can turn the option off which is good and also keep it on be challenged if you would like to. I am not complaining just wanted to add in some input.Comment
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