NBA 2K15 New Shot Meter Explained

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  • mttwlsn16
    Banned
    • Jul 2013
    • 42

    #76
    Re: NBA 2K15 New Shot Meter Explained

    Can't wait for this game! Every time I hear something new it sounds better and better

    Comment

    • Tybudd
      Rookie
      • Sep 2012
      • 218

      #77
      Originally posted by quehouston
      How will shot contests affect %'s?

      Edit: After reading close, I've found my answer.
      Some elaboration is needed.


      - No, you cannot "master" the meter and hit every shot you take
      Why, what makes it master proof?

      - Yes, Real FG% is still an option
      Still an option, maybe the community can help me on this one, where is this option right now on Next Gen?

      - Yes, it is very difficult to get "perfect timing," especially on the higher levels
      As long as player ability makes a difference as well, after all we did just see Duncan in a Vid draining 3's, don't make good timing with D'Andre Jordan translate to him doing Damian Lillard style stepback 3's.

      Yes no, yes no doesn't help us w/o something for it to stand behind.

      Comment

      • turty11
        All Star
        • Apr 2013
        • 8923

        #78
        Re: NBA 2K15 New Shot Meter Explained

        @23 you talking like a power hop into the jumper?
        NBA 2k19 Roster and Draft project for PS4

        Comment

        • stillfeelme
          MVP
          • Aug 2010
          • 2406

          #79
          Re: New Shot Meter

          Originally posted by thedream2k13
          I wish it wasn't a "meter" . it draws attention away from the shot release and people just stare at the players feet like everyone did in the last Sony basketball game
          Yeah I get that but we can always turn that off. You have to remember this game is trying to appease to some of those casual players. This teaches them to make them better and then they become more Sim more realistic. In the end they become better sim players and play to their strengths. I realize some of this can be learned in practice but everyone is not going to use practice.

          After a while you get the timing down you are not looking at no meter. They use to have a flashing indicator it might still be there but you know what I don't even look at it. I am a purely animation based shot stick user. So I will let the meter watchers have their fun and it just might be even. They still shouldn't be able to play above their ratings.

          Comment

          • 23
            yellow
            • Sep 2002
            • 66469

            #80
            Re: NBA 2K15 New Shot Meter Explained

            Originally posted by turty11
            @23 you talking like a power hop into the jumper?
            sort of yeah

            Comment

            • turty11
              All Star
              • Apr 2013
              • 8923

              #81
              Re: NBA 2K15 New Shot Meter Explained

              Originally posted by 23
              sort of yeah
              this is all i could think of

              <iframe width="420" height="315" src="//www.youtube.com/embed/eJk5L2fDmH4" frameborder="0" allowfullscreen></iframe>
              NBA 2k19 Roster and Draft project for PS4

              Comment

              • 24ct
                Pro
                • Sep 2012
                • 884

                #82
                Re: New Shot Meter

                Originally posted by Leftos
                There's no controller window that would allow those guys to make those kinds of shots with any consistency.
                I hope this means no more size ups and crossovers too...

                Too many times in 2k14 players like Kendrick Perkins would have the ball setting up for a play but as he moves he does an auto step back because step back is tied to moving back your player...

                I could never understand why everybody had the same step back dribble using the left stick. It makes bigs dribble the same as guards...

                This meter seems you guys are working on these little sim things to eliminate cheese. Glad to here they have no window to make shots they can't...

                No more game winner jumpers by role players just by having a perfect/near perfect release

                Comment

                • Mrleaderboards
                  Banned
                  • Jul 2012
                  • 410

                  #83
                  Re: New Shot Meter

                  Me being someone who likes to see guys play like their counterparts, I have a question I'd like to ask that hasn't been brought up yet.

                  Can big time scorers like Melo, Durant, Curry, Kobe have a lower shot fatigue than others? Like as a knick fan, I noticed that Carmelo can keep up the barrage of scoring without getting tired til late in the game. I'm sure like all great scorers, when they're on a roll, that the basket gets as big as an ocean to them. Will we as players be able to tell the difference between a Tobias Harris having a "Good Shooting night" compared to Melo and curry and Durant sustaining longer periods where there shooting isn't affected nearly as bad as the average player?

                  Or will will you guys just throw some sort of "Badge" like you did last year?

                  Comment

                  • turty11
                    All Star
                    • Apr 2013
                    • 8923

                    #84
                    Re: NBA 2K15 New Shot Meter Explained

                    i would guess its a rating for shot fatigue influence or a bade
                    NBA 2k19 Roster and Draft project for PS4

                    Comment

                    • Sundown
                      MVP
                      • Oct 2010
                      • 3270

                      #85
                      Re: New Shot Meter

                      Originally posted by Beluba
                      We did not implement the meter for FTs. Technical difficulties. I would like to re-visit that next year.

                      Yes, fatigue impacts the meter.
                      I do think a visual representation of fatigue affecting your shot is very welcome. NBA players often talk about losing a bit of their legs late in game, sometimes after focusing on defense, and it'd be nice to see it represented. I still often forget I'm missing shots because I'm tired.

                      Comment

                      • Coach2K
                        Hall of Fame
                        • Mar 2012
                        • 1702

                        #86
                        Re: NBA 2K15 New Shot Meter Explained

                        The main problem I've had with shooting from a defensive point of view is that basically there are those spots on the floor that always go in and good players just get to those spots with any player and it's a bucket even on HOF sim sliders assuming a shot contest was not directly in front of the shooter. You get to where you just guard the spot and not the man.

                        And then if you put that into a quick match situation where they flat out run around to get to them and it has no affect on the shot, it seems odd that the success rate, currently is just as high.

                        I've been literally torched by Durant from three with an absolute obscene number of threes before.

                        The other thing that appears to be true - and may not be - is it feels that you have a higher chance of hitting a shot after a stick move to escape than a normal set shot.

                        All of this sounds good and all (especially the fatigue part which will probably lead to double and triple timeouts in a row lol), but I think a lot of it will be determined by the shot release a player is assigned. I've felt some teams and players have been "handicapped" with tougher releases where other teams (New York) get the benefit of easier releases.

                        I could hit threes all game with Orlando Johnson just because he was easier to shoot with the release he was given and I think that's what some of the posters above were eluding too.

                        The shot release given to a player might still play the biggest factor.
                        Last edited by Coach2K; 08-16-2014, 01:04 AM.
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                        Comment

                        • Mrleaderboards
                          Banned
                          • Jul 2012
                          • 410

                          #87
                          Re: New Shot Meter

                          Originally posted by Sundown
                          I do think a visual representation of fatigue affecting your shot is very welcome. NBA players often talk about losing a bit of their legs late in game, sometimes after focusing on defense, and it'd be nice to see it represented. I still often forget I'm missing shots because I'm tired.


                          I always come across a casual gamer that will try and exploit the game by running I so with PG or Durant or D Rose and try to go off with that one player. Not say that those players don't have the ability to go off, but I don't know...maybe the chemistry should play abfactor in the game.

                          Like for example, if you start chucking up shots with Durant, the AI Westbrook won't pass you the ball for a few plays or AI Ibaka & Perkins will stop hustling for rebounds the less touches they get.

                          I don't know...I'm just making up stuff as I go along, all I know is that we can't enable casuals to play wreckless and then reward them on top of it.

                          Comment

                          • grodbetatted
                            Rookie
                            • May 2013
                            • 362

                            #88
                            there is no reason for a shot meter this is next gen we should be able to learn the players shots through trial and error... and if you are going to incorporate a shot meter, only use it in tutorial. imo

                            Comment

                            • turty11
                              All Star
                              • Apr 2013
                              • 8923

                              #89
                              Re: NBA 2K15 New Shot Meter Explained

                              you can turn it off man...
                              NBA 2k19 Roster and Draft project for PS4

                              Comment

                              • Rockie_Fresh88
                                Lockdown Defender
                                • Oct 2011
                                • 9621

                                #90
                                Re: NBA 2K15 New Shot Meter Explained

                                Originally posted by www.Coach2K.com
                                The main problem I've had with shooting from a defensive point of view is that basically there are those spots on the floor that always go in and good players just get to those spots with any player and it's a bucket even on HOF sim sliders assuming a shot contest was not directly in front of the shooter. You get to where you just guard the spot and not the man.

                                The other thing that appears to be true - and may not be -is it feels that you have a higher chance of hitting a shot after a stick move to escape than a normal set shot.

                                And then if you put that into a quick match situation where they flat out run around to get to them and it has no affect on the shot, it seems odd that the success rate, currently is just as high.

                                I've been literally torched by Durant from three with an absolute obscene number of threes before.

                                All of this sounds good and all (especially the fatigue part which will probably lead to double and triple timeouts in a row lol), but I think a lot of it will be determined by the shot release a player is assigned. I've felt some teams and players have been "handicapped" with tougher releases where other teams (New York) get the benefit of easier releases.

                                I could hit threes all game with Orlando Johnson just because he was easier to shoot with the release he was given and I think that's what some of the posters above were eluding too.

                                The shot release given to a player might still play the biggest factor.
                                I was just thinking all this especially the bold . Players like Jr Smith are better than Joe Johnson in this game b/c of release , speed , athleticism . Same with Amare, Blake compared to Love and Duncan

                                On another note I seem to have better games with feedback off in 14
                                Last edited by Rockie_Fresh88; 08-16-2014, 01:05 AM.
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