NBA 2K15 New Shot Meter Explained

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  • lgxjames
    Pro
    • Mar 2009
    • 894

    #226
    Re: NBA 2K15 New Shot Meter Explained

    Originally posted by LD2k
    It's tougher this year. I'll let Dev. speak to it, but from my experience, it's tougher to hit free throws (in a good way) this year.
    Real FT% (??) Wasn't that always in the game??

    Comment

    • Blzer
      Resident film pundit
      • Mar 2004
      • 42512

      #227
      Re: NBA 2K15 New Shot Meter Explained

      Originally posted by LD2k
      It's tougher this year. I'll let Dev. speak to it, but from my experience, it's tougher to hit free throws (in a good way) this year.
      Maybe a stupid question, but why did basketball games go away from the crosshair FT shooting? I know 2K never really had that (in fact, they had a nice one that involved trigger pressure that was also ditched), but I feel like that wasn't necessarily totally broken or abusive if it was set up difficultly enough.
      Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

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      • VDusen04
        Hall Of Fame
        • Aug 2003
        • 13025

        #228
        Re: NBA 2K15 New Shot Meter Explained

        Originally posted by Blzer
        Maybe a stupid question, but why did basketball games go away from the crosshair FT shooting? I know 2K never really had that (in fact, they had a nice one that involved trigger pressure that was also ditched), but I feel like that wasn't necessarily totally broken or abusive if it was set up difficultly enough.
        I'd guess the move away from cursors and crosshairs was to make free throws a little more natural as opposed to feeling like a mini-game. They're fun nostalgia for me, but I certainly prefer the modern technique. I have a lot memories of frustration with the 2K system (try to center, try to center, CENTERED!, crap lost it, try to center, try to center...)

        <iframe width="420" height="315" src="//www.youtube.com/embed/NfkokaJSolY" frameborder="0" allowfullscreen></iframe>

        Comment

        • quehouston
          Cheeseproof.com
          • Nov 2008
          • 723

          #229
          Re: NBA 2K15 New Shot Meter Explained

          Originally posted by VDusen04
          I'd guess the move away from cursors and crosshairs was to make free throws a little more natural as opposed to feeling like a mini-game. They're fun nostalgia for me, but I certainly prefer the modern technique. I have a lot memories of frustration with the 2K system (try to center, try to center, CENTERED!, crap lost it, try to center, try to center...)

          <iframe width="420" height="315" src="//www.youtube.com/embed/NfkokaJSolY" frameborder="0" allowfullscreen></iframe>
          Man this brings back memories lol. I remember the frustration shooting with horrible FT shooters.

          SN: Why is Shaq shooting left handed?
          Sixers/Panthers/Tarheels
          Cheeseproof.com: Sim Sports gaming blog, featuring podcasts, guides, and articles on your favorite sports titles from 2k to FIFA.
          Commish of USGL 2k16, featured by Da_Czar on the Sim Hangout.
          @_quehouston and @cheeseproof

          Comment

          • Beluba
            Gameplay Director, NBA2k
            • Jul 2002
            • 1389

            #230
            Re: NBA 2K15 New Shot Meter Explained

            Originally posted by Blzer
            Maybe a stupid question, but why did basketball games go away from the crosshair FT shooting? I know 2K never really had that (in fact, they had a nice one that involved trigger pressure that was also ditched), but I feel like that wasn't necessarily totally broken or abusive if it was set up difficultly enough.
            for every person that liked the trigger pressure FT shooting, there were another 10 that hated it. We actually experimented with an angry bird type FT shooting system a few years back and it was pretty fun. The main problem with any mini-game like that is that people either got it (and mastered it) or people couldn't do it to save their lives. I personally love our current FT shooting mechanic... simple to understand and users have a decent amount of influence over the outcome without skewing too wildly from real life stats. If somebody proposed another way to do free throws that could accomplish the same results, I'd be open to changing it though.

            Comment

            • VDusen04
              Hall Of Fame
              • Aug 2003
              • 13025

              #231
              Re: NBA 2K15 New Shot Meter Explained

              Originally posted by quehouston
              Man this brings back memories lol. I remember the frustration shooting with horrible FT shooters.

              SN: Why is Shaq shooting left handed?
              2K3 glitch. Derek Fisher shot first in free throw practice. Shaq retained his handedness.

              Comment

              • m-dogg
                Pro
                • Nov 2004
                • 698

                #232
                Re: NBA 2K15 New Shot Meter Explained

                Originally posted by Beluba
                First of all, that build is very old code. Second, there's no bad shot on Pro Default settings.

                Really, I understand the concern... but I guarantee everything will be fine in the final product. But I also wouldn't advise any veteran 2K gamer to play on Pro Default. A lot of realism goes out the window on default settings.
                This concerns me a little, as I tend to play modes that do not have sliders available to them UNFORTUNATELY (MyCareer and Team Up), and we found pro sim to be the only option for even somewhat realistic play. even then the CPU can shoot 60% with the Jazz. Anything Superstar or higher and forget about it, the CPU becomes unstoppable and your AI teammates do not raise its game to match them and the shooting % becomes ridiculous. So I stay on pro sim and limit my own play to balance it out.

                I would love it if raising the difficulty only made things harder for the user. It should not affect our AI teammates or the offensive shooting skills of the opponent AI. players shoot what they shoot, why should this change? just make them better defensively, more aware, play harder, more intense team defense, harder for the user, etc. but having role players lighting you up over and over can get tiresome. I envy OSers that play modes with sliders, because they can fix all of this and make 2k play a beautiful game of basketball...but my tastes unfortunately do not have that luxury. I just hope better balance and realistic AI shooting percentages can be maintained with difficulty settings this year...or maybe sliders are added to ALL modes

                Comment

                • BezO
                  MVP
                  • Jul 2004
                  • 4414

                  #233
                  Re: NBA 2K15 New Shot Meter Explained

                  I like that the animation & window were separated as explained.

                  As long as the circle is turn-offable, I'm cool.
                  Shout out to The Watcher! Where you at bruh?

                  Comment

                  • worstsportsgamer1977
                    Rookie
                    • Jul 2013
                    • 277

                    #234
                    Re: NBA 2K15 New Shot Meter Explained

                    i hope they address cpu animation shots. they almost always hit their floaters. whether off the backboard or down the lane.

                    Comment

                    • thedream2k13
                      MVP
                      • Jan 2013
                      • 1507

                      #235
                      Re: NBA 2K15 New Shot Meter Explained

                      Originally posted by BezO
                      I like that the animation & window were separated as explained.

                      As long as the circle is turn-offable, I'm cool.
                      I think the shot animation is dependent on the " window". The shot release will matter more than ever now.
                      I am just sad 2k trying to make learning to shoot easier therefore foresaking the need for practice mode shooting
                      #SIMNATION

                      fighting for truth, justice and SIMULATION gameplay

                      Comment

                      • Sundown
                        MVP
                        • Oct 2010
                        • 3270

                        #236
                        NBA 2K15 New Shot Meter Explained

                        Originally posted by ruxpinke
                        This is one of the most frustrating things, it feels like all CPU players at the line are between 80-90 percent when i play, no matter who's getting fouled.
                        Of all things this one needs a slider. And it would be easy to implement. I'm fine with them just fixing it to reflect correct ratings/percentages.


                        Originally posted by Beluba
                        for every person that liked the trigger pressure FT shooting, there were another 10 that hated it. We actually experimented with an angry bird type FT shooting system a few years back and it was pretty fun.
                        I liked the classic double trigger FT shooting-- it seemed brilliant at the time-- as well as every other novel mechanic, no matter how ridiculous. Even the Dualshock motion freethrows.

                        If you had kinect controls and had me mime FTs, I would probably love that too. The current system is extremely utilitarian, but gets the job done, though I sometimes pine for a little more to it.

                        Hmm speaking of kinect, if you allowed us to affect opposing team freethrows at home by yelling and waving at the TV like a lunatic, I would probably be down too.
                        Last edited by Sundown; 08-21-2014, 12:46 PM.

                        Comment

                        • BezO
                          MVP
                          • Jul 2004
                          • 4414

                          #237
                          Re: NBA 2K15 New Shot Meter Explained

                          Originally posted by thedream2k13
                          I think the shot animation is dependent on the " window". The shot release will matter more than ever now.
                          I am just sad 2k trying to make learning to shoot easier therefore foresaking the need for practice mode shooting
                          I won't be using the meter. But I also don't practice shooting and would hate to have to.

                          Getting a feel for releasing the button at the top of a jump never seemed difficult to me. I probably wouldn't play if it did.

                          I'd prefer shot ratings & shot quality play more of a factor than button timing. Did they mention how much each factors in? I'm trusting Da Czar helped them get a good balance.
                          Shout out to The Watcher! Where you at bruh?

                          Comment

                          • stillfeelme
                            MVP
                            • Aug 2010
                            • 2406

                            #238
                            Re: NBA 2K15 New Shot Meter Explained

                            Originally posted by BezO
                            I won't be using the meter. But I also don't practice shooting and would hate to have to.

                            Getting a feel for releasing the button at the top of a jump never seemed difficult to me. I probably wouldn't play if it did.

                            I'd prefer shot ratings & shot quality play more of a factor than button timing. Did they mention how much each factors in? I'm trusting Da Czar helped them get a good balance.
                            Beluba didn't mention how much a factor it would be as far as shot release but he said it is more than 2K14. How do you know the hot spots, cold spots, if you don't practice? The bottom line is if you are good at learning perfect shot timing you will have no problem keeping everything off. The only difference I see in 2k15:

                            • Guys who jump high will not necessarily have a wider release window. I can already see this for Westbrook and Wiggins having smaller windows for certain areas of the court and they jump high on jumpers.
                            • Places on the court you shoot better from you are not going to be penalized that much if you don't time the release perfectly, on the flip side is places you don't shoot well you have less margin for error on the release. The release arc meter changes dynamically from wide to narrow as you move from in your range or out of your range.
                            • Having the meter on essentially is like having hot and cold spots on just in case you forget.
                            Last edited by stillfeelme; 08-21-2014, 01:48 PM.

                            Comment

                            • thedream2k13
                              MVP
                              • Jan 2013
                              • 1507

                              #239
                              Re: NBA 2K15 New Shot Meter Explained

                              Originally posted by BezO
                              I won't be using the meter. But I also don't practice shooting and would hate to have to.

                              Getting a feel for releasing the button at the top of a jump never seemed difficult to me. I probably wouldn't play if it did.

                              I'd prefer shot ratings & shot quality play more of a factor than button timing. Did they mention how much each factors in? I'm trusting Da Czar helped them get a good balance.
                              Mike Wang said that timing is crucial on higher difficulties so in a sense it means you will have to know releases to be successful as it should be. I mean atleast some skill needs to be involved when playing to separate good from bad players
                              #SIMNATION

                              fighting for truth, justice and SIMULATION gameplay

                              Comment

                              • KehliahoMauiFootball
                                Banned
                                • Feb 2014
                                • 183

                                #240
                                I haven't read through the pages so maybe it's already been posted somewhere, but my only concern is that shot timing will have more of an impact than the quality of the shot. All I hope is that if there's a hand in someone's face, that shot is most likely going to miss, regardless of having great shot timing or not.

                                Comment

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