NBA 2K15 New Shot Meter Explained

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  • bls
    MVP
    • Oct 2003
    • 1786

    #166
    Re: NBA 2K15 New Shot Meter Explained

    And does this shot meter also tie in with signature skill shot % increases?

    Comment

    • alabamarob
      MVP
      • Nov 2010
      • 3320

      #167
      Re: NBA 2K15 New Shot Meter Explained

      Originally posted by turty11
      are people really complaining about being good with the r-stick is cheese or did i miss-read some posts?

      please clarify it in 1-3 sentences not a paragraph (my eyes hurt from the DMV)
      I think people are saying that you shouldnt be able to make a player shoot better than he can in real life no matter how good your skills are.

      At least that was my point.
      Psn: Alabamarob
      Xbox: Alabama Rob

      Youtube: 2k Hawks

      Settings I play on.
      Minutes: 12
      Difficulty: HOF
      Online or Offline player: Both
      In a MLO: Yes

      Comment

      • silverskier
        Rookie
        • Sep 2008
        • 285

        #168
        Re: NBA 2K15 New Shot Meter Explained

        I understant that nba2k is a franchise that have a lot of users/fans that play the game like it was nba jam, and as maximum they set a p&r to get to the rim. The casual and not-so-casual players/youtubers - it is a fact, you can see it in their videos - that play that way have their right to do it. BUT the ones who wanna play like real basketball executing plays and sets to actually be able to score, the ones who want to play defense making manual D helps and trying to read the offense of the opponent as he plays real basketball, that ones have also "their right" to play the game like it was a real basketball match.

        SO, if 2K wanna catter casual and non-casual-but-not-sim-players, and they also wanna take into account the sim ones, why not give two modes in the same game? In a more explicit way than nowadays at least. The first one, 'ala' nba jam, wihtout having to execute plays and only isolating or doing one simple p&r; the second one, executing plays from the simplest to the most complex.

        Anyway... the shot meter seems to be pretty interesting, =)
        Last edited by silverskier; 08-16-2014, 07:19 PM.

        Comment

        • jersez
          MVP
          • Jul 2008
          • 1892

          #169
          Re: NBA 2K15 New Shot Meter Explained

          Originally posted by alabamarob
          I think people are saying that you shouldnt be able to make a player shoot better than he can in real life no matter how good your skills are.

          At least that was my point.
          I think that's unrealistic and user skill should play a role in those abnormal games from role player or great scorers. A role player can have those games where they look like the best player on the floor and great scorers can have games where they struggling. I understand the point you're making and I agree with it in terms of riding 2k of "2k players", like jr smith. But getting rid of the possibility for a player to go off or struggle isn't the answer to me.
          ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
          https://www.youtube.com/user/UnitedSimGaming
          https://youtube.com/c/Jerseymad93

          Comment

          • Smirkin Dirk
            All Star
            • Oct 2008
            • 5170

            #170
            Re: NBA 2K15 New Shot Meter Explained

            Originally posted by Eman5805
            Zigzag? The heck's that?
            I was wondering the exact same thing. Im an offline player so I assume its a reference to something online?
            2022 'Plug and play' sim roster (XBX)

            Comment

            • frankwest718
              Banned
              • Aug 2014
              • 155

              #171
              Re: NBA 2K15 New Shot Meter Explained

              Originally posted by 24ct
              But it's coming???

              As an option for layups next year maybe??

              *prays* lol

              But really...if you added this on layups this would help define skill vs luck
              That would be annoying. How does one time a layup release? Wouldn't it be a the same for each player?

              What next, a dunk release? Lol. Certain things should be left alone

              Comment

              • alabamarob
                MVP
                • Nov 2010
                • 3320

                #172
                Re: NBA 2K15 New Shot Meter Explained

                Originally posted by jersez
                I think that's unrealistic and user skill should play a role in those abnormal games from role player or great scorers. A role player can have those games where they look like the best player on the floor and great scorers can have games where they struggling. I understand the point you're making and I agree with it in terms of riding 2k of "2k players", like jr smith. But getting rid of the possibility for a player to go off or struggle isn't the answer to me.
                I think you misunderstood what I was saying. I have no problem with a role player getting hot and getting a ratings boost when he gets hot. My point was you shouldnt go from being a 70 three point shooter to a 75 three point shooter simply because a person has mastered the shot release. Because, that shooter would always become a 75 shooter hot or not and the ratings would be irrelevant at that point.. My bad if I wasnt clear.
                Psn: Alabamarob
                Xbox: Alabama Rob

                Youtube: 2k Hawks

                Settings I play on.
                Minutes: 12
                Difficulty: HOF
                Online or Offline player: Both
                In a MLO: Yes

                Comment

                • Mr2KImpossible
                  Rookie
                  • Oct 2011
                  • 7

                  #173
                  Re: NBA 2K15 New Shot Meter Explained

                  Lots of info, thanks!

                  Comment

                  • jersez
                    MVP
                    • Jul 2008
                    • 1892

                    #174
                    Re: NBA 2K15 New Shot Meter Explained

                    Originally posted by alabamarob
                    I think you misunderstood what I was saying. I have no problem with a role player getting hot and getting a ratings boost when he gets hot. My point was you shouldnt go from being a 70 three point shooter to a 75 three point shooter simply because a person has mastered the shot release. Because, that shooter would always become a 75 shooter hot or not and the ratings would be irrelevant at that point.. My bad if I wasnt clear.
                    I see your point now. My bad fam
                    ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
                    https://www.youtube.com/user/UnitedSimGaming
                    https://youtube.com/c/Jerseymad93

                    Comment

                    • ForeverVersatile
                      Pro
                      • Jan 2011
                      • 3496

                      #175
                      Re: NBA 2K15 New Shot Meter Explained

                      I think Mike generalized the word probably and means most likely. I do that all the time as well.
                      PSN: ForeverVersatile
                      Xbox Live: TheBluprint09

                      Comment

                      • I Djm
                        MVP
                        • Feb 2011
                        • 1297

                        #176
                        Re: NBA 2K15 New Shot Meter Explained

                        Originally posted by Hot Kidd
                        I was wondering the exact same thing. Im an offline player so I assume its a reference to something online?
                        Yes its running back n forth then driving the paint youre almost guaranteed a dunk or foul
                        Hand Down,Man Down

                        Comment

                        • thedream2k13
                          MVP
                          • Jan 2013
                          • 1507

                          #177
                          Re: NBA 2K15 New Shot Meter Explained

                          Originally posted by I Djm
                          Yes its running back n forth then driving the paint youre almost guaranteed a dunk or foul
                          It mostly happens at the 3pt line
                          #SIMNATION

                          fighting for truth, justice and SIMULATION gameplay

                          Comment

                          • JayAtkHar
                            Rookie
                            • Oct 2013
                            • 92

                            #178
                            This means my raptors and Knicks are going to be shredding that 3point line in nba 2k15

                            Comment

                            • 24
                              Forever A Legend
                              • Sep 2008
                              • 2809

                              #179
                              Re: NBA 2K15 New Shot Meter Explained

                              The ending bullets were the best, Beluba anticipating all of the questions! He knows the community too well! I'll definitely be trying out the Shot meter.


                              Comment

                              • NewYork27
                                Banned
                                • Aug 2014
                                • 45

                                #180
                                Re: NBA 2K15 New Shot Meter Explained

                                Originally posted by 24
                                The ending bullets were the best, Beluba anticipating all of the questions! He knows the community too well! I'll definitely be trying out the Shot meter.
                                I will too. If it makes the game more sim and realistic, I'll try anything.

                                Comment

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