NBA 2K15 New Shot Meter Explained
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Re: NBA 2K15 New Shot Meter Explained
Bluesrocker,
Keep this in mind though some players actually shoot much better when contested which goes against that train of thought, it is not the majority but it happens. Then there are some players that drop off dramatically when contested like Dragic. Check the link it was from March so it should be based off pretty much 2/3 of the season but you can see the trend. At that time the average % drop for a contest across the league was like 5.4% for jumpers. I am waiting for 2K to implement something like this where they rate the players based off contest, open, spot up and off the dribble separately.
http://hangtime.blogs.nba.com/2014/0...a_12_twitter_LOriginally posted by Dogslax41Most people that are asking for a simulation game don’t really want a simulation game because its too hard.Comment
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Re: NBA 2K15 New Shot Meter Explained
I just want to chime in here and just say this is a great thread. Devs breaking down/clarifying a new feature. 2k gamers breaking down feedback......GREAT READ!!!!
This is what OS is all about.
Thanks....please continue.Comment
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Re: NBA 2K15 New Shot Meter Explained
I've been meaning to work this into the shot system for a while but it keeps falling off the feature list. Mostly because you don't see it often on "regular" J's. And to make it look right you'd have to blend out of the normal shot pretty early, before the player even reaches the apex.Last edited by 23; 08-16-2014, 11:26 AM.Comment
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Re: NBA 2K15 New Shot Meter Explained
Mike the only thing I didn't see explained is does the shot meter change based off location on the court or do you just get one shot meter regardless? Example I will use Bradley Beal and Westbrook.
Westbrook is a better mid range jump shooter % wise than Beal, but Beal is much better 3PT shooter. However overall they shoot the same overall from total jumpers
Westbrook Beal
Mid range 43% 38%
3pt 32% 39%
Overall 38% 38%
The shot meter takes everything into account. Think of it this way. Take the player's real FG% from any given situation: factoring in shot defense, his range, hot/cold zones, fatigue, ratings, etc. and turn that into a target. The bigger the value, the larger the target. Now, it's your job to hit that target. So Russ' elbow jumper is much easier to time than Beal's, and vice versa at the 3pt line.Comment
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Re: NBA 2K15 New Shot Meter Explained
The shot meter takes everything into account. Think of it this way. Take the player's real FG% from any given situation: factoring in shot defense, his range, hot/cold zones, fatigue, ratings, etc. and turn that into a target. The bigger the value, the larger the target. Now, it's your job to hit that target. So Russ' elbow jumper is much easier to time than Beal's, and vice versa at the 3pt line.#WashedGamerComment
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Re: NBA 2K15 New Shot Meter Explained
my main concern with shot success is that open shots are rewarded with success, and contested shots are punished with missing. i just want the shot success to make sense. reward people who take the time to get open shots. by allowing too many contested/contact shots go in, it makes success feel arbitrary, and allows people to compete even with bad shot selection. don't allow player ratings to overpower "good basketball." as of now, users can use player ratings and sig skills as a crutch to make up for their bad shot selection.
one of the big questions in video game basketball is: how much should the outcome be determined by the user's choices vs. how much of the outcome should be determined by the player ratings? it is my view that the user's decisions (shot selection, strategy) should be the OVERWHELMING PRIMARY factor in determining success. I have always believed that a good user who picks a mediocre team should still be able to destroy a bad user who picks the Spurs...whoever has better shot selection should win...not whoever has more allstars.
as of now, bad users can kind of compete just by picking a good team and just jacking up random shots (because eventually the player ratings and sig skills take over and they're just going to start hitting shots no matter how bad their shot selection is). this is my main problem with the game (especially online). if a user picks a team with a bunch of allstars who can make contested/contact shots, then shot selection doesn't matter enough. it matters a bit, but i want to see shooting percentages as low as 23-29% (yes, even for the Spurs or Heat) if the user is jacking up all contested/contact shots and isn't even trying to get open (this might be an "unrealistically low" shooting percentage...but unrealistically bad basketball calls for unrealistically low shooting percentages).
Strategy and shot selection are absolutely more important than stick skills. Da Czar has proven this and caused me to have to re-tune the shot timing system several times to compensate. He knows the plays inside and out like the back of his hand and can breakdown the defense better than anyone I've seen play our game. He's no slouch on the sticks either so it was a deadly combo. We went back and forth with several iterations and I'm confident we're in a good spot with the balance. At least, I haven't heard any complaints from him recently.
If you run plays and get fantastic looks but suck at timing you can still do pretty well. If you take bad shots but are amazing at timing, you'll do okay for a while but will probably lose. If you can manage to do both like Czar you'll be vicious in 15. If you're bad at both, then you might have to bump the diff. to Rookie.Comment
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Re: NBA 2K15 New Shot Meter Explained
Zigzag cheese is gone. We specifically put in other measures to counter it.Comment
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Re: NBA 2K15 New Shot Meter Explained
The meter is active for all manually releasable shots, including post jumpers. But not layups. My shots engineer and I experimented with it and decided the world is not ready for that.Comment
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Re: NBA 2K15 New Shot Meter Explained
Thank goodness. This was a cheesers go to strategy, and there was really nothing we could do to stop it if we are dedicated on-ball defenders online having to fight against lag.Sixers/Panthers/Tarheels
Cheeseproof.com: Sim Sports gaming blog, featuring podcasts, guides, and articles on your favorite sports titles from 2k to FIFA.
Commish of USGL 2k16, featured by Da_Czar on the Sim Hangout.
@_quehouston and @cheeseproof
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Re: NBA 2K15 New Shot Meter Explained
Also, the shot meter works in online games but the results you get from timing error are tuned differently from offline to compensate for latency. Online, releasing very early/late is much more forgiving than it is offline.Comment
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Re: NBA 2K15 New Shot Meter Explained
Can't remember which one it was but I remember the "why do I keep missing layups" complaints on the forums..... touche'Comment
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Re: New Shot Meter
If so, for guys who get most of their money in the paint like Lebron, Wade, etc. do they fatigue at a lesser rate when driving in the paint than guys who drive less often like Carmelo and Durant?Comment
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Re: NBA 2K15 New Shot Meter Explained
Its there any word on what skill level and game style online will run on?Sixers/Panthers/Tarheels
Cheeseproof.com: Sim Sports gaming blog, featuring podcasts, guides, and articles on your favorite sports titles from 2k to FIFA.
Commish of USGL 2k16, featured by Da_Czar on the Sim Hangout.
@_quehouston and @cheeseproof
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