NBA 2K15 New Shot Meter Explained

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  • Blzer
    Resident film pundit
    • Mar 2004
    • 42509

    #181
    Re: New Shot Meter

    Is it sad that this is how I always thought it was?
    Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60

    Comment

    • Da_Czar
      NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
      • Jul 2002
      • 5408

      #182
      Re: NBA 2K15 New Shot Meter Explained

      Originally posted by bls
      Have you guys fixed plays breaking? You mentioned Da Czar running plays, but im unable to do so in online games due to plays constantly breaking.
      There are a few talking points regarding plays that hopefully you guys will appreciate and enjoy.
      Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

      Comment

      • frankwest718
        Banned
        • Aug 2014
        • 155

        #183
        Re: NBA 2K15 New Shot Meter Explained

        I personally don't like the idea that if someone has a bad release on a shot, it can't go in. There still should be a small percentage chance that those shots go in. It's impossible to believe that a basketball player in real life couldn't make a shot if he didn't get his perfect release. Lucky bounces and crazy shots happen, even if it's a once in a blue moon chance, there should be at least some chance that the shot goes in with a bad release.

        For example, if someone gets a shot off with .4 seconds on the clock, did they get their "perfect" release or even a food one? Probably not, but does that mean the shot doesn't have a chance?

        Comment

        • frankwest718
          Banned
          • Aug 2014
          • 155

          #184
          Re: NBA 2K15 New Shot Meter Explained

          Originally posted by Da_Czar
          There are a few talking points regarding plays that hopefully you guys will appreciate and enjoy.
          I just hope there are some triangle offense plays in the game. I think 2k14 only had like 3 or 4 to my knowledge?

          also, the lack of 3pt and mid range plays for power forward and centers really bothered me. I would also like to see plays in which a pf could initiate

          Comment

          • eko718
            MVP
            • Sep 2005
            • 2257

            #185
            Re: NBA 2K15 New Shot Meter Explained

            Originally posted by frankwest718
            That would be annoying. How does one time a layup release? Wouldn't it be a the same for each player?

            What next, a dunk release? Lol. Certain things should be left alone
            I could see incorporating this into layups being problematic in many ways but I would actually like to see the meter applied to floaters, and for the control scheme to incorporate floaters as a shot that can be achieved on command.

            There are too many other animations that can result when trying to execute a floater in the 2K14 control scheme.... I would like there to be a specific button/analog combination that always results in a floater(standing or while moving) within a certain perimeter in and around the paint... right now it seems to only occur within the paint and randomly outside the paint from the sides.

            Floaters are a big weapon in basketball... perfecting it's control would add an additional dynamic to offense.
            Last edited by eko718; 08-17-2014, 01:31 PM.

            Comment

            • frankwest718
              Banned
              • Aug 2014
              • 155

              #186
              Re: NBA 2K15 New Shot Meter Explained

              Originally posted by eko718
              I could see incorporating this into layups being problematic in many ways but I would actually like to see the meter applied to floaters, and for the control scheme to incorporate floaters as a shot that can be achieved on command.

              There are too many other animations that can result when trying to execute a floater in the 2K14 control scheme.... I would like there to be a specific button/analog combination that always results in a floater(standing or while moving) within a certain perimeter in and around the paint... right now it seems to only occur within the paint and randomly outside the paint from the sides.
              I agree on the button thing, it's never clear which floater activates. From my knowledge there are two floaters, a running one, and a pull up type floater. 90 percent of the time I get the pull-up one

              Comment

              • bls
                MVP
                • Oct 2003
                • 1786

                #187
                Re: NBA 2K15 New Shot Meter Explained

                Originally posted by Da_Czar
                There are a few talking points regarding plays that hopefully you guys will appreciate and enjoy.
                Thanks. Hopefully things have been fixed with the play calling. I was a beast such as yourself in 2k11 (online) due to the ability to run plays without them breaking on me. You could really tell the skill disparity in that game. Everything has been down hill ever since with the play calling. Looking forward to these points.

                Comment

                • Da_Czar
                  NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                  • Jul 2002
                  • 5408

                  #188
                  Re: NBA 2K15 New Shot Meter Explained

                  Originally posted by frankwest718
                  I personally don't like the idea that if someone has a bad release on a shot, it can't go in. There still should be a small percentage chance that those shots go in. It's impossible to believe that a basketball player in real life couldn't make a shot if he didn't get his perfect release. Lucky bounces and crazy shots happen, even if it's a once in a blue moon chance, there should be at least some chance that the shot goes in with a bad release.

                  For example, if someone gets a shot off with .4 seconds on the clock, did they get their "perfect" release or even a food one? Probably not, but does that mean the shot doesn't have a chance?
                  Bad release shots can still go in. Just at a much reduced rate depending on the level your playing on.
                  Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                  Comment

                  • jersez
                    MVP
                    • Jul 2008
                    • 1892

                    #189
                    Re: NBA 2K15 New Shot Meter Explained

                    I hope we get a demo, so we can get a feel for the game, so many improvements were made this year
                    ARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
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                    Comment

                    • thedream2k13
                      MVP
                      • Jan 2013
                      • 1507

                      #190
                      Re: NBA 2K15 New Shot Meter Explained

                      Damn I feel like pookie from new jack waiting on this game !
                      #SIMNATION

                      fighting for truth, justice and SIMULATION gameplay

                      Comment

                      • ojandpizza
                        Hall Of Fame
                        • Apr 2011
                        • 29806

                        #191
                        Re: NBA 2K15 New Shot Meter Explained

                        I just don't want a perfectly timed release leading to unrealistic shooting. Poor shooters making too many shots.

                        Also, guys who are accustomed to taking and making tough shots should have a higher chance of making a mistimed release.


                        Sent from my iPhone using Tapatalk

                        Comment

                        • thedream2k13
                          MVP
                          • Jan 2013
                          • 1507

                          #192
                          Re: NBA 2K15 New Shot Meter Explained

                          Originally posted by ojandpizza
                          I just don't want a perfectly timed release leading to unrealistic shooting. Poor shooters making too many shots.

                          Also, guys who are accustomed to taking and making tough shots should have a higher chance of making a mistimed release.


                          Sent from my iPhone using Tapatalk
                          i have to cosign this. In this video at 5:15, Leonard hits a highly contested 3pt shot all net because the meter turned green. By what we were told by MW, this shot is considered "BAD" and shouldn't have been made so easy.


                          <iframe src="//www.youtube.com/embed/klN2MPOQKPY" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>
                          #SIMNATION

                          fighting for truth, justice and SIMULATION gameplay

                          Comment

                          • Beluba
                            Gameplay Director, NBA2k
                            • Jul 2002
                            • 1389

                            #193
                            Re: NBA 2K15 New Shot Meter Explained

                            Originally posted by thedream2k13
                            i have to cosign this. In this video at 5:15, Leonard hits a highly contested 3pt shot all net because the meter turned green. By what we were told by MW, this shot is considered "BAD" and shouldn't have been made so easy.


                            <iframe src="//www.youtube.com/embed/klN2MPOQKPY" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>
                            First of all, that build is very old code. Second, there's no bad shot on Pro Default settings.

                            Really, I understand the concern... but I guarantee everything will be fine in the final product. But I also wouldn't advise any veteran 2K gamer to play on Pro Default. A lot of realism goes out the window on default settings.

                            Comment

                            • jfsolo
                              Live Action, please?
                              • May 2003
                              • 12965

                              #194
                              Re: NBA 2K15 New Shot Meter Explained

                              Originally posted by Beluba
                              First of all, that build is very old code. Second, there's no bad shot on Pro Default settings.

                              Really, I understand the concern... but I guarantee everything will be fine in the final product. But I also wouldn't advise any veteran 2K gamer to play on Pro Default. A lot of realism goes out the window on default settings.


                              I felt that this might be the case, but it's great to get confirmation. It seems like every type of player will be able to get the kind of game that they're looking for.
                              Jordan Mychal Lemos
                              @crypticjordan

                              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                              Do the same thing tomorrow. And the next. Now do it forever.

                              Comment

                              • thedream2k13
                                MVP
                                • Jan 2013
                                • 1507

                                #195
                                Re: NBA 2K15 New Shot Meter Explained

                                Originally posted by jfsolo
                                [/size]

                                I felt that this might be the case, but it's great to get confirmation. It seems like every type of player will be able to get the kind of game that they're looking for.
                                Yeah i want to avoid that error that was made with NBA elite auto make hookshots.

                                Anyways I want the demo so we all can get a feel for this new mechanic
                                #SIMNATION

                                fighting for truth, justice and SIMULATION gameplay

                                Comment

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