Is it sad that this is how I always thought it was?
NBA 2K15 New Shot Meter Explained
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Re: New Shot Meter
Is it sad that this is how I always thought it was?Samsung PN60F8500 PDP / Anthem MRX 720 / Klipsch RC-62 II / Klipsch RF-82 II (x2) / Insignia NS-B2111 (x2) / SVS PC13-Ultra / SVS SB-2000 / Sony MDR-7506 Professional / Audio-Technica ATH-R70x / Sony PS3 & PS4 / DirecTV HR44-500 / DarbeeVision DVP-5000 / Panamax M5400-PM / Elgato HD60 -
Re: NBA 2K15 New Shot Meter Explained
There are a few talking points regarding plays that hopefully you guys will appreciate and enjoy.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K15 New Shot Meter Explained
I personally don't like the idea that if someone has a bad release on a shot, it can't go in. There still should be a small percentage chance that those shots go in. It's impossible to believe that a basketball player in real life couldn't make a shot if he didn't get his perfect release. Lucky bounces and crazy shots happen, even if it's a once in a blue moon chance, there should be at least some chance that the shot goes in with a bad release.
For example, if someone gets a shot off with .4 seconds on the clock, did they get their "perfect" release or even a food one? Probably not, but does that mean the shot doesn't have a chance?Comment
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Re: NBA 2K15 New Shot Meter Explained
also, the lack of 3pt and mid range plays for power forward and centers really bothered me. I would also like to see plays in which a pf could initiateComment
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Re: NBA 2K15 New Shot Meter Explained
There are too many other animations that can result when trying to execute a floater in the 2K14 control scheme.... I would like there to be a specific button/analog combination that always results in a floater(standing or while moving) within a certain perimeter in and around the paint... right now it seems to only occur within the paint and randomly outside the paint from the sides.
Floaters are a big weapon in basketball... perfecting it's control would add an additional dynamic to offense.Last edited by eko718; 08-17-2014, 01:31 PM.Comment
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Re: NBA 2K15 New Shot Meter Explained
I could see incorporating this into layups being problematic in many ways but I would actually like to see the meter applied to floaters, and for the control scheme to incorporate floaters as a shot that can be achieved on command.
There are too many other animations that can result when trying to execute a floater in the 2K14 control scheme.... I would like there to be a specific button/analog combination that always results in a floater(standing or while moving) within a certain perimeter in and around the paint... right now it seems to only occur within the paint and randomly outside the paint from the sides.Comment
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Re: NBA 2K15 New Shot Meter Explained
Thanks. Hopefully things have been fixed with the play calling. I was a beast such as yourself in 2k11 (online) due to the ability to run plays without them breaking on me. You could really tell the skill disparity in that game. Everything has been down hill ever since with the play calling. Looking forward to these points.Comment
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Re: NBA 2K15 New Shot Meter Explained
I personally don't like the idea that if someone has a bad release on a shot, it can't go in. There still should be a small percentage chance that those shots go in. It's impossible to believe that a basketball player in real life couldn't make a shot if he didn't get his perfect release. Lucky bounces and crazy shots happen, even if it's a once in a blue moon chance, there should be at least some chance that the shot goes in with a bad release.
For example, if someone gets a shot off with .4 seconds on the clock, did they get their "perfect" release or even a food one? Probably not, but does that mean the shot doesn't have a chance?Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K15 New Shot Meter Explained
I hope we get a demo, so we can get a feel for the game, so many improvements were made this yearARE YOU LOOKING FOR YOUTUBE CHANNELS DEDICATED TO THE SIM COMMUNITY CLICK THE LINKS BELOW, AND SUBSCRIBE FOR ALL SIM CONTENT.
https://www.youtube.com/user/UnitedSimGaming
https://youtube.com/c/Jerseymad93Comment
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Re: NBA 2K15 New Shot Meter Explained
Damn I feel like pookie from new jack waiting on this game !#SIMNATION
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Re: NBA 2K15 New Shot Meter Explained
I just don't want a perfectly timed release leading to unrealistic shooting. Poor shooters making too many shots.
Also, guys who are accustomed to taking and making tough shots should have a higher chance of making a mistimed release.
Sent from my iPhone using TapatalkComment
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Re: NBA 2K15 New Shot Meter Explained
I just don't want a perfectly timed release leading to unrealistic shooting. Poor shooters making too many shots.
Also, guys who are accustomed to taking and making tough shots should have a higher chance of making a mistimed release.
Sent from my iPhone using Tapatalk
<iframe src="//www.youtube.com/embed/klN2MPOQKPY" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>#SIMNATION
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Re: NBA 2K15 New Shot Meter Explained
i have to cosign this. In this video at 5:15, Leonard hits a highly contested 3pt shot all net because the meter turned green. By what we were told by MW, this shot is considered "BAD" and shouldn't have been made so easy.
<iframe src="//www.youtube.com/embed/klN2MPOQKPY" allowfullscreen="" frameborder="0" height="315" width="560"></iframe>
Really, I understand the concern... but I guarantee everything will be fine in the final product. But I also wouldn't advise any veteran 2K gamer to play on Pro Default. A lot of realism goes out the window on default settings.Comment
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Re: NBA 2K15 New Shot Meter Explained
First of all, that build is very old code. Second, there's no bad shot on Pro Default settings.
Really, I understand the concern... but I guarantee everything will be fine in the final product. But I also wouldn't advise any veteran 2K gamer to play on Pro Default. A lot of realism goes out the window on default settings.
I felt that this might be the case, but it's great to get confirmation. It seems like every type of player will be able to get the kind of game that they're looking for.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: NBA 2K15 New Shot Meter Explained
Anyways I want the demo so we all can get a feel for this new mechanic#SIMNATION
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