This shot fatigue is very interesting and it's something I didn't even know existed in the game until I opened this thread. But I'm of the mind that body fatigue should handle anything to do with shot fatigue.
This is simulating a whole game here so a player putting up a massive amount of shots and having the offense run through him should experience more "body fatigue." If he has to play defense and have the offense run through him he should get more tired.
Adding in a "shot fatigue" (which is real) on top of body fatigue seems like extra programming, when you could just penalize a guy more if he's going hard on defense + depended on to score on offense as well.
I think if a guy is giving the ball to a player every time down and shooting with him then his fatigue meter should start to take a hit because it requires a LOT to do that. It should have an effect on D and on offense. It seems as if this shot fatigue only effects shooting when in reality every part of a guys game would start to suffer if the team is THAT reliant on his offense.
It's why coaches try to hide (or at least save them from guarding the opposing offensive threat till the latter half of the game) their best offensive player from the other teams best defensive player because they understand that if he has to go hard like that on both ends he'll tire out quick.
Interesting topic for sure I think both sides bring something to the table in regards to this topic. I'm of the camp that believes it all should be in body fatigue. Either way you put it whether a guy is shooting a lot OR playing tough D on the opposing teams best offensive player, he's exerting energy which can contribute to him being less effective on the other side of the court.
Shot fatigue is definitely real but I'm not so sure if I think if I agree with its inclusion when there is already a body fatigue. But hey if it's tuned right and works in accordance to body fatigue then keep it in. It'll add another layer of strategy to the game.
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