This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

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  • Herman925
    Rookie
    • Oct 2006
    • 51

    #121
    Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

    Originally posted by henrysaywhaa
    This is a very good observation, im forced to take shots on the Pelicans because Asik refuses to shoot, Eric Gordon's shot is too slow and always gets blocked, Evans cant shoot and never gets foul calls and Anthony Davis is the only other person doing something decent... Once you reach about 25 FGA no matter how open you are, you will not make a jumpshot. This is just stupid. Every open shot is consider "Bad Shot Selection" they should at least replenish shot fatigue through timeouts
    This exactly what I meant. This shot fatigue thing is totally and directly contradicts with how MyCareer is mostly played, if not the most realistic way to be played. The point is, hero ball seems to be the most fundamental skill one should acquire because teammates are generally dumb and refuse to perform at their expected level.

    I've tested this out and can confirm it's true that after 25 FG, regardless of making them all or not, enters the 'fatigue' stage where no shots can be made at all except some really lucky ones. This is not basketball.

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    • HMcCoy
      All Star
      • Jan 2003
      • 8212

      #122
      Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

      I agree with the concept, shooting 25+ times is a rare occurance for even the best players in the game. The most prolific scorers only put up about 20 per game.

      I agree though, the penalty should be a swarming defense and smaller shot meter based on overall fatigue, not a set numerical threshold.
      Hank's Custom Collectibles 3D printer/painter extraordinaire

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      • jonm1010
        Rookie
        • Sep 2006
        • 54

        #123
        Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

        Originally posted by HMcCoy
        I agree with the concept, shooting 25+ times is a rare occurance for even the best players in the game. The most prolific scorers only put up about 20 per game.

        I agree though, the penalty should be a swarming defense and smaller shot meter based on overall fatigue, not a set numerical threshold.
        Well then make the rest of the game realistic so that having to shoot 25 times a game isn't the only strategy if you are on certain teams.

        I mean something like shot fatigue shouldn't even need to be implemented if the rest of the game was working realistically because you would naturally want to spread the ball around. Instead you force players to stop using their player and give it to the broken AI system they have given us.

        Comment

        • Siege610
          Rookie
          • Oct 2014
          • 12

          #124
          Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

          Originally posted by VegasBartender
          Shot fatigue does not exist IN GAME plain and simple. The only time a player gets shot fatigue is during practice.

          In a real game nobody is taking enough shots to get their arms tire and just start throwing up bricks. It just doesn't happen in the NBA period. It doesn't happen in any high level basketball game.

          I've been playing organized basketball since I was 3.5 years old. I am 28 now, The only time I can remember getting "shot fatigue" was when I was really young, like single digits young. I only got tired because I was comparatively small to the basket and it took a lot of me to hoist those shots up, especially from 3 point land. In middle school, high school and college I never ever experienced that except after a 2-3 hour practice.

          I scored 40 in a game once in high school and I can tell you I felt fresh and good shooting all the way to the 40th point. I was taking shots from everywhere too, layups, floaters, jumpers.

          If an NBA player cant shoot because he took too many shots that player is just WEAK plain and simple and he does not belong in the league. Imagine a player saying he played poorly in the 4th quarter because of shot fatigue. What if that happened in the finals or any playoff game. The fans would be up in arms. No coach will ever play a player who gets "shot fatigue" in the 2nd half, NEVER will he see the court. Its complete BS.

          Just brick a shot because your player hit some mythical threshold of shot attempts. How is this even calculated.
          This isn't true at all. The reason Rick Barry had his famous "granny shot" was because his arms got tired over the course of the game which affected his shooting. One of the greatest shooters of all time, who had to have put up more shots than anyone on here, experienced shot fatigued often enough that he completely reinvented his free throw technique. So saying shot fatigue doesn't exist is bull****.

          Sent from my SCH-I545 using Tapatalk

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          • HMcCoy
            All Star
            • Jan 2003
            • 8212

            #125
            Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

            Originally posted by jonm1010
            Well then make the rest of the game realistic so that having to shoot 25 times a game isn't the only strategy if you are on certain teams.

            I mean something like shot fatigue shouldn't even need to be implemented if the rest of the game was working realistically because you would naturally want to spread the ball around. Instead you force players to stop using their player and give it to the broken AI system they have given us.
            Honestly, I believe a ton of the bad AI is the game trying to overcome my human error. For example, as a PF I'm responsible for setting a baseline screen for the curl, then switch posts, and set another for the flare on the weakside. Set the 1st screen too early, the defender avoids it completely, too late and its an illegal screen. The timing and placement is TOUGH to hit considering the defender is a moving target, and it kills the entire possession if it isn't done correctly. I flub that timing about 80% of the time, and can't complain when the AI just randomly freestyles, attempting to play off my spacing. When I do exactly what Im supposed to do, with the proper timing, the AI usually runs just like the single player AI does.

            Basically, I think doing EXACTLY what is supposed to be done on and off ball cutting, screening, etc, the exact way the CPU team would do without you is damn near impossible, and the AI does its best to do something relatively "basketbally" to cover for you not being at the right place and right time. Im sure most of us oplay from the context of being the central focus of every play. But when you turn the playcalling to auto, 30% of the plays call for me to stand in the corner and just space the floor. Just my .02.
            Last edited by HMcCoy; 10-30-2014, 04:28 AM.
            Hank's Custom Collectibles 3D printer/painter extraordinaire

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            • RapboY
              Rookie
              • Sep 2004
              • 466

              #126
              Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

              Just to be clear, shot fatigue does occur. I've experienced shot fatigue myself, but that was because I hadn't played in a while, and then I suddenly had to take a lot of shots in a game. Your shoulders feel heavy after a few shots, it's embarrassing but it is what it is lol.

              But it really has no place in the NBA, these are the top athletes in the world, the act of taking a shot shouldn't tire them. They goto the gym almost every day and practice their shots for hours, so shooting is the last of their problems.

              They are still human though and they get tired from all the running, hustling, defending and trying to get open on offense. And this is what really affects pro players when they take shots.

              That's why if they want to implement this, they should add in more factors. For example, depending on the quality of shot you take, your shot stamina goes down, so when you keep forcing bad shots you're gonna tire out quickly and be cold the rest of the game.

              But with all that being said. Shot fatigue should still be tied up to the actual stamina rating. This will keep guys like Danny green, Kyle korver, etc from consistently scoring 30 a game because they'll be tired from all the running they do to get open. Like how it is in real life.
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              Comment

              • RunN1st
                MVP
                • Oct 2002
                • 2906

                #127
                Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                A little humor... Why not?

                Coach: "Kobe, our stats indicate that you have chucked up 45 shots... Your chances of making the next one are about 5-10%... We ask that you please not shoot anymore. Thank you."

                Kobe: "C'mon, man.. That's still better than anyone else on the team."
                "The older I get, the faster I was!"
                PSN: RunN1st

                Comment

                • Herman925
                  Rookie
                  • Oct 2006
                  • 51

                  #128
                  Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                  Originally posted by RunN1st
                  A little humor... Why not?

                  Coach: "Kobe, our stats indicate that you have chucked up 45 shots... Your chances of making the next one are about 5-10%... We ask that you please not shoot anymore. Thank you."

                  Kobe: "C'mon, man.. That's still better than anyone else on the team."
                  I lol'ed

                  But yes. If this happens in a real scenario, the coach would just set quota for every player and forbid them to shoot anymore shots. It doesnt make sense

                  Comment

                  • Siege610
                    Rookie
                    • Oct 2014
                    • 12

                    #129
                    Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                    Originally posted by RapboY
                    Just to be clear, shot fatigue does occur. I've experienced shot fatigue myself, but that was because I hadn't played in a while, and then I suddenly had to take a lot of shots in a game. Your shoulders feel heavy after a few shots, it's embarrassing but it is what it is lol.

                    But it really has no place in the NBA, these are the top athletes in the world, the act of taking a shot shouldn't tire them. They goto the gym almost every day and practice their shots for hours, so shooting is the last of their problems.

                    They are still human though and they get tired from all the running, hustling, defending and trying to get open on offense. And this is what really affects pro players when they take shots.

                    That's why if they want to implement this, they should add in more factors. For example, depending on the quality of shot you take, your shot stamina goes down, so when you keep forcing bad shots you're gonna tire out quickly and be cold the rest of the game.

                    But with all that being said. Shot fatigue should still be tied up to the actual stamina rating. This will keep guys like Danny green, Kyle korver, etc from consistently scoring 30 a game because they'll be tired from all the running they do to get open. Like how it is in real life.
                    Again, Rick Barry who was one of the best shooters ever had to change his FT shooting because of shot fatigue. It definitely exists, even for NBA players.

                    Sent from my SCH-I545 using Tapatalk

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                    • Magnus1959
                      MVP
                      • Apr 2013
                      • 1997

                      #130
                      Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                      Coach should just pull you from the game if you are being so ineffective.
                      Chicago Bulls
                      Baltimore Orioles
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                      Kansas State Wildcats

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                      • VDusen04
                        Hall Of Fame
                        • Aug 2003
                        • 13028

                        #131
                        Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                        Originally posted by Siege610
                        Again, Rick Barry who was one of the best shooters ever had to change his FT shooting because of shot fatigue. It definitely exists, even for NBA players.
                        I'll stand to be corrected but as far as I knew, Rick Barry's technique was something he always had, learning it from his father, who played semi-pro ball. I have never heard it being tied to any kind of fatigue response. He shot underhand because it went in a lot. It was a matter of perfected technique, not stamina.

                        Comment

                        • FedExPope
                          Pro
                          • Aug 2009
                          • 900

                          #132
                          Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                          Are people really using an example of ONE player to justify 'shot fatigue' as it currently is?

                          Originally posted by RapboY
                          Just to be clear, shot fatigue does occur. I've experienced shot fatigue myself, but that was because I hadn't played in a while, and then I suddenly had to take a lot of shots in a game. Your shoulders feel heavy after a few shots, it's embarrassing but it is what it is lol.

                          But it really has no place in the NBA, these are the top athletes in the world, the act of taking a shot shouldn't tire them. They goto the gym almost every day and practice their shots for hours, so shooting is the last of their problems.

                          They are still human though and they get tired from all the running, hustling, defending and trying to get open on offense. And this is what really affects pro players when they take shots.

                          That's why if they want to implement this, they should add in more factors. For example, depending on the quality of shot you take, your shot stamina goes down, so when you keep forcing bad shots you're gonna tire out quickly and be cold the rest of the game.

                          But with all that being said. Shot fatigue should still be tied up to the actual stamina rating. This will keep guys like Danny green, Kyle korver, etc from consistently scoring 30 a game because they'll be tired from all the running they do to get open. Like how it is in real life.
                          Danny Green and Kyle Korver don't go for 30 a game because they aren't elite athletes. They do one thing well: shoot. They rely on screens to get space to shoot and rarely put the ball on the floor and know how to pass - they know their limitations. It has nothing to do with how tired they get.
                          Last edited by FedExPope; 10-31-2014, 05:10 PM.

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                          • VegasBartender
                            Rookie
                            • Jan 2014
                            • 60

                            #133
                            Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                            I like how difficult it is to make shots, I just don't like the idea of shot fatigue at all.

                            I understand why its in the game, it's already forced me to play better team ball. Sometimes players just use their superstar all day, this stops people from cheesing Durant and James all day. I see I have been getting very realistic shooting percentages individually and as a team.

                            The problem with this mechanic is very few players actually play 2k on 12 minutes. If the game was played on 12 minutes with these mecahnics the scores would be realistic. You would worry so much about getting your favorite player the proper amount of shots, you would pass on bad shots more often knowing you have more time to play. I say give us a slider for shot fatigue.

                            Comment

                            • radog99
                              Rookie
                              • Aug 2009
                              • 61

                              #134
                              Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                              Make it a slider like was mentioned previously.

                              And it shouldn't be based on a guy's FGA solely. Why? Well what if a guy's role changes due to development as a player, injury, or trade?

                              If Kawhi Leonard, who doesn't take a ton of shots with the Spurs night in and night out, for some reason got moved to the Sixers, his shot attempts would go way up due to his role being changed.

                              Russell Westbrook, before he hurt his hand, was due to get more attempts when KD went down first. Now, Reggie Jackson will get alot of those shots that weren't available before.

                              Point is, it shouldn't be tied solely to past FGA's, otherwise you are limiting guys whose role changes REQUIRE them to be more assertive on offense in order to help their team win.

                              And yes, it should be transparent with a rating or a meter of some sort.

                              Comment

                              • RapboY
                                Rookie
                                • Sep 2004
                                • 466

                                #135
                                Re: This 'Shot fatigue' thing is the most ridiculous mechanics for 2k15

                                Originally posted by FedExPope
                                Danny Green and Kyle Korver don't go for 30 a game because they aren't elite athletes. They do one thing well: shoot. They rely on screens to get space to shoot and rarely put the ball on the floor and know how to pass - they know their limitations. It has nothing to do with how tired they get.
                                NOTHING to do with how tired they get? lol ok.

                                They have these limits because they can't go on shooting the whole game. Because if they can just keep running around the whole game and going around screens and whatnot, without affecting their shooting percentages, coaches would just focus on using plays for them to get the ball and shoot 3's.

                                And remember, the NBA season is 82 games long. Fatigue is a real issue for everyone. That's why if you follow the NBA, a lot of times veterans teach rookies how to pace themselves for the 82 game stretch. Because if not, they'd be gassed out by all-star break.
                                Twitter: https://twitter.com/RapboYGT
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