OS: Teach Me How Thread

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  • shuuto12
    Rookie
    • Jul 2011
    • 128

    #241
    Re: #SimNation: Teach Me How Thread

    Originally posted by QNo
    What's the correct way to defend against post fadeaways? I've tried different things but they always get a lot of separation, even if they never do an up and under and my defender is athletic. I have shot contest set to always because of all the zig-zag online, does that mess with my tries to contest properly?

    There is no real correct way, post fadeaway's are difficult shots to defend. What I like to do is to use right stick contest and try to rush up on the guy. It is hard to time when you should rush to contest, but make sure to try and get close and hold right stick.


    Sent from my iPhone using Tapatalk
    Remember...It's just a game.

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    • Davon_A_Brown
      Pro
      • May 2013
      • 532

      #242
      #SimNation: Teach Me How Thread

      Originally posted by shuuto12
      I need help with managing the shot clock, I can only usually call one play before I have to rush and put up a shot. Anything I can do so that I don't have the shot clock as a 6th defender?


      Sent from my iPhone using Tapatalk

      Know your play so that you're actually running the play on the court instead of blindly following the arrows. Once you get a feel for your Playbook you can anticipate your spots, smoothly run your sets, and still have time to pull it out for an isolation, pick and roll, or quick post if you can't get a good shot.
      Last edited by Davon_A_Brown; 05-04-2015, 06:38 PM.

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      • BryanVenom
        Rookie
        • Oct 2014
        • 17

        #243
        Re: #SimNation: Teach Me How Thread

        I have a question,

        When i was playing RTTP, this dude kept stripping the ball out of my hands while I was driving to the basket. Either he got the ball or it was a foul.

        Do you know how to do it?

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        • ggsimmonds
          Hall Of Fame
          • Jan 2009
          • 11235

          #244
          Re: #SimNation: Teach Me How Thread

          Originally posted by QNo
          What's the correct way to defend against post fadeaways? I've tried different things but they always get a lot of separation, even if they never do an up and under and my defender is athletic. I have shot contest set to always because of all the zig-zag online, does that mess with my tries to contest properly?
          Best bet versus the post fadeaway is to anticipate it. If you can move your defender early enough you should be able to get a decent contest on the shot. You will rarely be able to fully contest it, and if you anticipate the fadeaway you leave yourself open to other things.

          Some of my best highlights vs friends happens by working the fade early and then hitting the up and under, it is a thing of beauty.

          If someone knows how to operate in the post (not by spamming one or two moves either, I mean the people that know how to utilize all the moves) they are very tough to defend 1v1. Instead of using the sticks, try going into defensive settings and making adjustments. Try double teaming the post, or try pressing the ball handler and fronting the post man. If they are like me then they prefer using the fade from certain spots on the floor. Try taking that spot away and forcing them to do something else. Fronting the post is sometimes good to throw off their rhythm. That is not without risks though.

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          • franzis
            MVP
            • Mar 2008
            • 1451

            #245
            Re: #SimNation: Teach Me How Thread

            When it's advisable to use 3/4 bottom and 3/4 front in post defense?

            Comment

            • ggsimmonds
              Hall Of Fame
              • Jan 2009
              • 11235

              #246
              Re: #SimNation: Teach Me How Thread

              Originally posted by franzis
              When it's advisable to use 3/4 bottom and 3/4 front in post defense?
              I very rarely use either of those, so maybe someone can provide a better explanation or correct me if I am wrong, but generally you should use those in conjunction with forcing baseline/middle.

              If forcing everyone to middle, go 3/4 front.
              If forcing sideline, go 3/4 bottom.

              This way you are putting your defenders in a position to provide help defense. If your guard is forcing his man to the middle of the paint, he is not going to have much help if the post defender is playing bottom because the offensive post player is between the ball handler and the help defender.

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              • franzis
                MVP
                • Mar 2008
                • 1451

                #247
                Re: #SimNation: Teach Me How Thread

                Originally posted by ggsimmonds
                I very rarely use either of those, so maybe someone can provide a better explanation or correct me if I am wrong, but generally you should use those in conjunction with forcing baseline/middle.

                If forcing everyone to middle, go 3/4 front.
                If forcing sideline, go 3/4 bottom.

                This way you are putting your defenders in a position to provide help defense. If your guard is forcing his man to the middle of the paint, he is not going to have much help if the post defender is playing bottom because the offensive post player is between the ball handler and the help defender.


                Thank you for the detailed reply.


                And the choice between forcing baseline vs forcing in the middle on what factors should be based? Opponent hot zones or something else?

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                • janmagn
                  Pro
                  • Apr 2012
                  • 668

                  #248
                  Re: #SimNation: Teach Me How Thread

                  When creating a player for draft class, is the age for the starting day or the draft day?
                  Check out my sport blog:

                  http://sportgeek.wixsite.com/sportblogs

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                  • ggsimmonds
                    Hall Of Fame
                    • Jan 2009
                    • 11235

                    #249
                    Re: #SimNation: Teach Me How Thread

                    Originally posted by franzis
                    Thank you for the detailed reply.


                    And the choice between forcing baseline vs forcing in the middle on what factors should be based? Opponent hot zones or something else?
                    I think it is more a matter of your philosophy. Some guys stand by middle, others by baseline. It is not something I would constantly switch though. Generally you choose your preference and alternate between using that and neither. I'm not a fan of switching the force option multiple times during a game. But that is mostly due to sim reasons.

                    It is something that matters more in real life due to defensive rotations.

                    If you have a dominate big man who can block shots it may be better to force middle and funnel the ball towards him. I've heard some people like to force middle and set POE to protect paint to create a defense that "swarms" to the ball.

                    Forcing to the baseline may help against teams who do not have many shooters. You can use the baseline as a defender and force a bad shot.
                    Maybe it depends on your team. Good perimeter defenders, force baseline. Good interior defenders, force middle.

                    It is also a function of help defense. Setting everyone to tight d off ball and forcing middle would probably not yield good results.

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                    • mpac
                      Pro
                      • Jan 2012
                      • 656

                      #250
                      Re: #SimNation: Teach Me How Thread

                      What hornet play sets would usually fit kemba walker playing style? I couldnt seem find a suitable one so far

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                      • AfroThunder
                        Rookie
                        • Apr 2013
                        • 24

                        #251
                        Re: #SimNation: Teach Me How Thread

                        Silly question but how do you effectively box out?

                        Everytime I press L2 to try to boxout, my guy would box out the air and get out of position to get the rebound. It's so damn silly.

                        Also about the controller settings. What does defensive assist and boxout assist strength even do? It seems like I do better with both of those at 0.
                        Last edited by AfroThunder; 05-07-2015, 02:24 PM.

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                        • ggsimmonds
                          Hall Of Fame
                          • Jan 2009
                          • 11235

                          #252
                          Re: #SimNation: Teach Me How Thread

                          Originally posted by AfroThunder
                          Silly question but how do you effectively box out?

                          Everytime I press L2 to try to boxout, my guy would box out the air and get out of position to get the rebound. It's so damn silly.

                          Also about the controller settings. What does defensive assist and boxout assist strength even do? It seems like I do better with both of those at 0.
                          Along with holding L2 move the analog stick towards the player you are boxing out, then go up for the rebound. Think I know what you are talking about; if you boxout and don't engage anyone the player will sometimes drift backwards.

                          Pretty sure the assist buttons make the button press "window" larger when guarding/boxing out. Think of it as steering assist in driving games. At higher levels it may actively ignore your button presses. Many prefer having it at 0, but to do so effectively you would have to know how to feather the stick (that sounds dirty). This could be why your player does what you describe when you boxout -- the AI may be nudging him in the direction of the nearest opponent, getting out of position in the process.

                          To the Kemba Walker question -- Some of my favorite easy plays for pgs are pick and rolls out of the Horns set. Look for one that has both bigs setting a screen (could be on same side or opposites for an option). The PF and C will start at opposite elbows with the SG and SF at each corner. The bigs will move up beyond the line to set their screens. Blow past them and typically you will either have an easy bucket or a open corner 3 if the defender collapses.
                          Some of those plays have several options that almost always generates open looks, but things do tend to happen quickly so it will take time.

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                          • Millennium
                            Franchise Streamer
                            • Aug 2002
                            • 9889

                            #253
                            Re: #SimNation: Teach Me How Thread

                            When running your plays, it is more advantageous to use icon passing, or learning the normal passing mechanics?
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                            • Davon_A_Brown
                              Pro
                              • May 2013
                              • 532

                              #254
                              Re: #SimNation: Teach Me How Thread

                              Originally posted by Millennium
                              When running your plays, it is more advantageous to use icon passing, or learning the normal passing mechanics?

                              Both. Sometimes the play calls for an icon lead pass to get your guy an open shot and sometimes you'd be better off throwing a simple bounce pass.

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                              • franzis
                                MVP
                                • Mar 2008
                                • 1451

                                #255
                                Re: #SimNation: Teach Me How Thread

                                Originally posted by ggsimmonds
                                Along with holding L2 move the analog stick towards the player you are boxing out, then go up for the rebound. Think I know what you are talking about; if you boxout and don't engage anyone the player will sometimes drift backwards.

                                Pretty sure the assist buttons make the button press "window" larger when guarding/boxing out. Think of it as steering assist in driving games. At higher levels it may actively ignore your button presses. Many prefer having it at 0, but to do so effectively you would have to know how to feather the stick (that sounds dirty). This could be why your player does what you describe when you boxout -- the AI may be nudging him in the direction of the nearest opponent, getting out of position in the process.




                                As far as rebounding goes, in Myleague the Cavs are averaging 19.5 OFFENSIVE Rebounds against my Bucks.


                                Any suggestion how I can limit this?


                                Clearly POEs have "crash defensive boards" set but seems useless.


                                And I'm too busy in on ball defense, help defense or shooters close-out to box-out manually

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