MyLeague Online Discussion (Great dev post kickoff)

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  • swimfunk
    Rookie
    • Jan 2010
    • 303

    #136
    Re: MyLeague Online Discussion (Great dev post kickoff)

    One more question I have and this is a huge question, but can we confirm that games actually register? Nothing was more frustrating than asking LD2K if they were aware of it and him coming back to me asking for my lg id. There was no such thing as a lg id and that was the end of our conversation.

    For the past two years games did not register and the only way to make them register was quitting right before the final buzzer, however if there was a buzzer beater you couldn't really do that. So, this all sounds good but if games aren't registering then it's all for nothing.

    P.S. that old website was the GOAT. Way ahead of it's times. It actually had a hidden free agency tab where you could sign free agents. I miss that website so much it's not even funny. It's a sign how great the leagues were back then and how far they have fallen. Mynba2k.com or whatever that site was a complete disaster.

    In short, ....Games need to register!!
    I rep USDA
    twitter - @USDA_swimfunk

    Comment

    • swimfunk
      Rookie
      • Jan 2010
      • 303

      #137
      Re: MyLeague Online Discussion (Great dev post kickoff)

      Originally posted by lvnba


      And yes, thats the 2nd Austin Powers reference in this thread.
      I rep USDA
      twitter - @USDA_swimfunk

      Comment

      • NBATodayLeague
        Rookie
        • Feb 2013
        • 54

        #138
        Re: MyLeague Online Discussion (Great dev post kickoff)

        Will there be a Press Book? I doubt it but I won't take the small features for granted. I miss things such as post game highlights. Bums and cheese ball MyTeam players screwed up instant replay. The feature for selecting different shots/dunks made by either team at the end of games where you can playback a game winner, dunk or just to show how beautiful your guy ran off screens on a Horns 32 play, is now gone.[emoji19] Those end of game shot selection replays made for some of the sickest thumbnails if you make YT videos.

        2K made me appreciate the small things when they gave us those barebones OA features. It was hell having to make 5 or more separate profiles for new guys who couldn't play on their own gamertags because you didn't know if they'd become inactive or just quit. You would have an uncontrolled team just sitting there[emoji23] I couldn't deal with it, just joined other people's leagues. I tweeted Ronnie he should put Admins on the payroll for all the workarounds, rigging and fixing we had to do in 14 and 15. Hyped as hell for 2K16 now!


        Sent from my iPhone using Tapatalk

        Comment

        • GSW
          Simnation
          • Feb 2003
          • 8041

          #139
          Re: MyLeague Online Discussion (Great dev post kickoff)

          Damn, yall making me want to join an Online Association now. LOL
          #Simnation

          Comment

          • threattonature
            Pro
            • Sep 2004
            • 602

            #140
            Re: MyLeague Online Discussion (Great dev post kickoff)

            Originally posted by amedawg00
            The complexity of the architecture and coding for the OA mode has clearly been a challenge that 2k has fell short in comparison to the Madden and MLB The Show fully featured online franchises. But to the point many seem to make about the supposed developer neglect of the mode coinciding with the popularity of the "My" modes on next gen can be debated. I always use the chicken and egg analogy pertaining to which came first? Glitch and bug ridden OL/OA platforms that led to a mass exodus of the community or said community members simply losing interest and deciding to play the vastly superior and properly resourced "My" modes at the formers expense, and thus leading to skewed metrics and reports about the modes popularity.

            Leftos had an interesting take on this theory below in a previous OA/OL related thread a few months ago. It's not surprising that I wholeheartedly agree with the assessment below. Given how far the mode regressed; that the metrics being poor would be a self fulfilling prophecy.
            My problem with that is when was the mode ever fully fleshed out? If I remember correctly online leagues were only one year and online associations had major bugs every single year that it was around. The five people I did leagues with only kept playing due to love of the game and we would have to create workaround for them. For online associations I remember the following bugs/annoyances right off.

            1. The $0 glitch was a huge one.
            2. The computer giving horrible contracts to low tier role players so that it got the point that users could sign Lebron or Carmelo to a minimum contract. It was so bad that in our OA we created a contract tier based around overall rating.
            3. Drafted rookies disappearing.
            4. Each day of free agency changing every five seconds so you only had time to just double tap X and hope it was offering a decent contract to someone good.
            6. The offseason workouts being skipped all together.
            7. MVP race screen showing nothing at all.
            8. Playoff series games greying out forcing users to sim out series.
            9. ****ed up draft classes where they would have like a 25 in all the new stat categories 2K had added.
            10. Some leagues ****ed up to where as soon as it hit year two you would just get a Could Not Connect to Association message.
            11. The dumb *** forced one day wait after regular season, two days after end of regular season, and then another full day after the end of the offseason activities before you could do anything at all.

            Comment

            • ReyTV
              Banned
              • Jul 2015
              • 53

              #141
              Re: MyLeague Online Discussion (Great dev post kickoff)

              Originally posted by GSW
              Damn, yall making me want to join an Online Association now. LOL

              You never tried it [emoji102]

              Dude it's like paradise island. Where Hawaiian mamas go, "aloha!", as you're swinging on the hammock. They use palm tree leaves to wave the wind in your face. And serve you fruit plates as you play.


              Sent from my iPhone using Tapatalk

              Comment

              • amedawg00
                2K OL Legend
                • Jan 2008
                • 2884

                #142
                Re: MyLeague Online Discussion (Great dev post kickoff)

                Originally posted by threattonature
                My problem with that is when was the mode ever fully fleshed out? If I remember correctly online leagues were only one year and online associations had major bugs every single year that it was around. The five people I did leagues with only kept playing due to love of the game and we would have to create workaround for them. For online associations I remember the following bugs/annoyances right off.

                1. The $0 glitch was a huge one.
                2. The computer giving horrible contracts to low tier role players so that it got the point that users could sign Lebron or Carmelo to a minimum contract. It was so bad that in our OA we created a contract tier based around overall rating.
                3. Drafted rookies disappearing.
                4. Each day of free agency changing every five seconds so you only had time to just double tap X and hope it was offering a decent contract to someone good.
                6. The offseason workouts being skipped all together.
                7. MVP race screen showing nothing at all.
                8. Playoff series games greying out forcing users to sim out series.
                9. ****ed up draft classes where they would have like a 25 in all the new stat categories 2K had added.
                10. Some leagues ****ed up to where as soon as it hit year two you would just get a Could Not Connect to Association message.
                11. The dumb *** forced one day wait after regular season, two days after end of regular season, and then another full day after the end of the offseason activities before you could do anything at all.
                You have a pristine memory my friend. Don't let the nostalgia fool you. We are reminiscing over a former mode that although ahead of its time and ambitious, did cause many frustrations with those bugs that you documented. All of the above issues with last gen OAs that you listed are the exact reasons why the devs didn't want to bite off more than they could chew and emphasized stability over feature overload in myleague online for 2k16; in this case the very offseason feature that tended to glitch the last gen OAs.

                In a way, I prefer what they gave us in the coaching options, stat tracking and game registration, along with the roster management features on a newly built myleague online server architecture that is above all else, reported to be stable and reliable.

                The custom roster feature allows for dedicated leagues to replicate a viable offseason with manual progression and regression uploads from season to season. That indespensible feature alone was the reason why our league was able to complete more seasons combined with the barebones next gen OLs than the mode crippling bugs in last gen OAs; mostly centering around the postseason and offseason glitches that prevented many leagues from finishing.

                The fact remains that your post really provides a dose of reality to the community when we take off the rose colored glasses and analyze the last gen OAs objectively. They were conceptually and in most cases practically amazing and functional despite being deeply flawed. Throw in what we have had to endure with with the next gen barebones OLs and it's not surprising to see good vibes being shown to the 2k9-2k11 Online Leagues platforms with their accompanying dynamic websites that actually worked as advertised.

                You get the sense that the devs know just how skeptical and equally optimistic the community is with what's being promised with 2k16 myleague online. I take solace in simballers post referenced in the OP where he promises 110% support for this mode going forward, while simultaneously assuring us of getting the best of the best engineers from VC working on this mode again.
                [OS Vets NBA 2K10 Champion]

                [XLSL SIX NBA 2K11 Champion]

                [NSBA SIV NBA 2K11 Champion]


                [NSBA SVI NBA 2K12 Champion]


                [SCH SI NBA 2K15 Champion]

                [SCH SII NBA 2K15 Champion]

                [SCH SIII NBA 2K15 Champion]

                [SCH SIV NBA 2K16 Champion]

                [SCH SV NBA 2K18 Champion]

                Comment

                • UravenzownU
                  Rookie
                  • Apr 2011
                  • 644

                  #143
                  Re: MyLeague Online Discussion (Great dev post kickoff)

                  Lookin like 2k11 leagues... which isnt necessarily a bad thing
                  If your bored...Check the Twitch for NCAA Dynasties, 2K League/MyTeam, FIFA and whatever else
                  http://www.twitch.tv/uravenzownu

                  Comment

                  • Guard-ian
                    Pro
                    • Apr 2008
                    • 612

                    #144
                    Re: MyLeague Online Discussion (Great dev post kickoff)

                    In a fantasy draft, would the CPU build well balanced teams? I don't remember which version of the game it was but you could find (CPU) teams with 5-6 Cs and hardly any PG (for instance)... Well you know what i mean.

                    Ideally you will have 30 humans in your league and doing the draft but that's not always the case...

                    Cheers! ;-)
                    Ignorance is Bliss...

                    Comment

                    • Solo1990
                      Banned
                      • Aug 2015
                      • 9

                      #145
                      Re: MyLeague Online Discussion (Great dev post kickoff)

                      It's been years since I've played in online league but I think this is the year I come back.

                      Comment

                      • swimfunk
                        Rookie
                        • Jan 2010
                        • 303

                        #146
                        Re: MyLeague Online Discussion (Great dev post kickoff)

                        So, now that it's been confirmed that we can't save offline my league rosters. I am curious to see how everyone plans to attack to no offseason in online leagues.
                        My plan is to start a new season every year with a different custom roster with draft classes, retirements. Only issue I am having is organizing a free agency system and progressions/regressions. As far as progressions/regressions the only method I can think of is to have an offline myleague and mimic the changes. Obviously with a ton of ratings and players this is going to take a ton of work. Anyone else have any thoughts, plans??
                        I rep USDA
                        twitter - @USDA_swimfunk

                        Comment

                        • Knickstapeforever914
                          Rookie
                          • Aug 2015
                          • 64

                          #147
                          Re: MyLeague Online Discussion (Great dev post kickoff)

                          Originally posted by swimfunk
                          So, now that it's been confirmed that we can't save offline my league rosters. I am curious to see how everyone plans to attack to no offseason in online leagues.

                          My plan is to start a new season every year with a different custom roster with draft classes, retirements. Only issue I am having is organizing a free agency system and progressions/regressions. As far as progressions/regressions the only method I can think of is to have an offline myleague and mimic the changes. Obviously with a ton of ratings and players this is going to take a ton of work. Anyone else have any thoughts, plans??

                          What we did last year is have people send their players to a made up "training camp" and made different category's up to improve certain stats and then we all deliberated to see if the stat the player wanted to update was fair and fits his player type then we went in and improved the stats by 3-5 points depending on how young the player is if a player is already a vet then the training camp would have a barely to no effect for example I Sent Greg Monroe to rebounding camp and both his rebound stats went up by 4 but then someone else in the league tried to send nene to the same camp and it had no effect I know it is not the most effective way but that's how we had to do it to make the league fresh


                          Sent from my iPhone using Tapatalk

                          Comment

                          • Knickstapeforever914
                            Rookie
                            • Aug 2015
                            • 64

                            #148
                            Re: MyLeague Online Discussion (Great dev post kickoff)

                            Originally posted by swimfunk
                            So, now that it's been confirmed that we can't save offline my league rosters. I am curious to see how everyone plans to attack to no offseason in online leagues.

                            My plan is to start a new season every year with a different custom roster with draft classes, retirements. Only issue I am having is organizing a free agency system and progressions/regressions. As far as progressions/regressions the only method I can think of is to have an offline myleague and mimic the changes. Obviously with a ton of ratings and players this is going to take a ton of work. Anyone else have any thoughts, plans??

                            And as far as free agency we ran a "free agency draft" and did something we're we used a random number geneator and generated it through 1-4 to figure out who's in free agency

                            1 being a teams best player
                            2 second best
                            3rd best
                            4th best

                            If the number geneator landed on a player the user can decide to keep him making him untouchable but then you would automatically lose 2 players next year or you could choose to lose the player and have a chance to resign him in free agency or get someone better, also for the smaller overall guys alot of them would enter free agency naturally due to players releasing them for roster spots, and if you did lose 2 players the following season you get 2 selections in the draft so you get 2 chances to resign the guys you lose or replace them with someone better I would like to here other players free agency ideas tho because this system resulted in a lot of super teams thanks guys


                            Sent from my iPhone using Tapatalk

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                            • swimfunk
                              Rookie
                              • Jan 2010
                              • 303

                              #149
                              Re: MyLeague Online Discussion (Great dev post kickoff)

                              Originally posted by Knickstapeforever914
                              What we did last year is have people send their players to a made up "training camp" and made different category's up to improve certain stats and then we all deliberated to see if the stat the player wanted to update was fair and fits his player type then we went in and improved the stats by 3-5 points depending on how young the player is if a player is already a vet then the training camp would have a barely to no effect for example I Sent Greg Monroe to rebounding camp and both his rebound stats went up by 4 but then someone else in the league tried to send nene to the same camp and it had no effect I know it is not the most effective way but that's how we had to do it to make the league fresh


                              Sent from my iPhone using Tapatalk
                              Did you guys have regressions? I love the training camp idea
                              I rep USDA
                              twitter - @USDA_swimfunk

                              Comment

                              • Knickstapeforever914
                                Rookie
                                • Aug 2015
                                • 64

                                #150
                                Re: MyLeague Online Discussion (Great dev post kickoff)

                                Originally posted by swimfunk
                                Did you guys have regressions? I love the training camp idea

                                Yeah we did if a player was 32-35 he regressed key stats by 3 points and we had player retirements once a player went over 35 we used a random generator 1-2 if the player kept getting play more then he would auto retire at 40

                                1= retirement
                                2= play more


                                Sent from my iPhone using Tapatalk

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