Mad respect to devs Leftos, Simballer, Czar and others non mentioned here and big thank you for your participation here.
So let's start with suggestions and ideas for better MyLeague Online
Player = Lebron, Durant -> eg avatar in game
User = person (from flesh and blood

1.) Player (e.g. Lebron) progression and his ratings inside MyLeague Online should be determined by user performance in MyLeague and not by his real NBA performance during the season. If the user can't properly utilize Lebron, his ratings should drop. On the other hand good user with proper utilization of player (yes Greg Popovich and Marco Belinelli) should see rating increase for this player.
Of course... player progression should depend on played games not dates... so no rating boosting trough training drills during the season.
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After season the system should evaluate and update all players (not users) in MyLeague Online. Some players will progress, some players will regress, all based on their performance in past season. Players which were free-agents/abroad or rookies should see progression/regression based from their real NBA performance (or taken from original roster)
After season ends the user should be awarded with some VC (or progressive points) which can be used to "upgrade" players in his team (=sending a player to summer camps).
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With this mechanism we can:
- separate good users vs bad users, because good user can see his team rising during the season
- we have an incentive for rebuilding teams (like Philadelphia)
- user skills plays important role for player progression
- we will have specialized users (some users will prefer to develop youngsters and then make money when trading them, other will try to win as many championships as possible using blockbusting trades, third will try to rebuild his team with draft picks...)
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