What are your top 10 hopes and concerns for NBA 2k16? For #Simnation Hangout

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  • Bornindamecca
    Books Nelson Simnation
    • Jul 2007
    • 10919

    #1

    What are your top 10 hopes and concerns for NBA 2k16? For #Simnation Hangout

    Hey all, we're a month from release, so now 2k is going to start releasing info. The SimHangout with Czar, OG, Rashidi, Gonzo, yours truly and guests will be starting back up. Leading up to the 2k release, we'd like to know your top ten hopes and/or concerns for NBA 2k16.

    For example, I'm HOPING for balanced 5v5 Rec Center/Pro Am games with less lag. I think it's a point of focus for the team, so I'm not concerned about it.

    I AM concerned about player movement. The characters feel so sluggish in this game when they don't have the ball it makes all forms of defense very gimmicky and not reaction based. This is without some of the hiccups like the way your own teammates set picks on you(should automatically use a "slip pick" type animation here) or how players walk backwards full court(unless you use turbo) and everyone's favorite, how passes make you automatically come to a full stop at the three point line.

    I haven't heard anything about this and I'm hoping we don't have another year of the most athletic people in the world unable to change direction with any kind of agility.

    Appreciate your feedback, guys. Here's hoping to a good year of sim basketball.
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  • Trackball
    MVP
    • Sep 2012
    • 1306

    #2
    Re: What are your top 10 hopes and concerns for NBA 2k16? For #Simnation Hangout

    That I don't average 30 boards a game when player-locked.

    I want the other players, on my team and theirs, to BOX OUT already!

    Comment

    • 23
      yellow
      • Sep 2002
      • 66469

      #3
      Re: What are your top 10 hopes and concerns for NBA 2k16? For #Simnation Hangout

      Originally posted by Bornindamecca
      Hey all, we're a month from release, so now 2k is going to start releasing info. The SimHangout with Czar, OG, Rashidi, Gonzo, yours truly and guests will be starting back up. Leading up to the 2k release, we'd like to know your top ten hopes and/or concerns for NBA 2k16.

      For example, I'm HOPING for balanced 5v5 Rec Center/Pro Am games with less lag. I think it's a point of focus for the team, so I'm not concerned about it.

      I AM concerned about player movement. The characters feel so sluggish in this game when they don't have the ball it makes all forms of defense very gimmicky and not reaction based. This is without some of the hiccups like the way your own teammates set picks on you(should automatically use a "slip pick" type animation here) or how players walk backwards full court(unless you use turbo) and everyone's favorite, how passes make you automatically come to a full stop at the three point line.

      I haven't heard anything about this and I'm hoping we don't have another year of the most athletic people in the world unable to change direction with any kind of agility.

      Appreciate your feedback, guys. Here's hoping to a good year of sim basketball.

      I think this.. the footplanting may have something to do with the way the game moves? Simply because old gen feels so much better in this aspect, so hopefully improved footplanting.

      Also along with your thoughts on how the players should run back down court instead of waiting for someone to throw the inbounds pass every time just keep running downcourt.

      Also im not sure what the issue is with 2k but why does it take the refs so long to give you the ball when inbounding, same as the players will pass the ball to someone at halfcourt if they have to just to not take the ball out and the guy tiptoes back to out of bounds. Kills any quick strike back if you want to.

      Anyway, here's hoping to some improved defense and better rotations by teammates.

      Comment

      • thedream2k16
        Banned
        • Apr 2015
        • 651

        #4
        Re: What are your top 10 hopes and concerns for NBA 2k16? For #Simnation Hangout

        Damn i thought you went AWOL from 2k when Czars radio show stopped LOL

        1. defensive player movement during online play

        2. recovery speed of defenders too fast making zones more effective than man defense to guard 3pt shooters.

        3. Shot blockers/rim protectors ignored. Dwight and Jordan might as well be benched in 2k15 cause they arent protecting the rim even with their high contest shot tendencies. They are most likely to get dunked on anyways by smaller players.

        4. "magnetic/glue" on ball defensive animation making guys like korver elite defenders when using controlled. All you have to do is put defensive assist at 100 put chest on ball handler.

        5. removal of baseline dunk animations that cant be defended. In 2k15 KD is better than vince carter in his prime when going baseline. Every defender in his path falls over.

        6. Midrange jumper effectiveness. Patch 4 ruined defensive strategy. to where Rondo had to be feared on the perimeter. Mike Wang stated that this has been address but i need to see it to believe.


        I will just stop right there for now. I think OG and Czar have addressed these issues.

        Comment

        • Knickstapeforever914
          Rookie
          • Aug 2015
          • 64

          #5
          Re: What are your top 10 hopes and concerns for NBA 2k16? For #Simnation Hangout

          5 hopes for me

          1. Pro am is good balanced 5 V 5

          2. The Myleauge online core mode works like its being advertised for example playoff atmosphere social media stat tracking etc...

          3. My career not being a repetitive let down after the first season now that spike lee is on board seeing his genius in filmmaking alone the story should have a lot more focus on off the court activities as well as on the court

          4. Proper filtering for logos and court designs pretty self explanatory lol

          5. Ticker breaks news during games in online myleauge if a trade,signing,waiving, or rumor occur would bring good immersion to the mode if your not paying attention to your leauge chat while playing


          Sent from my iPhone using Tapatalk

          Comment

          • Trackball
            MVP
            • Sep 2012
            • 1306

            #6
            Re: What are your top 10 hopes and concerns for NBA 2k16? For #Simnation Hangout

            Oh, that's right: Czar, I know this isn't your field, but...

            Rick Barry's free throw! Come on, guys! Why was that taken out?!

            Of course, I do have perspective: I'd rather have a game that plays like PS3 2K14 and doesn't have an underhand free throw, than a game that plays like NBA Elite 11 or ESPN NBA Basketball and DOES have it.

            Just...I've never gotten a straight answer on why it was removed. Was it discovered to be free-throw cheese or something, sort of like the 1-3-1 zone? Yeah, no one plays the 1-3-1, but Rick Barry's one of the all-time greats!

            Comment

            • JKSportsGamer1984
              MVP
              • May 2014
              • 1411

              #7
              Re: What are your top 10 hopes and concerns for NBA 2k16? For #Simnation Hangout

              For me it's Foot Planting. Foot planting is still not where it needs to be. You still have players sliding into position to receive passes (especially on inbound passes). Players feet shift or motion shift into position at times. I really hope this gets addressed in 2K16. It's the biggest issue I have with the game.

              Will NBA 2K16 have dribble handoffs like Live 16? This is a huge part of basketball. They definitely have to get that in the game!

              I would also add being able to break out of these canned animations would be huge!

              I hope legends / classic players get the same graphical upgrade as current players. Obviously they can't scan legends but they can still upgrade the player models (especially MJ)
              Last edited by JKSportsGamer1984; 08-30-2015, 09:47 PM.

              Comment

              • stillfeelme
                MVP
                • Aug 2010
                • 2405

                #8
                Re: What are your top 10 hopes and concerns for NBA 2k16? For #Simnation Hangout

                Hopes

                1. I hope rebounding/rim physics are varied and improved.

                2. Player movement agility, acceleration, on ball and off ball have been worked on. Something about the start up to full speed doesn't look right. Sense of urgency and speed of plays

                3. More subtle control on defense and offense, and less force field animations making the defense bounce back.

                4. Better contest and rim protection that reflects reality.

                5. I hope they have more realistic penalties for dribbling in traffic so better contact detection and interior passes.

                6. They don't necessarily need physics but they need better contact detection to trigger some changes in shots

                Comment

                • WishListGOD 1 OF 2
                  Rookie
                  • Jun 2015
                  • 173

                  #9
                  Re: What are your top 10 hopes and concerns for NBA 2k16? For #Simnation Hangout

                  Defense that is as prioritized as offense. Fast movements no sliding unless you get burned or have low defensive lateral stats.

                  Movement in general that is tight and RESPONSIVE, no lag/delay.


                  This was a topic of a thread here recently, banners raised after winning championships division winning banners ect.


                  Not "the man" coming into the NBA in mycareer unless im a high draft pick on a rebuilding team.

                  TNT, ABC presentation that alternates between certain teams and playoffs.


                  Some things that within a years time could be addressed/implemented.
                  Last edited by WishListGOD 1 OF 2; 08-24-2015, 11:51 PM.
                  PSN: PYROINCAIRO

                  Ecclesiastes 12
                  Los Angeles Lakers, first NBA dynasty.
                  "Don't put off tomorrow what you could do today!" Fortune Cookie

                  Comment

                  • 2_headedmonster
                    MVP
                    • Oct 2011
                    • 2251

                    #10
                    Re: What are your top 10 hopes and concerns for NBA 2k16? For #Simnation Hangout

                    foot...planting

                    i dont think the average gamer with complaints realizes how many may be tied to this....

                    - zone effectiveness

                    - super crab-shuffle close outs

                    - lack of explosiveness on first-steps

                    - getting moved on crossovers

                    etc....

                    Comment

                    • LorenzoDC
                      MVP
                      • Sep 2010
                      • 1857

                      #11
                      Re: What are your top 10 hopes and concerns for NBA 2k16? For #Simnation Hangout

                      Mad props to Brother Nelson.

                      In no particular order for each list below:

                      Hopes:
                      1. Improved and deeper free style offensive plays and AI across the board. I feel pretty good that Czar is on this.
                      2. Hope that coach scrimmage option in MyLeague has full gameplay style, where we can practice all freestyle options against a defense that is also playing sim ball, not run and gun three point chucking. Related to MyLeague --> Coaching, hope that players' hot and cold zones may be editable this year, as draft class rookies seldom got variety or sometimes any hot/cold zones at all.
                      3. Hope that drafted rookies in MyLeague will have appropriate tendencies to go along with their attributes. This has been broken, especially for bigs, in recent years.
                      4. Hope that player models for generic players are improved and more varied to sustain something close to the kind of realistic "feel" we can see in today's "Winning" trailer from the scanned reality based players.
                      5. Hope also that draft classes will show enough variety of play styles and types. Last year was weak on bigs, no 3 and d type prospects, and generally low on any kind of defensive specialists and stars.
                      6. Hope that animations in the paint for offense and defense are far more varied so that win/lose dice rolls do not so often look OP. Examples are 1) for offense, players driving the lane and knocking down defenders like bowling pins for the successful layup or dunk, and 2) for defense, obvious foul or even flagrant foul animations used to stop a shot, followed by Clark Kellogg commenting that's great defense to stop the layup.
                      7. Hope that sim based default SS sliders won't need much reworking for solid game play.


                      Concerns:
                      1. Concerned in MyLeague that trades may not be possible throughout the entire off season, since I asked that question a few times last week when LD2K was in the threads and he never answered.
                      2. Concerned, as you are, that defensive movement will remain a much weaker part of the game. Big subject, but I'll leave it at that.
                      3. Concerned pressure to rebalance shooting from casuals will lead to making shots easier to stop a flood of grown man and young boy tears. Related, concerned that patches will undo things in the game that are good, as happened with 2k15.
                      Last edited by LorenzoDC; 08-24-2015, 11:55 PM.

                      Comment

                      • Bornindamecca
                        Books Nelson Simnation
                        • Jul 2007
                        • 10919

                        #12
                        Re: What are your top 10 hopes and concerns for NBA 2k16? For #Simnation Hangout

                        Originally posted by 23
                        I think this.. the footplanting may have something to do with the way the game moves? Simply because old gen feels so much better in this aspect, so hopefully improved footplanting.

                        Also along with your thoughts on how the players should run back down court instead of waiting for someone to throw the inbounds pass every time just keep running downcourt.

                        Also im not sure what the issue is with 2k but why does it take the refs so long to give you the ball when inbounding, same as the players will pass the ball to someone at halfcourt if they have to just to not take the ball out and the guy tiptoes back to out of bounds. Kills any quick strike back if you want to.

                        Anyway, here's hoping to some improved defense and better rotations by teammates.
                        It's a complex issue, because whatever system is in place, the controller responsiveness isn't there. So let's take the worst of it, stopping at the 3pt line when you receive a pass. Nothing you press can break that animation. It's like you send the game an application for a control input, it considers it, then approves or denies you based on the situation.

                        Originally posted by JKSportsGamer1984
                        For me it's Foot Planting. Foot planting is still not where it needs to be. You still have players sliding into position to receive passes (especially on inbound passes). Players feet shift or motion shift into position at times. I really hope this gets addressed in 2K16. It's the biggest issue I have with the game.

                        I would also add being able to break out of these canned animations would be huge!

                        I hope legends / classic players get the same graphical upgrade as current players. Obviously they can't scan legends but they can still upgrade the player models (especially MJ)
                        This is a very complex issue, especially when it comes to passes. During the reception of a pass, attributes are thrown out of the window and all of the players move to the ball at the same speed. If you think about the slowest players in the game doing this, you get some pretty warpy speed ups.


                        Great stuff, all! Keep it coming. I want to make sure the OS perspective is well represented. The whole show can't just be me dunking on Rashidi
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                        • strawberryshortcake
                          MVP
                          • Sep 2009
                          • 2438

                          #13
                          Re: What are your top 10 hopes and concerns for NBA 2k16? For #Simnation Hangout

                          Real defensive footplanting.

                          That is all.

                          To further elaborate: Each and every single step to get into a defensive position requires moving the foot. In order to move your body and legs into a specified position, you need to physically move your legs, step and push off with your foot. The foot needs to make contact with the ground. It is the frictional force created between the foot and ground that allows the person to make adjustments to his position. If the persons' foot and body is out of position, that is when the opposing player has the advantage. I just hope some day, any type of sliding is completely eliminated.

                          When studio motion captured is done with an actor, the actor doesn't slide his feet. It boggles my mind why shifting still happens when it's expressed in the virtual world.
                          Fixes
                          NBA2k Defense AI,Footplant, Gameplay
                          MLB Show Pitching/throwing
                          Madden/Live Animations Walking, Throwing

                          Comment

                          • RipCity71252
                            PDX
                            • Aug 2009
                            • 1295

                            #14
                            Re: What are your top 10 hopes and concerns for NBA 2k16? For #Simnation Hangout

                            Since I primarily play vs. the CPU, an improved AI is always going to top the list for me. Every year it seems this game needs to be heavily edited to get the CPU to play an engaging form of basketball.

                            If that is 1a, brushing up player movement is 1b. Smoother pass catching animations are always something I look for. It got better in 2k15, but I hope theres a day when we can smoothly transition to a jumper consistently. Too much clanky 2k shuffling going on still.

                            Regardless, a new 2k always has me and excited to see what's in store for 2k16.
                            NBA 2K25 Next-Gen Signature Edits
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                            Comment

                            • Bornindamecca
                              Books Nelson Simnation
                              • Jul 2007
                              • 10919

                              #15
                              Re: What are your top 10 hopes and concerns for NBA 2k16? For #Simnation Hangout

                              Originally posted by strawberryshortcake
                              Real defensive footplanting.

                              That is all.

                              To further elaborate: Each and every single step to get into a defensive position requires moving the foot. In order to move your body and legs into a specified position, you need to physically move your legs, step and push off with your foot. The foot needs to make contact with the ground. It is the frictional force created between the foot and ground that allows the person to make adjustments to his position. If the persons' foot and body is out of position, that is when the opposing player has the advantage. I just hope some day, any type of sliding is completely eliminated.

                              When studio motion captured is done with an actor, the actor doesn't slide his feet. It boggles my mind why shifting still happens when it's expressed in the virtual world.
                              I'm not a developer, but I was trained as an animator. Remember that 2k doesn't really exist. It's all an illusion. So all of the things that happen in real life, like transitions from one animation to another, aren't governed by an overall physics system like in the real world. Every time a player does a new action, it has to be integrated without blowing up the whole game.

                              This isn't easy. I think every game either makes great compromises in this area, or has very simple animations to begin with.

                              This is without even considering that these actions and transitions between actions also have to be integrated into the ratings system, collision actions and whatever governs cause/effect for size differential.

                              I'm not defending 2k. This is a criticism thread, but hopefully explaining the challenges will help us lead 2k to very specific problems so they can find the solutions that can work within the systems they have already created. We can ask them to remodel the house. We can even ask them to add a shed to the house, or knock down the wall for a closet.

                              If we ask for a new house, it ain't happening and we ain't helping.
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