NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

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  • Boilerbuzz
    D* B**rs!
    • Jul 2002
    • 5154

    #346
    Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

    Originally posted by RocketTMac1
    Czar I have to ask about new coaches in modes or players that turn into coaches. Do they adopt what coaches they are under do in terms of adjustments and playsets? Or are they all the same?

    For example if I hire and free agent coach named Jeff Anderson. Does he have his own philosophy that is based on a coach that is already active in the NBA? And if lets say Andre Miller decides to be a coach does he adopt Flip Saunders philosophy?
    I'd like this answered as well...

    My guess is that since this is the first year of the new ACE system, new and unknown coaches will be pretty vanilla or some default philosophy. That's my guess.
    Last edited by Boilerbuzz; 09-05-2015, 01:29 PM.

    Comment

    • WTF
      MVP
      • Aug 2002
      • 20274

      #347
      Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

      Originally posted by 23
      For one those REAL defensive schemes that you have video to show side by side!!

      The fact that the AI adjusts to what you're trying to do, and the gameplan will be different each time, even from moment to moment during a game.

      I think the biggest thing we loved about Inside Drive beyond the sim aspect was the fact that the AI was NOT predictable, and they not only made adjustments in game but took advantage of your mistakes with good basketball.


      Its just that the AI was too good and never messed up really but the challenge was a pleasure.

      I can't say enough how HUGE this stuff is. This is literally taking things to another level. In the past VIP was the closest 2k had to something similar to this but it didn't even work the way it was intended.

      This is just next level stuff here IMO. I'd also say being able to change things via roster updates... thats the kind of stuff that is the future!
      Exactly what Dre said. Great read.
      Twitter - WTF_OS
      #DropMeAFollow

      Comment

      • LorenzoDC
        MVP
        • Sep 2010
        • 1857

        #348
        Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

        Originally posted by 23
        I believe this only applies to defense, not offense this year. I think those philosophies are tied to the team itself not necessarily the coach.
        I'm not sure that's true. I think I heard them say on the #simnation broadcast last night that it all follows from the coaches on both sides of the ball. And according to Leftos, all coach/staff setting will be editable in MyLeague, with the exception of their ambition/aspiration attributes.

        Czar's write up does say that the teams will have default play styles for when there are no known players on the team in franchise modes as years advance, relative to ACE and how it formulates its offensive strategies by possession according to lineups. Since he says "teams" there you may be right.

        But then that sounds different from what I thought I heard in the broadcast, and anyway, seems at odds with how they've invested in and created coach profiles in the first place, including for offense. After all, why have coach offensive styles and preferences if they don't dictate, as opposed to the teams?

        Czar did say defense is deeper with its AI systems than offense, so there is that.

        At the least, it's a good question and maybe could be clarified.

        Comment

        • LorenzoDC
          MVP
          • Sep 2010
          • 1857

          #349
          Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

          Originally posted by 23
          For one those REAL defensive schemes that you have video to show side by side!!

          The fact that the AI adjusts to what you're trying to do, and the gameplan will be different each time, even from moment to moment during a game.

          I think the biggest thing we loved about Inside Drive beyond the sim aspect was the fact that the AI was NOT predictable, and they not only made adjustments in game but took advantage of your mistakes with good basketball.


          Its just that the AI was too good and never messed up really but the challenge was a pleasure.

          I can't say enough how HUGE this stuff is. This is literally taking things to another level. In the past VIP was the closest 2k had to something similar to this but it didn't even work the way it was intended.

          This is just next level stuff here IMO. I'd also say being able to change things via roster updates... thats the kind of stuff that is the future!
          What's huge for MyGM/MyLeague players is the modes won't get stale. Each team will present its own challenges in ways the game has never been able to do before.

          I did a lot to edit player level tendencies in my MyLeague last year, and edit global CPU tendencies, and that helped create some variation, but even then, I play a LOT of games, and the teams blurred in their feel and styles.

          This year it could be much more textured and organic to play games against teams. Even playing a team a second time could come across as a very different challenge based on coach adjustments and the ability for role players to get hot - Beluba's "storylines - etc.

          For the first time I think I may feel bad about simming some games just because I'm curious about the unique challenge a team may present.

          Comment

          • 2k gamer all day
            Banned
            • Jul 2015
            • 316

            #350
            Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

            I'm not sure so i will ask this. Is a presentation blog already confirmed ?

            Comment

            • Sundown
              MVP
              • Oct 2010
              • 3270

              #351
              NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

              Originally posted by Boilerbuzz
              So what button would be used to make the dribble compress and squeeze his body on demand? None you say? Well, I doubt ANY game will have that right for a while. And 40% is a WAY too high of a number dude. There's a reason why doing it is considered "impressive". If it happened 2 of every 5 chances, we wouldn't be impressed by it when it happens.

              Truthfully if a split pick feature were implemented, it would have to be a context sensitive animation that acts a little like a push ahead dribble where the turbo button triggers it in a certain defensive configuration with a stick throw between the defenders. Tricky to implement well, but I do consider it important.

              Comment

              • d23x
                Pro
                • Jun 2010
                • 833

                #352
                Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                Don't know what I'm more excited for, the real NBA season soon starting or 2k16.. Gonna be a good year of hoops all around!

                Comment

                • 23
                  yellow
                  • Sep 2002
                  • 66469

                  #353
                  Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                  Originally posted by LorenzoDC
                  I'm not sure that's true. I think I heard them say on the #simnation broadcast last night that it all follows from the coaches on both sides of the ball. And according to Leftos, all coach/staff setting will be editable in MyLeague, with the exception of their ambition/aspiration attributes.

                  Czar's write up does say that the teams will have default play styles for when there are no known players on the team in franchise modes as years advance, relative to ACE and how it formulates its offensive strategies by possession according to lineups. Since he says "teams" there you may be right.

                  But then that sounds different from what I thought I heard in the broadcast, and anyway, seems at odds with how they've invested in and created coach profiles in the first place, including for offense. After all, why have coach offensive styles and preferences if they don't dictate, as opposed to the teams?

                  Czar did say defense is deeper with its AI systems than offense, so there is that.

                  At the least, it's a good question and maybe could be clarified.

                  Re-listen. Someone asked and Czar said its only for defense right now

                  Comment

                  • Scvllp
                    Pro
                    • Sep 2014
                    • 609

                    #354
                    Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                    Yeah he said they are working on the offense being tied to the coach but doesn't think they'll get it in this year.

                    Comment

                    • madmax52277
                      Banned
                      • Nov 2014
                      • 435

                      #355
                      Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                      There's some already complaining how 2k16 will be defensively overpowering. and can't drive to the basketball are can't make any layups are dunks, crying allday. I say to you...LEARN SOME PLAYS, CALL FOR PICKS. MOVE THE BALL..THIS IS SIMULATION BASKETBALL, fundamental, strategy. adapt to the gameplay do not cry for a PATCH.

                      This is a men's basketball game again, the level of competition has begun.

                      Comment

                      • Boilerbuzz
                        D* B**rs!
                        • Jul 2002
                        • 5154

                        #356
                        NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                        Originally posted by Sundown
                        Truthfully if a split pick feature were implemented, it would have to be a context sensitive animation that acts a little like a push ahead dribble where the turbo button triggers it in a certain defensive configuration with a stick throw between the defenders. Tricky to implement well, but I do consider it important.

                        I don't think it should tie to turbo. I say the opposite. Turbo gets abused and this is a precision action in RL. Turbo is more "reckless" per se. I agree with the rest.
                        Last edited by Boilerbuzz; 09-05-2015, 03:04 PM.

                        Comment

                        • MGSW
                          Banned
                          • Aug 2015
                          • 279

                          #357
                          Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                          Originally posted by madmax52277
                          There's some already complaining how 2k16 will be defensively overpowering. and can't drive to the basketball are can't make any layups are dunks, crying allday. I say to you...LEARN SOME PLAYS, CALL FOR PICKS. MOVE THE BALL..THIS IS SIMULATION BASKETBALL, fundamental, strategy. adapt to the gameplay do not cry for a PATCH.

                          This is a men's basketball game again, the level of competition has begun.
                          Casual fans will always outnumber the die hards. It's just the way it is. Which means, unfortunately, he who shouts the loudest wins. Expect the twitchers, tweeters and youtubers of all kinds to be complaining loudly until it's all patched out.

                          Remember when shooting fatigue was a thing?

                          Comment

                          • LorenzoDC
                            MVP
                            • Sep 2010
                            • 1857

                            #358
                            Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                            Originally posted by 23
                            Re-listen. Someone asked and Czar said its only for defense right now
                            Yep, you're right. 1:19 in the stream.

                            So, I guess that means team offensive philosophies will not change in MyGM at the least over time. I wonder if they are editable in MyLeague. I would expect them to be, but we don't have confirmation.

                            That would be a let down. Hopefully they are editable. And now I wonder why Leftos talked about coach and staff preferences/profiles being editable. If it's tied to teams, why would coaches even have offensive styles and preferences?

                            Comment

                            • madmax52277
                              Banned
                              • Nov 2014
                              • 435

                              #359
                              Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                              Originally posted by MGSW
                              Casual fans will always outnumber the die hards. It's just the way it is. Which means, unfortunately, he who shouts the loudest wins. Expect the twitchers, tweeters and youtubers of all kinds to be complaining loudly until it's all patched out.

                              Remember when shooting fatigue was a thing?
                              I understand but I don't think 2k will make that mistake again. they finally found away to please their fans. the offense has many ways of still dominating over the defense, players just have to make the right choice..you know what i'm saying.

                              Comment

                              • 23
                                yellow
                                • Sep 2002
                                • 66469

                                #360
                                Re: NBA 2K16 Gameplay Blog Wth Scott O'Gallagher

                                Originally posted by LorenzoDC
                                Yep, you're right. 1:19 in the stream.

                                So, I guess that means team offensive philosophies will not change in MyGM at the least over time. I wonder if they are editable in MyLeague. I would expect them to be, but we don't have confirmation.

                                That would be a let down. Hopefully they are editable. And now I wonder why Leftos talked about coach and staff preferences/profiles being editable. If it's tied to teams, why would coaches even have offensive styles and preferences?
                                Unless they can get it in but I'm sure they'd never promise that then couldn't because yall would be livid lol

                                Anyway man I'm happy with this as a first implementation and it will only get better. This is akin to when tendencies were first added to 2K. Us Inside drive fans were screaming for it because we knew the impact it could make and Mike Wang came over from the ID team and we started seeing the impact immediately but it continued to evolve over time.

                                I like that 2k is taking risks too by not going all in for cheesers just for youtube hits and popularity because this is the kind of thing here that started it all anyway.

                                I think the core base fans and even the angry ones from long ago have wanted to see the foundation fortified like this for some time.

                                Just so happens its more than we expected at one time so far.

                                Comment

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