Salary cap and player salaries in MyLeague and MyGM

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  • TheBigTee
    Do Your Job
    • Nov 2006
    • 464

    #16
    Re: Salary cap and player salaries in MyLeague and MyGM

    Yeah the salary/contract bug is the one change I am hoping for with a patch/tuning. If it is not going to be fixed I will just start myGM now and deal with it, but I would hate to have to start all over in a month if it gets corrected.

    Just purchased the game a few days ago and am actually regretting buying early this year. I usually don't get the game until December and by then at least you know if something isn't fixed yet, it isn't going to be.

    Comment

    • redsox4evur
      Hall Of Fame
      • Jul 2013
      • 18169

      #17
      Re: Salary cap and player salaries in MyLeague and MyGM

      I honestly don't think this is a bug or a glitch. This has to do with coding on how the CPU handles the contracts. OVR is weighted too heavily. You never see this issue with the superstars, right? It's because they have a high OVR leading to them asking for more money. I don't expect this to get fixed this year because as I said it's a coding issue.
      Follow me on Twitter

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      • LorenzoDC
        MVP
        • Sep 2010
        • 1857

        #18
        Re: Salary cap and player salaries in MyLeague and MyGM

        I brought this up last year and now again this year as a feature request for MyLeague/MyGM, where FA signing logic should be overhauled to react to the actual FA market.

        Right now, player's ask form money based basically on age, potential and overall rating. They take no account for the amount of cap out there to be spent or to the number of comparable players at their position also in the FA market. Loyalty, Financial Security and Play for Winner motivation sliders act as marginal modifiers around asking prices set by the core signing logic.

        In the future, we need players in FA to do things like:
        • hold teams up if they are the only available starting caliber player at their position when three or four teams all need that position filled.
        • wait for a premier player at their position to sign somewhere to set the market before signing with other teams who lost out on signing the premier player
        • sign for league minimum when appropriate, either as unproven rookies regardless of potential rating or as decent, experienced role players without a job in November, etc.

        All of that requires a kind of dynamic logic for the FA market to be built in to the FA signing system and player asking prices. Just as ACE includes a "who are you, who am I?" logic for players on the court to make dynamic decisions on offense, free agents need this kind of logic and awareness for themselves, the teams making offers, and for the market of other available players at their position for dynamic market based behavior. The calendar also needs to be a factor, because players who can play lose bargaining power as lineups become set.


        As for the teams, the system should include some logic where they manage their cap in some simple ways. Teams should assess how much of their cap by percentage they want to devote to star players and also to each position to come up with budget targets by position, all based on percentage of total cap size.



        So teams with young stars they may want to keep need to plan and act accordingly in free agency, and not sign that big deal in year 2 that will cause them to lose their young soon to be max star in year 3. Teams with extra cap space who are in "buying" mode should look at what cap space they have available and maybe "overpay" relative to the market to fill that positional hole they think may be the final piece.


        We won't get any of that this year, though I hope they can build this. I'm sure it's complex. But it's where this system needs to go and it hasn't had an overhaul in a long time.

        Comment

        • jeremym480
          Speak it into existence
          • Oct 2008
          • 18198

          #19
          Re: Salary cap and player salaries in MyLeague and MyGM

          Originally posted by LorenzoDC
          I brought this up last year and now again this year as a feature request for MyLeague/MyGM, where FA signing logic should be overhauled to react to the actual FA market.

          Right now, player's ask form money based basically on age, potential and overall rating. They take no account for the amount of cap out there to be spent or to the number of comparable players at their position also in the FA market. Loyalty, Financial Security and Play for Winner motivation sliders act as marginal modifiers around asking prices set by the core signing logic.

          In the future, we need players in FA to do things like:
          • hold teams up if they are the only available starting caliber player at their position when three or four teams all need that position filled.
          • wait for a premier player at their position to sign somewhere to set the market before signing with other teams who lost out on signing the premier player
          • sign for league minimum when appropriate, either as unproven rookies regardless of potential rating or as decent, experienced role players without a job in November, etc.

          All of that requires a kind of dynamic logic for the FA market to be built in to the FA signing system and player asking prices. Just as ACE includes a "who are you, who am I?" logic for players on the court to make dynamic decisions on offense, free agents need this kind of logic and awareness for themselves, the teams making offers, and for the market of other available players at their position for dynamic market based behavior. The calendar also needs to be a factor, because players who can play lose bargaining power as lineups become set.


          As for the teams, the system should include some logic where they manage their cap in some simple ways. Teams should assess how much of their cap by percentage they want to devote to star players and also to each position to come up with budget targets by position, all based on percentage of total cap size.



          So teams with young stars they may want to keep need to plan and act accordingly in free agency, and not sign that big deal in year 2 that will cause them to lose their young soon to be max star in year 3. Teams with extra cap space who are in "buying" mode should look at what cap space they have available and maybe "overpay" relative to the market to fill that positional hole they think may be the final piece.


          We won't get any of that this year, though I hope they can build this. I'm sure it's complex. But it's where this system needs to go and it hasn't had an overhaul in a long time.
          You need to add this in the MyLeague wishlist thread if you haven't already.
          My 2K17 Boston Celtics MyLeague

          Alabama Crimson Tide
          Green Bay Packers
          Boston Celtics

          New Orleans Pelicans

          Comment

          • redsox4evur
            Hall Of Fame
            • Jul 2013
            • 18169

            #20
            Re: Salary cap and player salaries in MyLeague and MyGM

            Originally posted by jeremym480
            You need to add this in the MyLeague wishlist thread if you haven't already.
            I will do it on his behalf...
            Follow me on Twitter

            Comment

            • Maverick09
              Rookie
              • Jun 2004
              • 267

              #21
              Re: Salary cap and player salaries in MyLeague and MyGM

              It's unfortunate because the rest of the features in MyGM and MyLeague are amazing, but this salary issue really detracts from these modes as soon as the first off-season hits.

              The only work-around is to manually edit the contracts yourself, however teams might not have signed the player if he were to ask for a much higher salary. The higher salary is imposed upon the CPU by the user.

              Salary caps and salary cap inflation rates are in the game, but they are both virtually meaningless. Which means that trades and free-agent signings lose a lot of their impact.

              Comment

              • davel
                Rookie
                • Mar 2009
                • 216

                #22
                Re: Salary cap and player salaries in MyLeague and MyGM

                Originally posted by redsox4evur
                I honestly don't think this is a bug or a glitch. This has to do with coding on how the CPU handles the contracts. OVR is weighted too heavily. You never see this issue with the superstars, right? It's because they have a high OVR leading to them asking for more money. I don't expect this to get fixed this year because as I said it's a coding issue.
                This is very worrisome for sure. If it's not fix it renders the game unplayable for myself. I only play those two modes. Oh,well won't get my 80 bucks next year. Thanks for the post

                Comment

                • scotthedge
                  Rookie
                  • Jan 2012
                  • 131

                  #23
                  Re: Salary cap and player salaries in MyLeague and MyGM

                  It'd be nice if what a player asked for was tied into his stats. If a player is ranked 83 and still has a few horrible seasons, he should know to ask for less or more if he has a breakout year like Jimmy Butler.

                  Comment

                  • nbadunks
                    Just started!
                    • Oct 2015
                    • 2

                    #24
                    Re: Salary cap and player salaries in MyLeague and MyGM

                    The low free agent salaries are a major bug for me in this game, as I only play the MyLeague mode.

                    I tried to see if leaving the cap around $70m would work, rather than bumping up to the projected cap, thinking with the salaries being asked for by free agents being so low it may work out better.

                    So I simmed an offseason with the Hornets and went into free agency with $28M in cap space.

                    With just offering what the players asked for I had enough to re-sign; Al Jefferson, Nic Batum, Cody Zeller, Jeremy Lin and Jeremy Lamb...and still have some change left over UNDER the cap. Batum only asked for $5M per year.

                    This totally breaks the MyLeague mode and free agency.

                    Comment

                    • TheBigTee
                      Do Your Job
                      • Nov 2006
                      • 464

                      #25
                      Re: Salary cap and player salaries in MyLeague and MyGM

                      I'm surprised this isn't getting more attention. Most people here are sim players who I would've thought would be disappointed with the way the salary cap and free agent contracts are handled in this game.

                      Maybe more people care about the myCareer and Pro-Am modes, but I couldn't care less about those modes. I just want a solid franchise and with these problems it really kills it for me and limits the lasting appeal.

                      Still hoping for a fix.

                      Comment

                      • jeremym480
                        Speak it into existence
                        • Oct 2008
                        • 18198

                        #26
                        Re: Salary cap and player salaries in MyLeague and MyGM

                        Originally posted by inTIMidati0n
                        I'm surprised this isn't getting more attention. Most people here are sim players who I would've thought would be disappointed with the way the salary cap and free agent contracts are handled in this game.

                        Maybe more people care about the myCareer and Pro-Am modes, but I couldn't care less about those modes. I just want a solid franchise and with these problems it really kills it for me and limits the lasting appeal.

                        Still hoping for a fix.
                        I can't speak for everyone, but I'm sure most MyLeauge/MyGm are disappointed. However, 2k has already stated that this will be looked at in the next patch (which should be in November) and that you won't have to restart. Therefore, a lot of people are jump bumping signed contracts up until the patch hits.

                        Edit: I should say that MyGm only players should be really upset. MyLeague players too, but at least there's a workaround.
                        Last edited by jeremym480; 10-17-2015, 02:01 PM.
                        My 2K17 Boston Celtics MyLeague

                        Alabama Crimson Tide
                        Green Bay Packers
                        Boston Celtics

                        New Orleans Pelicans

                        Comment

                        • jeremym480
                          Speak it into existence
                          • Oct 2008
                          • 18198

                          #27
                          Re: Salary cap and player salaries in MyLeague and MyGM

                          Until this was fixed I was thinking about implemeting my own house rule. Basically, I was thinking something like any player rated over 85 I would had 10m per year, 84 rating 9 mil, 83 8 mil, 82 7 mil, 81 6 mil, 80 5 mil and anyone rated below 80 I would either add 4 million per year or double their contract (whichever is less).

                          So far here's the players that have resigned:
                          Kevin Durant resigned 2 years/44.3M - Increasing his contract would make it around 32-33M per year since he's rated 92.
                          Andre Drummond resigned 2 yr/18.28M - Increasing his contract would make it around 17M per year since he's rated 83.

                          I'm using the Grizzles and these players want to resign for these amount
                          Mike Conley (85 OVR) 3 YR/29M - increase to 59M
                          Courtney Lee (75 OVR) 2 YR/7M - increase to 14M
                          Jeff Green (75 OVR) 2 YR/8M - increase to 16M

                          Does that seem fair? Should I cap players or 28-30M?

                          I haven't tested this at all I was just going to roll with it and see how it works out.I'll probably track all resigning just in case. I can always editing the back down.
                          My 2K17 Boston Celtics MyLeague

                          Alabama Crimson Tide
                          Green Bay Packers
                          Boston Celtics

                          New Orleans Pelicans

                          Comment

                          • Maverick09
                            Rookie
                            • Jun 2004
                            • 267

                            #28
                            Re: Salary cap and player salaries in MyLeague and MyGM

                            Originally posted by jeremym480
                            Until this was fixed I was thinking about implemeting my own house rule. Basically, I was thinking something like any player rated over 85 I would had 10m per year, 84 rating 9 mil, 83 8 mil, 82 7 mil, 81 6 mil, 80 5 mil and anyone rated below 80 I would either add 4 million per year or double their contract (whichever is less).

                            So far here's the players that have resigned:
                            Kevin Durant resigned 2 years/44.3M - Increasing his contract would make it around 32-33M per year since he's rated 92.
                            Andre Drummond resigned 2 yr/18.28M - Increasing his contract would make it around 17M per year since he's rated 83.

                            I'm using the Grizzles and these players want to resign for these amount
                            Mike Conley (85 OVR) 3 YR/29M - increase to 59M
                            Courtney Lee (75 OVR) 2 YR/7M - increase to 14M
                            Jeff Green (75 OVR) 2 YR/8M - increase to 16M

                            Does that seem fair? Should I cap players or 28-30M?

                            I haven't tested this at all I was just going to roll with it and see how it works out.I'll probably track all resigning just in case. I can always editing the back down.
                            I'm taking a similar approach. Instead of following a table like yours, I simply give players what previous players of similar caliber have signed for, and add a bit of money to that total since player salaries rise with the salary cap inflation rate. Your approach seems very good though, I might switch to it.

                            I gave Mike Conley a very similar contract that the one you gave him (I gave him 16 or 17 mil/year IIRC). If another young PG near his OVR rating signs a contract, he will get something similar to that one, plus a bit more.

                            IMO, I find the game does a good job of simulating player salaries for those with 90+ OVR ratings. Lebron, Curry, and Durant seem to get offered contracts in the game that are close to what they would get in reality.

                            I really hope this whole process can be automated once the patch comes out in November, it's very tedious doing this manually.

                            The biggest problem with doing this is that teams end up in the red after altering player contracts (as in they have no cap space or luxury tax room left). They wouldn't be able to afford the players if proper contracts were being given out. A few teams in my save file are negative in luxury tax (like the Cavs).
                            Last edited by Maverick09; 10-22-2015, 02:45 PM.

                            Comment

                            • nbadunks
                              Just started!
                              • Oct 2015
                              • 2

                              #29
                              Re: Salary cap and player salaries in MyLeague and MyGM

                              What is the salary cap everyone is getting in the offseason?

                              I had read it was hard coded to jump to $90m in the first offseason, then increment based on the inflation rate every year after that. Every 10th year was to get a bigger bump to reflect a new tv deal.

                              However if I leave the cap at the default $70m, even with the inflation rate turned all the way up, I'm only seeing a cap of max $79m in that first offseason.

                              Is this what is happening? If so this will put teams who have signed players IRL to deals for the projected cap into luxury issues (such as AD with the Pelicans), as that projected cap bump won't happen in game.

                              Maybe the hard-coded jump is limited to MyGM only, not MyLeague?


                              Sent from my iPhone using Tapatalk

                              Comment

                              • joosegoose
                                Pro
                                • Oct 2014
                                • 889

                                #30
                                Re: Salary cap and player salaries in MyLeague and MyGM

                                How have team/player options been looking to everyone? I've noticed so far that a lot of guys don't get their rookie contract team options picked up. Between that and a lack of matching restricted free agents way too many guys change teams without trades early in their careers.

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