I ran one simulation last night and noticed that a lot of teams are not spending nearly enough as they should be.
In year 1, 27 of the 30 teams are within 10 million dollars of their salary cap.
In year 2, only half of the teams are within this range, where a good chunk of teams are sitting on as much as 25 million in cap room.
Years 3 and 4 are similar to year 2. From what I've observed, a lot of players rated in the low 80's are not asking for enough money in free-agency, which causes a lot of teams to stockpile a bunch of cash since they have nowhere to spend it.
For example in year 1, Nicolas Batum (77 ovr) is at the end of his 13 million dollar contract. Once he hits free-agency in the game, he asks merely for 6 or 7 million per year, yet he is at the peak of his career. Why would he ask for half of his previous salary?
Another example is Michael Kidd-Gilchrist, who is making 13 million/year. At his overall rating (78 ovr), he would never be asking for that kind of money in the game. He'd likely be asking 6 or 7 million/year like Batum.
Any of you have thoughts on how to fix this? For MyLeague, I was thinking of increasing the quality of the draft classes to increase the amount of highly rated players.
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