Stephen Curry in NBA 2K
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Re: Stephen Curry in NBA 2K
Not only has he been doing this a short time, but its still to wait til the game comes out to act like 2k has been neglecting his tendencies for a long time, especially when you have to seperate a special space of code for something like this for 1 out of probably 500 player models in the game.
Acknowledging the game doesnt quite replicate a few players tendencies for hunt for 3s is hardly being overly negative.Comment
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Re: Stephen Curry in NBA 2K
Ive been in few threads discussing how to get CPU Curry playing right.
I acknowledged that creating code for 1, or a few (George/Lillard), is really problematic.
Im one of the game's biggest supporters. My last post was praising the game for how far they've come in replicating the dominance of big men.
Acknowledging the game doesnt quite replicate a few players tendencies for hunt for 3s is hardly being overly negative.
1. We're about to have 4 patches. Not ONCE was this raised as an issue such as people complaining about socks, or blocks or shooting or whatever. You may have made mentions but this is just a new thing people are coming up with because mostly any thread started here since release was about making shooting easier or harder, not about Steph Curry or anything. At release people complained about Durant's shot a little but that was it.
2. Right, but then again I wasn't talking about you in general or personally
3. and that's why I just wrote the above. Its not about positive negative supporting or not, I don't even give a crap about that stuff, but more than half the stuff here seems almost schitzophrenicComment
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Re: Stephen Curry in NBA 2K
But we've both been around OS long enough that is how it is. THere is a poster I respect who refused to get the game because it didnt have a halftime show last year. I read some threads with my jaw on the ground because of what people complain about, but have learned to tolerate it.Comment
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Re: Stephen Curry in NBA 2K
Fair enough.
But we've both been around OS long enough that is how it is. THere is a poster I respect who refused to get the game because it didnt have a halftime show last year. I read some threads with my jaw on the ground because of what people complain about, but have learned to tolerate it.
This year killed it for me. Im going to pull a sage infinite every year from now on and leave this place once the game drops.Comment
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Re: Stephen Curry in NBA 2K
I would, but there is too much gold buried amongst some of the bad stuff. For every thread whinging about Derrick Rose's shoelace colours, there are 30 great threads from Sam Pham, and roster makerss, and tendency experts, and stick jockeys etc etc.Comment
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Re: Stephen Curry in NBA 2K
1. We're about to have 4 patches. Not ONCE was this raised as an issue such as people complaining about socks, or blocks or shooting or whatever. You may have made mentions but this is just a new thing people are coming up with because mostly any thread started here since release was about making shooting easier or harder, not about Steph Curry or anything. At release people complained about Durant's shot a little but that was it.NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
Sonicmage NBA 2K18 Ratings 2017-18 season
Link to Ratings 1996-2017
Link to Ratings 1973-1996
Link to Ratings All-time
Discussion found hereComment
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Re: Stephen Curry in NBA 2K
I know but I don't think the devs even go to those sub forums looking for solutions. Like I said, since its something fairly new, its going to take new coding most likely to do that. Its really not something normal in basketball (at least his success rate) so....
I love how alot of people act like Curry has been doing this stuff for 10 years when he's just a year off from ankle problemsComment
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Re: Stephen Curry in NBA 2K
It should be relatively easy to decipher meaningful input from "he shoots 40 footers...put it in the game!"
also. steph didnt actually just start doing this. what he is doing now is reaching the peak of what he's been doing for the past 3-4 years. or what most of us like to call, reaching his prime.
i also have no problem with them specifically coding some players. it would just add to the realism. he is a player that SHOULD be able to make shots a a much higher clip...but if defended well, the % in which he can make these shots drop. as of now, he doesnt feel as automatic as we see in real life. especially when wide open. partly because of the difficulty of his quick shot timing/green release window. but we cant have it all. i'm fine with one step at a time.Comment
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Re: Stephen Curry in NBA 2K
As a historic and present roster maker, I abhor the idea of hard-coding abilities for certain players. Plus, it's a slippery slope, today it's Curry, tomorrow its Andre Drummond's rebounding, then it's Hassan Whiteside's shot blocking... What it does is further wrench customization control out of the player's hands and make everything purely dependent on the developer.
If anything, a new '3pt range' rating would be better than what is being proposed here. They already have a 'Limitless Range' badge so the capabilties are there for recognizing distance from the 3-point line.NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
Sonicmage NBA 2K18 Ratings 2017-18 season
Link to Ratings 1996-2017
Link to Ratings 1973-1996
Link to Ratings All-time
Discussion found hereComment
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Re: Stephen Curry in NBA 2K
As a historic and present roster maker, I abhor the idea of hard-coding abilities for certain players. Plus, it's a slippery slope, today it's Curry, tomorrow its Andre Drummond's rebounding, then it's Hassan Whiteside's shot blocking... What it does is further wrench customization control out of the player's hands and make everything purely dependent on the developer.
It's what makes these players standout though, no? Instead of blanket coding the entire game and making all SGs rated 82-89 indecipherable. Star players in the league SHOULD be unique. Drummond SHOULD be a rebound monster. Whiteside SHOULD be impressive on defense. Hakeem SHOULD be a master in the post. This is what would give each player far move value as well. i dont understand wanting tons of customization at the player level anyway.Comment
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Re: Stephen Curry in NBA 2K
The trick is balancing Curry so he can be insane in the right context (there are things he does that can't be done easily in game), but where it doesn't devolve into 3-point spamming, because Curry doesn't actually play that way. This goes for all the other superstars as well.
I had a suggestion in the other thread where superstars can build "momentum" that's expended when taking difficult shots. Would allow a flow in the game that puts control of super-star moments into the player's hands and allow him to get into the mind of a player.
1. We're about to have 4 patches. Not ONCE was this raised as an issue such as people complaining about socks, or blocks or shooting or whatever. You may have made mentions but this is just a new thing people are coming up with because mostly any thread started here since release was about making shooting easier or harder, not about Steph Curry or anything. At release people complained about Durant's shot a little but that was it.
2. Right, but then again I wasn't talking about you in general or personally
3. and that's why I just wrote the above. Its not about positive negative supporting or not, I don't even give a crap about that stuff, but more than half the stuff here seems almost schitzophrenic
People want an authentic representation of the best thing happening in basketball. That means allowing for some extremes that aren't quite replicable in-game-- but that doesn't mean they don't want realistic defense or that they're being schizophrenic. It just means that things like the "hot" mechanic are simplistic and don't quite model superstar players well, and the fear of the game being unplayable because one player is modeled closer to real life just means the current ratings, momentum, and balance system needs more depth.Last edited by Sundown; 12-15-2015, 05:47 PM.Comment
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Re: Stephen Curry in NBA 2K
It's what makes these players standout though, no? Instead of blanket coding the entire game and making all SGs rated 82-89 indecipherable. Star players in the league SHOULD be unique. Drummond SHOULD be a rebound monster. Whiteside SHOULD be impressive on defense. Hakeem SHOULD be a master in the post. This is what would give each player far move value as well. i dont understand wanting tons of customization at the player level anyway.
If you've been exclusively using the official 2K rosters up to this point, you owe it to yourself to download one of the more popular custom rosters and notice the differences, I think you'll be pleasantly surprised.NBA 2K18 ratings for several seasons generated from advanced analytics using the SportsCrunch system:
Sonicmage NBA 2K18 Ratings 2017-18 season
Link to Ratings 1996-2017
Link to Ratings 1973-1996
Link to Ratings All-time
Discussion found hereComment
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Re: Stephen Curry in NBA 2K
That's the whole reason the badges exist. And no customization at the player level? You do realize that most players out of the box are rated terribly, and it takes the effort of people like myself and several others to get them to play more like themselves, right? The devs simply have no time to get everyone rated correctly, but as a community, we do.
If you've been exclusively using the official 2K rosters up to this point, you owe it to yourself to download one of the more popular custom rosters and notice the differences, I think you'll be pleasantly surprised.
mate, badges dont change the inherit differences of said players. thats ridiculous to even bring up.
and the question wasnt whether or not the Devs have time to get it done...but whether or now we feel it should or shouldnt be in the game. they dont even have time for the game as is...so making each player unique is out of the question. but it would be nice.Comment
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Re: Stephen Curry in NBA 2K
How about changing the ratings scale? Like right now, as an example, 3pt rating can mean 0%-50% success chance on open 3s, but how about making it 0-99% chance? Same with the other offensive stats. Not sure about defensive stats, though.
Anyway, once you have a concrete system like that in place, then you can start rebalancing the ratings of various players. Right now does anyone know what 99 3pt rating even means? What % would that come out as?Comment
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