NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

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  • Mintsa
    All Star
    • Jul 2002
    • 6668

    #16
    Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

    I think the whole fatigue thing is related to online ranked matches.

    Comment

    • tt500
      Pro
      • Jul 2015
      • 749

      #17
      Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

      I wanna know more of the steals. In 2k16 it's pretty much guaranteed a steal when your big gets doubles in the post. I wonder if they also fixed the issue where players would turbo at you from behind and bump the ball off you to get steals.
      Last edited by tt500; 08-19-2016, 09:17 AM.

      Comment

      • trekfan
        Designated Red Shirt
        • Sep 2009
        • 5817

        #18
        Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

        All these things look great on paper. Gameplay was nice, really liked the spacing I saw and the speed of the game seemed right on point.

        Arena specific lighting is NICE. I'm hopeful that feature is unique to each arena and that, when creating an expansion team, you can choose from those packages.

        Player models looked good from afar. Would like to see a legitimate video released by 2K showing off that gameplay in HD. Curious to see if the commentary got some overhaul as well (I doubt it, but if they addressed the arena lighting one can hope).
        Any comments are welcome.
        Texas Two-Step (2K20 Alt History)
        Orange And Blue Forever (NCAA 14 Dynasty)
        You Don't Know Jack (2K18 Pacers Dynasty - Complete)
        Second Coming (2K16 Sonics MyLeague - Complete)
        The Gold Standard (2K13 Dynasty - Complete)

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        • aholbert32
          (aka Alberto)
          • Jul 2002
          • 33106

          #19
          Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

          What? 2k released news? No ****ing way.

          Comment

          • UnbelievablyRAW
            MVP
            • Sep 2011
            • 1245

            #20
            Re: First gameplay news (rebounds, fatigue, lighting)

            Originally posted by Vni
            I disagree with that. I personally can't.
            In PNO you can play your starters the entire game with no drawbacks (and given the fact that people use PNO as a sprinting match its surprising). At the very least some guys will call 3 timeouts in a row to end the 3rd quarter to get their players back to 100, but its still bad.

            Comment

            • Crunky
              MVP
              • May 2009
              • 1170

              #21
              Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

              Watching the videos I can tell the rebounding improved, I'm very excited at this point.

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              • KGDunks
                Banned
                • Dec 2010
                • 524

                #22
                Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                Still finding it hard to get excited. Hate how that article made a big mention of the Dream Team and Team USA being in like it's a major part of this year's game. If that's the case, then that's a major disappoint. We've had those teams before, and playing with them really isn't that great.

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                • scottyp180
                  MVP
                  • Jun 2007
                  • 2203

                  #23
                  Originally posted by KGDunks
                  Still finding it hard to get excited. Hate how that article made a big mention of the Dream Team and Team USA being in like it's a major part of this year's game. If that's the case, then that's a major disappoint. We've had those teams before, and playing with them really isn't that great.
                  Ehh it's an article on ign. They arent going to get into the real nuts and bolts that OSer's want to here. Just wait for the developer blogs. That's when the juicy details come out. I think the Dream team and Olympic team are just to hook the casuals who currently have Olympic fever.

                  Comment

                  • poloelite
                    Pro
                    • Nov 2005
                    • 571

                    #24
                    So they pretty much went over/showed everything that has been revealed thus far and a quarter of gameplay. I can live with that and the new info is helpful. I hope they have fixed the issue where if you make a timely pass to an open man around the 3 point line, he is morphed further away so the CPU defender has a chance to catch up. It got to the point where hitting the trailer for a 3 was almost useless because they would make him lag or move him out of position. There are a couple more items like this, but this is my main gripe being a MyLeague/MyGM guy.
                    "I strive to be live cause I got no choice" - CL Smooth

                    Teams
                    NBA: Cleveland Cavaliers - 2016 NBA Champions
                    NFL: Cleveland Browns
                    MLB: Cleveland Indians
                    NCAA BB: Ohio State Buckeyes, Cleveland St. Vikings
                    NCAA FB: Ohio State Buckeyes

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                    • poloelite
                      Pro
                      • Nov 2005
                      • 571

                      #25
                      Also, I hope the footage is an earlier build and they're saving the announcement for TNT integration.
                      "I strive to be live cause I got no choice" - CL Smooth

                      Teams
                      NBA: Cleveland Cavaliers - 2016 NBA Champions
                      NFL: Cleveland Browns
                      MLB: Cleveland Indians
                      NCAA BB: Ohio State Buckeyes, Cleveland St. Vikings
                      NCAA FB: Ohio State Buckeyes

                      Comment

                      • lowsingles
                        Rookie
                        • Dec 2015
                        • 186

                        #26
                        Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                        I'm confused.... Doesn't steal success need toned up not down? After the patch they made centers invisible in the post and intercepting lead passes is very inconsistent unless you are a cpu

                        Comment

                        • wikisaiyan
                          Rookie
                          • Sep 2012
                          • 48

                          #27
                          Originally posted by Vni
                          I disagree with that. I personally can't.
                          Yeah , thats just wrong. I have seen as recently as yesterday (when playing HoF anyways) that certain guys would for some reason drop down to their 50s/60s in stamina while the other guys on the court with them were still in there 80s and "fresh".

                          Playing a five man lineup for the whole game (on 5-6 min quarters) is just not feasible if trying to win. Guys/guards have high stamina and might be able to play for a long time but bigs and centers really slow down after about 4 constant minutes.

                          Comment

                          • Hustle Westbrook
                            MVP
                            • Jan 2015
                            • 3113

                            #28
                            Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                            Um sounds like they nerfed stealing again lol.
                            Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

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                            • ksuttonjr76
                              All Star
                              • Nov 2004
                              • 8662

                              #29
                              Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                              Originally posted by lowsingles
                              I'm confused.... Doesn't steal success need toned up not down? After the patch they made centers invisible in the post and intercepting lead passes is very inconsistent unless you are a cpu
                              Yeah, I would like to know more on this subject. I was in the same boat. I thought stealing needed to be increased and not needed.

                              Comment

                              • Hopsin
                                Pro
                                • Jul 2012
                                • 753

                                #30
                                Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                                Originally posted by lowsingles
                                I'm confused.... Doesn't steal success need toned up not down? After the patch they made centers invisible in the post and intercepting lead passes is very inconsistent unless you are a cpu


                                I hope they meant things like stripping while the offensive player was driving was tuned down, while things like intercepting passes were more controllable..


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