I think the whole fatigue thing is related to online ranked matches.
NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)
I wanna know more of the steals. In 2k16 it's pretty much guaranteed a steal when your big gets doubles in the post. I wonder if they also fixed the issue where players would turbo at you from behind and bump the ball off you to get steals.Last edited by tt500; 08-19-2016, 09:17 AM.Comment
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)
All these things look great on paper. Gameplay was nice, really liked the spacing I saw and the speed of the game seemed right on point.
Arena specific lighting is NICE. I'm hopeful that feature is unique to each arena and that, when creating an expansion team, you can choose from those packages.
Player models looked good from afar. Would like to see a legitimate video released by 2K showing off that gameplay in HD. Curious to see if the commentary got some overhaul as well (I doubt it, but if they addressed the arena lighting one can hope).Comment
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)
What? 2k released news? No ****ing way.Comment
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Re: First gameplay news (rebounds, fatigue, lighting)
In PNO you can play your starters the entire game with no drawbacks (and given the fact that people use PNO as a sprinting match its surprising). At the very least some guys will call 3 timeouts in a row to end the 3rd quarter to get their players back to 100, but its still bad.Comment
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)
Still finding it hard to get excited. Hate how that article made a big mention of the Dream Team and Team USA being in like it's a major part of this year's game. If that's the case, then that's a major disappoint. We've had those teams before, and playing with them really isn't that great.Comment
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Still finding it hard to get excited. Hate how that article made a big mention of the Dream Team and Team USA being in like it's a major part of this year's game. If that's the case, then that's a major disappoint. We've had those teams before, and playing with them really isn't that great.Comment
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So they pretty much went over/showed everything that has been revealed thus far and a quarter of gameplay. I can live with that and the new info is helpful. I hope they have fixed the issue where if you make a timely pass to an open man around the 3 point line, he is morphed further away so the CPU defender has a chance to catch up. It got to the point where hitting the trailer for a 3 was almost useless because they would make him lag or move him out of position. There are a couple more items like this, but this is my main gripe being a MyLeague/MyGM guy."I strive to be live cause I got no choice" - CL Smooth
Teams
NBA: Cleveland Cavaliers - 2016 NBA Champions
NFL: Cleveland Browns
MLB: Cleveland Indians
NCAA BB: Ohio State Buckeyes, Cleveland St. Vikings
NCAA FB: Ohio State BuckeyesComment
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Also, I hope the footage is an earlier build and they're saving the announcement for TNT integration."I strive to be live cause I got no choice" - CL Smooth
Teams
NBA: Cleveland Cavaliers - 2016 NBA Champions
NFL: Cleveland Browns
MLB: Cleveland Indians
NCAA BB: Ohio State Buckeyes, Cleveland St. Vikings
NCAA FB: Ohio State BuckeyesComment
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)
I'm confused.... Doesn't steal success need toned up not down? After the patch they made centers invisible in the post and intercepting lead passes is very inconsistent unless you are a cpuComment
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Yeah , thats just wrong. I have seen as recently as yesterday (when playing HoF anyways) that certain guys would for some reason drop down to their 50s/60s in stamina while the other guys on the court with them were still in there 80s and "fresh".
Playing a five man lineup for the whole game (on 5-6 min quarters) is just not feasible if trying to win. Guys/guards have high stamina and might be able to play for a long time but bigs and centers really slow down after about 4 constant minutes.Comment
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)
Um sounds like they nerfed stealing again lol.Comment
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)
Yeah, I would like to know more on this subject. I was in the same boat. I thought stealing needed to be increased and not needed.Comment
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Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)
I hope they meant things like stripping while the offensive player was driving was tuned down, while things like intercepting passes were more controllable..
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