NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

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  • TheDuggler
    Pro
    • Sep 2012
    • 728

    #31
    Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

    Both offense and defense need a higher skill ceiling in this game. Hopefully revamped stealing means that its not necessarily easier to do, but you are more in control and your positioning and reaction time have a bigger factor than before

    Comment

    • tt500
      Pro
      • Jul 2015
      • 749

      #32
      Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

      Gotta see the new rebounding system, Rodman is so useless in the game even with his superior rebounding skills. I get more rebounds with Roy Hibbert than Rodman.

      Comment

      • YOUNGFLUENT
        Rookie
        • Feb 2015
        • 83

        #33
        Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

        Originally posted by tt500
        Gotta see the new rebounding system, Rodman is so useless in the game even with his superior rebounding skills. I get more rebounds with Roy Hibbert than Rodman.
        The rebounding logic for 2k16 was

        The taller the players were the higher chance of grabbing the rebound.

        While it sounds logical it isn't entirely true in the NBA.

        Comment

        • Schiltzenberger
          Rookie
          • Nov 2014
          • 112

          #34
          Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

          I love having fatigue in the game, but can we please get an option to sub out for a couple of minutes in mycareer.
          Not the 'sim to end' thing.
          I'm talking about when your player has a Gatorade symbol but the coach leaves you in the game, your enegy gets so low you can barely get up and down the court. The pinhead still doesn't sub you out.
          My YouTube.... Schiltzenberger
          My Twitch.... Schiltzenberger

          Comment

          • tleev
            Rookie
            • Jul 2016
            • 69

            #35
            Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

            I'm put off by how they described rebounding. So basically I'm going to call it your going to be Deandre Jordan and have small pg's like Isaiah Thomas snagging rebounds away from him. All because people want their 6ft tall pg with 25 rating in off/def rebounding to be able to out rebound 7ft centers with max rebounding. "Well rondo is a great rebounding pg". You got so all pg's in the league should be able to rebound like that I guess. Or maybe I'm just being overly cynical.

            Comment

            • JKSportsGamer1984
              MVP
              • May 2014
              • 1414

              #36
              I want to know if players hands will go through the ball on steal attempts? Will the ball be completely tangible at all times as it should be? Will the CPU protect the ball when dribbling in the proximity of a defender? This stuff has to be fixed!

              Comment

              • lvnba
                Rookie
                • Aug 2013
                • 329

                #37
                Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                In the article mentions that they showed a official gameplay video. Was this through the stream? Is it available somewhere?
                http://www.anba2k.com/ - League for 30 spanish simheads
                7+ seasons playing 82 games a year, 48 minutes a game - ONLINE NATION.

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                • DC
                  Hall Of Fame
                  • Oct 2002
                  • 17996

                  #38
                  Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                  That is SUCH a lie. I can't even play Cameron Payne for a full 6 min quarter Summer League game without his fatigue ending up in the 40s. Not sure why that lie is even in there.
                  Concrete evidence/videos please

                  Comment

                  • BezO
                    MVP
                    • Jul 2004
                    • 4414

                    #39
                    Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                    Never had an issue with fatigue, maybe because I always play 12 min qtrs. What I was hoping to hear, related to that, is that they addressed the rotational substitution logic, eliminating the mass substitutions (4-5 at a time).
                    Shout out to The Watcher! Where you at bruh?

                    Comment

                    • cthurt
                      MVP
                      • Oct 2009
                      • 2525

                      #40
                      Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                      Originally posted by BezO
                      Never had an issue with fatigue, maybe because I always play 12 min qtrs. What I was hoping to hear, related to that, is that they addressed the rotational substitution logic, eliminating the mass substitutions (4-5 at a time).


                      Yea they threw me off with the fatigue talk without talking about a new substitution system but maybe they go hand in hand, but yea the mass subs is a big issue, reminds me of my rec. league days.

                      Comment

                      • threattonature
                        Pro
                        • Sep 2004
                        • 602

                        #41
                        Originally posted by tt500
                        Gotta see the new rebounding system, Rodman is so useless in the game even with his superior rebounding skills. I get more rebounds with Roy Hibbert than Rodman.
                        I think the rebounding rating should really take affect when the ball leaves the shooters hands. Have players with high rebound ratings have a faster reaction time and better awareness of where the ball may come off the rim. Have the higher rated players attack the rim more aggressively once the shot goes up. Once the ball is off the rim I do like the combination of the signature skill that increases the odds of a good rebounder winning hte battle against a lesser rebounder.

                        Comment

                        • Goffs
                          New Ork Giants
                          • Feb 2003
                          • 12279

                          #42
                          Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                          So guys with awesome rebounding skills will matter now?

                          Curious how this will play out...

                          Comment

                          • The 24th Letter
                            ERA
                            • Oct 2007
                            • 39373

                            #43
                            Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                            There were times in 2k16 where I would go up with two hands for a rebound and it would bounce off my fingertips...really hope they dont force the rebound battles with stuff like that..

                            Comment

                            • de5m0n
                              Banned
                              • Oct 2015
                              • 996

                              #44
                              Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                              Originally posted by The 24th Letter
                              There were times in 2k16 where I would go up with two hands for a rebound and it would bounce off my fingertips...really hope they dont force the rebound battles with stuff like that..
                              This shh is so annoying.

                              Comment

                              • JAY_D1
                                MVP
                                • Sep 2004
                                • 1754

                                #45
                                Re: NBA 2K17 Features Revamped Rebounding, Fatigue, & Steal Systems (IGN)

                                "Fatigue affecting shots?" Yes!

                                I like that small little part, ppl cant just keep Steph Curry in that boy all game and have him shoot threes all day, not going to work.

                                Lighting never really mattered to me but rebounding tidbits sounds pretty good as well!

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