NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • Beluba
    Gameplay Director, NBA2k
    • Jul 2002
    • 1389

    #166
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    Originally posted by rhein77
    Great great read Mike. Congrats on the Dev teams success.

    I have a question about hop step layups and spin layups in relation to respecting a defenders position in the paint. I wonder what the risk reward will be in relation to 2k16... I often avoided layups in the paint in 16 to avoid the more than likely turnover or strip.

    Will we have the full arsenal of moves at our disposal without worrying about turnovers? Thanks


    Sent from my iPhone using Tapatalk
    What we attempted to do with advanced layups was to reward users for doing them in the right situations and in the right directions. If the defender is shading right, a euro or hop step left is a good decision. Spin layups are all about distance. Too close and you'll get jammed up, too far it just slows you down.

    We added hop step layup collisions where the shooter will lose the ball and be more susceptible to strips if he collides with the defense during the hop.

    I think with the layup timing (which seems easier to do on some of the longer layup types like euros and hopsteps) you have a pretty solid arsenal of shots to attack with.

    Comment

    • Beluba
      Gameplay Director, NBA2k
      • Jul 2002
      • 1389

      #167
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      Originally posted by Hustle Westbrook
      Couple questions Mike,

      1. Will there be a penalty for not aiming the Shot Stick correctly?

      2. What was the thought process behind makig greens automatic makes again?
      1. Yes, the penalty gets stronger the higher the difficulty
      2. I flip flop on this one all the time. But in the end, I was getting WAY too many complaints about missing greens. And to some extent, I agree with the feedback. If we're reinforcing that you're "doing everything right" by showing you positive feedback, it does kind of suck to have you fail just because you didn't hit the dice roll. So I think it's better to make green releases more rare, but be more consistent with the outcome when you do get them. TBH, I wish I never introduced green releases at all.

      Comment

      • jeebs9
        Fear is the Unknown
        • Oct 2008
        • 47562

        #168
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        Mike has me crying over here!!

        During a Give & Go, you can call for an alley-oop by pressing the Shot Button while holding the Pass Button

        I've wanted this for soooooooo long.



        Thank You!!!
        Hands Down....Man Down - 2k9 memories
        http://www.youtube.com/watch?v=4IHP_5GUBQo

        Comment

        • dwnz
          Rookie
          • Oct 2014
          • 97

          #169
          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

          Originally posted by Beluba
          This was a bug in the contest system and should no longer happen in 2K17. Pump fake draw fouls on the perimeter should only happen if you actually press the block button to get into the air.
          Is the shot attempt still automated? It felt weird having a shot automatically thrown up for me, when I otherwise always have control of when I'm shooting, particularly when there are a number of actions a player might want to take if they get their defender in the air rather than simply putting up a shot and drawing the foul.

          Comment

          • jeebs9
            Fear is the Unknown
            • Oct 2008
            • 47562

            #170
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            Originally posted by Beluba
            1. Yes, the penalty gets stronger the higher the difficulty
            2.I flip flop on this one all the time. But in the end, I was getting WAY too many complaints about missing greens. And to some extent, I agree with the feedback. If we're reinforcing that you're "doing everything right" by showing you positive feedback, it does kind of suck to have you fail just because you didn't hit the dice roll. So I think it's better to make green releases more rare, but be more consistent with the outcome when you do get them. TBH, I wish I never introduced green releases at all.
            I completely agree.... Watching people complain about this subject feels like headbands thread again. Can we still turn off the meter?
            Hands Down....Man Down - 2k9 memories
            http://www.youtube.com/watch?v=4IHP_5GUBQo

            Comment

            • Beluba
              Gameplay Director, NBA2k
              • Jul 2002
              • 1389

              #171
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Originally posted by antdoggydogg
              Hey Mike, thanks for the in-depth post. Loved hearing about all the new details. I have a question.

              Are POE's still in the game? If not, is there a new option thats been added to help us choose how hard each team crashes the board or run in transition, defensive pressure, all that stuff?

              I felt like POE's added a lot of variety to the teams and really helped bring out accurate team stats in MyLeague.
              The concept is still there, but we call them Offensive and Defensive Game Plans now. DPAD RIGHT.

              Comment

              • njblazer09
                Rookie
                • Sep 2012
                • 4

                #172
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                Will the addition of the turbo cam be added to online modes?

                Sent from my LG-H810 using Tapatalk

                Comment

                • LorenzoDC
                  MVP
                  • Sep 2010
                  • 1857

                  #173
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  Originally posted by Beluba
                  1. Yes, the penalty gets stronger the higher the difficulty
                  2. I flip flop on this one all the time. But in the end, I was getting WAY too many complaints about missing greens. And to some extent, I agree with the feedback. If we're reinforcing that you're "doing everything right" by showing you positive feedback, it does kind of suck to have you fail just because you didn't hit the dice roll. So I think it's better to make green releases more rare, but be more consistent with the outcome when you do get them. TBH, I wish I never introduced green releases at all.
                  Yeah, I figured.

                  TBH I don't understand all the drama about it one way or another.

                  Comment

                  • Beluba
                    Gameplay Director, NBA2k
                    • Jul 2002
                    • 1389

                    #174
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    Originally posted by alabamarob
                    Thanks for the info Beluba. 2 questions.


                    1. Weak blockers vs. Great blockers. Will the weak blockers be called for more fouls on block attempts or have limited block animations?

                    2. Turbo closeouts. You said that fouls will be called when undercutting the shooter. What about foul calls on above the waste contact on shooters when defenders make a wild/bad contest?
                    I don't think we explicitly call more fouls on weak blockers. Although I suppose since they're mis-targeting the ball more you'll see more hand to wrist/arm contact which should yield more shooting fouls.

                    Comment

                    • ch46647
                      MVP
                      • Aug 2006
                      • 3514

                      #175
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      I wrote a long post on page 3 of the previous blog thread. But since its closed I cannot copy it to paste it here..

                      1. You mentioned your team spent a lot of time on ball handler vs defender interactions. (Great news!!) Can you elaborate on this? Were you able to remove all the suction/warping on the defensive end, and incorporate more first step explosion for ball handlers?

                      2. The blog states your team removed a lot of the artificial boost for the CPU on Hall of Fame. This is huge news! Has this improved the "momentum" system which seemed to really favor the trailing team? I know you guys say there is no comeback code, and I certainly take you for your word, but I did notice a lot of funky things happen when I take an 8-10 point lead. Hoping all this is removed. (I noticed this on Superstar level as well)


                      Incredible blog!! Thank you, Mike!

                      Comment

                      • Beluba
                        Gameplay Director, NBA2k
                        • Jul 2002
                        • 1389

                        #176
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Originally posted by scottyp180
                        How about Eurosteps? Are those still controllable with the right stick? Last year they were done by Sothwest/South East on the right stick.
                        Euros are done by double tapping the Shot Button now. The Left stick selects whether you Euro Left or Right.

                        Comment

                        • Beluba
                          Gameplay Director, NBA2k
                          • Jul 2002
                          • 1389

                          #177
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          Originally posted by Hustle Westbrook
                          One more thingy, are green release layups automatic or is the timing aspect just a boost?
                          If you can green a layup, it should go in (unless it gets blocked.) It's really tough to do though, especially contact/circus layups.

                          Comment

                          • Beluba
                            Gameplay Director, NBA2k
                            • Jul 2002
                            • 1389

                            #178
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            Originally posted by yellow86
                            Also, has taking the ball out after a basket for a fast break finally been improved? It always takes a second or two too long!!
                            Quick inbounds have been improved quite a bit. I don't know if they're significantly faster than before though. I guess it never bothered me.

                            Comment

                            • Beluba
                              Gameplay Director, NBA2k
                              • Jul 2002
                              • 1389

                              #179
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              Originally posted by ataman5
                              So what i want to ask is about long tip rebounds just like Divac did here but ended up! you know...

                              So long rebound tips in ?

                              <iframe width="560" height="315" src="https://www.youtube.com/embed/iYQDsZljAOY" frameborder="0" allowfullscreen></iframe>
                              Yeah those long back taps are in. They're one of my favorite additions to the game this year.

                              Comment

                              • Americas Team
                                MVP
                                • Jun 2016
                                • 1282

                                #180
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                Mike, do big men throw dem bows after they get a rebound if guys are around him trying to take the ball?
                                Last edited by Americas Team; 09-01-2016, 05:28 PM.
                                Xbox Series X: KILLMUNGER

                                Comment

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