Nonetheless, I will continue to support 2k sports with my annual 2 purchases a year since 2k11 and the fortune of purchasing every NBA 2K game ever released. Thanks to you and your team for greatness each year
NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
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Hello Mike will there be a blog on the rumored commentary team(s) and arena sound this year? Will there be new classic teams (Excluding dream team)? Are you at liberty to drop a tib bit on those subjects?
Nonetheless, I will continue to support 2k sports with my annual 2 purchases a year since 2k11 and the fortune of purchasing every NBA 2K game ever released. Thanks to you and your team for greatness each year -
Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
This is really the main thing I'm going to be monitoring post release. Out of the box, I can confidently say it'll be nowhere near Patch 4 2K15, but there's a chance I will have to tweak the system a bit to accommodate for some of the guys who do nothing but play 2K 10 hours a day.
Like in real life, people are always gonna cry when they miss a shot, or when they played good D and they felt the opponent made a lucky shot. Hopefully early tunings don't overreact to the predictably unjustified crying.Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Northwest = Strong left
East = Evade right
West = Evade left
South = FloaterComment
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NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Mike,
Can you explain in detail the advances the team made in transition defense?
Will the last defender actually play the deep 3rd to prevent passes getting behind him in transition?
Will the transition defense recognize and pick up the trailing big so that stretch 4/5' don't always get wide open jumpers at or just past the 3pt line?Just Remember ALL CAPS When you spell the man's name
@Jermain_Santana
Pro Am Twitter: @RatedSim
Twitch: xDOOMBOTxComment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
This is really the main thing I'm going to be monitoring post release. Out of the box, I can confidently say it'll be nowhere near Patch 4 2K15, but there's a chance I will have to tweak the system a bit to accommodate for some of the guys who do nothing but play 2K 10 hours a day.Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Hello Mike will there be a blog on the rumored commentary team(s) and arena sound this year? Will there be new classic teams (Excluding dream team)? Are you at liberty to drop a tib bit on those subjects?
Nonetheless, I will continue to support 2k sports with my annual 2 purchases a year since 2k11 and the fortune of purchasing every NBA 2K game ever released. Thanks to you and your team for greatness each yearThere's some interesting stuff coming out next week though.
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
hey Mike 2 questions
Last year the in game injuries were non existent, especially in MyGm/MyLeage, with the new injury system will we actually see some injuries now, it adds some good strategy and realism to those modes especially people who play more than sim
Also, How do the layups/dunks work if you strictly use Square?Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Mike,
Can you explain in detail the advances the team made in transition defense?
Will the last defender actually play the deep 3rd to prevent passes getting behind him in transition?
Will the transition defense recognize and pick up the trailing big so that stretch 4/5' don't always get wide open jumpers at or just past the 3pt line?Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
I hope I'm misunderstanding. For those of us that use relative controls with the broadcast cam, will the shot stick be absolute?Shout out to The Watcher! Where you at bruh?Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Great great read Mike. Congrats on the Dev teams success.
I have a question about hop step layups and spin layups in relation to respecting a defenders position in the paint. I wonder what the risk reward will be in relation to 2k16... I often avoided layups in the paint in 16 to avoid the more than likely turnover or strip.
Will we have the full arsenal of moves at our disposal without worrying about turnovers? Thanks
Sent from my iPhone using TapatalkComment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
" Pump fake auto-fouls in the paint are gone. If you “do nothing” on the sticks as a defender, you won’t incur a shooting foul. "
Glad that auto fouls in the paint are gone. Can you draw shooting fouls manually?Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
I heard from a trustworthy source that Da Czar is on Mt. Sinai waiting to return the Offensive tabernacles to his #simnation flock
Just Remember ALL CAPS When you spell the man's name
@Jermain_Santana
Pro Am Twitter: @RatedSim
Twitch: xDOOMBOTxComment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Man that's beautiful. It drove me absolutely nuts to see bigs rebound and pull the ball to their hips before going back up.Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Ah, crap. As I just looked over the seven playstyles, I think we're about to see another resurgence/plague of Sharpshooter Centers, with literally no way to defend them if opposing bigs still can't get Perimeter Lockdown Defender...
That...could be a problem. They were simply overpowering in 2K16 because there was really no consequence to making them, and no one with Perimeter LD had enough height to deter their shot. Why make a Glass Cleaner when they can just rely on their max height to get rebounds? Why make a post big when their height is good enough to score on the inside? Why make a defensive big when their height alone was good enough to defend the paint?
And now having to worry about a Center pulling up from 30 with things like Deep Range Deadeye and Limitless Range? Hoo boy...Last edited by Caelumfang; 09-01-2016, 02:58 PM.Comment
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