NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • juicey79
    Rookie
    • Mar 2007
    • 403

    #121
    Hello Mike will there be a blog on the rumored commentary team(s) and arena sound this year? Will there be new classic teams (Excluding dream team)? Are you at liberty to drop a tib bit on those subjects?

    Nonetheless, I will continue to support 2k sports with my annual 2 purchases a year since 2k11 and the fortune of purchasing every NBA 2K game ever released. Thanks to you and your team for greatness each year

    Comment

    • Bornindamecca
      Books Nelson Simnation
      • Jul 2007
      • 10919

      #122
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      Originally posted by Beluba
      This is really the main thing I'm going to be monitoring post release. Out of the box, I can confidently say it'll be nowhere near Patch 4 2K15, but there's a chance I will have to tweak the system a bit to accommodate for some of the guys who do nothing but play 2K 10 hours a day.
      One of the biggest challenges of early feedback for 2k is that both player skill and player ratings(in most competitive modes and MyCareer) don't represent the endgame. People complain about shot success with -80 OVR players and a lack of mastery on offense, not to mention a lack of mastery on defensive contest windows.

      Like in real life, people are always gonna cry when they miss a shot, or when they played good D and they felt the opponent made a lucky shot. Hopefully early tunings don't overreact to the predictably unjustified crying.
      My Art
      My Tweets

      Comment

      • Beluba
        Gameplay Director, NBA2k
        • Jul 2002
        • 1389

        #123
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        Originally posted by stillfeelme
        Mike,


        Layup controls


        • Are strong totally in your control for example you can do a strong left hand layup and right by pressing up and to the right or left?
        • Evasive layups are Left and Right on the Pro stick
        Northeast = Strong right
        Northwest = Strong left
        East = Evade right
        West = Evade left
        South = Floater

        Comment

        • MFDOOMBOT
          The Illest Villain
          • Mar 2006
          • 259

          #124
          NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

          Mike,
          Can you explain in detail the advances the team made in transition defense?

          Will the last defender actually play the deep 3rd to prevent passes getting behind him in transition?

          Will the transition defense recognize and pick up the trailing big so that stretch 4/5' don't always get wide open jumpers at or just past the 3pt line?
          Just Remember ALL CAPS When you spell the man's name

          @Jermain_Santana
          Pro Am Twitter: @RatedSim
          Twitch: xDOOMBOTx

          Comment

          • Caelumfang
            MVP
            • Oct 2012
            • 1218

            #125
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            Originally posted by Beluba
            This is really the main thing I'm going to be monitoring post release. Out of the box, I can confidently say it'll be nowhere near Patch 4 2K15, but there's a chance I will have to tweak the system a bit to accommodate for some of the guys who do nothing but play 2K 10 hours a day.
            Thank you for the clarification, Mike. That one was really bugging me as I thought about it more and more.

            Comment

            • Beluba
              Gameplay Director, NBA2k
              • Jul 2002
              • 1389

              #126
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Originally posted by juicey79
              Hello Mike will there be a blog on the rumored commentary team(s) and arena sound this year? Will there be new classic teams (Excluding dream team)? Are you at liberty to drop a tib bit on those subjects?

              Nonetheless, I will continue to support 2k sports with my annual 2 purchases a year since 2k11 and the fortune of purchasing every NBA 2K game ever released. Thanks to you and your team for greatness each year
              I don't think LD would be happy if I spoil the marketing plan. There's some interesting stuff coming out next week though.

              Comment

              • bigmike0077
                Rookie
                • Dec 2013
                • 401

                #127
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                hey Mike 2 questions

                Last year the in game injuries were non existent, especially in MyGm/MyLeage, with the new injury system will we actually see some injuries now, it adds some good strategy and realism to those modes especially people who play more than sim

                Also, How do the layups/dunks work if you strictly use Square?

                Comment

                • Beluba
                  Gameplay Director, NBA2k
                  • Jul 2002
                  • 1389

                  #128
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  Originally posted by MFDOOMBOT
                  Mike,
                  Can you explain in detail the advances the team made in transition defense?

                  Will the last defender actually play the deep 3rd to prevent passes getting behind him in transition?

                  Will the transition defense recognize and pick up the trailing big so that stretch 4/5' don't always get wide open jumpers at or just past the 3pt line?
                  Da Czar designed the offensive transition logic and OG handled the defensive AI side. Anything in the realm of AI logic I gladly defer to those guys.

                  Comment

                  • BezO
                    MVP
                    • Jul 2004
                    • 4414

                    #129
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    Originally posted by Beluba
                    No. For ideal Pro Stick aiming, you always pull straight down toward 6 o'clock or straight up to 12, whether you're in Broadcast or 2K or any other camera.
                    I hope I'm misunderstanding. For those of us that use relative controls with the broadcast cam, will the shot stick be absolute?
                    Shout out to The Watcher! Where you at bruh?

                    Comment

                    • stillfeelme
                      MVP
                      • Aug 2010
                      • 2405

                      #130
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      Originally posted by Beluba
                      Northeast = Strong right
                      Northwest = Strong left
                      East = Evade right
                      West = Evade left
                      South = Floater

                      Nice that is what I thought it was thanks

                      Comment

                      • rhein77
                        Pro
                        • Aug 2010
                        • 520

                        #131
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Great great read Mike. Congrats on the Dev teams success.

                        I have a question about hop step layups and spin layups in relation to respecting a defenders position in the paint. I wonder what the risk reward will be in relation to 2k16... I often avoided layups in the paint in 16 to avoid the more than likely turnover or strip.

                        Will we have the full arsenal of moves at our disposal without worrying about turnovers? Thanks


                        Sent from my iPhone using Tapatalk

                        Comment

                        • Bluexhefner718
                          Rookie
                          • Sep 2011
                          • 4

                          #132
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          " Pump fake auto-fouls in the paint are gone. If you “do nothing” on the sticks as a defender, you won’t incur a shooting foul. "

                          Glad that auto fouls in the paint are gone. Can you draw shooting fouls manually?

                          Comment

                          • MFDOOMBOT
                            The Illest Villain
                            • Mar 2006
                            • 259

                            #133
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            Originally posted by Beluba
                            Da Czar designed the offensive transition logic and OG handled the defensive AI side. Anything in the realm of AI logic I gladly defer to those guys.


                            I heard from a trustworthy source that Da Czar is on Mt. Sinai waiting to return the Offensive tabernacles to his #simnation flock
                            Just Remember ALL CAPS When you spell the man's name

                            @Jermain_Santana
                            Pro Am Twitter: @RatedSim
                            Twitch: xDOOMBOTx

                            Comment

                            • LorenzoDC
                              MVP
                              • Sep 2010
                              • 1857

                              #134
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              Originally posted by Beluba
                              We didn't add an elbow swing clearout a la NBA Jam that you control. There are a lot of sharp elbows baked into the new rebound animations though. Also, bigs will chin the ball instead of go into a low triple threat stance after rebounds.
                              Man that's beautiful. It drove me absolutely nuts to see bigs rebound and pull the ball to their hips before going back up.

                              Comment

                              • Caelumfang
                                MVP
                                • Oct 2012
                                • 1218

                                #135
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                Ah, crap. As I just looked over the seven playstyles, I think we're about to see another resurgence/plague of Sharpshooter Centers, with literally no way to defend them if opposing bigs still can't get Perimeter Lockdown Defender...

                                That...could be a problem. They were simply overpowering in 2K16 because there was really no consequence to making them, and no one with Perimeter LD had enough height to deter their shot. Why make a Glass Cleaner when they can just rely on their max height to get rebounds? Why make a post big when their height is good enough to score on the inside? Why make a defensive big when their height alone was good enough to defend the paint?

                                And now having to worry about a Center pulling up from 30 with things like Deep Range Deadeye and Limitless Range? Hoo boy...
                                Last edited by Caelumfang; 09-01-2016, 02:58 PM.

                                Comment

                                Working...