NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • alabamarob
    MVP
    • Nov 2010
    • 3319

    #271
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    Originally posted by thedream2k16
    One question for me this year. Has automatic shot contesting been removed?
    IMO its one of the worst additions to the game. Just change it to "Always" with defensive assist at 100 and no jumpshots or post moves will go in basically especially in PNO games
    1. Indeed. Is auto contest/ always contest still an online option?

    2. Is there a way to defend manual backdoor cuts this year? The Cpu off ball defenders would get beat on manual cuts even when set to gap in 16? Made on ball d hard to do.
    Last edited by alabamarob; 09-01-2016, 08:36 PM.
    Psn: Alabamarob
    Xbox: Alabama Rob

    Youtube: 2k Hawks

    Settings I play on.
    Minutes: 12
    Difficulty: HOF
    Online or Offline player: Both
    In a MLO: Yes

    Comment

    • Beluba
      Gameplay Director, NBA2k
      • Jul 2002
      • 1389

      #272
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      Originally posted by KoolAidNoSugar
      Will 6'11 bigs be able to compete with 7'3 bigs in rebounding battles? On 2K16 smaller bigs just gets rebounds taken over their head by these 7'3 monsters.

      Will the difference in Veritcal & Lateral Quickness actually be noticeable? As that's what 7'3 bigs get penalized for the most.

      People tend to go towards 2 7'3 C and it clogs the court in ProAm/Walk on. If the undersized bigs could compete that would grant more spacing on the court.


      Sent from my iPhone using Tapatalk
      Our AI engineer who works on rebounding had this message for you...

      "One of the main problems with huge guys is that they jump higher and farther when playing the exact same animation. Last year, we added vertical counter scaling to make them jump only as high as everyone else got to jump even though they were massive. This year we’ve added counter-scaling in the X-Z plane as well so the big guys won’t be able to cover more ground horizontally than others just because they are big. This should definitely help de-emphasize height in favor of positioning with respect to the rebounding game. In addition, we added more low-jumping rebound content so that we could lower the allowable jump height of our more vertically-challenged players."

      Comment

      • lockdownD
        Rookie
        • Nov 2011
        • 140

        #273
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        Are the pump fake fouls automatic again in 2k17 or is there some form of user control in initiating them? Back in 2k11 you had to actually point the left stick in the direction of the person jumping at you in order to draw the foul which I really liked instead of it just occuring automatically like it does in 2k16.

        Comment

        • Beluba
          Gameplay Director, NBA2k
          • Jul 2002
          • 1389

          #274
          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

          Originally posted by alabamarob
          Wow. Now there is a benefit to elite defenders. Shot blockers, rebounders and elite defenders now matter. Let the chess begin.

          1. Can we attack slow bigs off the dribble who are poor pick and roll defenders that show high?
          Yeah, you pretty much should be able to drive right by them with a decent ball handler. I've added pick & roll blowby's to cover those cases.

          Comment

          • LM1213
            Rookie
            • Sep 2010
            • 309

            #275
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            Mike..first bravo on everything. I commend you guys.
            quick ? something that always bothered me in the past. say I have a guy at 3 point center. I see a guy standing still on the wing. he's just standing there. the second I pass he runs forward into traffic causing a turnover. please say this is gone. or maybe I am doing some wierd lead passing without knowing? that was one thing that infuriated me beyond belief..especially when trying to keep my turnovers low.

            Comment

            • Kstat
              Pro
              • Sep 2015
              • 584

              #276
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Originally posted by Beluba
              Our AI engineer who works on rebounding had this message for you...

              "One of the main problems with huge guys is that they jump higher and farther when playing the exact same animation. Last year, we added vertical counter scaling to make them jump only as high as everyone else got to jump even though they were massive. This year we’ve added counter-scaling in the X-Z plane as well so the big guys won’t be able to cover more ground horizontally than others just because they are big. This should definitely help de-emphasize height in favor of positioning with respect to the rebounding game. In addition, we added more low-jumping rebound content so that we could lower the allowable jump height of our more vertically-challenged players."
              Any word on tip ins? Not the put-back dunks mind you, but the simple controlled tips (fingertip and two-hand) that bigs do under the rim?

              Comment

              • alabamarob
                MVP
                • Nov 2010
                • 3319

                #277
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                Originally posted by Beluba
                Our AI engineer who works on rebounding had this message for you...

                "One of the main problems with huge guys is that they jump higher and farther when playing the exact same animation. Last year, we added vertical counter scaling to make them jump only as high as everyone else got to jump even though they were massive. This year we’ve added counter-scaling in the X-Z plane as well so the big guys won’t be able to cover more ground horizontally than others just because they are big. This should definitely help de-emphasize height in favor of positioning with respect to the rebounding game. In addition, we added more low-jumping rebound content so that we could lower the allowable jump height of our more vertically-challenged players."
                Good ish. 7 ft bigs who slum have taken a hit in blocked shots, perimeter defense and rebounding. That will help alot with realism. No more 20/15 games from Alexis Ajencia and Edy Tavarez. Ha
                Last edited by alabamarob; 09-01-2016, 08:29 PM.
                Psn: Alabamarob
                Xbox: Alabama Rob

                Youtube: 2k Hawks

                Settings I play on.
                Minutes: 12
                Difficulty: HOF
                Online or Offline player: Both
                In a MLO: Yes

                Comment

                • harryl
                  MVP
                  • Apr 2015
                  • 2663

                  #278
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  Originally posted by Beluba
                  Our AI engineer who works on rebounding had this message for you...

                  "...This should definitely help de-emphasize height in favor of positioning with respect to the rebounding game. In addition, we added more low-jumping rebound content so that we could lower the allowable jump height of our more vertically-challenged players."
                  Very fitting to have made this adjustment for 2K17, with the return of Charles Barkley to the game...

                  Comment

                  • 2_headedmonster
                    MVP
                    • Oct 2011
                    • 2251

                    #279
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    @Beluba

                    1) I found it more difficult than it should be in general (even with an interceptor) and too tough on hailmary passes. how have deflecting full-court, bullets into the paint and passes in general been addressed? Has a Madden-like 'ball hawk' feature for passes in the paint online been considered to compensate for lag?

                    2) I saw that you mentioned there are unathletic blocks for those with low verticals. Has there been low vert rebound animations been added as well? (edit: im happy to see the answer to this is yes)

                    3) Is it easier to blow by hard close outs? Its been a staple of 2k defense for a while to throw caution to the wind and sprint into the body of a ball-handler without chopping their feet.

                    4) How severe are the dribble abuse penalties and are they more severe considering the skill of the dribbler? How much leeway does Shaq have with the dribbles lol?

                    5) In certain situations I feel like defenders can bend the limits of speed and foot-planting. Speed when beat after a move and they can recover and still cut you off. Foot-planting when the on-ball defender is trying to ICE a pick and roll and he shuffle-glides all over the place to cut the ball-handler off.

                    so my question is are speed and foot-planting more consistent through defensive movement, blocks and steal attempts?
                    Last edited by 2_headedmonster; 09-01-2016, 08:52 PM.

                    Comment

                    • shmitty
                      Rookie
                      • Apr 2009
                      • 208

                      #280
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      Originally posted by Beluba
                      Our AI engineer who works on rebounding had this message for you...

                      "One of the main problems with huge guys is that they jump higher and farther when playing the exact same animation. Last year, we added vertical counter scaling to make them jump only as high as everyone else got to jump even though they were massive. This year we’ve added counter-scaling in the X-Z plane as well so the big guys won’t be able to cover more ground horizontally than others just because they are big. This should definitely help de-emphasize height in favor of positioning with respect to the rebounding game. In addition, we added more low-jumping rebound content so that we could lower the allowable jump height of our more vertically-challenged players."
                      That's cool but big men really should dominate the boards against smaller players, that's how you punish teams that play small lineups.
                      Did this dude just did this?

                      Comment

                      • Kstat
                        Pro
                        • Sep 2015
                        • 584

                        #281
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Originally posted by shmitty
                        That's cool but big men really should dominate the boards against smaller players, that's how you punish teams that play small lineups.
                        Big men that are great rebounders should. Not every 7-footer is a great rebounder.

                        Barkley or Rodman should have a wider range of getting a rebound than a tall but relatively immobile guy like Yao Ming. Unless the ball just happens to bounce right at Yao, Barkley should beat him to every other board.
                        Last edited by Kstat; 09-01-2016, 08:41 PM.

                        Comment

                        • 23
                          yellow
                          • Sep 2002
                          • 66469

                          #282
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          Mike

                          In regards to post basket celebrations in general....

                          Do we still lose control having to wait for the acorer to finish back peddling before we can take control?

                          Also the refs holding the ball for an uneccessarily long time before the inbound. Has that been rectified?

                          Comment

                          • KoolAidNoSugar
                            Rookie
                            • Sep 2014
                            • 217

                            #283
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            Originally posted by Beluba
                            Our AI engineer who works on rebounding had this message for you...

                            "One of the main problems with huge guys is that they jump higher and farther when playing the exact same animation. Last year, we added vertical counter scaling to make them jump only as high as everyone else got to jump even though they were massive. This year we’ve added counter-scaling in the X-Z plane as well so the big guys won’t be able to cover more ground horizontally than others just because they are big. This should definitely help de-emphasize height in favor of positioning with respect to the rebounding game. In addition, we added more low-jumping rebound content so that we could lower the allowable jump height of our more vertically-challenged players."
                            Rebounding should work amazing then.

                            Originally posted by Beluba
                            Yeah, you pretty much should be able to drive right by them with a decent ball handler. I've added pick & roll blowby's to cover those cases.

                            Will we be able to split the Pick and Roll like Westbrook?

                            Comment

                            • Vni
                              Hall Of Fame
                              • Sep 2011
                              • 14831

                              #284
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              Originally posted by Kstat
                              Big men that are great rebounders should. Not every 7-footer is a great rebounder.

                              Comment

                              • Baebae32
                                Pro
                                • Nov 2015
                                • 880

                                #285
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                Mike, my question is will guys remain outside the 3 point line on drive and kicks and pitch ahead 3's. Last year had a lot of jumpshots with toes on the line for both the user and AI. Thanks in advance

                                Comment

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