yo..did yall put those ol school xj900's in the game? get those scanned
NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Great post, Sundown. I actually started off the dev cycle how you just suggested. More frequent greens, high-ish success rate, but lots of misses. People, at least the handful that tested it, didn't like it at all.
I can actually make that change right now and you'll get it when you play Prelude next week... but my guess is that it won't go over well.
I think greens are rare enough that it doesn't spoil the drama, so I don't really think that's too much of an issue. Maybe I can kill them off completely next year or tune them to be super rare this year and let them slowly die off. Still debating that one.
I don't mind the shot meter, I think where it all went wrong was in 15 with all those shots people were making. All of those contested green lights.
I wouldn't mind you killing it off 2k18 either.Comment
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Mike Wang if you're reading, may i suggest you pay close attention to youtuber Sam Pham's impressions of the game when it comes out. He is on the ball. He understands basketball, understands 2k the game inside and out, and he can be trusted. He will pick up on ALL the little awesome nuances you created and he will know what needs to be improved specifically for it to be a better game.
I've been playing NBA video games since 2001. He is my #1 choice to represent the hardcore guys.
Just please don't listen to all the screaming teenagers on social media this year lol. Their bias suggestions don't really improve the game from the bigger perspective.Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Mike,
Thanks for the blog and the answers. For CPU/AI ballhandlers this year, in pick & roll situations can they reject the screen? In 16 it seemed hard coded to always take the screen and proceed in whichever direction the screener was approaching from.
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Sent from my Nexus 5X using TapatalkComment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Its all sounding great so hopefully when we get the game its as good as it sounds.
I have been really keen on making a speedy playmaking point guard just for variety's sake from other 2K MyCareer players but in the past there hasn't been much point.
If you can finally beat an AI defender on the dribble, be able to penetrate on the drive and then dish to an open team mate then that would be awesome. Comments around the freelance offence being more mobile and continually looking for cuts is also positive. In the past the only real way you had at racking up them assists with any consistency was to rely on a pick and pop with a decent shooting SF.Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Beluba in here doing a better job of selling the game than Ronnie is, lol.
ALL this news we got in addition to getting our questions answered as well.#RespectTheCultureComment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Mike is definitely the real MVP
Dude has literally been here answering questons all day.
Its appreciated.Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Do we still know if the Highlights have been fixed for Ps4?Comment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
#NBA2K17
#THISISNOTAGAME
#NOLONGERJUSTFIREComment
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Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang
Hey Mike,
I know All-Star Teamup isn't the most popular mode on 2k. But I'm hoping it's still in the game and got some love as well. One of me and my group's favorite modes to run since we typically get 6 to 10 people on 2k some nights.
Can we now select every classic team's starter at every position? I remember on 2k16 there was a lot of notable players on those classic teams left out of the mode, like Rip Hamilton, Ray Allen, Steve Nash (Dallas), Shawn Marion, and guys like that.
Thanks in advance and keep up the good work man!
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