NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • LM1213
    Rookie
    • Sep 2010
    • 309

    #301
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    yo..did yall put those ol school xj900's in the game? get those scanned

    Comment

    • thedream2k16
      Banned
      • Apr 2015
      • 651

      #302
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      Automatic shot contest removed?

      Comment

      • nba2kpdx
        Rookie
        • Feb 2014
        • 256

        #303
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        Are there any kind of lineup/strategy presets (especially for MyTeam)?

        I get tired of having to manually modify bench units/defensive settings every game.

        Comment

        • 2_headedmonster
          MVP
          • Oct 2011
          • 2251

          #304
          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

          Originally posted by LD2k
          23, you heard it from Mike here 1st. It's lit.
          so...many...laughs

          PS. Asked a few questions on page 36 Mr.Wang, hopefully you can still get to them.
          Last edited by 2_headedmonster; 09-01-2016, 09:13 PM.

          Comment

          • LM1213
            Rookie
            • Sep 2010
            • 309

            #305
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            Originally posted by LM1213
            yo..did yall put those ol school xj900's in the game? get those scanned
            I'm obviously not being serious

            Comment

            • EveretteWarren
              Rookie
              • Oct 2015
              • 342

              #306
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Originally posted by Beluba
              Great post, Sundown. I actually started off the dev cycle how you just suggested. More frequent greens, high-ish success rate, but lots of misses. People, at least the handful that tested it, didn't like it at all.

              I can actually make that change right now and you'll get it when you play Prelude next week... but my guess is that it won't go over well.

              I think greens are rare enough that it doesn't spoil the drama, so I don't really think that's too much of an issue. Maybe I can kill them off completely next year or tune them to be super rare this year and let them slowly die off. Still debating that one.
              I agree, but it's going to get bad feedback from people. Not the people from here just more of the YouTubers/Park/A couple of the Pro-AM players.

              I don't mind the shot meter, I think where it all went wrong was in 15 with all those shots people were making. All of those contested green lights.

              I wouldn't mind you killing it off 2k18 either.

              Comment

              • gabri3l3
                Pro
                • Mar 2009
                • 582

                #307
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                Hey Mike can we effectively switch the pick n roll this year?
                It's such a huge part of NBA basketball nowadays
                Last edited by gabri3l3; 09-02-2016, 09:52 AM.
                -XBOX LIVE: gz18

                Comment

                • Black Bruce Wayne
                  MVP
                  • Aug 2015
                  • 1459

                  #308
                  Originally posted by Barnsey
                  Mike Wang if you're reading, may i suggest you pay close attention to youtuber Sam Pham's impressions of the game when it comes out. He is on the ball. He understands basketball, understands 2k the game inside and out, and he can be trusted. He will pick up on ALL the little awesome nuances you created and he will know what needs to be improved specifically for it to be a better game.
                  I've been playing NBA video games since 2001. He is my #1 choice to represent the hardcore guys.

                  Just please don't listen to all the screaming teenagers on social media this year lol. Their bias suggestions don't really improve the game from the bigger perspective.
                  Absolutely this

                  Comment

                  • redux1000
                    Banned
                    • Aug 2015
                    • 209

                    #309
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    Originally posted by redux1000
                    Mike,

                    Thanks for the blog and the answers. For CPU/AI ballhandlers this year, in pick & roll situations can they reject the screen? In 16 it seemed hard coded to always take the screen and proceed in whichever direction the screener was approaching from.

                    Sent from my Nexus 5X using Tapatalk
                    I won't derail the thread w/ any additional posts on this topic, but I take the non-answer on this to mean no. If true, very disappointing as it is a realism killer in my opinion for CPU offenses and as a result user defenses. The pick and roll/pop is an absolutely integral part of today's NBA and to have AI ballhandlers only be able to go in one direction in an on ball screen situation is a huge oversight. I'm actually very surprised more people here aren't concerned/interested about this with how many that consider themselves wanting a pure simulation experience.

                    Sent from my Nexus 5X using Tapatalk

                    Comment

                    • JazzaJDN
                      Rookie
                      • Dec 2013
                      • 67

                      #310
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      Its all sounding great so hopefully when we get the game its as good as it sounds.


                      I have been really keen on making a speedy playmaking point guard just for variety's sake from other 2K MyCareer players but in the past there hasn't been much point.


                      If you can finally beat an AI defender on the dribble, be able to penetrate on the drive and then dish to an open team mate then that would be awesome. Comments around the freelance offence being more mobile and continually looking for cuts is also positive. In the past the only real way you had at racking up them assists with any consistency was to rely on a pick and pop with a decent shooting SF.

                      Comment

                      • ProfessaPackMan
                        Bamma
                        • Mar 2008
                        • 63852

                        #311
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Beluba in here doing a better job of selling the game than Ronnie is, lol.

                        ALL this news we got in addition to getting our questions answered as well.
                        #RespectTheCulture

                        Comment

                        • The 24th Letter
                          ERA
                          • Oct 2007
                          • 39373

                          #312
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          Mike is definitely the real MVP

                          Dude has literally been here answering questons all day.

                          Its appreciated.

                          Comment

                          • bjthomas121
                            Pro
                            • Sep 2013
                            • 819

                            #313
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            Do we still know if the Highlights have been fixed for Ps4?

                            Comment

                            • 23
                              yellow
                              • Sep 2002
                              • 66469

                              #314
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              Originally posted by Beluba
                              I wouldn't use the word lit. Mostly because I don't use the word lit. It's a pretty good game though.
                              Originally posted by LD2k
                              23, you heard it from Mike here 1st. It's lit.
                              He forgot to put

                              #NBA2K17
                              #THISISNOTAGAME
                              #NOLONGERJUSTFIRE

                              Comment

                              • JazzMan
                                SOLDIER, First Class...
                                • Feb 2012
                                • 13547

                                #315
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                Hey Mike,

                                I know All-Star Teamup isn't the most popular mode on 2k. But I'm hoping it's still in the game and got some love as well. One of me and my group's favorite modes to run since we typically get 6 to 10 people on 2k some nights.

                                Can we now select every classic team's starter at every position? I remember on 2k16 there was a lot of notable players on those classic teams left out of the mode, like Rip Hamilton, Ray Allen, Steve Nash (Dallas), Shawn Marion, and guys like that.

                                Thanks in advance and keep up the good work man!

                                Sent from my SM-G935V using Tapatalk
                                Twitter: @TyroneisMaximus
                                PSN: JazzMan_OS

                                Green Bay Packers
                                Utah Jazz
                                Nebraska Cornhuskers

                                Dibs: AJ Lee

                                Comment

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