NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • jfsolo
    Live Action, please?
    • May 2003
    • 12965

    #256
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    Originally posted by LorenzoDC
    Mike, I just want to shout out to you and the dev team for how you collectively have observed and analyzed your own game, identified areas to improve, and (more than likely) executed on those targeted areas for improvement.

    That's a very substantial undertaking. Seriously, it gets short shrift among your buyers and most people here. But what's really standing out to me, as I absorb all this and your answers to questions, is the level of clear eyed review you all did about the places where game play was weaker and could improve.

    OS'ers offer a fair amount of analysis on those lines, some better than others, but you guys have taken all that and your own assessments to identify areas in a short cycle where you could make real changes - physicality, animations and post play, defensive movement on ball and off, and so on -and translated it into technical projects you can focus on and complete.

    Nevermind all the project management and testing and coding and frustration that comes out of all that, which is itself huge. I'm just really appreciative of the genuine effort and intelligence that goes into really trying to make the game better as a basketball game.

    Yes there may be areas where you don't execute as well as you hoped, and yes there are choices to make about developmental resources that leave some players disappointed. That's a given. But other game teams don't engage the hard core fans the way you do to help you target areas to improve and enhance design.

    So thank you. I wanted to call that out.
    Co-Sign. Although some things each year don't end up working out well in terms of implementation, I never doubt the the gameplay team is fully cognizant of those issues, and will work tirelessly to improve them.

    This reality makes their policy of somewhat limited interaction through social media during the development process, easier to bear, for me at least.
    Jordan Mychal Lemos
    @crypticjordan

    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

    Do the same thing tomorrow. And the next. Now do it forever.

    Comment

    • thedream2k16
      Banned
      • Apr 2015
      • 651

      #257
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      Originally posted by Beluba
      Stepback Js are off the Shot Stick this year. You tap the Shot button to get them now. Timing works the same way though, after the stepback finishes and the player starts to gather, the meter starts to fill.

      They're pretty effective this year with the right guys. Pullups, spin jumpers, and stepbacks all got a decent boost for the guys that can actually do them IRL.
      Are the stepbacks quicker this year? In 2k16 i like to use James Harden hop/step back but its way to slow so its easy to defend

      Comment

      • Beluba
        Gameplay Director, NBA2k
        • Jul 2002
        • 1389

        #258
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        Originally posted by Goffs
        So the defensive stance is automatic this year? Holding LT will exactly do what this year?
        LT is used for initiating contact as a defender. Crowd the ball handler, Post Engage, Grab offball, etc.

        Comment

        • Beluba
          Gameplay Director, NBA2k
          • Jul 2002
          • 1389

          #259
          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

          Originally posted by avaya23
          Beluba...I have 2 questions and they are short and sweet..
          When u pump fake a standing shot like say a 3...will we be able to get the shot off without seeing the player run into me and just call a foul?
          Second one is kinda simple...let's say same situation but after the pump fake can we sidestep to a side like steph and klay do ? Hope it all makes sense
          When you fake a defender out and he flies into you, we still need to resolve those collisions. So yes, sometimes those fouls will still be called.

          We did add the quick side step jumpers though. Hold Left Stick to the side and shoot. They're really quick and might help you avoid getting clobbered by those close out guys.

          Comment

          • Vni
            Hall Of Fame
            • Sep 2011
            • 14831

            #260
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            Originally posted by thedream2k16
            Are the stepbacks quicker this year? In 2k16 i like to use James Harden hop/step back but its way to slow so its easy to defend
            <iframe width="560" height="315" src="https://www.youtube.com/embed/ZliJLvamRis" frameborder="0" allowfullscreen></iframe>

            49:05 check that possession by the AI and the stepback J by Klay. Looks pretty quick to me.

            Comment

            • PhillyIMBlog.com
              Rookie
              • May 2016
              • 382

              #261
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Are the penalties still the same for dribbling the ball long and then shooting?


              Sent from my iPhone using Tapatalk

              Comment

              • SonicBoom2040
                Reignman Baby!
                • Jul 2004
                • 219

                #262
                Thanks Mike for the quick response...much appreciated!

                Comment

                • Sundown
                  MVP
                  • Oct 2010
                  • 3270

                  #263
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  Originally posted by LorenzoDC
                  Mike, I just want to shout out to you and the dev team for how you collectively have observed and analyzed your own game, identified areas to improve, and (more than likely) executed on those targeted areas for improvement.

                  That's a very substantial undertaking. Seriously, it gets short shrift among your buyers and most people here. But what's really standing out to me, as I absorb all this and your answers to questions, is the level of clear eyed review you all did about the places where game play was weaker and could improve.

                  So thank you. I wanted to call that out.
                  This. I often have thoughts about or suggestions for a gameplay or control mechanic that's been brewing in my head. Sometimes I post them and find that Mike has or is already going in that direction.

                  Other times I mean to write up a suggestion design doc for that feature and find that it's already been done (like the tip rebound mechanic introduced this year).

                  I believe why this happens is the fact that for years, Mike and crew have had a clear vision for how to organize and abstract basketball concepts and how to interpret and implement these aspects in a video game. The consistency of the vision and design means someone interested in the evolution of 2K's mechanics can catch the framework of that vision and "get it", and present suggestions that might actually work or was already implemented in a build in Novato.

                  Though I might disagree with some design choices, I still do trust the direction of 2K when it comes to the simulation gameplay aspect of the product when guys like Beluba and Da Czar are at the reins.

                  Comment

                  • Beluba
                    Gameplay Director, NBA2k
                    • Jul 2002
                    • 1389

                    #264
                    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                    Originally posted by eko718
                    Mike, question about dribbling. Some of the community day guys have mentioned that defensive players were falling way too frequently. Is this already being addressed? I can see that become old pretty quick and taking the joy away from actually breaking ankles skillfully.
                    We're working on making anklebreakers tunable with roster updates. I don't think it's as bad as that video made it seem, but worst case, they might be a little high for a couple weeks til the patch hits.

                    Comment

                    • alabamarob
                      MVP
                      • Nov 2010
                      • 3319

                      #265
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      Originally posted by Beluba
                      1. Nothing controllable for the CP3 dribble but some of the dribble collision awareness anims look kind of like what you're describing. And for those body ups from last year where defenders were able to sprint in front of the ball to cutoff the ball handler... only elite defenders have access to those.

                      2. Height and rebounding attributes play a huge role in success this year, so I definitely think you'll notice a stark advantage in a bigs vs. small lineup when it comes to rebounding.

                      3. If you're in front of the ball as an onball defender, you'll automatically get into a defensive stance.
                      Wow. Now there is a benefit to elite defenders. Shot blockers, rebounders and elite defenders now matter. Let the chess begin.

                      1. Can we attack slow bigs off the dribble who are poor pick and roll defenders that show high?
                      Last edited by alabamarob; 09-01-2016, 08:10 PM.
                      Psn: Alabamarob
                      Xbox: Alabama Rob

                      Youtube: 2k Hawks

                      Settings I play on.
                      Minutes: 12
                      Difficulty: HOF
                      Online or Offline player: Both
                      In a MLO: Yes

                      Comment

                      • Scvllp
                        Pro
                        • Sep 2014
                        • 609

                        #266
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Originally posted by MFDOOMBOT
                        Mike,

                        Will there be halftime & post game highlights on PS4 this year no matter the length of quarter?
                        I second this.

                        Comment

                        • Beluba
                          Gameplay Director, NBA2k
                          • Jul 2002
                          • 1389

                          #267
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          Originally posted by harryl
                          So now how can we control the balance between digging in/lateral quickness? Or is this somehow made a moot issue due to the new collision/body-up dynamics?

                          And what if we want to just simply break out of a defensive posture and run as normal? Do we have to shuffle until we get to some pre-set distance, and then we break into the "normal," non-defensive movement animation?
                          LT will still "force" the defensive stance but if you're just moving slowly in a lateral onball slide, you don't have to keep it held. That's all I was saying. You hold LT+RT for a hard quick shuffle and hold RT (with no LT) to force a turn into forward movement.

                          Comment

                          • WISports
                            Banned
                            • Jun 2013
                            • 2058

                            #268
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            Mike, thanks for the write-up, and taking questions here. You're a stand-up guy!

                            Everything sounds amazing. I'll be pre-ordering this weekend.

                            Quick question. Do you know if the Bucks court was fixed this year? It was WAY too dark in 2K16. Also, the Bucks green unis still seem way too light this year....any way this can be fixed in the first patch?

                            Asking for a friend.

                            Comment

                            • ffaacc03
                              MVP
                              • Oct 2008
                              • 3480

                              #269
                              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                              Dear Mike,

                              First of all THANKS, sincerely, for your dev effort and for the huge effort of still being here at this time, answering questions.

                              I believe it was on 2K11 or 2K12 that I could do like a one hand fake pass when in the post, before I started the live dribble. It was a beautifull animation that, when coupled with a wing driving by me, caused the human defender to guess if the pass would be made or not. I used to either pass the ball to them or do a spin the other way.

                              Hope you can picture what I am trying to say. It was beautifull. It was triguered by quickly flicking the right stick either right or left. Rethinking about it, it was more like a shoulder move or an over the waist move only, feet didnt move nor was a dribble made, while the hand used was either right or left depending on what you pressed.


                              I believe that there was also an animation of a fake pass, using the two hands above the head, again when engaged in the post and also before dribbling, this was beautifull too and had an effect on the human defenders (second guessing).

                              Cant remember if it had any effect on the cpu tho, but it portrayed a real life event when it happened. Garnett and P. Gasol come to mind in real life when thinking on those moves.
                              Last edited by ffaacc03; 09-01-2016, 08:21 PM.

                              Comment

                              • Beluba
                                Gameplay Director, NBA2k
                                • Jul 2002
                                • 1389

                                #270
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                Originally posted by PhillyIMBlog.com
                                Are the penalties still the same for dribbling the ball long and then shooting?


                                Sent from my iPhone using Tapatalk
                                If you're talking about zig zag cheesing, then yes. You'll still incur a penalty if you left/right too long before shooting.

                                If you're talking about sizing up too much, that will hurt you this year too. Size-ups will drain your short term energy meter. So if you over-dribble and deplete your energy, it'll hurt your attributes when you try to shoot.

                                Comment

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