NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

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  • LM1213
    Rookie
    • Sep 2010
    • 309

    #346
    Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

    Mike Mike Mike Mike... Poor guy I wouldn't be surprised if he was tired of seeing his own name

    Comment

    • 23
      yellow
      • Sep 2002
      • 66469

      #347
      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

      Originally posted by Beluba
      Oh ok. That's different. If there are individual anims that are killing the flow we would have to identify them and remove them.

      One of our engineers did try to change the inbound logic to have the closest guy inbound. Seemed to help.
      Thats awesome man. I'll keep an eye out but thats great to hear also.

      One last question. ..when are you going to take a break man. ...you've been nailing gameplay answers all day lol...

      Only a person with an early copy on OS would do something that crazy

      Comment

      • Beluba
        Gameplay Director, NBA2k
        • Jul 2002
        • 1389

        #348
        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

        Originally posted by Bornindamecca
        2 Questions, Mike.



        1. I see you said that there are more contextual ball recovery situations on loose balls. I felt that ball pursuit and recover was one of the more underdeveloped areas of gameplay, leading to a lot of black and white situations that should have resulted in a greater variance of recovery outcomes. From what you said, you added a lot on the rebounding aspect of it for the individual player animation outcomes. Sounds great. My Question:



        Has there been more context and variant added to completely loose ball pursuit and recovery? We haven't been able to fight for a loose ball yet in a basketball game.



        2. Has the pass speed been adjusted/increased at all on passes that are intended to be fast? Obviously, we don't want faster lob/high passes, as they are slow in nature, but quick ball swings and bullet chest and bounce passes have struggled to stay true to the axiom "the ball is faster than the man" in 2k games.



        I loved the additions to the passes last year, but this particular element could really change the competitive aspect of the scene, adding greater offensive efficiency to teams that move well and pass well.


        1. Loose ball and multi actor pickups were on my list but unfortunately had to be cut. It's something we'll definitely hit next year though.

        2. Pass speeds were sped up and they seem a lot zippier to me. Would love your feedback when you try it out next week.

        Comment

        • nba2012
          Rookie
          • Jul 2010
          • 88

          #349
          Can we adjust Sliders in MyCareer?

          Comment

          • Barncore
            Formerly known as Barnsey
            • Aug 2003
            • 1337

            #350
            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

            Originally posted by Beluba
            It's confusing I know.

            2 years ago, you picked a release and base and we blended those two animations to create a frankenstein jump shot.

            Last year, you could only pick a single motion captured animation.

            With the shot creator, you can pick two releases and set how much we blend toward one or the other. So for example...

            this would be a perfect tween between 2 guys:
            Kobe release = 50%
            Steph release = 50%

            this would mostly look like Kobe, but some of Steph's motion would be there:
            Kobe = 80%
            Steph = 20%

            Then you pick a base (how the player jumps)

            So essentially, you're frankenstein-ing 3 animations together. It's pretty cool tech. but basically, just play around with it until you get the jumper to look the way you want in the previewer. Then play around with it in practice mode to see if it feels right to you.

            And you should note, the Shot Creator isn't instantly available in MyCAREER. It comes as a reward in the mode.
            That's badass!!
            The community here is gonna have a ball with this

            Comment

            • ViolenceFight
              MVP
              • Jun 2013
              • 1141

              #351
              Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

              Originally posted by Barnsey
              That's badass!!
              The community here is gonna have a ball with this
              .....You mean I can hybrid together Chris Mullen and Dan Majerle's jumpers? Oh god. I just wanted bases/releases. I didn't know I wanted this feature until you said it.
              Female Russell Westbrook.

              PSN: ViolenceFight
              Instagram: @ViolenceFight

              Comment

              • jfsolo
                Live Action, please?
                • May 2003
                • 12965

                #352
                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                I don't know how the game is going to end up playing for the online folks, but it seems like single player MyLeague players will have the potential to create a pretty phenomenal gameplaying experience, with things like the the body up sensitivity slider, customizable pass targeting sliders, and the other new tuners turned sliders. Getting collisions down is so vitally important.
                Jordan Mychal Lemos
                @crypticjordan

                Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                Do the same thing tomorrow. And the next. Now do it forever.

                Comment

                • Barncore
                  Formerly known as Barnsey
                  • Aug 2003
                  • 1337

                  #353
                  Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                  Originally posted by Beluba
                  Euros are done by double tapping the Shot Button now. The Left stick selects whether you Euro Left or Right.
                  Love this. I miss the days when eurostep was a double-tap. Was hoping it would make a come back

                  Comment

                  • nba2012
                    Rookie
                    • Jul 2010
                    • 88

                    #354
                    Originally posted by Barnsey
                    Love this. I miss the days when eurostep was a double-tap. Was hoping it would make a come back
                    Me too. I couldn't pull off euro step layups to save my life.

                    Comment

                    • lowsingles
                      Rookie
                      • Dec 2015
                      • 186

                      #355
                      Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                      Mike I have 2 questions...

                      1. How does the layup meter work for acrobat layups?

                      2. There was a bug (I'm sure you're aware) of the game thinking you're contested when stepping into a wide open mid range sometimes that would give you a d-c grade. I assume this was triggered by the zig-zag penalty, even though the player would just go one direction and take a few steps. Was this tuned?

                      Comment

                      • Dione2014
                        Pro
                        • Dec 2014
                        • 720

                        #356
                        Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                        Originally posted by 23
                        You're calling mike wang a liar?



                        So... I usually don't write books, but it's sad that this has to be repeated time and again every single year over and over to the same people

                        I'm sorry to tell you that your so called "gotcha" post with "proof" has failed, but yeah it failed.


                        I'm only going to say this once, and afterwards never call out my name again saying you have proof and you don't.

                        When people say "there is rubberband AI, there is comeback code"....

                        The specifically mean, when they get leads, they tend to lose them, specifically in the 2nd half of the game where their runs cool down, the other team (the AI) goes on its own run while they miss shots ,etc..

                        This applies to all modes.





                        FACT: THERE IS NOT one single line of code that says, okay now make the user miss everything and you the AI make everything. It simply doesn't exist.

                        The AI in the game is dumb, it knows nothing until there is something coded to tell it what to do. So Mike tried to let people know, as well as Da_Czar and many others, people who have seen the code, people who interact with those people to let you know that it doesn't happen.

                        What people like you do is ignore things like ACE, and the coach making adjustments on you, and when your same tactics stop working you start missing shots and get cold because the AI has countered. Sadly your ego can't take losing so naturally you blame the game/developer.






                        SECONDLY: Hall of Fame was made difficult for all of the years people kept coming here saying "the game is too easy, i got this handled I need a challenge" within a month of the games release.

                        That mode specifically is set to not have comeback AI, but to have the CPU take advantage of every mistake that you make. Basically your window of screwing up is shorter than any other mode, and there is your challenge.

                        The game is fine on other levels but you wanna be superheros who feel they have the game mastered in a week want to jump directly into HOF, then claim the game is a cheesefest to the rest of us.


                        Now, when you provide me evidence of the proof that this "comeback code"actually exists, and make the gameplay makers and engineers liars, then we will believe you.

                        What I see, you don't even understand what people mean when they say comeback or rubber band AI, and don't even realize they aren't even the same thing.

                        There is a lot of history on these forums that i'm sure you've missed, and may not even know where some of it started, so i'm just trying to help you.

                        "gotcha" post with "proof" You're over doing it. Just stating what i saw with added proof as a bonus. I mentioned your name because you and a couple of other guys like Wii sports have easy names and avatars to remember. I'm not trying to out do anyone. I just want the game to be the best it can be. Also I'm not disregarding the ACE system in the game. I'm fully aware of adjustments being made. I just know the difference between adjustment's being made and artificial attribute boost happening. I've been playing basketball for 15+ years. Adjustments and adapting simply don't work that way. But like i said. I just want the game to be the best it can be. I'm not looking to compete with anyone over the internet.

                        Comment

                        • Leasim96
                          Pro
                          • Oct 2014
                          • 948

                          #357
                          Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                          Mike - regarding to rebounding. Will smaller guys like charles barkley be as competitive rebounding wise as any good rebounder?. In previous years despite stats - taller guys would usually have the advantage. I hope we can make smaller bigs in my career and have our unique traits. If it was answered before - ignore this.
                          Last edited by Leasim96; 09-02-2016, 01:20 AM.

                          Comment

                          • TheVinylHippo
                            MVP
                            • Jul 2008
                            • 1007

                            #358
                            Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                            Originally posted by Barnsey
                            Love this. I miss the days when eurostep was a double-tap. Was hoping it would make a come back
                            I hate it. The Euro step was so easy to perform on the shot stick. I've never understood why the community seems to have had such a tough time with it. All you had to do was release turbo and push the shot stick down at a 90º angle—left or right, depending on the position of your defender—when you were driving to the basket.
                            Last edited by TheVinylHippo; 09-02-2016, 01:18 AM.

                            Comment

                            • nba2012
                              Rookie
                              • Jul 2010
                              • 88

                              #359
                              Originally posted by TheVinylHippo
                              I hate it. The Euro step was so easy to perform on the shot stick. I've never understood why the community seems to have had such a tough time with it. All you had to do was release turbo and push the shot stick down at a 90º angle—left or right, depending on the position of your defender—when you were driving to the basket.
                              Problem was if you were even slightly off you'd do a regular layup.

                              Comment

                              • Barncore
                                Formerly known as Barnsey
                                • Aug 2003
                                • 1337

                                #360
                                Re: NBA 2K17 Gameplay Blog with Gameplay Director, Mike Wang

                                Thanks for all the time you're putting into interacting with the community, Mike. It doesn't go unnoticed. And it makes us feel like we are a participant in the makings of this game (with our feedback) rather than just a consumer.

                                I absolutely cannot wait to play the game and give feedback. As someone who has followed NBA religously for 15+ yrs as well as played NBA video games during that time, i feel like i can give some pretty valuable feedback. And i'm sure other sim heads here feel that way too. I'm going to document all my impressions of the game in a notepad file (stream-of-consciousness style, to give an idea of user experience) and then after playing it for a week i'll compile my feedback into a post. I'll cover gameplay and MyLEAGUE feedback. What is the best way to get our feedback to your eyes? Post in this forum? (a specific thread or..?) Link you on twitter? Some other way? Cheers

                                Comment

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