Was thinking of making a stretch 4 for Pro-Am, how much does increasing wingspan affect the shooting? Was thinking of having him be like 6-10 and then max out wingspan.
Player Archetypes NBA 2k17
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Re: Player Archetypes NBA 2k17
Alley-oops!
So, I am a 6'6 Playmaker with a 70 driving dunk. I have yet to catch an alleyoop. I purchased the first alley-oop package and in the equipped dunks, I have the generic one auto equipped and equipped the second one to the second alley-oop option.
I have not had any success catching alley-oops in MyCareer games or in MyPark. I've had a few thrown to me in MyPark and my player goes up to grab it looking like he will slam it, but then comes down with the ball everytime. Same thing has happened the few times that someone has thrown me an 'oop in MyPark.
Any ideas? Is my dunking rating too low? I wouldn't think so, because I wouldn't have it equipped then.Comment
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Re: Player Archetypes NBA 2k17
I'd go 6'5 or 6'6. You have much better balance when it comes to guarding players in the park. You are able to hang with the 6'7-6'10 players as long as you boxout and keep good position. I am 6'6 (playmaker) and had a 12 rebound game as the biggest player on my team.Comment
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Re: Player Archetypes NBA 2k17
Alley-oops!
So, I am a 6'6 Playmaker with a 70 driving dunk. I have yet to catch an alleyoop. I purchased the first alley-oop package and in the equipped dunks, I have the generic one auto equipped and equipped the second one to the second alley-oop option.
I have not had any success catching alley-oops in MyCareer games or in MyPark. I've had a few thrown to me in MyPark and my player goes up to grab it looking like he will slam it, but then comes down with the ball everytime. Same thing has happened the few times that someone has thrown me an 'oop in MyPark.
Any ideas? Is my dunking rating too low? I wouldn't think so, because I wouldn't have it equipped then.Comment
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Re: Player Archetypes NBA 2k17
Alley-oops!
So, I am a 6'6 Playmaker with a 70 driving dunk. I have yet to catch an alleyoop. I purchased the first alley-oop package and in the equipped dunks, I have the generic one auto equipped and equipped the second one to the second alley-oop option.
I have not had any success catching alley-oops in MyCareer games or in MyPark. I've had a few thrown to me in MyPark and my player goes up to grab it looking like he will slam it, but then comes down with the ball everytime. Same thing has happened the few times that someone has thrown me an 'oop in MyPark.
Any ideas? Is my dunking rating too low? I wouldn't think so, because I wouldn't have it equipped then.Comment
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Re: Player Archetypes NBA 2k17
Ahhhh, makes sense with the double alley-oop. I did pass out of one once. Perfect, I will give this a try next time.Comment
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Re: Player Archetypes NBA 2k17
I think celtics KG could pass as a post scorer . No clue for Timberwolves KG thought was so all around just like KAT#1 Laker fan
First Team Defense !!!Comment
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Re: Player Archetypes NBA 2k17
Congrats on your lengthy streak and I must say that looks like a challenging lineup but yall made it work.
On the flip side, my team of Gaurds (Playmaker PG and Sharpshooter SG x2) ended a 15x that consisted of a giant glass cleaner, stretch big and a Guard... I forget what build the Guard was.. Shot Creator or Playmaker. The GC didn't dominant us on the boards despite being defended by a 6ft6 Sharpshooter with baby arms lol and on defense they couldn't check my Shooters.. it end up being a decisive victory for us.
I say this to acknowledge there is Isa little bit of kryptonite for each lineup lol. I'm surprised yall were able to use a 6ft8 Sharpshooter as your playmaker. I now realize though you could set some mean screens for that Sharpshooter but that's still impressive considering yall deepest threat as bigs is the middy so defense should be able to play aggressive on yall.
Again, congratulations - I like hearing stories of these unique lineups thriving in the Park.
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We all consistently had 2-4 assists a game, most of the time 8-9 assists combined, so that was a big deal. Other teams that even kept it close had like....2-3. Ball hogs that arn't maxed out in badges/stats don't stand a chance winning.Last edited by jackpfree; 09-28-2016, 05:30 PM.Comment
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Re: Player Archetypes NBA 2k17
Saw this mentioned on reddit, might be the explanation why contact layups are broke
http://www.operationsports.com/forum...&postcount=183
edit: Just realized ChuckNorris is also commenting in this thread, thanks for the find man!Last edited by jackpfree; 09-28-2016, 05:34 PM.Comment
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Re: Player Archetypes NBA 2k17
Perfectly fine, my speed is 81, rebound 77, strength 66 and I can dunk on centers from under the rim. I've been playing at power forward a lot with it, and as long as I'm not matched up with a 7'3 post scorer I can more than hold my own, even with glass cleaners. I use the boosts in the park just in case I have to guard point guards, they rarely score when I do. When I originally made him I thought it would be for guarding Point guard, shooting guard and small forward, but I've literally guarded 1 through 5 with not much trouble.Comment
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Re: Player Archetypes NBA 2k17
Currently on my 3rd player. Went with 6'7 PG playmaker, then a stretch big and now I'm doing a 6'5 slasher. I've been reading bit about layups being broken and stuff, but in terms of dunking and contact dunks does the slasher work?Comment
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Re: Player Archetypes NBA 2k17
Tier 1- Playmakers, Sharpshooters, Stretch bigs
Tier 2- Glass cleaners, Shotcreators, point forwards
Tier 3- Post scorers, Athletic finishers
Tier 4- Paint protectors, lockdown defender, slashersComment
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Re: Player Archetypes NBA 2k17
Really trying to find a new player to play with and I'm stuck.. I loved the idea of shot creators till I realized it's not really my play style. I'm not a great pull up guy or step backs etc ( even tho I've gotten better.)
I feel like I'm more of a slasher (how I play in real life) and spot up shooter. (Mostly bc our squad needs the spacing). So right now I'm completely torn on what to make. This is stressful.
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