NBA 2K17 Pro-Am Discussion Thread

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  • NowAndLaterCARZ
    Rookie
    • Jun 2011
    • 196

    #391
    Re: NBA 2K17 Pro-Am Discussion Thread

    Originally posted by jyoung
    The badges continue to kill the authenticity of the gameplay. Visual Concepts should have only let players come into Pro Am with their 5 gold archetype badges this year. Instead they've made the badges even more OP than they were last year.

    The other big gameplay issue right now is how the "shoot off the dribble" rating only applies to moving shot animations like leaners, pullups, spin shots, etc.

    Sharpshooters were supposed to be catch and shoot specialists who could only score immediately after catching a pass. But if they're dribbling with the ball and don't go into a moving shot animation (leaner, pullup, spin shot, etc.), then the game still judges that as a "standing shot" for some reason.

    The shot evaluation system needs to be retuned to where every shot that's taken off the dribble is actually being graded by the "shoot of the dribble" rating.

    Right now sharpshooters can score off the catch and off the dribble if they know how to avoid the moving shot animations. They should only be able to score off the catch IMO. People should have to set off-ball screens to get sharpshooters good looks, not on-ball screens. On-ball screens should only be effective for scoring with shot creators, and to a lesser extent, playmakers.
    i agree with some things you said but i don't agree with sharpshooters only being able to score immediately after catching a pass. i know this is a video game but klay thompson can shoot off the dribble irl, 2k gives sharpshooters 11 bars shot off dribble for a reason imo. i dont understand why a sharpshooter at point guard bringing the ball up wouldn't receive an on-ball screen either. i know steve nash would be sharpshooter/playmaker and he thrived in pick and rolls, i don't quite understand your logic on that subject. but i can agree maybe 2k went overboard with the badges this year

    Comment

    • TotesMaGotes
      Rookie
      • Feb 2010
      • 182

      #392
      Re: NBA 2K17 Pro-Am Discussion Thread

      Originally posted by Tstone77
      Once again, the COD community has discussed the game becoming pay-to-win. You can search this on youtube or google, it all depends on whether you want to read or see a video. There are multiple weapons that are EXCLUSIVE to supply drops. In 2k you don't even have to compete with these bought players until you're on a similar level, You are choosing to compete with them! Like I said in an earlier post related to this, it sounds like a kid crying because the rich kids didn't have to work all summer to get their Jordans.

      It's not pay-to-play

      It's not pay-to-win

      It's just pay-to-compete quicker.

      Sent from my LGLS751 using Tapatalk
      You sound like someone who misses the point. We are making an analogy to how eSports uses games similar to COD and NBA2k wants to become an eSports title. However, the game isn't balanced like a COD, or Battlefield, or Madden. It is pay-to-win, absolutely, they're not going to win ever game, but they will win substantially more than they would if they started at a 55. I don't have to play, that is true, I didn't have to buy the game at all. When that is the only game mode you're interested in playing I would expect you to mainly play that game mode. That is my story, I do not care about this game outside of ProAm and I am already having to (begrudgingly) play the asinine MyCareer to level up.

      Again, you bring in COD, a supply drop doesn't give you an advantage; You may have a weapon everyone else doesn't have but it doesn't make you do something other's can't. If you chose a sniper class you get a rifle, you don't have to wait until you level up to get the rifle your class is designed for. Something different of the same type, yes, but not something that puts you at a disadvantage. Again, we aren't discussing the merits of COD but making analogies.

      I would say this is more along the lines of handing a teacher $30 first day of the semester and not having to do a thing for an A where other had to study and spend their time to earn the same A months later.

      Comment

      • Tstone77
        Rookie
        • Sep 2016
        • 156

        #393
        Re: NBA 2K17 Pro-Am Discussion Thread

        Originally posted by TotesMaGotes
        You sound like someone who misses the point. We are making an analogy to how eSports uses games similar to COD and NBA2k wants to become an eSports title. However, the game isn't balanced like a COD, or Battlefield, or Madden. It is pay-to-win, absolutely, they're not going to win ever game, but they will win substantially more than they would if they started at a 55. I don't have to play, that is true, I didn't have to buy the game at all. When that is the only game mode you're interested in playing I would expect you to mainly play that game mode. That is my story, I do not care about this game outside of ProAm and I am already having to (begrudgingly) play the asinine MyCareer to level up.

        Again, you bring in COD, a supply drop doesn't give you an advantage; You may have a weapon everyone else doesn't have but it doesn't make you do something other's can't. If you chose a sniper class you get a rifle, you don't have to wait until you level up to get the rifle your class is designed for. Something different of the same type, yes, but not something that puts you at a disadvantage. Again, we aren't discussing the merits of COD but making analogies.

        I would say this is more along the lines of handing a teacher $30 first day of the semester and not having to do a thing for an A where other had to study and spend their time to earn the same A months later.
        Since when had COD been balanced? You obviously don't follow it that closely if you're saying that it is balanced. Also you do understand that some guns are better than others, Right?


        Sent from my LGLS751 using Tapatalk

        Comment

        • jyoung
          Hall Of Fame
          • Dec 2006
          • 11132

          #394
          Re: NBA 2K17 Pro-Am Discussion Thread

          Originally posted by NowAndLaterCARZ
          i agree with some things you said but i don't agree with sharpshooters only being able to score immediately after catching a pass. i know this is a video game but klay thompson can shoot off the dribble irl, 2k gives sharpshooters 11 bars shot off dribble for a reason imo. i dont understand why a sharpshooter at point guard bringing the ball up wouldn't receive an on-ball screen either. i know steve nash would be sharpshooter/playmaker and he thrived in pick and rolls, i don't quite understand your logic on that subject. but i can agree maybe 2k went overboard with the badges this year
          Pro Am this year isn't supposed to have superstar players like Klay Thompson and Steve Nash.

          The sharpshooter is clearly designed to be a Kyle Korver type player, not a Nash or a Thompson.

          The sharpshooter's 11 bars of shooting off the dribble are much worse than the playmaker's (15 bars) and slasher's (16 bars). Of all the available point guard builds, only the lockdown defender has worse shooting off the dribble (7 bars) than the sharpshooter.

          Looking at that data, it's obvious that the sharpshooter wasn't supposed to be hitting 75% off the dribble from close to half court. But he can easily reach that percentage right now if the user knows how to avoid triggering the moving shot animations while dribbling.

          The easiest way to fix that problem would be making the shoot of the dribble rating come into play on all shots that are taken while dribbling, and not just on the moving shot animations like leaners, pullups, and spin moves.
          Last edited by jyoung; 09-26-2016, 02:50 PM.

          Comment

          • Tstone77
            Rookie
            • Sep 2016
            • 156

            #395
            Re: NBA 2K17 Pro-Am Discussion Thread

            Originally posted by jyoung
            Pro Am this year isn't supposed to have superstar players like Klay Thompson and Steve Nash.

            The sharpshooter is clearly designed to be a Kyle Korver type player, not a Nash or a Thompson.

            The sharpshooter's 11 bars of shooting off the dribble are much worse than the playmaker's (15 bars) and slasher's (16 bars).

            Looking at that data, it's obvious that the Sharpshooter wasn't supposed to be shooting 75% off the dribble from close to half court.

            The easiest way to fix that problem would be making the shoot of the dribble rating come into play on all shots that are taken while dribbling, and not just on the moving shot animations like leaners, pullups, and spin moves.
            I think 2k was trying to make it so that the badges made up for the deficiency in each player, so that a Thompson build would be possible.

            Sent from my LGLS751 using Tapatalk

            Comment

            • de5m0n
              Banned
              • Oct 2015
              • 996

              #396
              Re: NBA 2K17 Pro-Am Discussion Thread

              When you leave a team to go play for the other, do your stats get wiped out? Say I am 15-5 with team X and I go to play for team Y for couple games but return to team X shortly after, Am I still 15-5 or 0-0?

              Comment

              • NowAndLaterCARZ
                Rookie
                • Jun 2011
                • 196

                #397
                Re: NBA 2K17 Pro-Am Discussion Thread

                Originally posted by jyoung
                Pro Am this year isn't supposed to have superstar players like Klay Thompson and Steve Nash.

                The sharpshooter is clearly designed to be a Kyle Korver type player, not a Nash or a Thompson.

                The sharpshooter's 11 bars of shooting off the dribble are much worse than the playmaker's (15 bars) and slasher's (16 bars). Of all the available point guard builds, only the lockdown defender has worse shooting off the dribble (7 bars) than the sharpshooter.

                Looking at that data, it's obvious that the sharpshooter wasn't supposed to be hitting 75% off the dribble from close to half court. But he can easily reach that percentage right now if the user knows how to avoid triggering the moving shot animations while dribbling.

                The easiest way to fix that problem would be making the shoot of the dribble rating come into play on all shots that are taken while dribbling, and not just on the moving shot animations like leaners, pullups, and spin moves.
                if the sharpshooter build was meant to be korver, explain to me why you think 2k gave 6ft6 and under sharpshooters the abilty to have elite dribble packages. these dribble packages imo are made to help create space off the dribble. would you say korver has elite dribbling ability? 90-94 3pt rating is something else you have to factor in everything, i honestly cant remember having a 94 3pt rating since 2k11. but regardless of all that, sharpshooters are still pretty slow and a liability on defense. individually sharpshooters are easy to guard, just smother them, deny ball, and dont leave them open. the brick wall hof thing is a different story

                Comment

                • NowAndLaterCARZ
                  Rookie
                  • Jun 2011
                  • 196

                  #398
                  Re: NBA 2K17 Pro-Am Discussion Thread

                  Originally posted by jyoung
                  Pro Am this year isn't supposed to have superstar players like Klay Thompson and Steve Nash.

                  The sharpshooter is clearly designed to be a Kyle Korver type player, not a Nash or a Thompson.

                  The sharpshooter's 11 bars of shooting off the dribble are much worse than the playmaker's (15 bars) and slasher's (16 bars). Of all the available point guard builds, only the lockdown defender has worse shooting off the dribble (7 bars) than the sharpshooter.

                  Looking at that data, it's obvious that the sharpshooter wasn't supposed to be hitting 75% off the dribble from close to half court. But he can easily reach that percentage right now if the user knows how to avoid triggering the moving shot animations while dribbling.

                  The easiest way to fix that problem would be making the shoot of the dribble rating come into play on all shots that are taken while dribbling, and not just on the moving shot animations like leaners, pullups, and spin moves.
                  how do you feel about the playmaker build this year? if there is any "superstar" build, playmaker imo is the most superstar like. i would love to hear your thoughts

                  Comment

                  • Csmooove32
                    Rookie
                    • Aug 2011
                    • 208

                    #399
                    Re: NBA 2K17 Pro-Am Discussion Thread

                    Sharpshooter is OP bottom line. Shot off the dribble is basically none existent because every sharpshooter has the ability to pull up from anywhere without any penalities. I guess everybody is Curry or Thompson in this game.

                    Comment

                    • abuC
                      Banned
                      • Oct 2003
                      • 1123

                      #400
                      Re: NBA 2K17 Pro-Am Discussion Thread

                      Originally posted by NowAndLaterCARZ
                      if the sharpshooter build was meant to be korver, explain to me why you think 2k gave 6ft6 and under sharpshooters the abilty to have elite dribble packages. these dribble packages imo are made to help create space off the dribble. would you say korver has elite dribbling ability? 90-94 3pt rating is something else you have to factor in everything, i honestly cant remember having a 94 3pt rating since 2k11. but regardless of all that, sharpshooters are still pretty slow and a liability on defense. individually sharpshooters are easy to guard, just smother them, deny ball, and dont leave them open. the brick wall hof thing is a different story
                      The ball control for elite dribble packages is too low, it should be 85, not 75. And the hesitation 3 (Normal 1) should be classed as an elite dribble move, it's OP and centers can get it. The sharpshooter 7'3 guy can do a normal 1 iso hesitation and it will take them 5 feet away from your defense into a shot that isn't counted as an off the dribble shot. You're a sharpshooter I take it?

                      Comment

                      • abuC
                        Banned
                        • Oct 2003
                        • 1123

                        #401
                        Re: NBA 2K17 Pro-Am Discussion Thread

                        This moves works in Pro am, we had a 7'1 guy doing that near brick walls -





                        Why does a big man have access to a hop back like that? It's so stupid.

                        Comment

                        • bottledwaterfan25
                          Rookie
                          • Mar 2013
                          • 272

                          #402
                          Re: NBA 2K17 Pro-Am Discussion Thread

                          I really don't have a problem with the sharpshooter's abilities at all. I've played alot of park, and pro am so far and only like 2 sharpshooters I've come across have been a problem for me. They are a 1 trick pony. Their 1 trick is REALLY good, but then again so is every archetype if in the hands of a high IQ, skilled player.

                          Anyways, the blueprint is already out for dealing with sharpshooters. You play tight, and smother them, and run them off the 3 pt line at all costs. If you do that you're gonna be fine 90% of the time.

                          I've held most sharpshooters I've been matched up against to pedestrian games scoring wise and fg % wise; as have most of my teammates.
                          "I've missed more than 9,000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael Jordan

                          Comment

                          • Tstone77
                            Rookie
                            • Sep 2016
                            • 156

                            #403
                            Re: NBA 2K17 Pro-Am Discussion Thread

                            Originally posted by abuC
                            This moves works in Pro am, we had a 7'1 guy doing that near brick walls -





                            Why does a big man have access to a hop back like that? It's so stupid.
                            This dude is hilarious. He speaks the truth too. 2k needs to let these YouTubers who try to cheese the game come and play early. So they can fix this before release. I still don't understand how devs don't catch this kind of stuff during play testing.

                            Sent from my LGLS751 using Tapatalk

                            Comment

                            • NowAndLaterCARZ
                              Rookie
                              • Jun 2011
                              • 196

                              #404
                              Re: NBA 2K17 Pro-Am Discussion Thread

                              Originally posted by bottledwaterfan25
                              I really don't have a problem with the sharpshooter's abilities at all. I've played alot of park, and pro am so far and only like 2 sharpshooters I've come across have been a problem for me. They are a 1 trick pony. Their 1 trick is REALLY good, but then again so is every archetype if in the hands of a high IQ, skilled player.

                              Anyways, the blueprint is already out for dealing with sharpshooters. You play tight, and smother them, and run them off the 3 pt line at all costs. If you do that you're gonna be fine 90% of the time.

                              I've held most sharpshooters I've been matched up against to pedestrian games scoring wise and fg % wise; as have most of my teammates.
                              my thoughts exactly! this is the type of response i expect here at #SimNation

                              Comment

                              • coachcolbert
                                Pro
                                • Oct 2014
                                • 612

                                #405
                                Re: NBA 2K17 Pro-Am Discussion Thread

                                finally off work and have had an opportunity to catch up on posts..

                                ive said repeatidly that id wish they'd remove badges altogether - but we have to understand that the 2k community is SO diverse. kids like 5, 6, 7, and 8 are playing the same game as 30,40,50, and 60 year olds (yea my uncle and i go AT IT and im in my mid 30s).

                                badges when not cheesed can be used to further individulaize players - but, when is ANY videogame not cheesed?

                                my suggestion is to separerate our online myplayers from offline play (as many have suggested here)

                                the only way you get an attribute bar is for 5 consecutive A- or better graded games. your progession bar goes down a bit when you have a D+ or lower graded game.

                                as for badges, when you do something badge worthy in an online mode park/proam you earn progress towards that badge. for example- corner specialist...if you hit a corner 3, you earn 5 points towards the bronze badge, miss a corner 3 and you lose 3 points from that same badge.

                                this way only the elite of a certain skill will have that badge in gold or silver and its earned through real competition and not making us all cheese mycareer ( not all of us do it, but the vast majority wanna max our myplayer out and give somebody the business lol)

                                just an idea that im sure would have to be vetted out - as i said personally, i dont want badges but i understand ppl like things to light up and feel a sense of accomplishment, im cool with it.
                                i just hope they continue to progress in terms of making a truly balanced online experience.

                                i got faith in you 2k! been riding the wave since the original 2k on dreamcast - and ill keep riding. just want things to continue getting better as they are - IMO.

                                Comment

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