i agree with some things you said but i don't agree with sharpshooters only being able to score immediately after catching a pass. i know this is a video game but klay thompson can shoot off the dribble irl, 2k gives sharpshooters 11 bars shot off dribble for a reason imo. i dont understand why a sharpshooter at point guard bringing the ball up wouldn't receive an on-ball screen either. i know steve nash would be sharpshooter/playmaker and he thrived in pick and rolls, i don't quite understand your logic on that subject. but i can agree maybe 2k went overboard with the badges this year
NBA 2K17 Pro-Am Discussion Thread
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Re: NBA 2K17 Pro-Am Discussion Thread
i agree with some things you said but i don't agree with sharpshooters only being able to score immediately after catching a pass. i know this is a video game but klay thompson can shoot off the dribble irl, 2k gives sharpshooters 11 bars shot off dribble for a reason imo. i dont understand why a sharpshooter at point guard bringing the ball up wouldn't receive an on-ball screen either. i know steve nash would be sharpshooter/playmaker and he thrived in pick and rolls, i don't quite understand your logic on that subject. but i can agree maybe 2k went overboard with the badges this year -
Re: NBA 2K17 Pro-Am Discussion Thread
Once again, the COD community has discussed the game becoming pay-to-win. You can search this on youtube or google, it all depends on whether you want to read or see a video. There are multiple weapons that are EXCLUSIVE to supply drops. In 2k you don't even have to compete with these bought players until you're on a similar level, You are choosing to compete with them! Like I said in an earlier post related to this, it sounds like a kid crying because the rich kids didn't have to work all summer to get their Jordans.
It's not pay-to-play
It's not pay-to-win
It's just pay-to-compete quicker.
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Again, you bring in COD, a supply drop doesn't give you an advantage; You may have a weapon everyone else doesn't have but it doesn't make you do something other's can't. If you chose a sniper class you get a rifle, you don't have to wait until you level up to get the rifle your class is designed for. Something different of the same type, yes, but not something that puts you at a disadvantage. Again, we aren't discussing the merits of COD but making analogies.
I would say this is more along the lines of handing a teacher $30 first day of the semester and not having to do a thing for an A where other had to study and spend their time to earn the same A months later.Comment
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Re: NBA 2K17 Pro-Am Discussion Thread
You sound like someone who misses the point. We are making an analogy to how eSports uses games similar to COD and NBA2k wants to become an eSports title. However, the game isn't balanced like a COD, or Battlefield, or Madden. It is pay-to-win, absolutely, they're not going to win ever game, but they will win substantially more than they would if they started at a 55. I don't have to play, that is true, I didn't have to buy the game at all. When that is the only game mode you're interested in playing I would expect you to mainly play that game mode. That is my story, I do not care about this game outside of ProAm and I am already having to (begrudgingly) play the asinine MyCareer to level up.
Again, you bring in COD, a supply drop doesn't give you an advantage; You may have a weapon everyone else doesn't have but it doesn't make you do something other's can't. If you chose a sniper class you get a rifle, you don't have to wait until you level up to get the rifle your class is designed for. Something different of the same type, yes, but not something that puts you at a disadvantage. Again, we aren't discussing the merits of COD but making analogies.
I would say this is more along the lines of handing a teacher $30 first day of the semester and not having to do a thing for an A where other had to study and spend their time to earn the same A months later.
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Re: NBA 2K17 Pro-Am Discussion Thread
i agree with some things you said but i don't agree with sharpshooters only being able to score immediately after catching a pass. i know this is a video game but klay thompson can shoot off the dribble irl, 2k gives sharpshooters 11 bars shot off dribble for a reason imo. i dont understand why a sharpshooter at point guard bringing the ball up wouldn't receive an on-ball screen either. i know steve nash would be sharpshooter/playmaker and he thrived in pick and rolls, i don't quite understand your logic on that subject. but i can agree maybe 2k went overboard with the badges this year
The sharpshooter is clearly designed to be a Kyle Korver type player, not a Nash or a Thompson.
The sharpshooter's 11 bars of shooting off the dribble are much worse than the playmaker's (15 bars) and slasher's (16 bars). Of all the available point guard builds, only the lockdown defender has worse shooting off the dribble (7 bars) than the sharpshooter.
Looking at that data, it's obvious that the sharpshooter wasn't supposed to be hitting 75% off the dribble from close to half court. But he can easily reach that percentage right now if the user knows how to avoid triggering the moving shot animations while dribbling.
The easiest way to fix that problem would be making the shoot of the dribble rating come into play on all shots that are taken while dribbling, and not just on the moving shot animations like leaners, pullups, and spin moves.Last edited by jyoung; 09-26-2016, 02:50 PM.Comment
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Re: NBA 2K17 Pro-Am Discussion Thread
Pro Am this year isn't supposed to have superstar players like Klay Thompson and Steve Nash.
The sharpshooter is clearly designed to be a Kyle Korver type player, not a Nash or a Thompson.
The sharpshooter's 11 bars of shooting off the dribble are much worse than the playmaker's (15 bars) and slasher's (16 bars).
Looking at that data, it's obvious that the Sharpshooter wasn't supposed to be shooting 75% off the dribble from close to half court.
The easiest way to fix that problem would be making the shoot of the dribble rating come into play on all shots that are taken while dribbling, and not just on the moving shot animations like leaners, pullups, and spin moves.
Sent from my LGLS751 using TapatalkComment
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Re: NBA 2K17 Pro-Am Discussion Thread
Pro Am this year isn't supposed to have superstar players like Klay Thompson and Steve Nash.
The sharpshooter is clearly designed to be a Kyle Korver type player, not a Nash or a Thompson.
The sharpshooter's 11 bars of shooting off the dribble are much worse than the playmaker's (15 bars) and slasher's (16 bars). Of all the available point guard builds, only the lockdown defender has worse shooting off the dribble (7 bars) than the sharpshooter.
Looking at that data, it's obvious that the sharpshooter wasn't supposed to be hitting 75% off the dribble from close to half court. But he can easily reach that percentage right now if the user knows how to avoid triggering the moving shot animations while dribbling.
The easiest way to fix that problem would be making the shoot of the dribble rating come into play on all shots that are taken while dribbling, and not just on the moving shot animations like leaners, pullups, and spin moves.Comment
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Re: NBA 2K17 Pro-Am Discussion Thread
Pro Am this year isn't supposed to have superstar players like Klay Thompson and Steve Nash.
The sharpshooter is clearly designed to be a Kyle Korver type player, not a Nash or a Thompson.
The sharpshooter's 11 bars of shooting off the dribble are much worse than the playmaker's (15 bars) and slasher's (16 bars). Of all the available point guard builds, only the lockdown defender has worse shooting off the dribble (7 bars) than the sharpshooter.
Looking at that data, it's obvious that the sharpshooter wasn't supposed to be hitting 75% off the dribble from close to half court. But he can easily reach that percentage right now if the user knows how to avoid triggering the moving shot animations while dribbling.
The easiest way to fix that problem would be making the shoot of the dribble rating come into play on all shots that are taken while dribbling, and not just on the moving shot animations like leaners, pullups, and spin moves.Comment
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Re: NBA 2K17 Pro-Am Discussion Thread
Sharpshooter is OP bottom line. Shot off the dribble is basically none existent because every sharpshooter has the ability to pull up from anywhere without any penalities. I guess everybody is Curry or Thompson in this game.Comment
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Re: NBA 2K17 Pro-Am Discussion Thread
if the sharpshooter build was meant to be korver, explain to me why you think 2k gave 6ft6 and under sharpshooters the abilty to have elite dribble packages. these dribble packages imo are made to help create space off the dribble. would you say korver has elite dribbling ability? 90-94 3pt rating is something else you have to factor in everything, i honestly cant remember having a 94 3pt rating since 2k11. but regardless of all that, sharpshooters are still pretty slow and a liability on defense. individually sharpshooters are easy to guard, just smother them, deny ball, and dont leave them open. the brick wall hof thing is a different storyComment
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Re: NBA 2K17 Pro-Am Discussion Thread
This moves works in Pro am, we had a 7'1 guy doing that near brick walls -
Why does a big man have access to a hop back like that? It's so stupid.Comment
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Re: NBA 2K17 Pro-Am Discussion Thread
I really don't have a problem with the sharpshooter's abilities at all. I've played alot of park, and pro am so far and only like 2 sharpshooters I've come across have been a problem for me. They are a 1 trick pony. Their 1 trick is REALLY good, but then again so is every archetype if in the hands of a high IQ, skilled player.
Anyways, the blueprint is already out for dealing with sharpshooters. You play tight, and smother them, and run them off the 3 pt line at all costs. If you do that you're gonna be fine 90% of the time.
I've held most sharpshooters I've been matched up against to pedestrian games scoring wise and fg % wise; as have most of my teammates."I've missed more than 9,000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life. And that is why I succeed." - Michael JordanComment
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Re: NBA 2K17 Pro-Am Discussion Thread
This moves works in Pro am, we had a 7'1 guy doing that near brick walls -
Why does a big man have access to a hop back like that? It's so stupid.
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Re: NBA 2K17 Pro-Am Discussion Thread
I really don't have a problem with the sharpshooter's abilities at all. I've played alot of park, and pro am so far and only like 2 sharpshooters I've come across have been a problem for me. They are a 1 trick pony. Their 1 trick is REALLY good, but then again so is every archetype if in the hands of a high IQ, skilled player.
Anyways, the blueprint is already out for dealing with sharpshooters. You play tight, and smother them, and run them off the 3 pt line at all costs. If you do that you're gonna be fine 90% of the time.
I've held most sharpshooters I've been matched up against to pedestrian games scoring wise and fg % wise; as have most of my teammates.Comment
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Re: NBA 2K17 Pro-Am Discussion Thread
finally off work and have had an opportunity to catch up on posts..
ive said repeatidly that id wish they'd remove badges altogether - but we have to understand that the 2k community is SO diverse. kids like 5, 6, 7, and 8 are playing the same game as 30,40,50, and 60 year olds (yea my uncle and i go AT IT and im in my mid 30s).
badges when not cheesed can be used to further individulaize players - but, when is ANY videogame not cheesed?
my suggestion is to separerate our online myplayers from offline play (as many have suggested here)
the only way you get an attribute bar is for 5 consecutive A- or better graded games. your progession bar goes down a bit when you have a D+ or lower graded game.
as for badges, when you do something badge worthy in an online mode park/proam you earn progress towards that badge. for example- corner specialist...if you hit a corner 3, you earn 5 points towards the bronze badge, miss a corner 3 and you lose 3 points from that same badge.
this way only the elite of a certain skill will have that badge in gold or silver and its earned through real competition and not making us all cheese mycareer ( not all of us do it, but the vast majority wanna max our myplayer out and give somebody the business lol)
just an idea that im sure would have to be vetted out - as i said personally, i dont want badges but i understand ppl like things to light up and feel a sense of accomplishment, im cool with it.
i just hope they continue to progress in terms of making a truly balanced online experience.
i got faith in you 2k! been riding the wave since the original 2k on dreamcast - and ill keep riding. just want things to continue getting better as they are - IMO.Comment
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