No simulation sliders this year. Out the box is default.

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • jfsolo
    Live Action, please?
    • May 2003
    • 12965

    #61
    Re: No simulation sliders this year. Out the box is default.

    This is just my opinion of course, but I feel like the intimate knowledge of the gameplay mechanics, by many of the dev team, who also play the game as well, allows them to have a high level of success on the higher levels, but blinds them to a certain extent to the artificiality of that high level challenge.

    Now there will be some people, as is the case every year, who will just say, "Git Gud", but let's be honest here, most players no matter their bball IQ, aren't going to be able to put in the time to meet that high level challenge, as is currently presented.

    Boosting CPU shooting and other attributes, and also making your CPU teammates dumber and less consistent, should not be part of the equation, IMO. Ball movement, play calling, exploitation of mismatches, and very quick adjustments to User tendencies, should be the what creates the high level challenge, not every player on every team you play against just draining shots all day.
    Jordan Mychal Lemos
    @crypticjordan

    Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

    Do the same thing tomorrow. And the next. Now do it forever.

    Comment

    • Krodis
      Rookie
      • Jul 2008
      • 491

      #62
      Re: No simulation sliders this year. Out the box is default.

      At the same time... hall of fame is made to be hard. I don't know why some people feel like they should be able to just jump into hof on day one and have competitive games right off the bat. I'm not saying it doesn't need tuning, I just find it odd how many people seem to want hall of fame to be the base difficulty. Obviously it's a bit different this year because of ACE, but that always puzzled me.

      Sent from my SM-N910V using Tapatalk

      Comment

      • ksuttonjr76
        All Star
        • Nov 2004
        • 8662

        #63
        Re: No simulation sliders this year. Out the box is default.

        Originally posted by Krodis
        At the same time... hall of fame is made to be hard. I don't know why some people feel like they should be able to just jump into hof on day one and have competitive games right off the bat. I'm not saying it doesn't need tuning, I just find it odd how many people seem to want hall of fame to be the base difficulty. Obviously it's a bit different this year because of ACE, but that always puzzled me.

        Sent from my SM-N910V using Tapatalk
        Exactly! If HOF is busting your butt, then change the difficulty. Period. If you're an offline user, then change the sliders. Period. Never understood this yearly argument.

        Comment

        • The 24th Letter
          ERA
          • Oct 2007
          • 39373

          #64
          Re: No simulation sliders this year. Out the box is default.

          Originally posted by Beluba
          Online modes have their own sliders. So I can adjust them to match offline Superstar (which they currently are) or leave them the way they are. I just need to know exactly what numbers you guys like. Especially for the shooting sliders.


          Sent from my iPhone using Tapatalk
          Ok great.

          Online feels great right now.

          I would.give it a bit more time before making any adjustments, if any....just my opinion. I know you'll take everything into consideration and adjust accordingly.

          Comment

          • Beluba
            Gameplay Director, NBA2k
            • Jul 2002
            • 1389

            #65
            Re: No simulation sliders this year. Out the box is default.

            When all the shooting boosts were moved from our hidden tunables into the sliders to drive difficulties, it made us have to reset the slider values and retune from scratch. So last year's settings will not give the same results this year.

            That said, the majority opinion does seem to be that CPU %s are globally too high on Superstar and HoF. I'm not going to rush any changes in, but if we can make the defaults out of the box better, then we will. This is also important for the MyCAREER crowd or any mode with uneditable sliders.

            Also, it's important to note that User and CPU shooting sliders don't necessarily need to be identical to be on "fair ground." Human shot percentages and CPU percentages should always be evaluated separately because there are inherent differences between how User and CPU shooters derive success. So keep that in mind when you're testing sliders.

            I'll keep monitoring this thread for feedback and when it seems like the majority is coming to a consensus, We'll push out an update that hopefully works for everyone.

            Comment

            • jfsolo
              Live Action, please?
              • May 2003
              • 12965

              #66
              Re: No simulation sliders this year. Out the box is default.

              Originally posted by Beluba
              When all the shooting boosts were moved from our hidden tunables into the sliders to drive difficulties, it made us have to reset the slider values and retune from scratch. So last year's settings will not give the same results this year.

              That said, the majority opinion does seem to be that CPU %s are globally too high on Superstar and HoF. I'm not going to rush any changes in, but if we can make the defaults out of the box better, then we will. This is also important for the MyCAREER crowd or any mode with uneditable sliders.

              Also, it's important to note that User and CPU shooting sliders don't necessarily need to be identical to be on "fair ground." Human shot percentages and CPU percentages should always be evaluated separately because there are inherent differences between how User and CPU shooters derive success. So keep that in mind when you're testing sliders.

              I'll keep monitoring this thread for feedback and when it seems like the majority is coming to a consensus, We'll push out an update that hopefully works for everyone.
              Are you able to expand on what those inherent differences are for User vs CPU shooting success, because if one uses Real Shooting % then I would imagine that would alter the equation.
              Jordan Mychal Lemos
              @crypticjordan

              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

              Do the same thing tomorrow. And the next. Now do it forever.

              Comment

              • ataman5
                MVP
                • Jun 2007
                • 2620

                #67
                Re: No simulation sliders this year. Out the box is default.

                Originally posted by Beluba
                When all the shooting boosts were moved from our hidden tunables into the sliders to drive difficulties, it made us have to reset the slider values and retune from scratch. So last year's settings will not give the same results this year.

                That said, the majority opinion does seem to be that CPU %s are globally too high on Superstar and HoF. I'm not going to rush any changes in, but if we can make the defaults out of the box better, then we will. This is also important for the MyCAREER crowd or any mode with uneditable sliders.

                Also, it's important to note that User and CPU shooting sliders don't necessarily need to be identical to be on "fair ground." Human shot percentages and CPU percentages should always be evaluated separately because there are inherent differences between how User and CPU shooters derive success. So keep that in mind when you're testing sliders.

                I'll keep monitoring this thread for feedback and when it seems like the majority is coming to a consensus, We'll push out an update that hopefully works for everyone.
                'but if we can make the defaults out of the box better, then we will.'
                Exactly my thoughts on the subject matter here.

                The online difficulty levels should be the norm on its own for a competitive gaming. And the game should play more skilfull as the difficulty rises.

                Comment

                • alabamarob
                  MVP
                  • Nov 2010
                  • 3336

                  #68
                  Re: No simulation sliders this year. Out the box is default.

                  Originally posted by Beluba
                  When all the shooting boosts were moved from our hidden tunables into the sliders to drive difficulties, it made us have to reset the slider values and retune from scratch. So last year's settings will not give the same results this year.

                  That said, the majority opinion does seem to be that CPU %s are globally too high on Superstar and HoF. I'm not going to rush any changes in, but if we can make the defaults out of the box better, then we will. This is also important for the MyCAREER crowd or any mode with uneditable sliders.

                  Also, it's important to note that User and CPU shooting sliders don't necessarily need to be identical to be on "fair ground." Human shot percentages and CPU percentages should always be evaluated separately because there are inherent differences between how User and CPU shooters derive success. So keep that in mind when you're testing sliders.

                  I'll keep monitoring this thread for feedback and when it seems like the majority is coming to a consensus, We'll push out an update that hopefully works for everyone.
                  My post was strictly talking about the user shooting sliders. It felt like it was easier for me to shoot this year on a user 50 shooting slider as opposed to a user 40 something simulation shooting slider of years past. However, if you are saying that a 50 three point and mid user shooting slider is harder then a 50 shooting slider in 2k16 then my bad for even starting the post. I was under the impression the user shooting sliders were mathematically consistent every year for users.
                  Psn: Alabamarob
                  Xbox: Alabama Rob

                  Youtube: 2k Hawks

                  Settings I play on.
                  Minutes: 12
                  Difficulty: HOF
                  Online or Offline player: Both
                  In a MLO: Yes

                  Comment

                  • stillfeelme
                    MVP
                    • Aug 2010
                    • 2407

                    #69
                    Re: No simulation sliders this year. Out the box is default.

                    delete Mike posted some updates

                    I started with 2K16 Sliders with a boost to offense and defense awareness of +10.

                    I was seeing too many poor rated 3pt shooters making 3's. Definitely going to take some time before I get comfortable with it. One game I had was nice.
                    Last edited by stillfeelme; 09-18-2016, 12:10 PM.

                    Comment

                    • Mikelopedia
                      The Real Birdman
                      • Jan 2008
                      • 1523

                      #70
                      Re: No simulation sliders this year. Out the box is default.

                      Originally posted by kaptainkev562
                      I would also like to know if the CPU is driving the ball in the paint vs you guys???? Because i always seems to shot double amount of free throws as cpu as the A.I falls in love with the jumper ....Just my two cents
                      This is true, and I'm surprised I don't see more conversation on this.

                      But, like many gameplay or stats issues, a little bit on time spent on individual player tendencies corrects this. In this case, a quick fix is upping perimeter players Shot Under Basket and lowering Close Shot tendencies. That'll be enough to see a big difference.

                      I'm currently testing out those plus the Drive, Attack Strong, Driving/standing Layup/Dunk as well as the ratios to Shot Mid Range and Three. Very early in my process but I've seen good results in regards to equal FT's and opposing PG's trying to attack rather than always pulling up from 8 feet or further.

                      It has to be a careful balance though as what it can also create is alot of forced passes into the paint like last year especially if you greatly increase Shot Under Basket for bigs.

                      The good thing is I'm able to leave all global gameplay tendency sliders at 50 and still see dramatic changes. What that means is there's not as many hard coded issues with the gameplay this year.
                      Die hard Heat and Dolphins fan since '89

                      PSN: MiiikeMarsh

                      Comment

                      • Pizarro24
                        Rookie
                        • Jan 2012
                        • 272

                        #71
                        Re: No simulation sliders this year. Out the box is default.

                        Originally posted by Beluba
                        When all the shooting boosts were moved from our hidden tunables into the sliders to drive difficulties, it made us have to reset the slider values and retune from scratch. So last year's settings will not give the same results this year.

                        That said, the majority opinion does seem to be that CPU %s are globally too high on Superstar and HoF. I'm not going to rush any changes in, but if we can make the defaults out of the box better, then we will. This is also important for the MyCAREER crowd or any mode with uneditable sliders.

                        Also, it's important to note that User and CPU shooting sliders don't necessarily need to be identical to be on "fair ground." Human shot percentages and CPU percentages should always be evaluated separately because there are inherent differences between how User and CPU shooters derive success. So keep that in mind when you're testing sliders.

                        I'll keep monitoring this thread for feedback and when it seems like the majority is coming to a consensus, We'll push out an update that hopefully works for everyone.
                        My opinion:
                        default Sliders (and tuning of the game in general) should always be tweaked on CPU vs. CPU!!

                        When 100 human players play the same sliders, you will get 100 different results because you have 100 different Skill Levels.
                        That´s why I never understand guys who come here and bashing the game, in most cases they are simply not good enough to play on Superstar or HoF.
                        CPU vs. CPU on the other side, is always the same AI, so the results are much more convincing.

                        See, when I test sliders for me, I pick four different teams (one Top Team, one Lottery Team, one good defensive Team and so on) and start a MyLeague where I WATCH theses teams play (CPU vs. CPU) ten games, so that´s fourty games in total. (sometimes less if I see some weird stuff or crazy stats)
                        Then I check the stats, tweak the sliders and repeat.
                        And when I´m pleased, I took the controller and play and then I just have to tweak a little bit for me to have great, competitive games.

                        Last year on 2K16, honestly, by far the best gameplay was with the Day 1 Patch. It was good looking Basketball with GREAT stats and I just tweaked a little bit and had awesome games.
                        So you guys created a great game out of the box, but with every tuning and patch I have to change the sliders more further away from the default.

                        With that being said, this year the Gameplay looks very good, but the FG% are way too high on default.
                        Currently I´ve lowered the shooting Sliders to 40 Inside/40 Close/45 Midrange/45 3-Pt/45 with Contact, the other Sliders are on default and I´m getting much better results, especially from beyond the arc (low to mid 30´s and guys missing open shots). Overall still too high, but it´s closer to reality and I don´t even have touched the other sliders.
                        Don´t play video games, play Basketball

                        Comment

                        • stillfeelme
                          MVP
                          • Aug 2010
                          • 2407

                          #72
                          Re: No simulation sliders this year. Out the box is default.

                          This game is going to be way hard to tweak the shooting. To get people to settle on something.

                          My main takes are most of the inside shots need to be reduced. The outside shooting needs to be reduced a bit but it is so much user influenced that I don't know for now.

                          This year if you are a pro stick user or button presser I have to believe you are getting much higher amount of green releases. I know I am. This helps your shot for the most part if you can run plays that gets you open shots.

                          I think to test the sliders against the CPU this year you need to test multiple games starting with playing the same teams you want to see how consistent the CPU is players who are not that great at shooting. Need to make sure fluke games are not consistent for below average shooters.

                          Comment

                          • minwager
                            Rookie
                            • Dec 2013
                            • 129

                            #73
                            Re: No simulation sliders this year. Out the box is default.

                            Originally posted by ksuttonjr76
                            Exactly! If HOF is busting your butt, then change the difficulty. Period. If you're an offline user, then change the sliders. Period. Never understood this yearly argument.

                            "As part of this exercise, we also greatly flattened out the boosts that the CPU was getting on Hall of Fame difficulty and have put more of a focus on making the game tougher through making the AI more intelligent in its decision making."


                            I would have no problems with this if they didn't say this in the gameplay blog. It's confusing to see this said then turn on mycareer to watch the other team's players light up your teammates with jumpshots that go in a bit too much, contested and open, while your team is (realistially) missing open shots on a semi regular basis

                            Honestly 2k16 on hof sim felt way more balanced in terms of sim stats on the court than what Im seeing here.

                            (keep in mind I'm speaking on mycareer specifically and cant guard everyone with my big man)
                            Last edited by minwager; 09-18-2016, 04:50 PM.

                            Comment

                            • antdoggydogg
                              Rookie
                              • Sep 2011
                              • 610

                              #74
                              Re: No simulation sliders this year. Out the box is default.

                              Yea for anyone saying the problem is we need to get better before playing on HOF, that really isn't the issue. Its most apparent in MyCareer when the CPU lights up your AI controlled teammates no matter what. I've begun my career winless and I kind of want to put the rest of my season on pause till the sliders get readjusted because my teammates are getting punished hardcore.

                              I tried implementing the shooting sliders from 2K16 and got some nice results, 40-49% shooting for both user and cpu.

                              Inside: 40
                              Close: 40
                              Midrange: 45
                              3pt: 47
                              Last edited by antdoggydogg; 09-18-2016, 05:36 PM.

                              Comment

                              • stillfeelme
                                MVP
                                • Aug 2010
                                • 2407

                                #75
                                Re: No simulation sliders this year. Out the box is default.

                                Originally posted by antdoggydogg
                                Yea for anyone saying the problem is we need to get better before playing on HOF, that really isn't the issue. Its most apparent in MyCareer when the CPU lights up your AI controlled teammates no matter what. I've begun my career winless and I kind of want to put the rest of my season on pause till the sliders get readjusted because my teammates are getting punished hardcore.

                                I tried implementing the shooting sliders from 2K16 and got some nice results, 40-49% shooting for both user and cpu.

                                Inside: 40
                                Close: 40
                                Midrange: 45
                                3pt: 47
                                Yep this is exactly what I am using, user shot stick timing but I gave the CPU the SS default awareness boost of +10. Basically the 2K16 settings but with a bump to awareness to the CPU.

                                Comment

                                Working...