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  • #31
    Beluba
    Gameplay Director, NBA2k
    • Jul 2002
    • 1389

    Re: Layup Meter


    Re: Layup Meter

    Originally posted by Vni
    You already get different animations right now. It gets tricky when you play without the meter and you get into a contact layup animations. It's hard to figure out when your feet are gonna leave the ground. The hand will always be more visible and more predictable imo.

    Well that'd need to be tested, its just my feeling.


    It's actually surprisingly hard to release the stick when the ball leaves the hands because there are so many layup animations and they're so varied. We found it to be much more consistent to do it based on takeoff even if that's somewhat non-intuitive from a design standpoint. Plus the whole technical issue of what to do about lag online forced our hand.

    I think you guys will actually get used to it after a while. It's like 2nd nature to me now.

    Comment

    • #32
      strawberryshortcake
      MVP
      • Sep 2009
      • 2438

      Re: Layup Meter


      Re: Layup Meter

      Do people realky have a problem with a layup meter implementation? I guess so, but I never once thought about watching the meter as I drive to the basket. I basically flick the stick as I go for a layup. Same as any other 2k year, you make some, you miss some. I make way more than I miss. The meter has not hindered my ability to make or miss.

      Keep the metered layup feature. There's a meter for outside shots and free throws, makes perfectly good sense to have a meter for layups.

      Just go for a layup and don't worry about the meter.
      Fixes
      NBA2k Defense AI,Footplant, Gameplay
      MLB Show Pitching/throwing
      Madden/Live Animations Walking, Throwing

      Comment

      • #33
        amedawg00
        2K OL Legend
        • Jan 2008
        • 2884

        Re: Layup Meter


        Re: Layup Meter

        Originally posted by Beluba
        I wanted the release to be later but there were technical limitations that prevented that (latency compensation online to be specific.) so it was either cut the feature or make the release point earlier. We opted for the latter. If you ignore the feature, you should be getting pretty close to last year's layup percentages. It was supposed to basically just give you a boost if you could get good at timing layups but not penalize you if you couldn't get it.
        Are there 2 different releases for jumpshots this year...one for quick and one normal?
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        • #34
          Vni
          Hall Of Fame
          • Sep 2011
          • 14810

          Re: Layup Meter


          Re: Layup Meter

          Originally posted by Beluba
          It's actually surprisingly hard to release the stick when the ball leaves the hands because there are so many layup animations and they're so varied. We found it to be much more consistent to do it based on takeoff even if that's somewhat non-intuitive from a design standpoint. Plus the whole technical issue of what to do about lag online forced our hand.

          I think you guys will actually get used to it after a while. It's like 2nd nature to me now.
          Okay I stand corrected.

          I've noticed something on shimmy hooks is that the perfect releases are almost impossible to get. I've messed around and when you try to go for the green you most likely will interupt your animation and get into a pumpfake/up and under animation. The perfect release seems to be too close to the up&under/pump fake animation branching point.

          Overall it probably needs tweaking but it's really good.
          Last edited by Vni; 09-20-2016, 10:45 PM.

          Comment

          • #35
            FiskWilson
            Rookie
            • Nov 2014
            • 27

            Re: Layup Meter


            Re: Layup Meter

            Originally posted by strawberryshortcake
            Do people realky have a problem with a layup meter implementation? I guess so, but I never once thought about watching the meter as I drive to the basket. I basically flick the stick as I go for a layup. Same as any other 2k year, you make some, you miss some. I make way more than I miss. The meter has not hindered my ability to make or miss.

            Keep the metered layup feature. There's a meter for outside shots and free throws, makes perfectly good sense to have a meter for layups.

            Just go for a layup and don't worry about the meter.
            I'm with you on this.

            Comment

            • #36
              cthurt
              MVP
              • Oct 2009
              • 2525

              Re: Layup Meter


              Re: Layup Meter

              My main issue with the layup meter is it doesnt turn off when playing with Real. fG% instead of user timing, I dont like all the on screen aids like the shot meters on my screen so I turn them off, but it seems I am forced to turn it on this year just to stop missing wide open under the basket layups.

              I guess my question is whats the point of having real player fg% in the game if you still need user timing to make shots at a realistic rate anyway.

              Comment

              • #37
                Curtendz
                Rookie
                • Nov 2012
                • 23

                Re: Layup Meter


                Re: Layup Meter

                Ok so where should the meter be to make a layup? If it's almost full I miss. If it's halfway full I'm more successful.

                Please don't tell me not to look at the meter cause that is what it is there for.

                Comment

                • #38
                  VictorOzieh
                  Rookie
                  • Sep 2010
                  • 291

                  Re: Layup Meter


                  Re: Layup Meter

                  is there some attribute that affects making layups with any contact? i play as a 6'11 Athletic Center & i consistently get F quality shots trying to lay up/putback in the paint. Layup/Dunk is nearly maxed... maybe strength is a factor? i haven't invested in strength

                  Comment

                  • #39
                    LanceTheMan24
                    Rookie
                    • Jan 2016
                    • 14

                    Re: Layup Meter


                    Re: Layup Meter

                    I can't finish any contact layups as well with my slasher SF even with my max layup with good layup meter release I still get a F rating layup, it's very annoying and needs to be address. I shouldn't struggle making a layup over a small pg when there's sharpshooters who don't miss a contested 3. Thank you

                    Comment

                    • #40
                      strawberryshortcake
                      MVP
                      • Sep 2009
                      • 2438

                      Re: Layup Meter


                      Re: Layup Meter

                      Originally posted by LanceTheMan24
                      I can't finish any contact layups as well with my slasher SF even with my max layup with good layup meter release I still get a F rating layup, it's very annoying and needs to be address. I shouldn't struggle making a layup over a small pg when there's sharpshooters who don't miss a contested 3. Thank you
                      But there's a difference between contact inside shots and contested non-contact outside shots. Contact layups has body parts colliding together. Contested outside shots don't have body parts colliding together.
                      Fixes
                      NBA2k Defense AI,Footplant, Gameplay
                      MLB Show Pitching/throwing
                      Madden/Live Animations Walking, Throwing

                      Comment

                      • #41
                        PrynceKee
                        Rookie
                        • Jun 2003
                        • 225

                        Re: Layup Meter


                        Re: Layup Meter

                        I've only played mycareer so far and only a few a games and I haven't seen the layup meter. Is it something you have to turn on?
                        Last edited by PrynceKee; 09-22-2016, 07:14 AM.

                        Comment

                        • #42
                          Lord Bonium
                          Pro
                          • Oct 2014
                          • 682

                          Re: Layup Meter


                          Re: Layup Meter

                          Originally posted by strawberryshortcake
                          But there's a difference between contact inside shots and contested non-contact outside shots. Contact layups has body parts colliding together. Contested outside shots don't have body parts colliding together.
                          So?

                          1 - A layup is 1-2 feet away and a 3pt 22-23 feet.
                          2 - Why have 90+ driving layup if you can't finish consistently?
                          3 - I'm pretty sure if there'd be a stat for contested 3's vs contact layups that the latter would be way higher, probably at least double as much success rate.

                          I'd say my 6'5 slasher pg makes about 20% on breakaway layups when he's bumped/pushed (foul? Nope...) from behind by the cpu. Of course i mess up the meter on those as well since i'm expecting a dunk. Don't even want to know regular contact layups in the halfcourt, but at least you get to the line sometimes for those. This is on superstar btw, which i believe is the default difficulty online.

                          I hope this gets addressed soon and also jump shooting needs to be taken way down. It's absurd right now. As well as big man movement speed... how did that make it through testing? I've had situations where i have a head start at half court while the cpu center is at the free throw line and somehow he casually beats me (at full sprint) to the opposing ft line. Short defensive movements are an issue as well.

                          In general i'm liking the game very much though. Huge improvement over 2k16.
                          Last edited by Lord Bonium; 09-22-2016, 02:44 AM.

                          Comment

                          • #43
                            Soze Mucky
                            Rookie
                            • Jul 2016
                            • 202

                            Re: Layup Meter


                            Re: Layup Meter

                            there any general rule of thumb to look for in the animation with layups to get a green release?

                            Comment

                            • #44
                              strawberryshortcake
                              MVP
                              • Sep 2009
                              • 2438

                              Re: Layup Meter


                              Re: Layup Meter

                              Originally posted by Lord Bonium
                              So?

                              1 - A layup is 1-2 feet away and a 3pt 22-23 feet.
                              2 - Why have 90+ driving layup if you can't finish consistently?
                              3 - I'm pretty sure if there'd be a stat for contested 3's vs contact layups that the latter would be way higher, probably at least double as much success rate.

                              I'd say my 6'5 slasher pg makes about 20% on breakaway layups when he's bumped/pushed (foul? Nope...) from behind by the cpu. Of course i mess up the meter on those as well since i'm expecting a dunk.
                              Spoiler
                              Contact alters one's intended trajectory
                              My point was that inside physical contact alters your original intended motion and trajectory of your shots while outside shots isn't affected by physical contact if no contact is made. If someone is already in shooting motion from the 3 point line, even if you're running towards them to contest the shot, their original intention isn't affected by body contact. Vision maybe, but not body contact. A pure shooter or even your typical shooters don't care about the defender contesting their shots. They focus on the hoop, not the defender.

                              Newton's 3rd law of motion:
                              An object in motion continues in motion with the same speed and in the same direction unless acted upon by an unbalanced force. This law is often called "the law of inertia." http://teachertech.rice.edu/Particip...wton/law1.html

                              Why have 90 when you can't finish consistently? Whatever happened to trial and error?
                              I'm going to answer that question with this response. The shot meter is a new feature. Are you expecting to master the new feature with less than 1 week of release? (didn't even realize it's actually been less than 1 week). You're having difficulties. You're frustrated now. Understood. But have you considered giving it a longer trial period (i.e. maybe 2 weeks to 3 weeks) to see if what you're experiencing holds true. The definition of insanity is doing the same thing over and over again and expecting different results. Have you considered maybe you might need to re-evaluate "how" you execute a layup with your sticks? You might have a case, but I personally think it's too soon.

                              Is there a reason why others are having success on layups? Are those individuals doing something differently than individuals that are having problems?

                              I'm also going to answer that question with the following response. After less than a week with the game, a thread was created saying the CPU knock down open shots too easily, field goals percentage was too high, 3 point success was too high, the pace the CPU plays at is too high. I had that same reaction but wanted to see if I could maybe alter the CPU outcome by playing the game differently. Guess what, it worked when I started employing a new tactic (more time focusing on both on-ball and especially off-ball defense). I spent time with the game trying different things (different way of defending the CPU, etc) on default hall of fame. I chose not to download the patch by turning off my internet connection when starting up 2k17.

                              Just because your theory (based on previously 2k releases) of what a 90+ layup attribute personnel should be, doesn't mean it should or it must be the same this year. I've also read people claiming they been playing 2k since 2k1, etc. etc.. Does that really matter though? 2k1 or 2k2 or 2k3, or 2k4 is not the same game as 2k17.

                              When 2k18, 2k19, 2k20 comes out do you expect to play the game the same way you are playing 2k17 or prior iterations?

                              Maybe I just like to go through trial and error, exhaust all possibilities (for several weeks to maybe months) before saying something needs to be patched or fixed. The light bulb might go off in my head and realize what I could have or should have done to have better success.
                              Last edited by strawberryshortcake; 09-22-2016, 04:06 AM.
                              Fixes
                              NBA2k Defense AI,Footplant, Gameplay
                              MLB Show Pitching/throwing
                              Madden/Live Animations Walking, Throwing

                              Comment

                              • #45
                                Pappy Knuckles
                                LORDTHUNDERBIRD
                                • Sep 2004
                                • 15966

                                Re: Layup Meter


                                Re: Layup Meter

                                Layups with the stick feel very natural to me. I don't pay attention to the meter, to be honest.

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