Re: Layup Meter
It's actually surprisingly hard to release the stick when the ball leaves the hands because there are so many layup animations and they're so varied. We found it to be much more consistent to do it based on takeoff even if that's somewhat non-intuitive from a design standpoint. Plus the whole technical issue of what to do about lag online forced our hand.
I think you guys will actually get used to it after a while. It's like 2nd nature to me now.
It's actually surprisingly hard to release the stick when the ball leaves the hands because there are so many layup animations and they're so varied. We found it to be much more consistent to do it based on takeoff even if that's somewhat non-intuitive from a design standpoint. Plus the whole technical issue of what to do about lag online forced our hand.
I think you guys will actually get used to it after a while. It's like 2nd nature to me now.
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