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#92
Re: Layup Meter
Re: Layup Meter
Can we get an option for "Real shooting %" layups? This is straight BS that 2K would shove this down our throats.Comment
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#93
Re: Layup Meter
Re: Layup Meter
Practice practice practice... And then practice some more. There are different type of layups depending on the direction of the shot stick. It takes skill to make layups in NBA 2k17
Sent from my N9521 using TapatalkComment
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#94
Re: Layup Meter
Re: Layup Meter
Love the new layup meter. Keep it in for eternity. Makes sense to have it considering there is one for shooting and free throws.
However, I am a little surprised there isn't a meter for blocking shots or passing the ball, cross court passes, etc.
Layup meter ... skill to a certain extent. Honestly, I don't even worry about the layup meter. I make plenty of contested and uncontested layups without ever having to worry about it. Play the same way as I do in 2k16 and prior iteration by flicking or holding and releasing the stick on layups.Comment
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#95
Re: Layup Meter
Re: Layup Meter
Not nearly the level of skill it takes to make a 3 though... which is the opposite in real life. Why put yourself through the effort of going to the rim... you likely won't get fouled, you'll put up a good layup animation only to fail because a PG half your size contests you, you'll lose a massive chunk of your stamina bar.. it's simply not worth it when you can just chuck 3 after 3 with some badges and have more success.Comment
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#96
Re: Layup Meter
Re: Layup Meter
After looking back at old posts by Beluba and others I'm pretty convinced that they intended for Real Player % to work as it always has and the current state is just a bug/overlooked aspect. We just need to make sure they're aware the option is bugged, I don't think it was a design choice.Comment
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#97
Re: Layup Meter
Re: Layup Meter
Same here!!! Been using the stick for years I feel it's impossible this yearBro I shoot like Deandre Jordan at the FT line with my Point forward. I used melo shot last year and was making about 95% of FT. This year I'm around 40% with Melo shot. I know his release by memory but it seems like again the shot meter does not accurately depict a correct release point. My Ft is a 70 now so hopefully it fixes itself sooner than later.
I also switched to using X to shoot (after 3 years of stick) because that straight down stick is BS if you ask me.Comment
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#98
Re: Layup Meter
Re: Layup Meter
The majority of users use shoot button to initiate their dunks and as a result are not trained in experience to use the stick for layups and even more so they lack experience to adjust from dunk to layup or contact layups - the game did this for us in the past series on the rail of training wheel assistance knowing that the base consumer was not effective on his or her own in this area.
How many legitimately used the acrobatic adjust shot feature in past series that still exists now? That's the true ability of a slasher: it's in your attempt and decision - not the rating. The rating is a vehicle that You drive. You drive the rating with your skill and decision making. Acrobat + Posterizer + Relentless Finisher + 90 - 99 rating doesn't suddenly turn you into a demigod.
Continuing and finishing my last point, that Relentless Fisher badge in 16 (that was so easy to obtain and so prevalent): this badge allowed for the prevalence of those routine contact finishes... it was juiced to the point it omitted your skill and covered up your shortcomings... didn't even need to ride out then animation because the game was already programmed to finish this script for you....
In this series, the script for layups and dunks is open to more open and unpredictable contact and collisions hence 2K's promotion that they have added x Hundreds of more animations. It's not coincidence. It's not a broken system. It's adjustment shock many are experiencing and self entitlement by virtue of ratings is the vice.
It's clear this cultural change in the environment of game play has been met with apprehension by many who are accustom to the old culture of routine canned animations. The old culture of game play allowed for any 1 user to simply ride out by holding the shoot button and let the canned animation drive you to success - there was only so many outcomes you could get once you met contact on your way to the rim in the past series.
And trust me, I missed and got blocked on plenty of open path layups in 16 with my elite rated players but do you really need to be elite to be successful at converting on an open path layup? I see far less open path blocks in 17.. maybe it's the baby arm defenders in part but it's definitely a new system at hand and as a user who is experienced in deliberately triggering his layups: I appreciate the added control and added animations and the open script.
Sent from my SM-T330NU using Tapatalk
Guys, all of this is agreed upon. 2K just overdid it and I am sure that they know it. I mean if it really was 1 out of 3 or something in that range, nobody would bat an eye.... for me its more like 1/10.
I believe they purposely made the difference to 16 that significant, so that people would start to rethink they "drive approach". You know, using hops steps and evade layups and all that stuff. However, a "regular" contact layup should still be buffed a little.Comment
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#99
Re: Layup Meter
Re: Layup Meter
Do you even hear yourself? This **** blows my mind that they gave us the ability to separate ourselves from the normal average user. And people are complaining.Guys, all of this is agreed upon. 2K just overdid it and I am sure that they know it. I mean if it really was 1 out of 3 or something in that range, nobody would bat an eye.... for me its more like 1/10.
I believe they purposely made the difference to 16 that significant, so that people would start to rethink they "drive approach". You know, using hops steps and evade layups and all that stuff. However, a "regular" contact layup should still be buffed a little.
Hopefully I have some time today to post a video of the different layups I've been talking about.
Because the days of just pressing a button and then letting the cpu take over are close to done.
If your missing layups you need to look at your tactics.
Sent from my SM-G900V using TapatalkHands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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#100
Re: Layup Meter
Re: Layup Meter
Also I need videos of users missing layups before I can continue any conversation about this topic. We want to see what exactly kind of layups your missing. And we don't care about sound.
Sent from my SM-G900V using TapatalkHands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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#102
Re: Layup Meter
Re: Layup Meter
I am convinced the people that are really having trouble are the Park players.
The people that can't adjust the offline and PNO and Play Now guys can't seem to using a quicker release than the meter. It took a few games to adjust offline to new layups and they are so nice this yearComment
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#103
Re: Layup Meter
Re: Layup Meter
I'm pretty sure it's Park players too.I am convinced the people that are really having trouble are the Park players.
The people that can't adjust the offline and PNO and Play Now guys can't seem to using a quicker release than the meter. It took a few games to adjust offline to new layups and they are so nice this yearHands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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#104
Re: Layup Meter
Re: Layup Meter
If you already got a hold of layups, it would be great if you could make up a layup guide? I don't have issue with layups in practice when there is no contest. In games, however, when contested, I rarely got any success. I don't use shoot meter so I only look at my player to release but looks like my feeling is off for contested layups and acrobatic layups while I can do much better with normal shooting. That is with my 7' 94 strength glass cleaner center so strength and contact is not a big issue I think. I can only score at post using post moves rather than layups.Comment
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#105
Re: Layup Meter
Re: Layup Meter
I can say that there is a huuuge difference between original players like Westbrook and Wall and MyPlayer, a slasher. I get instant F on any contact, sometimes it is just contact you don't see and I get instant F release and a miss. I throw more airballs when attemting a layup than Shaq did from the free throw line.
I also use the stick, I know how to take contact, draw fouls or trying to evade contact with evasive layups, all of which work on players like Westbrook. MyPlayer just can't finish when there is contact, I have like 2% contact layup conversion rate, the 2% being pure chance I think.Comment
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