Post patch sliders and shooting %

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  • demencia_total
    No Way
    • Dec 2006
    • 704

    #16
    Re: Post patch sliders and shooting %

    I don't even shoot that much in the paint since I'm playing with the Blazers and having most of my offense go through Lillard, McCollum and Turner, but when the AI decides to double team your star every single position even though its clearly not working and doesn't make any adjustments, that's just crazy.

    If I finish that game I was playing, I'd easily score 130+ on 11 minute quarters and finish with 40+ assists, mostly incredibly easy ones. And this is not an outlier since as soon as I got better at the game (and I'm not really that good at it to be honest) I started getting ridiculous shooting numbers every game. I'll experiment with Real Shooting %'s for now, but that won't fix the awful CPU defense.

    Comment

    • iceburgslim
      Rookie
      • May 2003
      • 9

      #17
      Re: Post patch sliders and shooting %

      You guys with such high scores should try playing on real fg% instead of user timing it's a big difference

      Comment

      • sirio994
        Rookie
        • Dec 2013
        • 237

        #18
        Re: Post patch sliders and shooting %

        The problem is that the previous tuning was built on a perimeter-oriented CPU. Now they attack the paint, passes are faster and there are many contested close shots going in and in general too many fouls (i refer to outcomes not numbers)

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        • Goffs
          New Ork Giants
          • Feb 2003
          • 12279

          #19
          Re: Post patch sliders and shooting %

          Time for Mike to do another slider adjustment post patch. It bugs me that I'm able to score over 30 by the first quarter.....

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          • sirio994
            Rookie
            • Dec 2013
            • 237

            #20
            Re: Post patch sliders and shooting %

            Originally posted by iceburgslim
            You guys with such high scores should try playing on real fg% instead of user timing it's a big difference
            It's a solution but it does not affect CPU. And it won't solve pace problems.

            There are essentially two problems

            High shooting %
            Too many double teams (=shorter possessions)

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            • sirio994
              Rookie
              • Dec 2013
              • 237

              #21
              Re: Post patch sliders and shooting %

              Originally posted by Goffs
              Time for Mike to do another slider adjustment post patch. It bugs me that I'm able to score over 30 by the first quarter.....
              We need new tuning updates. When we worked together on those sliders we focused on 3pts. Now we have to rebalance everything starting from the paint...

              Comment

              • Insight23
                MVP
                • Aug 2010
                • 1585

                #22
                Re: Post patch sliders and shooting %

                I'm experiencing this as well. The shooting percentages are almost extremely higher than before. This patch pretty much eliminated the SS/HOF changes that mike implemented. I'm happy with the timeout adjustments finally working & the fixed Bucks/Knicks courts but I surely wouldn't have updated had I know it would screw with the gameplay. Every game is a shootout now. I was just starting to make extended progress in my MyLeague season smh.

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                • thedream2k16
                  Banned
                  • Apr 2015
                  • 651

                  #23
                  Re: Post patch sliders and shooting %

                  Anyone playing on HOF with adjust sliders? Remember all sliders are at 50 by default since 2k removed gamestyles

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                  • dwayne12345
                    MVP
                    • Dec 2010
                    • 1407

                    #24
                    Re: Post patch sliders and shooting %

                    I've taken my sliders for scoring way down and that has really done the trick in keeping me AND the cpu under 50% shooting on average.

                    close shot, mid range are 40. 3 point is 35. Contact shot success is 35.

                    I also upped the defense for layup and shot on the gather by about 10 (from the default HOF sliders).

                    I only played one game post patch but didn't notice much difference for me as it relates to shooting %'s

                    Comment

                    • sirio994
                      Rookie
                      • Dec 2013
                      • 237

                      #25
                      Re: Post patch sliders and shooting %

                      The CPU has already a 10 point boost in every defensive category (both gather and release), that's the reason why many players are complaining about the CPU not getting the same contested animation of the user...

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                      • Gosens6
                        All Star
                        • Oct 2007
                        • 6100

                        #26
                        Re: Post patch sliders and shooting %

                        Originally posted by Goffs
                        Time for Mike to do another slider adjustment post patch. It bugs me that I'm able to score over 30 by the first quarter.....
                        Please don't tell me this is happening AGAIN?!

                        Come on.. just come on

                        Sent from my SM-N910V using Tapatalk

                        Comment

                        • sirio994
                          Rookie
                          • Dec 2013
                          • 237

                          #27
                          Re: Post patch sliders and shooting %

                          Originally posted by Gosens6
                          Please don't tell me this is happening AGAIN?!

                          Come on.. just come on

                          Sent from my SM-N910V using Tapatalk
                          Sad but true...

                          Comment

                          • Gosens6
                            All Star
                            • Oct 2007
                            • 6100

                            #28
                            Re: Post patch sliders and shooting %

                            Originally posted by sirio994
                            Sad but true...
                            Unbelievable... really unreal. If no one makes another thread about this, I will when I get home.

                            I'll also get on twitter and try and direct Mike Wang to stop by and see what's up. It was fixed, things were good.

                            I honestly can't believe this.

                            Sent from my SM-N910V using Tapatalk

                            Comment

                            • sirio994
                              Rookie
                              • Dec 2013
                              • 237

                              #29
                              Re: Post patch sliders and shooting %

                              Sliders are the same but the gameplay is changed in terms of:

                              Pass speed
                              Pace
                              Tendencies (the CPU is shooting less 3pts)

                              And those changes impacts shooting (at least that's the only possible explication)
                              Last edited by sirio994; 09-27-2016, 06:37 PM.

                              Comment

                              • Jm0ney2001
                                MVP
                                • Nov 2003
                                • 1352

                                #30
                                Re: Post patch sliders and shooting %

                                Yes. We need the old gameplay back. This is garbage. I was shooting around 40% and my last game 55% and it wasn't even fun. I'm so upset. More than I should be honestly

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