Post patch sliders and shooting %

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  • sirio994
    Rookie
    • Dec 2013
    • 237

    #61
    Re: Post patch sliders and shooting %

    Originally posted by stillfeelme
    What level are you playing on? To me it sounds like the ratings values reset from what they meant pre and post patch


    45 pre patch for 3pt doesn't mean 45 post patch. Sound like Mike will have to retune all the percentages again .
    Hall of fame, i agree they reset. I hope it's something on the 2k side of sliders. It would be absurd to go even lower (30-35...)

    Comment

    • stillfeelme
      MVP
      • Aug 2010
      • 2407

      #62
      Re: Post patch sliders and shooting %

      Originally posted by sirio994
      Hall of fame, i agree they reset. I hope it's something on the 2k side of sliders. It would be absurd to go even lower (30-35...)
      OK do something bring down the consistency slider to 50 for the CPU which it is for the SS. and see if the CPU is a little more realistic. From what I was able to detect is the consistency slider was like a ratings boost for the CPU. It was real noticeable for the average and below average shooters when you play multiple games and they can hit shots.

      Comment

      • RNS1hunna
        Rookie
        • Sep 2016
        • 145

        #63
        Re: Post patch sliders and shooting %

        Originally posted by Gosens6
        Beluba, once again, class act for coming in so fast.

        From what most of us are seeing, shot percentages are through the roof again, and scores are incredibly high. Lots and lots of contested shots seem to be falling again, and certainly not enough misses across the board.

        AI seems to have its way in the paint when it gets the ball inside, playing defense is extremely difficult in the paint, so that's leading to a high shot % as well.

        The AI seems to always have an open shot, that seems to be due to the increased pass speed (which is a welcome addition, BTW) but your AI teammates often seem unaware on defense, leaving guys wide open for easy buckets. I'm not sure if this is an ACE thing, or an AI thing.

        I'm sure others can point out other things, but this seems to be what I'm seeing. With your past slider edit, you made the game play great with the reduced fg%, I know a lot of us were in heaven. Thanks for working with us so quickly

        Sent from my SM-N910V using Tapatalk


        This


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        • sirio994
          Rookie
          • Dec 2013
          • 237

          #64
          Re: Post patch sliders and shooting %

          I've thought for years that the only way to really balance the game is to make default sliders defensive oriented. It's the only way to make sim players happy.

          At the moment default offense sn 10 times stronger than default defense (speaking in general, CPU vs CPU games tell that)
          Last edited by sirio994; 09-27-2016, 10:53 PM.

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          • Gosens6
            All Star
            • Oct 2007
            • 6100

            #65
            Re: Post patch sliders and shooting %

            What's killing me is, I dropped down to All Star and I'm getting really decent results.

            Through one quarter I'm shooting 44% and the AI 39%

            Things seem fair and balanced, and we're both missing shots we should miss, a lot less "cheese" going on.

            Once again, kudos on the improved pass speed, I can't stress enough how awesome that is. I like how all star is playing, but it's hard knowing I'm not getting the full benefits of ACE.

            It seems like on a higher difficulty level, the probability of shots going in seems to be increased for the user and cpu, even with your recent slider edits.

            Could the extra ace benefits be giving the players certain "boosts" underneath the hood? It's the only thing I can think of as to why it's playing so strange on the higher difficulties

            Sent from my SM-N910V using Tapatalk

            Comment

            • stillfeelme
              MVP
              • Aug 2010
              • 2407

              #66
              Re: Post patch sliders and shooting %

              Originally posted by Gosens6
              What's killing me is, I dropped down to All Star and I'm getting really decent results.

              Through one quarter I'm shooting 44% and the AI 39%

              Things seem fair and balanced, and we're both missing shots we should miss, a lot less "cheese" going on.

              Once again, kudos on the improved pass speed, I can't stress enough how awesome that is. I like how all star is playing, but it's hard knowing I'm not getting the full benefits of ACE.

              It seems like on a higher difficulty level, the probability of shots going in seems to be increased for the user and cpu, even with your recent slider edits.

              Could the extra ace benefits be giving the players certain "boosts" underneath the hood? It's the only thing I can think of as to why it's playing so strange on the higher difficulties

              Sent from my SM-N910V using Tapatalk

              I bet something happened tuning for the higher difficulty. Mike probably has to retune the success rates for shooting on higher difficulty it seems like it reset to something else. Further tuning might need to be done on defense strength if passing is faster in the paint.

              Comment

              • TarHeelPhenom
                All Star
                • Jul 2002
                • 7116

                #67
                Re: Post patch sliders and shooting %

                Originally posted by stillfeelme
                I bet something happened tuning for the higher difficulty. Mike probably has to retune the success rates for shooting on higher difficulty it seems like it reset to something else. Further tuning might need to be done on defense strength if passing is faster in the paint.


                What happens if you select Hall Of Fame sliders and then edit sliders down to All-Star level? You will still get full ACE correct?
                "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                Comment

                • sirio994
                  Rookie
                  • Dec 2013
                  • 237

                  #68
                  Re: Post patch sliders and shooting %

                  Yeah it's so strange the damage done only by passing speed.

                  Anyway what about the possibility of boosting defense over offense in terns of awareness and consistency (obviously for both the user and AI)? Could it help to reduce bad plays and reads?

                  Comment

                  • BegBy
                    Banned
                    • Feb 2009
                    • 1212

                    #69
                    Re: Post patch sliders and shooting %

                    Pass speed might be a little high. It seems it went from floaty and slow to laser beams. They could be less accurate as well. Passes that fast and accurate seem to lead to a wide open guy more often than not. I'm not saying shooting percentages across the board are fine, but I think what I mentioned contributes.

                    Comment

                    • stillfeelme
                      MVP
                      • Aug 2010
                      • 2407

                      #70
                      Re: Post patch sliders and shooting %

                      Originally posted by TarHeelPhenom
                      What happens if you select Hall Of Fame sliders and then edit sliders down to All-Star level? You will still get full ACE correct?
                      You definitely get the full ACE on HOF. I don't think you will get the right shooting though. All-star has higher shooting numbers in sliders than SS and HOF



                      Sent from tap, tap tappy using Tapatalk

                      Comment

                      • rhein77
                        Pro
                        • Aug 2010
                        • 520

                        #71
                        Re: Post patch sliders and shooting %

                        I'm playing Hall of Fame against the CPU and the faster pass speeds has made the controls not as responsive. I am getting backdoored a lot because of the faster cpu passing and unresponsiveness of the controls. It seems harder to play defense as a whole because players don't have the weight they had prior to this patch. It is really hard now to get past your man on offense. I played 5 games and don't like the new feel at all. It is getting to the point where I loathe downloading any patches from 2k because something gets compromised.

                        Comment

                        • demencia_total
                          No Way
                          • Dec 2006
                          • 704

                          #72
                          Re: Post patch sliders and shooting %

                          I restarted the Blazers (me) vs Pelicans (CPU) game both on Superstar, and All-Star to see if I saw any changes, but nope. Pelicans double team on the perimeter at all times leaving me with easy dunks and layups, and if they close in on the paint, I can kick out to a jump shooter and make an easy 2 or 3. Being that I can get an open shot on almost every possession, the shooting %'s are always going to be high for me no matter the difficulty. The ACE engine seems to be the culprit of the inflated numbers because the AI sticks with one strategy no matter if its a terrible one.

                          I saw some closeouts in the paint by the AI which were better than pre-patch, but the added speed in passes combined with icon passing means I can pretty much hit the open man with anyone at any point when I'm double teamed. I'll make mistakes here and there, but 90% of the time I'm getting super easy shots. The double teams start at the perimeter as soon as Lillard or McCollum crosses the half court, which makes them incredibly predictable and easy to overcome.

                          I also notice that if I turn ACE on for myself the CPU makes some terrible choices for matchups. In my case, Aminu (PF) keeps getting assigned to Tyreke Evans and Turner (SF) to Anthony Davis which is insane. If I change it on the menu, ACE resets it immediately, so I have to turn ACE off to be able to get the best matchups for my team.

                          Comment

                          • demencia_total
                            No Way
                            • Dec 2006
                            • 704

                            #73
                            Re: Post patch sliders and shooting %

                            Originally posted by rhein77
                            I'm playing Hall of Fame against the CPU and the faster pass speeds has made the controls not as responsive. I am getting backdoored a lot because of the faster cpu passing and unresponsiveness of the controls. It seems harder to play defense as a whole because players don't have the weight they had prior to this patch. It is really hard now to get past your man on offense. I played 5 games and don't like the new feel at all. It is getting to the point where I loathe downloading any patches from 2k because something gets compromised.
                            Check Defensive Assistance Strength under Controller Settings. I had before at 75 and it reset to 0 after the patch. At 0, it felt like the players were on ice skates, specially after the patch.

                            Comment

                            • stillfeelme
                              MVP
                              • Aug 2010
                              • 2407

                              #74
                              Re: Post patch sliders and shooting %

                              Originally posted by demencia_total
                              I restarted the Blazers (me) vs Pelicans (CPU) game both on Superstar, and All-Star to see if I saw any changes, but nope. Pelicans double team on the perimeter at all times leaving me with easy dunks and layups, and if they close in on the paint, I can kick out to a jump shooter and make an easy 2 or 3. Being that I can get an open shot on almost every possession, the shooting %'s are always going to be high for me no matter the difficulty. The ACE engine seems to be the culprit of the inflated numbers because the AI sticks with one strategy no matter if its a terrible one.

                              I saw some closeouts in the paint by the AI which were better than pre-patch, but the added speed in passes combined with icon passing means I can pretty much hit the open man with anyone at any point when I'm double teamed. I'll make mistakes here and there, but 90% of the time I'm getting super easy shots. The double teams start at the perimeter as soon as Lillard or McCollum crosses the half court, which makes them incredibly predictable and easy to overcome.

                              I also notice that if I turn ACE on for myself the CPU makes some terrible choices for matchups. In my case, Aminu (PF) keeps getting assigned to Tyreke Evans and Turner (SF) to Anthony Davis which is insane. If I change it on the menu, ACE resets it immediately, so I have to turn ACE off to be able to get the best matchups for my team.
                              They have to patch out the double team from half court. I don't know a team that does that. They also need to change logic for doubling players who get hot from passing. That should not be happening

                              Double in the corners maybe double in mid range yes but not half court. If you double you are going to have to zone up behind the double to guard the open man. It looks silly

                              Sent from tap, tap tappy using Tapatalk

                              Comment

                              • demencia_total
                                No Way
                                • Dec 2006
                                • 704

                                #75
                                Re: Post patch sliders and shooting %

                                Originally posted by stillfeelme
                                They have to patch out the double team from half court. I don't know a team that does that. They also need to change logic for doubling players who get hot from passing. That should not be happening

                                Double in the corners maybe double in mid range yes but not half court. If you double you are going to have to zone up behind the double to guard the open man. It looks silly

                                Sent from tap, tap tappy using Tapatalk
                                Since double teams are not a canned animation unlike past years (which is a GREAT thing that they aren't), you end up with so much liberty to get out of them, specially because they tend to start on the middle of the floor instead of using the baselines or inside the three point line as you noted. If the AI started trapping on wings or on drive, that would probably make it a lot harder to beat the length of the helper because you're cutting off the routes to either pass or escape the trap.

                                At least if ACE realized that its not working when they are probably giving up 80% shooting on possessions that they double team, it would at least make it passable. As it stands, CPU has no chance to win when they decide to double every possession.

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