Post patch sliders and shooting %
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Re: Post patch sliders and shooting %
They're not fixed they're nerfed meaning they compensate one part that's exposed and over compensate another so that exposed part isn't exposed anymore so essentially they're not fixed they're hints the word "patched" this game needs to be fixed
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Re: Post patch sliders and shooting %
They're not fixed they're nerfed meaning they compensate one part that's exposed and over compensate another so that exposed part isn't exposed anymore so essentially they're not fixed they're hints the word "patched" this game needs to be fixed
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Re: Post patch sliders and shooting %
You a video game expert? Sound like a coding guy - I trust a balance will be found and the majority will be satisfied. What matters is the game is fun. It is to me - but of course it obviously needs some fixing. And that can be done. I disagree that it can't. But it's your opinion.
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Agree to disagree
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Re: Post patch sliders and shooting %
The games actually get fixed through patches. Be patient or just don't play lol. Around Nov/Dec it's ready so Xmas buyers are happy.
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Re: Post patch sliders and shooting %
I am surprised to see people writing stuff like "2K is getting annoying with these patches". Who'd say such things? lolComment
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Re: Post patch sliders and shooting %
Just got this patch for the PC. Pass speeds do seem unnatural as some have stated. Movement doesn't feel as deliberate... too easy to get around defenders and too much grace with the shot stick. It never fails with all these folks wanting patches and tuners to compensate for their inability. Sliders are not able to compensate for some of these changes right now.Comment
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Re: Post patch sliders and shooting %
Beluba has found a nice balance with these settings, salute [emoji1478]
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Post patch sliders and shooting %
Another tune will be done by Mike within today. Per his twitter account.
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Re: Post patch sliders and shooting %
@Beluba which distance will be taken into account for a contested shot from now on? or what kind contested shot will be punished? thxComment
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Re: Post patch sliders and shooting %
We evaluate the distance between defenders and shooters at different stages of a jump shot to determine whether he's open, contested, or crowded. This directly impacts the shot % for any given shot. In my 1st update, I basically made it so that the defender had a little more leniency in his distance before the defensive impact started kicking in. So shooters had to be about a foot more open than before to be considered the same openness as pre-tuning. Tonight, I'm going to cut that distance exactly half way between what you're playing now and what you guys had at ship.Comment
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Re: Post patch sliders and shooting %
I'm just tired of people hitting threes with a 30s and 40s three point rating#1 Laker fan
First Team Defense !!!Comment
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