Post patch sliders and shooting %

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  • P234thetruth
    MVP
    • Jul 2014
    • 1146

    #571
    Re: Post patch sliders and shooting %

    Does anybody know when the latest tuning patch will go live?

    Comment

    • ThatMichiganFan
      Pro
      • Apr 2014
      • 801

      #572
      Re: Post patch sliders and shooting %

      Originally posted by P234thetruth
      Does anybody know when the latest tuning patch will go live?
      I got the "Update Required" message this morning. Didn't get to test enough to determine anything though.
      GT: minibeast100
      2K18 Advanced Rotations:https://forums.operationsports.com/f...-myleague.html

      2K18 Sliders:https://forums.operationsports.com/f...n-sliders.html

      Comment

      • Caelumfang
        MVP
        • Oct 2012
        • 1218

        #573
        Re: Post patch sliders and shooting %

        I think it did go in this morning. I've been playing Walk On all morning, and I no longer feel cheated on everything that isn't a green release. It feels more balanced, with a better mix of makes and misses while a lot of good looks being rewarded more often than not.

        Comment

        • ataman5
          MVP
          • Jun 2007
          • 2620

          #574
          Re: Post patch sliders and shooting %

          Well i haven't tested, i would love to hear more about how it feels..


          Envoyé de mon iPhone en utilisant Tapatalk

          Comment

          • Swagger Jack
            Rookie
            • Dec 2015
            • 302

            #575
            Re: Post patch sliders and shooting %

            Originally posted by Caelumfang
            I think it did go in this morning. I've been playing Walk On all morning, and I no longer feel cheated on everything that isn't a green release. It feels more balanced, with a better mix of makes and misses while a lot of good looks being rewarded more often than not.
            Psh sounds like placebo to me. We need to have a place where these updates can be confirmed it's 2016.

            Comment

            • born2playball
              Rookie
              • Dec 2011
              • 74

              #576
              Re: Post patch sliders and shooting %

              Originally posted by Beluba
              I would be very surprised to hear you guys say bad 3PT shooters are still hitting too much after this update.
              Mike, be prepared to be suprised. I just hit another corner 3pt shot with my Paint Protector center in ProAm. I rarely shoot 3's but I have a few times now only because I'm pulled further back on the pass animation, so I end up going behind the 3pt line.

              Mind you this is only with a 34 rating for 3pt shooting, which I've never upgraded. My badges that activated were bronze 'catch and shoot' and 'corner specialist'. The pass was from my friend who is a shot creator with bronze 'dimer' badge.

              How is this even possible still? I shouldn't even be able to hit 3pt shots with only a 34 attribute rating for 3. I shot with the button too and not the RS shooting where you get a boost. The badges, shot timing, and sliders are that overpowering for shooting that it totally ignores the most important part of the equation - the attribute ratings?

              I don't get how things can still be so unbalanced for shooting. People have mentioned about glass cleaners and other builds are even having a high success rate shooting 3's if their open. It honestly doesn't suprise me if they max out their 3pt rating, even if it's only in the 60-70's with the crazy offensive badges and easy shot timing, their going to have a lot of success. This year the shot success for all the builds just went completely overboard IMO.

              I hope you'll look into this some more because it's ridiculous. Even if someone has a good shot rating it shouldn't be a guaranteed make either if their open. My mid range rating is a 74 and if I'm open for a mid range shot it's pretty much guaranteed that it's going in because it's so easy to get perfect green release shots. It's simply arcade basketball. Things need to be more balanced and realistic than how they are right now online.

              Comment

              • ataman5
                MVP
                • Jun 2007
                • 2620

                #577
                Post patch sliders and shooting %

                Originally posted by born2playball
                Mike, be prepared to be suprised. I just hit another corner 3pt shot with my Paint Protector center in ProAm. I rarely shoot 3's but I have a few times now only because I'm pulled further back on the pass animation, so I end up going behind the 3pt line.

                Mind you this is only with a 34 rating for 3pt shooting, which I've never upgraded. My badges that activated were bronze 'catch and shoot' and 'corner specialist'. The pass was from my friend who is a shot creator with bronze 'dimer' badge.

                How is this even possible still? I shouldn't even be able to hit 3pt shots with only a 34 attribute rating for 3. I shot with the button too and not the RS shooting where you get a boost. The badges, shot timing, and sliders are that overpowering for shooting that it totally ignores the most important part of the equation - the attribute ratings?

                I don't get how things can still be so unbalanced for shooting. People have mentioned about glass cleaners and other builds are even having a high success rate shooting 3's if their open. It honestly doesn't suprise me if they max out their 3pt rating, even if it's only in the 60-70's with the crazy offensive badges and easy shot timing, their going to have a lot of success. This year the shot success for all the builds just went completely overboard IMO.

                I hope you'll look into this some more because it's ridiculous. Even if someone has a good shot rating it shouldn't be a guaranteed make either if their open. My mid range rating is a 74 and if I'm open for a mid range shot it's pretty much guaranteed that it's going in because it's so easy to get perfect green release shots. It's simply arcade basketball. Things need to be more balanced and realistic than how they are right now online.


                Great post. One of my friends in our MLO keeps raining threes with Olynk like he's under the rim even himself is totally bothered the shots he keeps making like crazy so i think some deeper stuff is broken with shooting this year other than % success adjusting. How have we really gotten back to 2k15 ? smh.

                We play HOF/HOF MLO 12mn btw.

                Ps: I know Olynk can shoot what i mean here is he's like Steph calibre.

                Envoyé de mon iPhone en utilisant Tapatalk
                Last edited by ataman5; 11-10-2016, 04:48 AM.

                Comment

                • CostaRicaSpeedy
                  Just started!
                  • Mar 2016
                  • 3

                  #578
                  Re: Post patch sliders and shooting %

                  Originally posted by RNS1hunna
                  Exactly well said


                  Sent from my iPhone using Tapatalk

                  i knew i wasnt going crazy about the game speed of the game , the passes , everything feels wayyyyy to fasttt

                  Comment

                  • xzayla
                    Rookie
                    • Jul 2006
                    • 169

                    #579
                    Re: Post patch sliders and shooting %

                    Originally posted by born2playball
                    Mike, be prepared to be suprised. I just hit another corner 3pt shot with my Paint Protector center in ProAm. I rarely shoot 3's but I have a few times now only because I'm pulled further back on the pass animation, so I end up going behind the 3pt line.

                    Mind you this is only with a 34 rating for 3pt shooting, which I've never upgraded. My badges that activated were bronze 'catch and shoot' and 'corner specialist'. The pass was from my friend who is a shot creator with bronze 'dimer' badge.

                    How is this even possible still? I shouldn't even be able to hit 3pt shots with only a 34 attribute rating for 3. I shot with the button too and not the RS shooting where you get a boost. The badges, shot timing, and sliders are that overpowering for shooting that it totally ignores the most important part of the equation - the attribute ratings?

                    I don't get how things can still be so unbalanced for shooting. People have mentioned about glass cleaners and other builds are even having a high success rate shooting 3's if their open. It honestly doesn't suprise me if they max out their 3pt rating, even if it's only in the 60-70's with the crazy offensive badges and easy shot timing, their going to have a lot of success. This year the shot success for all the builds just went completely overboard IMO.

                    I hope you'll look into this some more because it's ridiculous. Even if someone has a good shot rating it shouldn't be a guaranteed make either if their open. My mid range rating is a 74 and if I'm open for a mid range shot it's pretty much guaranteed that it's going in because it's so easy to get perfect green release shots. It's simply arcade basketball. Things need to be more balanced and realistic than how they are right now online.
                    This is exactly the issue I'm having! I'm able to get a green release so easy when I'm open and this is killing the game for me. All you have to do is release it quick as you can this year and you will still get close to a green release...and once you get the timing down you can get a green release nearly every time.

                    Comment

                    • kaluis05
                      Rookie
                      • Oct 2016
                      • 109

                      #580
                      Re: Post patch sliders and shooting %

                      No offense on all the threaders here but I think 2k will never get the game right due to different requests, of different players, of different modes, on every patch/tuning. On one patch, some would complain on shooting difficulty. On another patch, some would complain on shooting explosiveness. Or the defense is too tight or too light. Some would want their green releases, some would think that green releases are glitch. I think each one should adjust their own sliders to their needed gameplay. If you want a more challenging opponent, up the CPU'S defense. If you want to be a dribbling professor, adjust your dribbling numbers. I'm not happy with the out of the box gameplay, so I experimented on different sliders from ps4, til I had my best games (win or lose). Not the perfect / realistic basketball game, but it sure can bring out the player in us.

                      Comment

                      • xzayla
                        Rookie
                        • Jul 2006
                        • 169

                        #581
                        Re: Post patch sliders and shooting %

                        Originally posted by kaluis05
                        No offense on all the threaders here but I think 2k will never get the game right due to different requests, of different players, of different modes, on every patch/tuning. On one patch, some would complain on shooting difficulty. On another patch, some would complain on shooting explosiveness. Or the defense is too tight or too light. Some would want their green releases, some would think that green releases are glitch. I think each one should adjust their own sliders to their needed gameplay. If you want a more challenging opponent, up the CPU'S defense. If you want to be a dribbling professor, adjust your dribbling numbers. I'm not happy with the out of the box gameplay, so I experimented on different sliders from ps4, til I had my best games (win or lose). Not the perfect / realistic basketball game, but it sure can bring out the player in us.
                        Yeah but adjusting sliders don't fix the green releases if you can time it right. I agree with you on everything but this...it was fine last year and in the past but they messed up big time with the shot release timing and green releases this year.

                        Comment

                        • CujoMatty
                          Member of Rush Nation
                          • Oct 2007
                          • 5445

                          #582
                          Re: Post patch sliders and shooting %

                          Originally posted by born2playball
                          Mike, be prepared to be suprised. I just hit another corner 3pt shot with my Paint Protector center in ProAm. I rarely shoot 3's but I have a few times now only because I'm pulled further back on the pass animation, so I end up going behind the 3pt line.

                          Mind you this is only with a 34 rating for 3pt shooting, which I've never upgraded. My badges that activated were bronze 'catch and shoot' and 'corner specialist'. The pass was from my friend who is a shot creator with bronze 'dimer' badge.

                          How is this even possible still? I shouldn't even be able to hit 3pt shots with only a 34 attribute rating for 3. I shot with the button too and not the RS shooting where you get a boost. The badges, shot timing, and sliders are that overpowering for shooting that it totally ignores the most important part of the equation - the attribute ratings?

                          I don't get how things can still be so unbalanced for shooting. People have mentioned about glass cleaners and other builds are even having a high success rate shooting 3's if their open. It honestly doesn't suprise me if they max out their 3pt rating, even if it's only in the 60-70's with the crazy offensive badges and easy shot timing, their going to have a lot of success. This year the shot success for all the builds just went completely overboard IMO.

                          I hope you'll look into this some more because it's ridiculous. Even if someone has a good shot rating it shouldn't be a guaranteed make either if their open. My mid range rating is a 74 and if I'm open for a mid range shot it's pretty much guaranteed that it's going in because it's so easy to get perfect green release shots. It's simply arcade basketball. Things need to be more balanced and realistic than how they are right now online.
                          Offline the 3pt shooting percentages have been great for me and very realistic. Online however is crazy. I played a lot of pro am last year but not so much this year. Last night I decided to give it a whirl. It's was insane lol. First game we won by 40 I think it was and dudes on my team were hucking them from everywhere. Our centre was making them 5-8 feet behind the line. My next 2 games were a bit better but similar. It definetly wasn't for me. Lol
                          2016 NLL Champion Saskatchewan Rush
                          2018 NLL Champion Saskatchewan Rush
                          2019 CEBL Champion Saskatchewan Rattlers

                          Comment

                          • kaluis05
                            Rookie
                            • Oct 2016
                            • 109

                            #583
                            Re: Post patch sliders and shooting %

                            Originally posted by xzayla
                            Yeah but adjusting sliders don't fix the green releases if you can time it right. I agree with you on everything but this...it was fine last year and in the past but they messed up big time with the shot release timing and green releases this year.
                            Definitely agree on you on that one sir. That's when I started to use user timing without the shot meter (which i'm really appreciating right now). Most of the concerns i've read on shot meter are "100% full but it didn't get in, but a 75% full made it" or "what did the patch do to green releases? At first it's easy to green, then I can't green it anymore?" I guess i'm appreciating basketball more if I focus on different releases of different players than focusing on different shot meter greenies. It's harder, but more life-like. Just saying sir.

                            Comment

                            • xzayla
                              Rookie
                              • Jul 2006
                              • 169

                              #584
                              Re: Post patch sliders and shooting %

                              Originally posted by kaluis05
                              Definitely agree on you on that one sir. That's when I started to use user timing without the shot meter (which i'm really appreciating right now). Most of the concerns i've read on shot meter are "100% full but it didn't get in, but a 75% full made it" or "what did the patch do to green releases? At first it's easy to green, then I can't green it anymore?" I guess i'm appreciating basketball more if I focus on different releases of different players than focusing on different shot meter greenies. It's harder, but more life-like. Just saying sir.
                              Yeah but I don't use the shot meter either. I just know exactly when to release certain players shots going by feel.

                              Comment

                              • kaluis05
                                Rookie
                                • Oct 2016
                                • 109

                                #585
                                Re: Post patch sliders and shooting %

                                Originally posted by xzayla
                                Yeah but I don't use the shot meter either. I just know exactly when to release certain players shots going by feel.
                                Exactly how it should be sir.

                                Comment

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