This game is embarrassing definitely not buying 17 at launch
What 2kSport told us we could expect from NBA 2k17. Did they deliver?
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Re: What 2kSport told us we could expect from NBA 2k17. Did they deliver?
I'm more more positive about gameplay than most, and I wont bring that up again.
But the stadium atmosphere and lighting improvements is unequivically non-existent.Comment
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Re: What 2kSport told us we could expect from NBA 2k17. Did they deliver?
as an offline sim player, i'm torn. there's lots of great new additions this year, and the graphics are unbelievable on pc... but the fundamental aspects of defense and transition have taken a step back this year for some reason and it gets me every time i try to play a game.Comment
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Re: What 2kSport told us we could expect from NBA 2k17. Did they deliver?
agree with the above. Presentation is pretty spectacular. Expansion is kinda neat. I'm strictly an offline player, 95% spent in myleague. There are times where I marvel at how much for example Marcus Morris and Tobias Harris play like real life Marcus Morris and Tobias Harris. But then I'm jolted out of it by the AI making the most god awful decisions to randomly pick up someone on D (and not even in transition) leaving their big under the basket for an easy layup.
And of course you have the legacy issues of rotations (how hard is it to code in that foul trouble takes precedence over EVERYTHING else?), trade logic, contracts being unrealistic (had Aaron baynes sign for 1 year 1 million in the offseason), and free agent logic being wonky. This stuff has been issues for years and years.
Ultimately 2k suffers from the issue that won't go away: creating and selling new features (expansion mode for one) makes more money than advertising that the defensive AI has been improved. Which do you think they will focus on as long as sales continue to rise? And that's without getting into the income from VC and how that impacts worrying about myleague where they don't make any extra money.Comment
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Re: What 2kSport told us we could expect from NBA 2k17. Did they deliver?
No, this is pulling the chair, https://www.youtube.com/watch?v=-_ezVqa2Z8o
What is shown in your video is more of a swim move and those interactions are often called as fouls on the defender, if the offensive player hits the floor or flops.
"Pulling the chair" is an on ball move.
If you google pulling the chair, you will not find one instance of it being off ball.
I'm not trying to be rude, but the term "pulling the chair" is not what is shown in that video.
That's not a swim move. That's pull the chair.
Pulling the chair not just an on-ball move it's also an off the ball move. In the levels I coach pulling the chair is used quite often off the ball.Last edited by EddieK76; 12-26-2016, 12:18 PM.Comment
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Re: What 2kSport told us we could expect from NBA 2k17. Did they deliver?
I actually believe 2K17 is a decent improvement to 2K16. However, it still has a longg ways to go to be a good NBA simulation imo. Mainly because of the controller delay and the poor defensive ai and collisionsStudent of the game. #Fundamentals
XBLGT: tjor24Comment
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Re: What 2kSport told us we could expect from NBA 2k17. Did they deliver?
Let's try to stay on the original topic.
As I said, whatever it is called, I wish that I could get it to work.Comment
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Re: What 2kSport told us we could expect from NBA 2k17. Did they deliver?
My apologies, I haven't read the 2ku controls for months, but here is something I was able to find here on OS.
Pull Chair in Post: Flick Right Stick in same direction as offensive player (when posted off-ball)
That is how I remember reading it, but do to Christmas, I haven't been able to check in game.
The point is, I cannot preform the move as described nor have I ever seen it preformed.
I have tested it both in mycourt and in Pro am.
So, unless I don't understand what off ball means, 2k thinks pulling the chair is a move that you preform on a player without the ball.Comment
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Re: What 2kSport told us we could expect from NBA 2k17. Did they deliver?
I like 2k17. Is it all the way there yet? No, but that's why they keep making the game. The goal should be to keep improving. Eventually all of these games will continue to grow as new technologies become available. That's what I believe. Its not like this is the final 2K.
Sent from my SCH-I535 using TapatalkComment
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Re: What 2kSport told us we could expect from NBA 2k17. Did they deliver?
I like 2k17. Is it all the way there yet? No, but that's why they keep making the game. The goal should be to keep improving. Eventually all of these games will continue to grow as new technologies become available. That's what I believe. Its not like this is the final 2K.
Sent from my SCH-I535 using TapatalkStudent of the game. #Fundamentals
XBLGT: tjor24Comment
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Re: What 2kSport told us we could expect from NBA 2k17. Did they deliver?
Unfortunate, but a lot of stuff was said to simply boost and sell the game.Comment
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Re: What 2kSport told us we could expect from NBA 2k17. Did they deliver?
The lighting improvements that they were talking about is how the light reflects off of the players on the court.
See the latest Gaming stories from Popular Science. See news, trends, tips, reviews and more at Popular Science.
The 2K team also told me that they went around to arenas with light measuring equipment so that they could measure how the light would affect colors on jerseys. In the past, the colors — like the Knicks blue that I played in — looked washed out, and it was because the design team hadn’t spent as much time calculating how the in-game lights would affect jerseys. Now, with better measurements, the jerseys look as they do in real life.Comment
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Re: What 2kSport told us we could expect from NBA 2k17. Did they deliver?
I like 2k17. Is it all the way there yet? No, but that's why they keep making the game. The goal should be to keep improving. Eventually all of these games will continue to grow as new technologies become available. That's what I believe. Its not like this is the final 2K.
Sent from my SCH-I535 using Tapatalk
For one, the new "emphasis on collisions and physicality" they implemented feels like it wasn't nearly tested enough, and had a ripple effect through the entire gameplay. Players bumping into each other made plays super slow to initiate to the point that there's a huge amount of 3 second violations caused when your player can't get through the paint, and it made the poor transition defense issue even worse as big men trying to sprint back on D constantly bump off both teammates and opposing players leading to the other team's bigs getting easy fastbreak dunks.
Play Now Online matchmaking which worked fine last year is completely broken, illegal screens which were called properly last year barely even occur, Pro Am is a 3 point spam fest that is nearly impossible to get all your teammates in the same game, buttons randomly become unresponsive and your players start stumbling all over the place for no reason, the shot clock timer is next to silent... I could go on for hours.
It's one thing for people to praise the positives of the current game, which is fine, but ignoring the flaws and letting the devs "get away with it" without bringing them to light is counter productive too IMO.Comment
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Re: What 2kSport told us we could expect from NBA 2k17. Did they deliver?
Imo, one way that 2k could cut down on the cheaters, exploiters, cheesers would be to make it so you can only have 1 MyPlayer at a time.
If you wanted a different one, you'd have to delete your first one.
They would NEVER do something like that because it would cut back on their VC grab.
But, I would definitely prefer it that way!Comment
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Re: What 2kSport told us we could expect from NBA 2k17. Did they deliver?
I just can't get behind a company who doesn't get behind its consumer. What do I mean? This is a dead horse I beat. The On the fly(OTF) menu system is a very noticeable mess within the 1st hour of playing. Visual Concepts made a decision to release a broken gameplay mechanic and never tried to fix it or speak on the issue. I have never seen a game company not try to fix a gameplay mechanic, especially one that is a strategic part of gameplay. The OTF menu is essential to you, and your way of play.
I remember MLB The Show dev stating before they implemented, it's analog features, how they had the system in the game a year prior to release, but removed it because it wasn't ready at the time of release. They went back to the drawing board and fine tuned everything.
Madden dev we can't implement all the schemes in our game without explaining them to the consumer these things would be a waste if we can't share and show you how use them and why, so we made this tutorial to teach you how to play football.
Visual Concepts installed a broken tool and didn't explain how to use the tool. Such a big fat slap in the face to the consumer. That isn't customer friendly at all. So it's a crap shoot on defense, one that you have no control over, all you can do is hope, imagine that "hope" as a strategy.Last edited by Impetuous65; 12-29-2016, 11:53 AM.Comment
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