So, 3 on 2 break, point guard and power forward on defense, point guard is much further back at the time of the break. Assuming everything else is equal, the point guard sags toward the rim while the power forward commits to the ball. Do I have that right?
NBA 2K18 AI Improvements Blog From Scott O’Gallagher
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
So, 3 on 2 break, point guard and power forward on defense, point guard is much further back at the time of the break. Assuming everything else is equal, the point guard sags toward the rim while the power forward commits to the ball. Do I have that right? -
Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
read the post/vids/comments - good readand thanks for examples. also good to see everyone so excited about the improvements/changes
what i liked reading about the most
- overall AI recognition of repeatedly sucessful sets.
- all the lebron clips, but especially depicting the ai's response to lebron iso'd and melo iso'd.
- defensive communication (calling out ball), would be nice addition if it worked in proam/park
- being able to call zones i the proam without losing grade
- the rozier clip of him fighting over the screen was really nice
- coaching systems is what made me say "damn b..". if it works out as explained by OG that would completley change how myteam is played. im curious how it would effect trade logic for mygm/myleague
again, good read.Twitter: @ScottOGallagherComment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
Good Heavens! This blog exposed me for how little I know about the intricacies of the game...Great read!!!EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.Comment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
Top man needs to stop the ball, anchor down under the basket needs to get out to the first pass. Back flow from there.Twitter: @ScottOGallagherComment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
delete MsgLast edited by Impetuous65; 09-29-2017, 12:05 PM.Comment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
One last question: does this apply to made baskets as well? Cherry picking the AI in this regard was still a major issue last year.Last edited by Kstat; 08-29-2017, 04:00 PM.Comment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
...Wow, maybe the Pro am guys I encounter will finally understand why I move Rim, the rotate out to the 3 once they start getting back in 3 on 1 scenarios.Female Russell Westbrook.
PSN: ViolenceFight
Instagram: @ViolenceFight
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
Thanks. I was just making sure there wasn't any unnecessary AI switching involved. Good transition D actually makes for smarter transition offense because there isn't random switching all over the place and there's more of a rhythm. Thanks for the explanation.
One last question: does this apply to made baskets as well? Cherry picking the AI in this regard was still a major issue last year.Twitter: @ScottOGallagherComment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
Did you all identify and change the way your teammates reacted on defense, leading to way too many backdoor baskets (both on the break and in the half court set)? I know that defensive breakdowns happen, but not all of my teammates are James Harden, allowing open lanes while staring into oblivion, lol.Twitter - WTF_OS
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
Did you all identify and change the way your teammates reacted on defense, leading to way too many backdoor baskets (both on the break and in the half court set)? I know that defensive breakdowns happen, but not all of my teammates are James Harden, allowing open lanes while staring into oblivion, lol.Twitter: @ScottOGallagherComment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
Every year we get the "2k.5 upgrade" comments. I guess some people expect the game to look completely different each year which is unrealistic. I feel like a lot of improvements and changes with 2k aren't things that immediately jump out at you. Take these clips for example. If we weren't told what to look for and what was updated a lot of us would probably be wondering if this was 2k17 or 2k18.
For me the changes are most evident once you play and spend a little time with the game. Graphical changes are most evident once you are watching it on TV. The feel is typically noticeable right away. Some years if feels the same or similar, other years there is a noticeable difference in feel. But the biggest changes usually surface after spending time with the game and being able to determine what would or wouldn't happen the previous year. That's where changes presented in this blog will show there face.
The more granular we go with the improvements the more nuance will be needed in trying to dissect the videos and replays after you have the game. Questions like what level is being played and what where the defensive settings will all need to be considered before declaring something isn't working.
Sent from my iPad using Operation SportsCatch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher
BTW - Once this game is in your hands I would love to do some morning or late night "film sessions" to break this down even further. If that's something that would interests you, let me know.Twitter: @ScottOGallagherComment
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