NBA 2K18 AI Improvements Blog From Scott O’Gallagher

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  • Kstat
    Pro
    • Sep 2015
    • 584

    #121
    Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

    Originally posted by OGSPORTS
    Yup. You will also notice that if there's only one player back that he's going to move slightly towards the most dangerous man before committing to stop the ball.
    So, 3 on 2 break, point guard and power forward on defense, point guard is much further back at the time of the break. Assuming everything else is equal, the point guard sags toward the rim while the power forward commits to the ball. Do I have that right?

    Comment

    • OGSPORTS
      NBA 2K Gameplay Producer
      • Dec 2010
      • 170

      #122
      Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

      Originally posted by coachcolbert
      read the post/vids/comments - good readand thanks for examples. also good to see everyone so excited about the improvements/changes

      what i liked reading about the most

      - overall AI recognition of repeatedly sucessful sets.
      - all the lebron clips, but especially depicting the ai's response to lebron iso'd and melo iso'd.
      - defensive communication (calling out ball), would be nice addition if it worked in proam/park
      - being able to call zones i the proam without losing grade
      - the rozier clip of him fighting over the screen was really nice
      - coaching systems is what made me say "damn b..". if it works out as explained by OG that would completley change how myteam is played. im curious how it would effect trade logic for mygm/myleague

      again, good read.
      Thanks! Just like I mentioned in the blog, you guys can keep in touch with me about a particular set or action that you feel is too successful. I plan to be adjusting or adding more sets and actions when the season starts.
      Twitter: @ScottOGallagher

      Comment

      • NINJAK2
        *S *dd*ct
        • Jan 2003
        • 6185

        #123
        Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

        Good Heavens! This blog exposed me for how little I know about the intricacies of the game...Great read!!!
        EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

        Comment

        • OGSPORTS
          NBA 2K Gameplay Producer
          • Dec 2010
          • 170

          #124
          Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

          Originally posted by Kstat
          So, 3 on 2 break, point guard and power forward on defense, point guard is much further back at the time of the break. Assuming everything else is equal, the point guard sags toward the rim while the power forward commits to the ball. Do I have that right?
          Top man needs to stop the ball, anchor down under the basket needs to get out to the first pass. Back flow from there.
          Twitter: @ScottOGallagher

          Comment

          • Impetuous65
            MVP
            • Feb 2015
            • 1451

            #125
            Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

            delete Msg
            Last edited by Impetuous65; 09-29-2017, 12:05 PM.

            Comment

            • Kstat
              Pro
              • Sep 2015
              • 584

              #126
              Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

              Originally posted by OGSPORTS
              Top man needs to stop the ball, anchor down under the basket needs to get out to the first pass. Back flow from there.
              Thanks. I was just making sure there wasn't any unnecessary AI switching involved. Good transition D actually makes for smarter transition offense because there isn't random switching all over the place and there's more of a rhythm. Thanks for the explanation.

              One last question: does this apply to made baskets as well? Cherry picking the AI in this regard was still a major issue last year.
              Last edited by Kstat; 08-29-2017, 04:00 PM.

              Comment

              • ViolenceFight
                MVP
                • Jun 2013
                • 1141

                #127
                Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                Originally posted by OGSPORTS
                Top man needs to stop the ball, anchor down under the basket needs to get out to the first pass. Back flow from there.
                ...Wow, maybe the Pro am guys I encounter will finally understand why I move Rim, the rotate out to the 3 once they start getting back in 3 on 1 scenarios.
                Female Russell Westbrook.

                PSN: ViolenceFight
                Instagram: @ViolenceFight

                Comment

                • BA2929
                  The Designated Hitter
                  • Jul 2008
                  • 3342

                  #128
                  Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                  This blog, guys....

                  This blog........

                  "Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob Fee

                  Comment

                  • OGSPORTS
                    NBA 2K Gameplay Producer
                    • Dec 2010
                    • 170

                    #129
                    Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                    Originally posted by Kstat
                    Thanks. I was just making sure there wasn't any unnecessary AI switching involved. Good transition D actually makes for smarter transition offense because there isn't random switching all over the place and there's more of a rhythm. Thanks for the explanation.

                    One last question: does this apply to made baskets as well? Cherry picking the AI in this regard was still a major issue last year.
                    Only if there's a numbers advantage somehow.
                    Twitter: @ScottOGallagher

                    Comment

                    • WTF
                      MVP
                      • Aug 2002
                      • 20274

                      #130
                      Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                      Did you all identify and change the way your teammates reacted on defense, leading to way too many backdoor baskets (both on the break and in the half court set)? I know that defensive breakdowns happen, but not all of my teammates are James Harden, allowing open lanes while staring into oblivion, lol.
                      Twitter - WTF_OS
                      #DropMeAFollow

                      Comment

                      • Hengist
                        Rookie
                        • Sep 2014
                        • 266

                        #131
                        Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                        Upgraded from "no buy" to "must buy!!!!"

                        Comment

                        • MoneyOvaHuds
                          MVP
                          • Jul 2014
                          • 3491

                          #132
                          Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                          Comment

                          • OGSPORTS
                            NBA 2K Gameplay Producer
                            • Dec 2010
                            • 170

                            #133
                            Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                            Originally posted by WTF
                            Did you all identify and change the way your teammates reacted on defense, leading to way too many backdoor baskets (both on the break and in the half court set)? I know that defensive breakdowns happen, but not all of my teammates are James Harden, allowing open lanes while staring into oblivion, lol.
                            Yup! this speaks to my initial paragraph on going back to the fundamentals. We looked at back doors and rub actions immediately. Adding cutter help and proper position loads on particular sets helped even more. You know how spread the game is these days, much different from 8-10 years ago. We had to adapt just like the league is. Five, good spacers is still going to cause the same issues that it would in the league. That's why I mentioned how important your offball positioning settings this year.
                            Twitter: @ScottOGallagher

                            Comment

                            • Da_Czar
                              NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                              • Jul 2002
                              • 5408

                              #134
                              Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                              Originally posted by scottyp180
                              Every year we get the "2k.5 upgrade" comments. I guess some people expect the game to look completely different each year which is unrealistic. I feel like a lot of improvements and changes with 2k aren't things that immediately jump out at you. Take these clips for example. If we weren't told what to look for and what was updated a lot of us would probably be wondering if this was 2k17 or 2k18.



                              For me the changes are most evident once you play and spend a little time with the game. Graphical changes are most evident once you are watching it on TV. The feel is typically noticeable right away. Some years if feels the same or similar, other years there is a noticeable difference in feel. But the biggest changes usually surface after spending time with the game and being able to determine what would or wouldn't happen the previous year. That's where changes presented in this blog will show there face.


                              The more granular we go with the improvements the more nuance will be needed in trying to dissect the videos and replays after you have the game. Questions like what level is being played and what where the defensive settings will all need to be considered before declaring something isn't working.






                              Sent from my iPad using Operation Sports
                              Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                              Comment

                              • OGSPORTS
                                NBA 2K Gameplay Producer
                                • Dec 2010
                                • 170

                                #135
                                Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                                BTW - Once this game is in your hands I would love to do some morning or late night "film sessions" to break this down even further. If that's something that would interests you, let me know.
                                Twitter: @ScottOGallagher

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